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	<title>1KM1KT &#187; 24 Hour RPG</title>
	<atom:link href="http://www.1km1kt.net/cat/24-hour-rpg/feed" rel="self" type="application/rss+xml" />
	<link>http://www.1km1kt.net</link>
	<description>An independent rpg game publishing site devoted to free rpg games</description>
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		<title>Snuff: Downloads Of Death</title>
		<link>http://www.1km1kt.net/rpg/snuff</link>
		<comments>http://www.1km1kt.net/rpg/snuff#comments</comments>
		<pubDate>Tue, 20 Sep 2011 22:02:19 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Jonathan Ridd]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1501</guid>
		<description><![CDATA[Snuff &#8211; The dark disturbing role playing game of horror and survival in the sick internet phenomena that is Murdertainment where the players are the unwilling cast in a snuff production and must try to rewrite their ending. &#160; The free pdf contains all that you will need to play and uses the simple yet [...]]]></description>
			<content:encoded><![CDATA[<p>Snuff &#8211; The dark disturbing role playing game of horror and survival in the sick internet phenomena that is Murdertainment where the players are the unwilling cast in a snuff production and must try to rewrite their ending.</p>
<p>&nbsp;</p>
<p>The free pdf contains all that you will need to play and uses the simple yet versatile tenGINE rules system.</p>
<p>&nbsp;</p>
<p>Snuff can be played as a one of survival horror game or as a series of games to establish The Mongoose Squad &#8211; a group of embittered survivors that have vowed to hunt and kill those working in the snuff industry.</p>
<p>&nbsp;</p>
<p>Play the ten snuff sites included and create your own.</p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/snuff/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Running with the Dead</title>
		<link>http://www.1km1kt.net/rpg/running-with-the-dead</link>
		<comments>http://www.1km1kt.net/rpg/running-with-the-dead#comments</comments>
		<pubDate>Sat, 04 Jun 2011 01:11:35 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Gordon Mckerrell]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1396</guid>
		<description><![CDATA[Running with the dead is an entry to the 1km1kt 24hr RPG contest. This year’s flavour is a Movie Mashup competition. There is an extensive list of movies to choose from, all of them very good ones! I’d decided not to choose before hand, but select two at the beginning of the 24hr period. Some [...]]]></description>
			<content:encoded><![CDATA[<p>Running with the dead is an entry to the 1km1kt 24hr RPG contest. This year’s flavour is a Movie Mashup competition. There is an extensive list of movies to choose from, all of them very good ones! </p>
<p>I’d decided not to choose before hand, but select two at the beginning of the 24hr period. Some called this “going in cold like an echo”. However the truth is, I’m so busy with work, study, fatherhood and everything else life throws at you, I decided not to pressure myself with the competition, until I was ready to do it.</p>
<p>I present to you; Running with the dead, a mash up of Blade Runner and Dusk till dawn.</p>
<p>I don’t intend to adhere strictly to the source material. I consider it inspiration. Almost like a ronnies competition. This game is inspired by the movies and not a deliberate attempt to fuse them wholesale.</p>
<p>Inside you’ll find the setting, the rules and a sample adventure. I hope you have fun.</p>
<p>Feedback is encouraged and should be delivered to 1km1kt.net/forum</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/running-with-the-dead/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Princes of Arabia</title>
		<link>http://www.1km1kt.net/rpg/princes-of-arabia</link>
		<comments>http://www.1km1kt.net/rpg/princes-of-arabia#comments</comments>
		<pubDate>Sun, 22 May 2011 07:48:49 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Aldo Ojeda Campos]]></category>
		<category><![CDATA[maledictus]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1387</guid>
		<description><![CDATA[We are thieves, rulers of the streets. Ours is the world. We are the Princes of Arabia. This game was written for the 24 Hour RPG Movie Mashup Competition hosted in 1KM1KT. The idea was to mix two movies and make a game out of it. I picked Aladdin and Riders of the Lost Ark. [...]]]></description>
			<content:encoded><![CDATA[<p>We are thieves, rulers of the streets. Ours is the world. We are the Princes of Arabia.</p>
<p>This game was written for the 24 Hour RPG Movie Mashup Competition hosted in 1KM1KT. The idea was to mix two movies and make a game out of it. I picked Aladdin and Riders of the Lost Ark. From this movies came the idea of tomb riders in a fantastic version of ancient middle east, getting into trouble to find treasures protected by genies.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/princes-of-arabia/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Necronautica</title>
		<link>http://www.1km1kt.net/rpg/necronautica</link>
		<comments>http://www.1km1kt.net/rpg/necronautica#comments</comments>
		<pubDate>Thu, 19 May 2011 16:09:00 +0000</pubDate>
		<dc:creator>Chainsaw Aardvark</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[James D. Hargrove]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1378</guid>
		<description><![CDATA[Necronautica is a short role playing game of brave heroes and heroines who have taken up arms against unfathomable alien forces from beyond space and time that threaten the human race and, indeed, the very fabric of reality itself. It is also my first attempt at a 24-Hour RPG since the Summer of 2004 – [...]]]></description>
			<content:encoded><![CDATA[<p>Necronautica is a short role playing game of brave heroes and heroines who have taken up arms against unfathomable alien forces from beyond space and time that threaten the human race and, indeed, the very fabric of reality itself. It is also my first attempt at a 24-Hour RPG since the Summer of 2004 – that is, Necronautica was designed, written, and laid out in 24 hours (so expect a few mistakes).</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/necronautica/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>The Droog Family Songbook</title>
		<link>http://www.1km1kt.net/rpg/the-droog-family-songbook</link>
		<comments>http://www.1km1kt.net/rpg/the-droog-family-songbook#comments</comments>
		<pubDate>Wed, 04 May 2011 13:54:14 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Nathan Russell]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1373</guid>
		<description><![CDATA[I posted in the original mashup thread when I started and finished this. The Droog Family Songbook is a mashup of A Clockwork Orange and The Sound of Music. Yeah, that&#8217;s right. I had a blast writing this! I would appreciate feedback and comments. I also ramble quite extensively about my goals for the game [...]]]></description>
			<content:encoded><![CDATA[<div>I posted in the original mashup thread when I started and finished this. The Droog Family Songbook is a mashup of A Clockwork Orange and The Sound of Music. Yeah, that&#8217;s right. I had a blast writing this!</div>
<div>
I would appreciate feedback and comments. I also ramble quite extensively about my goals for the game and creation process on my website. Happy for comments to that post to come here. Website is here: <a href="http://perilplanet.com/">http://perilplanet.com</a></p>
<p>- Nathan</p></div>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/the-droog-family-songbook/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Beholden</title>
		<link>http://www.1km1kt.net/rpg/beholden</link>
		<comments>http://www.1km1kt.net/rpg/beholden#comments</comments>
		<pubDate>Wed, 06 Apr 2011 18:13:43 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Baxil]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1360</guid>
		<description><![CDATA[This is a game about harsh mistreatment of a man chasing his dream. What &#8220;Beholden&#8221; is: - A diceless solo RPG. - An entry in the April 2011 Ronnies, using the terms &#8220;chains&#8221; and &#8220;queen&#8221;. - A (_____) of Ben Lehman&#8217;s game &#8220;Beloved&#8221;. Choose your preferred term from the list: recontextualization; inversion; retelling; pastiche; critique.  [...]]]></description>
			<content:encoded><![CDATA[<p>This is a game about harsh mistreatment of a man chasing his dream.</p>
<p>What &#8220;Beholden&#8221; is:</p>
<p>- A diceless solo RPG.</p>
<p>- An entry in the April 2011 Ronnies, using the terms &#8220;chains&#8221; and &#8220;queen&#8221;.</p>
<p>- A (_____) of Ben Lehman&#8217;s game &#8220;Beloved&#8221;. Choose your preferred term from the list: recontextualization; inversion; retelling; pastiche; critique.  The draft of Beloved that Beholden is based on can be found here: <a href="http://www.indie-rpgs.com/forge/index.php?topic1271.0">http://www.indie-rpgs.com/forge/index.php?topic1271.0</a></p>
<p>- A direct response to Beloved, and a dialogue starter.</p>
<p>What it is not:</p>
<p>- Original.  I wrote it, but it would not exist without Ben&#8217;s game.</p>
<p>- An &#8220;expansion&#8221; or &#8220;mod&#8221;.  Beholden is fully self-contained.</p>
<p>- A challenge to the value of the source game.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/beholden/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Within My Clutches</title>
		<link>http://www.1km1kt.net/rpg/within-my-clutches</link>
		<comments>http://www.1km1kt.net/rpg/within-my-clutches#comments</comments>
		<pubDate>Wed, 06 Apr 2011 15:06:18 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[David Berg]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1357</guid>
		<description><![CDATA[For the April 2011 Ronnies 24 Hour RPG design contest Within My Clutches: A Supervillains&#8217; Lament by David Berg]]></description>
			<content:encoded><![CDATA[<p>For the April 2011 Ronnies 24 Hour RPG design contest Within My Clutches: A Supervillains&#8217; Lament by David Berg</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/within-my-clutches/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tales of Lust</title>
		<link>http://www.1km1kt.net/rpg/tales-of-lust</link>
		<comments>http://www.1km1kt.net/rpg/tales-of-lust#comments</comments>
		<pubDate>Tue, 05 Apr 2011 21:53:36 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Andreas Eriksson]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1350</guid>
		<description><![CDATA[Sleeping within the darkness of ruined castles clinging to a mountain peak, howling within the woods, eerie lights luring travellers to their deaths in the swampland and fair and cruel riders on black steeds; amongst these you count yourself. You&#8217;re a nightmare creature, naught but a monster within a fairytale told countless times across the [...]]]></description>
			<content:encoded><![CDATA[<p>Sleeping within the darkness of ruined castles clinging to a mountain peak, howling within the woods, eerie lights luring travellers to their deaths in the swampland and fair and cruel riders on black steeds; amongst these you count yourself. You&#8217;re a nightmare creature, naught but a monster within a fairytale told countless times across the lands; a nightmare creature chained to a fate worse than death by the power of words. With each telling of your tale, of the town surviving the darkest creatures thrown at it through sheer tenacity, you are put through the motions and must once more prey on mortals, once more battle with the other evils. But even a monster can wish for something better than chains of words and bestial lusts.</p>
<p>You know that with each telling, with each battle with heroes and other monsters, the tale changes and takes new turns. And one day that winding tale might just bring you freedom.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/tales-of-lust/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>The Shackled Self</title>
		<link>http://www.1km1kt.net/rpg/the-shackled-self</link>
		<comments>http://www.1km1kt.net/rpg/the-shackled-self#comments</comments>
		<pubDate>Tue, 05 Apr 2011 21:49:35 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Raffaele Manzo]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1346</guid>
		<description><![CDATA[A contestant in the third round of the 2011 Ronnies, using keywords LUST and CHAINS out of the &#8220;amazon lust chains queen&#8221; set. Written in very bad and sloppily revised English by a non-native speaker.]]></description>
			<content:encoded><![CDATA[<p>A contestant in the third round of the 2011 Ronnies, using keywords LUST and CHAINS out of the &#8220;amazon lust chains queen&#8221; set. Written in very bad and sloppily revised English by a non-native speaker.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/the-shackled-self/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Queen of Thorns</title>
		<link>http://www.1km1kt.net/rpg/queen-of-thorns</link>
		<comments>http://www.1km1kt.net/rpg/queen-of-thorns#comments</comments>
		<pubDate>Tue, 05 Apr 2011 21:44:30 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Eric Boyd]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1342</guid>
		<description><![CDATA[She is the pride of your village, a young woman gifted with beauty, grace, and a gentle spirit. Now she&#8217;s gone &#8211; cruelly taken by the minions of the Queen of Thorns to their mistresses’ dungeon. There she will stay chained until the new moon comes, and with it the dark ritual to preserve the [...]]]></description>
			<content:encoded><![CDATA[<p>She is the pride of your village, a young woman gifted with beauty, grace, and a gentle spirit. Now she&#8217;s gone &#8211; cruelly taken by the minions of the Queen of Thorns to their mistresses’ dungeon. There she will stay chained until the new moon comes, and with it the dark ritual to preserve the Queen&#8217;s haughty beauty at the expense of a young maid&#8217;s lifeblood. And it is all your fault . . .</p>
<p>You and your companions would not heed the elders’€™ warnings. You would not accept the dark fate intended for her, you could not live under the shadow of your guilt if you did nothing. Instead, you took up what weapons and other items you have and struck out toward the bastion of the Queen of Thorns.</p>
<p>The hulking shape of the Queen&#8217;s fortress is on the horizon. You look to your impromptu company and take heart knowing you will not be going into that damned place alone.</p>
<p>Meanwhile, she lies in the Queen&#8217;s dungeon, imprisoned by twisted chains of thorns that tear at her flesh. She weeps, bereft of everything except a faint glimmer of hope.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/queen-of-thorns/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Her Son</title>
		<link>http://www.1km1kt.net/rpg/her-so</link>
		<comments>http://www.1km1kt.net/rpg/her-so#comments</comments>
		<pubDate>Tue, 05 Apr 2011 07:13:59 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Jackson Tegu]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1334</guid>
		<description><![CDATA[In your fantasy world, you are a prince and you are able to save your mother by defeating the black bugs that are invading her jungle kingdom. A peer story game for 3 or 4 or 5 players. This is an entry into the april 2011 Ronnies competition. It is an initial approach to the [...]]]></description>
			<content:encoded><![CDATA[<p>In your fantasy world, you are a prince and you are able to save your mother by defeating the black bugs that are invading her jungle kingdom.</p>
<p>A peer story game for 3 or 4 or 5 players.</p>
<p>This is an entry into the april 2011 Ronnies competition. It is an initial approach to the thing, which will later appear in a more fully realized fashion.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/her-so/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>In Exile</title>
		<link>http://www.1km1kt.net/rpg/in-exile</link>
		<comments>http://www.1km1kt.net/rpg/in-exile#comments</comments>
		<pubDate>Mon, 04 Apr 2011 07:00:58 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Jacob Bouvier]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1331</guid>
		<description><![CDATA[A rules-lite story intensive game focused on intrigue and interaction, where the players try to restore the rightful monarchy after a vicious coup.]]></description>
			<content:encoded><![CDATA[<p>A rules-lite story intensive game focused on intrigue and interaction, where the players try to restore the rightful monarchy after a vicious coup.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/in-exile/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>The Strongest Link</title>
		<link>http://www.1km1kt.net/rpg/the-strongest-link</link>
		<comments>http://www.1km1kt.net/rpg/the-strongest-link#comments</comments>
		<pubDate>Mon, 04 Apr 2011 06:56:57 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Paul Vogt]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1328</guid>
		<description><![CDATA[The Strongest Link is a game that examines how we make decisions in a group setting. Political in nature, the rules are simple (nine pages total) but work to recreate groups from government to movie studio executives to your average gaming group. You decide the setting, your individual character&#8217;s motivation and direction he&#8217;d like to [...]]]></description>
			<content:encoded><![CDATA[<p>The Strongest Link is a game that examines how we make decisions in a group setting. Political in nature, the rules are simple (nine pages total) but work to recreate groups from government to movie studio executives to your average gaming group.</p>
<p>You decide the setting, your individual character&#8217;s motivation and direction he&#8217;d like to take the group, and then play with your friends through four rounds of debate and vote-casting to ultimately choose who has the best idea (or strongest motivation/force of will) for the group to execute.</p>
<p>Comments and feedback are welcomed and can be sent to <a href="mailto:thehopelessgamer@gmail.com">thehopelessgamer@gmail.com</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Bricks &amp; Mortar: Last of the Independents</title>
		<link>http://www.1km1kt.net/rpg/brick-mortar-last-of-the-independents</link>
		<comments>http://www.1km1kt.net/rpg/brick-mortar-last-of-the-independents#comments</comments>
		<pubDate>Sun, 03 Apr 2011 07:39:57 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Dan Maruschak]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1318</guid>
		<description><![CDATA[A game for 3 or 4 players in which characters converge on a struggling retail establishment seeking safety from a catastrophic situation like an alien invasion or zombie apocalypse. (Created for the April 2011 Ronnies using the terms &#8220;amazon&#8221; and &#8220;chains&#8221;)]]></description>
			<content:encoded><![CDATA[<p>A game for 3 or 4 players in which characters converge on a struggling retail establishment seeking safety from a catastrophic situation like an alien invasion or zombie apocalypse. (Created for the April 2011 Ronnies using the terms &#8220;amazon&#8221; and &#8220;chains&#8221;)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/brick-mortar-last-of-the-independents/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Queens of Time and Space</title>
		<link>http://www.1km1kt.net/rpg/queens-of-time-and-space</link>
		<comments>http://www.1km1kt.net/rpg/queens-of-time-and-space#comments</comments>
		<pubDate>Sun, 03 Apr 2011 07:37:05 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Ross Cowman]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1308</guid>
		<description><![CDATA[Across history there exists a secret confederation amongst the great women of the world. How is this possible? They are the guardians of the Gates, they are the Queens of Time and Space.]]></description>
			<content:encoded><![CDATA[<p>Across history there exists a secret confederation amongst the great women of the world. How is this possible?  They are the guardians of the Gates, they are the Queens of Time and Space.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/queens-of-time-and-space/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Homage to Ninshubar</title>
		<link>http://www.1km1kt.net/rpg/homage-to-ninshubar</link>
		<comments>http://www.1km1kt.net/rpg/homage-to-ninshubar#comments</comments>
		<pubDate>Sat, 02 Apr 2011 17:42:23 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Ben Lehman]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1306</guid>
		<description><![CDATA[You are all women; you are all slaves. Your goddess &#8212; called by many names but here Ninshu or the Lady in Chains &#8212; is a slave goddess, captured by alien gods and forced to serve them. She answers the prayers of ants, bees, slaves and prisoners: those whose will is not their own.]]></description>
			<content:encoded><![CDATA[<p>You are all women; you are all slaves. Your goddess &#8212; called by many names but here Ninshu or the Lady in Chains &#8212; is a slave goddess, captured by alien gods and forced to serve them. She answers the prayers of ants, bees, slaves and prisoners: those whose will is not their own.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/homage-to-ninshubar/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>All the King&#8217;s men</title>
		<link>http://www.1km1kt.net/rpg/all-the-kings-men</link>
		<comments>http://www.1km1kt.net/rpg/all-the-kings-men#comments</comments>
		<pubDate>Wed, 09 Mar 2011 07:46:45 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Geoff Lamb]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1288</guid>
		<description><![CDATA[Created for the 2011 24 Hour RPG Project &#8220;Movie Mashup&#8221;. In &#8220;All The King&#8217;s Men&#8221;, you take the role of soldiers in the employ of King John as you hunt down traitors to the crown. This game combines themes from Apocalypse Now and Robin Hood (1922).]]></description>
			<content:encoded><![CDATA[<p>Created for the 2011 24 Hour RPG Project &#8220;Movie Mashup&#8221;.</p>
<p>In &#8220;All The King&#8217;s Men&#8221;, you take the role of soldiers in the employ of King John as you hunt down traitors to the crown. This game combines themes from Apocalypse Now and Robin Hood (1922).</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/all-the-kings-men/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Spade vs. Indy</title>
		<link>http://www.1km1kt.net/rpg/spade-vs-indy</link>
		<comments>http://www.1km1kt.net/rpg/spade-vs-indy#comments</comments>
		<pubDate>Sun, 06 Mar 2011 13:29:49 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Tamas Kisbali]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1277</guid>
		<description><![CDATA[Created for the 2011 24 Hour RPG Project &#8220;Movie Mashup&#8221;. &#8220;Spade vs. Indy&#8221; pits two archetypical characters against each other &#8211; a hard-knuckled professor of archaeology and an evenly hard-knuckled private eye. This deceitful, backstabby game inherits the effective pulp storytelling of Indiana Jones and the dense, dark noir atmosphere of The Maltese Falcon. With [...]]]></description>
			<content:encoded><![CDATA[<p>Created for the 2011 24 Hour RPG Project &#8220;Movie Mashup&#8221;.</p>
<p>&#8220;Spade vs. Indy&#8221; pits two archetypical characters against each other &#8211; a hard-knuckled professor of archaeology and an evenly hard-knuckled private eye. This deceitful, backstabby game inherits the effective pulp storytelling of Indiana Jones and the dense, dark noir atmosphere of The Maltese Falcon. With playing card-based game mechanics.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/spade-vs-indy/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Ghost Runner: The 9th Layer</title>
		<link>http://www.1km1kt.net/rpg/ghost-runner-the-9th-layer</link>
		<comments>http://www.1km1kt.net/rpg/ghost-runner-the-9th-layer#comments</comments>
		<pubDate>Sat, 26 Feb 2011 21:13:11 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Gregor Schuster]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1272</guid>
		<description><![CDATA[This RPG was created for the 2011 24 Hour RPG Contest.  It is a mash-up of the two popular films Ghostbusters and Bladerunner. It is the year 2099 and humanity is about to pass into the next century, but doom looms over everyone&#8217;s heads at the prophecy made by the internet hacker Dante &#8211; Humanity [...]]]></description>
			<content:encoded><![CDATA[<p>This RPG was created for the 2011 24 Hour RPG Contest.  It is a mash-up of the two popular films Ghostbusters and Bladerunner.</p>
<p>It is the year 2099 and humanity is about to pass into the next century, but doom looms over everyone&#8217;s heads at the prophecy made by the internet hacker Dante &#8211; Humanity has reached the 9th Layer, they have made the ultimate betrayal.  Now, as a Ghost Runner, you the players must track down rogue Ghosts, pulled from the afterlife and embedded into cybernetic SHELS which are used to hold these spirits to the world.  Set against a not-so-different-but-still-dystopian future, be sure to bring your Flying Car.</p>
<p>This game uses the SotC SRD and features the use of Fate Points and Aspects.  It also uses the new DOOM 8 d8 Rules Lite system.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/ghost-runner-the-9th-layer/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
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		<item>
		<title>The Great Garbage War</title>
		<link>http://www.1km1kt.net/rpg/the-great-garbage-war</link>
		<comments>http://www.1km1kt.net/rpg/the-great-garbage-war#comments</comments>
		<pubDate>Fri, 25 Feb 2011 07:29:43 +0000</pubDate>
		<dc:creator>Chainsaw Aardvark</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Alistair Morrison]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1262</guid>
		<description><![CDATA[A 24 hour game for the 2011 Movie Mash-Up contest, combining &#8220;Mars Attacks&#8221; and &#8220;Wall-E&#8221;.]]></description>
			<content:encoded><![CDATA[<p>A 24 hour game for the 2011 Movie Mash-Up contest, combining &#8220;Mars Attacks&#8221; and &#8220;Wall-E&#8221;.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/the-great-garbage-war/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Djinnbusters</title>
		<link>http://www.1km1kt.net/rpg/djinnbusters</link>
		<comments>http://www.1km1kt.net/rpg/djinnbusters#comments</comments>
		<pubDate>Fri, 18 Feb 2011 00:20:07 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Jens Thuresson]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1255</guid>
		<description><![CDATA[Djinnbusters is the perfect mix between Disneys &#8220;Aladdin&#8221; and the classic supernatural film &#8220;Ghostbusters&#8221;. Play as a ghost hunter in the kingdom of Al Aalam, where djinns, ghouls and gray old ladies spreads fear with their ectoplasmic beings. Gather your friends, hop on the ivory flying carpet, and pull out your trusty old oil lamp [...]]]></description>
			<content:encoded><![CDATA[<p>Djinnbusters is the perfect mix between Disneys &#8220;Aladdin&#8221; and the classic supernatural film &#8220;Ghostbusters&#8221;.</p>
<p>Play as a ghost hunter in the kingdom of Al Aalam, where djinns, ghouls and gray old ladies spreads fear with their ectoplasmic beings. Gather your friends, hop on the ivory flying carpet, and pull out your trusty old oil lamp &#8211; I ain&#8217;t afraid of no djinns!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/djinnbusters/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>A Fistful of Darkness</title>
		<link>http://www.1km1kt.net/rpg/a-fistful-of-darkness</link>
		<comments>http://www.1km1kt.net/rpg/a-fistful-of-darkness#comments</comments>
		<pubDate>Wed, 16 Feb 2011 22:42:09 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Patrick Gamblin]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1248</guid>
		<description><![CDATA[A Fistful of Darkness is my first submission to the 2011 Movie Mash-up RPG design contest.I’ve always liked westerns, and the Man With No Name trilogy is my favorite. Originally I planned to use The Good, the Bad, and the Ugly, but the warring factions from Fistful of Dollars turned out to fit better, so I made a [...]]]></description>
			<content:encoded><![CDATA[<div>A Fistful of Darkness is my first submission to the 2011 Movie Mash-up RPG design contest.I’ve always liked westerns, and the Man With No Name trilogy is my favorite. Originally I planned to use The Good, the Bad, and the Ugly, but the warring factions from Fistful of Dollars turned out to fit better, so I made a switch.I’m also a huge fan of Dark City, so trying to put the two of them together into something fun and interesting was the first idea I had. Many thanks to the organizers for giving me a reason to watch both of them again.The system itself was inspired by the one Fred Hicks used in Don’t Rest Your Head. I loved that idea of rolling multiple dice pools at once and determining the action’s results from the results. Hopefully my version of that idea turns out to be even half as fun.Most of the game ideas that I have worked on have been for open sandbox-y settings, with long-term play in mind. This is a bit different, probably working best over a few sessions, then ending. If it works as intended, that is.</div>
<div></div>
<div>Let me know what you think of it.</div>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/a-fistful-of-darkness/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Alone in the Woods</title>
		<link>http://www.1km1kt.net/rpg/alone-in-the-woods</link>
		<comments>http://www.1km1kt.net/rpg/alone-in-the-woods#comments</comments>
		<pubDate>Wed, 16 Feb 2011 18:02:03 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Gregor Schuster]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1244</guid>
		<description><![CDATA[Alone in the Woods is a mashup of two famous movies-Home Alone and Robin Hood: Men In Tights.  It was made for the 2011 24 Hour RPG Contest.  The game uses a very simple version of the d20 system, but has been modified heavily; the game features the LoL mechanic, a comedic stimulation mechanic.  The [...]]]></description>
			<content:encoded><![CDATA[<p>Alone in the Woods is a mashup of two famous movies-Home Alone and Robin Hood: Men In Tights.  It was made for the 2011 24 Hour RPG Contest.  The game uses a very simple version of the d20 system, but has been modified heavily; the game features the LoL mechanic, a comedic stimulation mechanic.  The game focuses on the children of Robin Hood&#8217;s Merry men, who are left to defend Sherwood Forest from Keeton, The Sheriff of Nottingham&#8217;s henchmen.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/alone-in-the-woods/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>West Side Horror</title>
		<link>http://www.1km1kt.net/rpg/west-side-horror</link>
		<comments>http://www.1km1kt.net/rpg/west-side-horror#comments</comments>
		<pubDate>Tue, 15 Feb 2011 08:23:38 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Jonathan Lavallee]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1240</guid>
		<description><![CDATA[An entry for the 2011 24hr Movie Mashup contest: West Side Horror is a Romance Horror Comedy Musical gamed based upon the idea of mashing together West Side Story and Little Shop of Horrors.  In it you play two sides of a rival gang that just happens to be full of romance, each side is [...]]]></description>
			<content:encoded><![CDATA[<p>An entry for the 2011 24hr Movie Mashup contest:</p>
<p>West Side Horror is a Romance Horror Comedy Musical gamed based upon the idea of mashing together West Side Story and Little Shop of Horrors.  In it you play two sides of a rival gang that just happens to be full of romance, each side is in love with someone from the otherside, while a Monster, named Keeton, is trying to take over the world and possibly eat it.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/west-side-horror/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Memory Quest</title>
		<link>http://www.1km1kt.net/rpg/memory_quest</link>
		<comments>http://www.1km1kt.net/rpg/memory_quest#comments</comments>
		<pubDate>Wed, 09 Feb 2011 09:45:08 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[David Berg]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1206</guid>
		<description><![CDATA[by David Berg (bobsurface at gmail) for the February 2011 Ronnies 1st draft, 2/8/11 using “whisper” (as a thing players do) and “morning” (as “reset” or “new beginning”) An amnesiac agent trapped in a strange place on a secret mission hears whispering voices. Can the agent recover a lost identity and complete the mission before [...]]]></description>
			<content:encoded><![CDATA[<p>by David Berg (bobsurface at gmail) for the February 2011 Ronnies</p>
<p>1st draft, 2/8/11 using “whisper” (as a thing players do) and “morning” (as “reset” or “new beginning”)</p>
<p>An amnesiac agent trapped in a strange place on a secret mission hears whispering voices. Can the agent recover a lost identity and complete the mission before the Nemesis arrives? If so, then what? And what’s the whispers’ role in it all?</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/memory_quest/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>The Secret Lives of Serial Killers</title>
		<link>http://www.1km1kt.net/rpg/the-secret-lives-of-serial-killers</link>
		<comments>http://www.1km1kt.net/rpg/the-secret-lives-of-serial-killers#comments</comments>
		<pubDate>Wed, 09 Feb 2011 09:41:32 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Willow Palecek]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1202</guid>
		<description><![CDATA[The Secret Lives of Serial Killers was written for the February 2011 Ronnies, based on the ingredients of “Murder” and “Morning.” It is a horrible, brutal game, that no one should ever play, based on the concepts of “abusive game design.” In The Secret Lives of Serial Killers, two players deceive a third player into [...]]]></description>
			<content:encoded><![CDATA[<p>The Secret Lives of Serial Killers was written for the February 2011 Ronnies, based on the ingredients of<br />
“Murder” and “Morning.” It is a horrible, brutal game, that no one should ever play, based on the concepts<br />
of “abusive game design.”</p>
<p>In The Secret Lives of Serial Killers, two players deceive a third player into thinking they are playing a<br />
game called “Sunshine Boulevard,” a feel-good structured freeform game about quirky recluses in love. In<br />
fact, they are setting up the third player as the serial killer&#8217;s victim, to be killed in play.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/the-secret-lives-of-serial-killers/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Air Patrol</title>
		<link>http://www.1km1kt.net/rpg/air-patrol</link>
		<comments>http://www.1km1kt.net/rpg/air-patrol#comments</comments>
		<pubDate>Wed, 09 Feb 2011 09:38:54 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Patrick Gamblin]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1199</guid>
		<description><![CDATA[“It’s a strange world out there. The old timers tell stories from the previous century, of great submersible ships exploring lost sunken cities and huge aerial vessels journeying across the face of the world. Those were just stories to most people, though, until the Great War. Only just over twenty years ago, it was when [...]]]></description>
			<content:encoded><![CDATA[<p>“It’s a strange world out there. The old timers tell stories from the previous century, of great submersible ships exploring lost sunken cities and huge aerial vessels journeying across the face of the world. Those were just stories to most people, though, until the Great War. Only just over twenty years ago, it was when everything changed. Sure, the Wrights had led us into the sky, and Ford’s cars were already crowding the cities, but the real breakthroughs came when the aliens, in their monstrous towering contraptions landed on that day in the summer of 1917. The war ended right there, as both sides immediately had bigger problems to deal with. Shoulder to shoulder, the countries around the world fought the alien invaders. “Things looked bad at first, as the invaders’ death rays slew men and armoured tank alike, but humanity held and held, until the Germans broke the stalemate. Yellow clouds appeared on the horizon as they released deadly mustard gas into the war zone. It was an indiscriminate killer, and many a soldier still has nightmares of that day, but it broke the alien lines. Within hours their machines had stopped moving. We had won. The war never started back up, what with the nations of the world temporarily being more interested in what they could learn from the technology scattered around the field of corpses. Tesla made the first breakthrough. He had been claiming he could build a ray capable of making an end of war. With what the aliens left, he was soon able to show he was partly right. He could make a death ray. It wasn’t an end to war,<br />
however, and the Spanish can attest. “Since that time technology has been racing forward, death rays, flying packs, computation devices, robots, where will it end?” </p>
<p>“I barely recognize the world any more.” </p>
<p>- Allen Stacy, The Bugle</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/air-patrol/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Murder</title>
		<link>http://www.1km1kt.net/rpg/murder</link>
		<comments>http://www.1km1kt.net/rpg/murder#comments</comments>
		<pubDate>Wed, 09 Feb 2011 09:26:41 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Michael Wenman]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1195</guid>
		<description><![CDATA[Entry for the Ronnies 2011 A game about Crows; Humans are stupid. Maybe there are a few of them who are clever in their own ways, but on the whole they don’t know much about the world of the spirits, they don’t know what happens to them after they die, they don’t even understand the [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Entry for the Ronnies 2011</strong></p>
<p>A game about Crows;</p>
<p>Humans are stupid.</p>
<p>Maybe there are a few of them who are clever in their own<br />
ways, but on the whole they don’t know much about the<br />
world of the spirits, they don’t know what happens to them<br />
after they die, they don’t even understand the damage they<br />
are doing to the world they live in.</p>
<p>Most of the other intelligent Animals wrote them off as a lost<br />
cause centuries ago, in a few more centuries they’ll wipe<br />
themselves out. Only a few of us still care about them; but<br />
the Dogs have become too close, forgetting their sacred pro-<br />
tective duties, the Cats have always had agendas of their own,<br />
the Rats have lost their way and many of the wild Beasts are<br />
scared to walk into the great canyons of steel and glass.</p>
<p>As one of the few old races at home in the cities and the wild,<br />
we are still able to do what is necessary. We might not be able<br />
to restore the balance, but we can stop it getting too far out of<br />
control. By imparting wisdom to the living, and bringing<br />
back the dead, we can help the humans get things right. This<br />
is still their world, even if they are killing it, but through<br />
bringing back the dead ones willing to make a change, im-<br />
parting wisdom to the ones willing to listen, and leaving the<br />
right hints for the inquisitive, we can channel the humans<br />
into making the changes that might just save us all.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/murder/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>The Volume of Secrets</title>
		<link>http://www.1km1kt.net/rpg/the-volume-of-secrets</link>
		<comments>http://www.1km1kt.net/rpg/the-volume-of-secrets#comments</comments>
		<pubDate>Tue, 08 Feb 2011 10:46:06 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[James Mullen]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1191</guid>
		<description><![CDATA[An Entry for the February Ronnies, based on the words Whispers and Wings. The Volume of Secrets is a cooperative or competitive RPG where you take the role of an Angel that is trying to hide or expose a secret to the world by manipulating people and the environment. Join the Owls, and quiet the [...]]]></description>
			<content:encoded><![CDATA[<p>An Entry for the February Ronnies, based on the words Whispers and Wings.</p>
<p>The Volume of Secrets is a cooperative or competitive RPG where you take the role of an Angel that is trying to hide or expose a secret to the world by manipulating people and the environment. Join the Owls, and quiet the volume of the Whisper, or join the Ravens, and bring the whisper to a conversational tone. Be careful though, If a secret goes to quiet or goes to loud, you have the potential to become a demon, and lose the ability to adjust the volume forever.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>MurderWing</title>
		<link>http://www.1km1kt.net/rpg/murderwing</link>
		<comments>http://www.1km1kt.net/rpg/murderwing#comments</comments>
		<pubDate>Tue, 08 Feb 2011 10:42:04 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Joe Prince]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1187</guid>
		<description><![CDATA[Play the flashy flyboys of the 3rd expeditionary aerial force &#8211; the MurderWing. Take to the air and unleash bloody murder on the enemies of Terra! Soar over the ground pounding grunts and bring death from above. MurderWing is a 24hr expansion for the award winning 3:16.]]></description>
			<content:encoded><![CDATA[<p>Play the flashy flyboys of the 3rd expeditionary aerial force &#8211; the MurderWing.</p>
<p>Take to the air and unleash bloody murder on the enemies of Terra!</p>
<p>Soar over the ground pounding grunts and bring death from above.</p>
<p>MurderWing is a 24hr expansion for the award winning 3:16.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Wings of blood</title>
		<link>http://www.1km1kt.net/rpg/wings-of-blood</link>
		<comments>http://www.1km1kt.net/rpg/wings-of-blood#comments</comments>
		<pubDate>Tue, 08 Feb 2011 08:25:18 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Paolo Davolio]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1183</guid>
		<description><![CDATA[The Stormlands are a world of flying islands, mountains of earth and stone, big and small, floating naturally in an endless sky without an horizon. A people, whose civilization has stopped at feudalism, lives here and strives to survive, almost only from hunting, farming, and what little commerce is possible. A people that respects, worships [...]]]></description>
			<content:encoded><![CDATA[<p>The Stormlands are a world of flying islands, mountains of earth and stone, big and small, floating naturally in an endless sky without an horizon.</p>
<p>A people, whose civilization has stopped at feudalism, lives here and strives to survive, almost only from hunting, farming, and what little commerce is possible. A people that respects, worships and draws power from his Ancestors and from the Spirits of the sorrounding world.</p>
<p>A strange people. You are one of them.</p>
<p>A people of humanoid reptiles, each one different from the others: they are the Saurids, the Sons of the lizards. No Saurid is like another: tall or small, snake-like or brawny, with two or four arms, with small or protuberant eyes, with vivid or shy colors&#8230; The most variable combinations are possibles.</p>
<p>And some have wings. Not everyone, but some have them. They are very little, and many of them abuse of their freedom.</p>
<p>Who has wings, is one step above the others. He can travel, he can communicate, he can visit the islands searching for others like him, and gather them to subjugate the weaks.</p>
<p>In the Stormlands, who has wings often goes searching power and wealth. They are warlords, power-hungry aristocrats, tainted sciamans, greedy assassins and who knows what else.</p>
<p>Then one day, the massacre came to your home. The blood knocks at your door. It&#8217;s the blood of your relatives, shed from who have wings and use them to make other suffer.</p>
<p>But the blood knocked to the wrong door.</p>
<p>Because you have wings too.</p>
<p>So you can try the impossible: unlike all the others, you can track from island to island who killed your loved ones, you can search for him far away and in the end kill him without mercy. You can fly searching for your revenge, driven by your fury, because you have nothing to lose.</p>
<p>And here starts your story.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Uncle Louis</title>
		<link>http://www.1km1kt.net/rpg/uncle-louis</link>
		<comments>http://www.1km1kt.net/rpg/uncle-louis#comments</comments>
		<pubDate>Tue, 08 Feb 2011 08:20:28 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Steve Mathers]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1180</guid>
		<description><![CDATA[Here is my forge/Ronnie competition entry, based on the key words whisper murder. description: This is a game based on the court of Louis XVI, the last King of France, who was executed after the French revolution.  His reputation is of a well meaning, but indecisive ruler who relied heavily on the effectiveness of his [...]]]></description>
			<content:encoded><![CDATA[<p>Here is my forge/Ronnie competition entry, based on the key words whisper murder.</p>
<p>description:</p>
<p>This is a game based on the court of Louis XVI, the last King of France, who was executed after the French revolution.  His reputation is of a well meaning, but indecisive ruler who relied heavily on the effectiveness of his appointed advisors and was forever subject to the desires of the nobles who comprised his court.  Any historical accuracy presented in this game is purely coincidental.</p>
<p>Each player takes the role of one of the nobles in Louis&#8217;s court, but their identity is kept secret from other players.  The aim of the game is get a puppet King installed on the French throne who is beholden to the player&#8217;s character for his position.  Untold wealth and favors then ensure.  The trouble is, all of the other players  are also angling for the same outcome with their own man.  And of course there is the pesky business of running the country itself, lest the peasants revolt and chop off everybody&#8217;s head.</p>
<p>These unscrupulous, wannabe  &#8221;powers behind the throne&#8221; will stop at nothing to achieve their aims.  Sex, scandal, blackmail, bribery, strong-arming, dueling and even murder are de rigueur.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Deathbird Black</title>
		<link>http://www.1km1kt.net/rpg/deathbird-black</link>
		<comments>http://www.1km1kt.net/rpg/deathbird-black#comments</comments>
		<pubDate>Mon, 07 Feb 2011 08:18:32 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Baxil]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1174</guid>
		<description><![CDATA[An entry for the February 2011 Ronnies. You&#8217;re a hard-boiled man (or woman) in a gritty, corrupt world.  Lust, greed, vengeance, jealousy &#8212; one of these is the bitter taste in the back of your throat.  Some might call it a sin.  You call it a mission.  And you&#8217;re not going to let anything stand [...]]]></description>
			<content:encoded><![CDATA[<p>An entry for the February 2011 Ronnies.</p>
<p>You&#8217;re a hard-boiled man (or woman) in a gritty, corrupt world.  Lust, greed, vengeance, jealousy &#8212; one of these is the bitter taste in the back of your throat.  Some might call it a sin.  You call it a mission.  And you&#8217;re not going to let anything stand in your way (except maybe your own flaws).</p>
<p>Meanwhile, the city is seething around you.  The night is steamy, and ready to boil over at the slightest provocation.  And in the shadows, steely eyes glint from above a demonic black beak, silently driving people into ever greater acts of desperation &#8230;</p>
<p>Waiting to unleash chaos and hell &#8230; with one mighty CAW.</p>
<p>Deathbird Black: Comedy noir.  Tongue-in-cheek, dice-flinging fun.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Anathema</title>
		<link>http://www.1km1kt.net/rpg/anathema</link>
		<comments>http://www.1km1kt.net/rpg/anathema#comments</comments>
		<pubDate>Mon, 07 Feb 2011 08:12:38 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Devon Oratz]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1170</guid>
		<description><![CDATA[Anathema is an entry for the February 2011 Ronnies, using the words &#8220;wings&#8221; and &#8220;murder&#8221;. In this roleplaying game for two to six players, you play a Shroud. Once human, you are now an angel of death tasked with the culling of millions of human lives. To do so, you will use the powers of [...]]]></description>
			<content:encoded><![CDATA[<p>Anathema is an entry for the February 2011 Ronnies, using the words &#8220;wings&#8221; and &#8220;murder&#8221;.</p>
<p>In this roleplaying game for two to six players, you play a Shroud. Once human, you are now an angel of death tasked with the culling of millions of human lives. To do so, you will use the powers of war, pestilence, famine, misfortune, atrophy, and despair at your fingertips to kill men, women, and children indiscriminately. This horrible act is nothing less than necessary, to decrease the surplus population of Earth in order to save the entire human race from extinction.</p>
<p>How can you kill millions of people to serve The Balance while clinging to the tatters of your humanity?</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Moral Dawn</title>
		<link>http://www.1km1kt.net/rpg/moral-dawn</link>
		<comments>http://www.1km1kt.net/rpg/moral-dawn#comments</comments>
		<pubDate>Mon, 07 Feb 2011 08:07:55 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Eigil Rischel]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1165</guid>
		<description><![CDATA[Moral Dawn is my submission for the February Ronnies 2011. It is a roleplaying game about the definitions of Good and Evil, featuring &#8216;Angels&#8217;, normal people gifted with supernatural powers linked to their idea of Good.]]></description>
			<content:encoded><![CDATA[<p>Moral Dawn is my submission for the February Ronnies 2011. It is a roleplaying game about the definitions of Good and Evil, featuring &#8216;Angels&#8217;, normal people gifted with supernatural powers linked to their idea of Good.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>They Became Flesh</title>
		<link>http://www.1km1kt.net/rpg/they-became-flesh</link>
		<comments>http://www.1km1kt.net/rpg/they-became-flesh#comments</comments>
		<pubDate>Mon, 07 Feb 2011 08:04:31 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Elizabeth Shoemaker Sampat]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1162</guid>
		<description><![CDATA[Lucifer and one third of the host have been cast from Heaven for questioning God. God has appeared to the fledgling species, mankind, and told them to beware demons and false prophets with wings as black as tar. The fallen angels, who loved humanity best, dig in to help a world they love, who hates [...]]]></description>
			<content:encoded><![CDATA[<p>Lucifer and one third of the host have been cast from Heaven for questioning God. God has appeared to the fledgling species, mankind, and told them to beware demons and false prophets with wings as black as tar. The fallen angels, who loved humanity best, dig in to help a world they love, who hates them.</p>
<p>Many of the third have been killed. This is the story of those that are left.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Haunted</title>
		<link>http://www.1km1kt.net/rpg/haunted</link>
		<comments>http://www.1km1kt.net/rpg/haunted#comments</comments>
		<pubDate>Mon, 07 Feb 2011 07:58:23 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Jesse Burneko]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1158</guid>
		<description><![CDATA[This game was written for the February, 2011 Ronnies project.  The challenge is to design an RPG inspired by two of four words provided.  The words chosen for this game are Murder and Whisper.  The game attempts to incorporate those words by focusing on a character who has committed a desperate murder and is followed [...]]]></description>
			<content:encoded><![CDATA[<p>This game was written for the February, 2011 Ronnies project.  The challenge is to design an RPG inspired by two of four words provided.  The words chosen for this game are Murder and Whisper.  The game attempts to incorporate those words by focusing on a character who has committed a desperate murder and is followed by the ghost of his victim who constantly whispers in his ear.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Realization Dawning</title>
		<link>http://www.1km1kt.net/rpg/realization-dawning</link>
		<comments>http://www.1km1kt.net/rpg/realization-dawning#comments</comments>
		<pubDate>Sat, 05 Feb 2011 17:43:04 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Gregor Hutton]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1154</guid>
		<description><![CDATA[An entry for the Feb 2011 Ronnies. It&#8217;s a Wings of Desire kind of thing. Ariel leaps from the steeple. Her gold dress, soaked. Her black hair swirling in the wind. She disappears from view. No body is ever found. A single white feather drifts slowly down in the morning light and lands on the [...]]]></description>
			<content:encoded><![CDATA[<p>An entry for the Feb 2011 Ronnies. It&#8217;s a Wings of Desire kind of thing.</p>
<p>Ariel leaps from the steeple. Her gold dress, soaked. Her black hair swirling in the wind.</p>
<p>She disappears from view.</p>
<p>No body is ever found.</p>
<p>A single white feather drifts slowly down in the morning light and lands on the statue of Goethe.</p>
<p>A bell rings, almost beyond the range of human hearing.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>The Cycle of the Seasons</title>
		<link>http://www.1km1kt.net/rpg/the-cycle-of-the-seasons</link>
		<comments>http://www.1km1kt.net/rpg/the-cycle-of-the-seasons#comments</comments>
		<pubDate>Fri, 04 Feb 2011 23:20:35 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Nathan Paoletta]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1149</guid>
		<description><![CDATA[This game is titled &#8220;The Cycle of the Seasons&#8221;. It is a submission for the Feb. Ronnies competition, using the words &#8220;Morning&#8221; and &#8220;Whisper&#8221; You are the champions of the Witch of the Moon and the Prince of the Sun, struggling to bring about the ascendency of your patron in the unending celestial cycle. This [...]]]></description>
			<content:encoded><![CDATA[<p>This game is titled &#8220;The Cycle of the Seasons&#8221;. It is a submission for the Feb. Ronnies competition, using the words &#8220;Morning&#8221; and &#8220;Whisper&#8221;</p>
<p>You are the champions of the Witch of the Moon and the Prince of the Sun, struggling to bring about the ascendency of your patron in the unending celestial cycle. This adventure game allows you to play each side in turn as you seek to bring both light and darkness to the land.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Sword of the Skull</title>
		<link>http://www.1km1kt.net/rpg/sword-of-the-skull</link>
		<comments>http://www.1km1kt.net/rpg/sword-of-the-skull#comments</comments>
		<pubDate>Thu, 06 Jan 2011 10:41:30 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Willow Palecek]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1119</guid>
		<description><![CDATA[An entry for the 2011 Ronnies The Sword of the Skull is a game for two players. One plays the adventurer, a stalwart hero who searches ancient ruins and dungeons for potent magic items. The other plays the GM, who designs the dungeons and provides the adversity.]]></description>
			<content:encoded><![CDATA[<p>An entry for the 2011 Ronnies</p>
<p>The Sword of the Skull is a game for two players. One plays the adventurer, a stalwart hero who<br />
searches ancient ruins and dungeons for potent magic items. The other plays the GM, who designs the<br />
dungeons and provides the adversity.</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Untitled Jeepform</title>
		<link>http://www.1km1kt.net/rpg/untitled-jeepform</link>
		<comments>http://www.1km1kt.net/rpg/untitled-jeepform#comments</comments>
		<pubDate>Thu, 06 Jan 2011 10:38:53 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Ben Lehman]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1113</guid>
		<description><![CDATA[An entry for the 2011 Ronnies Players are divided into four groups. You will want at least four players. One player is the Witness, also known as the Game Master. They keep an eye on the time, signal for players to wrap up or continue scenes, and pass judgement over the proceedings. They do not [...]]]></description>
			<content:encoded><![CDATA[<p>An entry for the 2011 Ronnies</p>
<p>Players are divided into four groups. You will want at least four players.<br />
One player is the Witness, also known as the Game Master. They keep an eye on the time, signal for players to wrap up or continue scenes, and pass judgement over the proceedings. They do not portray a character, although in some parts they may play extra parts.<br />
One player is the solider. They are the focal player of the game. The character that they play is a veteran of one or more wars, who is now senile and dying. Solider player: figure out your name, your rank, and what wars you fought in. The soldier wants peace and absolution before death, whatever that means to him.<br />
The other players are divided between ghosts and family. Err on the side of more ghosts.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Veterans</title>
		<link>http://www.1km1kt.net/rpg/veterans</link>
		<comments>http://www.1km1kt.net/rpg/veterans#comments</comments>
		<pubDate>Thu, 06 Jan 2011 10:33:45 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Rush Wright]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1111</guid>
		<description><![CDATA[An entry for the 2011 Ronnies. Veterans is a competitive role-playing game for 4 or more players, based on retired veterans from a war spinning yarns about their adventures.]]></description>
			<content:encoded><![CDATA[<p>An entry for the 2011 Ronnies.</p>
<p>Veterans is a competitive role-playing game for 4 or more players, based on retired veterans from a war spinning yarns about their adventures.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>The Sword of the Skull</title>
		<link>http://www.1km1kt.net/rpg/the-sword-of-the-skull</link>
		<comments>http://www.1km1kt.net/rpg/the-sword-of-the-skull#comments</comments>
		<pubDate>Thu, 06 Jan 2011 01:00:29 +0000</pubDate>
		<dc:creator>Chainsaw Aardvark</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Willow Palecek]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1105</guid>
		<description><![CDATA[Sword of the Skull is a two-player game of searching for magic items in a dungeon-crawl environment, with one player playing the adventurer, and the other playing the gamemaster.  It features rules for budgeting the gm&#8217;s design of the dungeon, based on how difficult the adventurer wishes to make the challenge- and how lucrative his [...]]]></description>
			<content:encoded><![CDATA[<p>Sword of the Skull is a two-player game of searching for magic items in a dungeon-crawl environment, with one player playing the adventurer, and the other playing the gamemaster.  It features rules for budgeting the gm&#8217;s design of the dungeon, based on how difficult the adventurer wishes to make the challenge- and how lucrative his reward.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Diary of a Skull Soldier</title>
		<link>http://www.1km1kt.net/rpg/diary-of-a-skull-soldier</link>
		<comments>http://www.1km1kt.net/rpg/diary-of-a-skull-soldier#comments</comments>
		<pubDate>Wed, 05 Jan 2011 21:13:56 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Callan Sweet]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1100</guid>
		<description><![CDATA[A very short game, 20 minutes or so. It&#8217;s main feature is that if you engage it&#8217;s scenes, the scenes are described from the diary of an NPC and their subjective outlook. Ie, there are no objective facts given about the game world. Written for a 24 hour game comp. (2011 Ronnies)]]></description>
			<content:encoded><![CDATA[<p>A very short game, 20 minutes or so. It&#8217;s main feature is that if you engage it&#8217;s scenes, the scenes are described from the diary of an NPC and their subjective outlook. Ie, there are no objective facts given about the game world.</p>
<p>Written for a 24 hour game comp. (2011 Ronnies)</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Skull Full of Bong Hits: The Necromancer&#8217;s Curse</title>
		<link>http://www.1km1kt.net/rpg/skull-full-of-bong-hits-the-necromancers-curse</link>
		<comments>http://www.1km1kt.net/rpg/skull-full-of-bong-hits-the-necromancers-curse#comments</comments>
		<pubDate>Wed, 05 Jan 2011 09:34:24 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Nick Aubergine]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1095</guid>
		<description><![CDATA[The water pipe you and your buddies are passing around is actually a powerful demilich. It will take you a magical world where you are a powerful wizard. What fantastic things can you accomplish before your life and ambitions pass you by?]]></description>
			<content:encoded><![CDATA[<p>The water pipe you and your buddies are passing around is actually a powerful demilich. It will take you a magical world where you are a powerful wizard. What fantastic things can you accomplish before your life and ambitions pass you by?</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/skull-full-of-bong-hits-the-necromancers-curse/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>Danse Macabre</title>
		<link>http://www.1km1kt.net/rpg/danse-macabre</link>
		<comments>http://www.1km1kt.net/rpg/danse-macabre#comments</comments>
		<pubDate>Wed, 05 Jan 2011 09:30:58 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[William Duryea]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1091</guid>
		<description><![CDATA[Memento Mori. Remember that you must die. This Latin reminder, which rose to prominence during medieval outbreaks of the Black Death and which has served as a motif for artists and writers throughout history, remains universally true. There is no need to make exceptions or equivocate. We must die. An old, weathered skull, flanked by [...]]]></description>
			<content:encoded><![CDATA[<p>Memento Mori. Remember that you must die.</p>
<p>This Latin reminder, which rose to prominence during medieval outbreaks of the Black Death and which has served as a motif for artists and writers throughout history, remains universally true. There is no need to make exceptions or equivocate. We must die.</p>
<p>An old, weathered skull, flanked by vases, books, or other common household objects is one of the most widespread depictions of the Memento Mori. The image of a universal symbol of death in the center of the bits and pieces of mundane everyday life presents a clear message: don&#8217;t be complacent or falsely confident, death is always present and always possible.</p>
<p>This is the same message presented by the Danse Macabre, the dance of death, a motif used in painting, sculptures, engravings and other art, particularly during the Middle Ages. The Danse Macabre depicts men and women of all ages and social classes dancing among skeletons and corpses, reminding viewers that even during life&#8217;s most joyous and frivolous moments, death is nearby. All of life&#8217;s hectic, rhythmic  steps must end in a full stop.</p>
<p>Danse Macabre is a role-playing game about death. It uses content, scenes and mechanics based on the Memento Mori and the Danse Macabre to allow players to engage with death and mortality. In Danse Macrabre, the lives of characters are short and, often, incomplete. One player character dies during each cycle of scenes, and players will actively take on the role of a personified Death. The game uses music and a mechanic loosely based on musical chairs to simulate the dance.  Ultimately, Danse Macabre culminates in a series of direct confrontations (and conversations) with Death where the characters and, eventually, Death itself must answer difficult questions about how and why we die.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>The Eye in the Pyramid</title>
		<link>http://www.1km1kt.net/rpg/the-eye-in-the-pyramid</link>
		<comments>http://www.1km1kt.net/rpg/the-eye-in-the-pyramid#comments</comments>
		<pubDate>Wed, 05 Jan 2011 09:25:18 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[David Berg]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1087</guid>
		<description><![CDATA[This is a game about the piecing together of disparate fragments to reveal threatening conspiracies. The characters are vehicles for turning this process of creation and revelation into a narrative. The tone of that narrative is up to the group. My biggest influences are Illuminatus! and Foucault’s Pendulum, but feel free to draw inspiration from [...]]]></description>
			<content:encoded><![CDATA[<p>This is a game about the piecing together of disparate fragments to reveal threatening conspiracies. The characters are vehicles for turning this process of creation and revelation into a narrative. The tone of that narrative is up to the group.</p>
<p>My biggest influences are Illuminatus! and Foucault’s Pendulum, but feel free to draw inspiration from other far-reaching conspiracy fiction. The following movies come to mind: Indiana Jones (Raiders &amp; Last Crusade), The Da Vinci Code, Stigmata, Shutter Island, Sherlock Holmes.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Swords of the Skull-Takers</title>
		<link>http://www.1km1kt.net/rpg/swords-of-the-skull-takers</link>
		<comments>http://www.1km1kt.net/rpg/swords-of-the-skull-takers#comments</comments>
		<pubDate>Wed, 05 Jan 2011 09:20:21 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Joe Prince]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1083</guid>
		<description><![CDATA[Swords of the Skull-Takers A solo survival horror RPG. I am Legend meets Play Your (tarot) Cards Right. By Joe J Prince (www.princeofdarknessgames.com), for the Ronnies Jan 2011 (www.indie-rpgs.com). You are the sole survivor of the Skull-Taker incursion. With only your journal to keep you sane, you must hold out as long as possible against [...]]]></description>
			<content:encoded><![CDATA[<p>Swords of the Skull-Takers</p>
<p>A solo survival horror RPG. I am Legend meets Play Your (tarot) Cards Right.</p>
<p>By Joe J Prince (<a href="http://www.princeofdarknessgames.com/">www.princeofdarknessgames.com</a>), for the Ronnies Jan 2011 (<a href="http://www.indie-rpgs.com/">www.indie-rpgs.com</a>).</p>
<p>You are the sole survivor of the Skull-Taker incursion. With only your journal to keep you sane, you must hold out as long as possible against the encroaching horror.</p>
<p>The swords are out for you!</p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
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		<item>
		<title>Death&#8217;s Head</title>
		<link>http://www.1km1kt.net/rpg/deaths-head</link>
		<comments>http://www.1km1kt.net/rpg/deaths-head#comments</comments>
		<pubDate>Wed, 05 Jan 2011 09:16:22 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Rudy Johnson]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1079</guid>
		<description><![CDATA[In DEATH’S HEAD, players are dropped in the boots of SS-TV troopers as they administrate a concentration camp. What starts as a relatively routine “day at the office,” however, turns supernatural. Like something out of the most vicious of blood libel rumours, concentration camp prisoners become flesh eating monstrosities. There’s really no easy or  politically [...]]]></description>
			<content:encoded><![CDATA[<p>In DEATH’S HEAD, players are dropped in the boots of SS-TV troopers as they administrate a concentration camp. What starts as a relatively routine “day at the office,” however, turns supernatural. Like something out of the most vicious of blood libel rumours, concentration camp prisoners become flesh eating monstrosities. There’s really no easy or  politically correct way to say this, so I’ll just say it: yeah, this is a zombie game set in a concentration camp.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>The Sword and the Skull</title>
		<link>http://www.1km1kt.net/rpg/the-sword-and-the-skull</link>
		<comments>http://www.1km1kt.net/rpg/the-sword-and-the-skull#comments</comments>
		<pubDate>Wed, 05 Jan 2011 09:11:21 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Troy Costisick]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1073</guid>
		<description><![CDATA[This game is about exploring the three-way pull of Destiny, Duty, and Fate- our individual desires vs. our corporate responsibilities. The tug that we feel from our families, our jobs, our friends, and our supervisors is often compatible with the tug we feel from our ambitions, desires, dreams, and aspirations…and sometimes they are not. In [...]]]></description>
			<content:encoded><![CDATA[<p>This game is about exploring the three-way pull of Destiny, Duty, and Fate- our individual desires vs. our corporate responsibilities. The tug that we feel from our families, our jobs, our friends, and our supervisors is often compatible with the tug we feel from our ambitions, desires, dreams, and aspirations…and sometimes they are not.</p>
<p>In those moments, when we are faced with a choice, which gets priority? Our desires or our duty? The Knights of Arathess are faced with this choice over and over as they fight for their king and fight for their yearnings.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Facing the End</title>
		<link>http://www.1km1kt.net/rpg/facing-the-end</link>
		<comments>http://www.1km1kt.net/rpg/facing-the-end#comments</comments>
		<pubDate>Tue, 04 Jan 2011 11:10:15 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1068</guid>
		<description><![CDATA[Facing the End is a roleplaying game for a single player. The point of play is to explore themes of Grief, Regret, and Loss associated with End of Life. This is accomplished in the setting of a fantasy world where the Protagonist of the game is asked to sacrifice himself to save humanity, and in [...]]]></description>
			<content:encoded><![CDATA[<p>Facing the End is a roleplaying game for a single player. The point of play is to explore themes of Grief, Regret, and Loss associated with End of Life. This is accomplished in the setting of a fantasy world where the Protagonist of the game is asked to sacrifice himself to save humanity, and in the process he brings about the personal Loss and Regrets pertinent to the Themes.</p>
<p>In this game, you take the role of The Master Wizard, an ageing veteran wizard who is approaching the end of his or her life and now realizes that the accomplishment that made him or her famous was but a fleeting victory. Prior to yet again performing the Ritual that made him or her famous, he or she must vanquish any lingering Grief or Regrets, and overcome his sense of Loss at the prospect of losing his or her life.</p>
<p>This was my submission for the Ronnies and utilizes the ingredients of Old and Soldier. Inspirations come most directly from an exercise I participated in during my palliative care clerkship in medical school, which taught me a lot about Loss, how an RPG might work as a solo experience, as well as how to make game elements intensely meaningful to players. Other inspirations include the boardgame Pandemic, various RPGs including but not limited to Dogs in the Vineyard, The Leverage RPG, Capes, Committee for the Exploration of Mysteries, Apocalypse world, and the 1st edition AD&amp;D DMG!</p>
<p>As a first draft, it needs many things, most especially a little playtesting.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>DEMILICH</title>
		<link>http://www.1km1kt.net/rpg/demilich</link>
		<comments>http://www.1km1kt.net/rpg/demilich#comments</comments>
		<pubDate>Mon, 03 Jan 2011 21:33:41 +0000</pubDate>
		<dc:creator>Chainsaw Aardvark</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Noam Rosen]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1064</guid>
		<description><![CDATA[Demilich is my entry for the 2011 Ronnies, using skull and old as ingredients. You were once an ancient, powerful wizard, your power unrivaled except by the Gods! Your magic had even preserved you; for a time. Flesh became gaunt; gaunt flesh became bones, bones became brittle, until finally you’re just a skull on a [...]]]></description>
			<content:encoded><![CDATA[<p>Demilich is my entry for the 2011 Ronnies, using skull and old as ingredients.</p>
<p>You were once an ancient, powerful wizard, your power unrivaled except by the Gods! Your<br />
magic had even preserved you; for a time. Flesh became gaunt; gaunt flesh became bones,<br />
bones became brittle, until finally you’re just a skull on a shelf. Sure, you still have eons of<br />
experience and knowledge at your command, but no hands!</p>
<p>You try and exert your influence over those that come across your paths. You’ve built networks<br />
of spies, gotten comfortable in your new digs when someone starts swiping up all the talent.<br />
Seems like there’s other skulls out there, wielding their power in your turf and that JUST.<br />
WONT. DO!</p>
<p>Demilich is a 2-3 player competitive story strategy game where you will play a demilich (a<br />
magical  ancient skull), build their fortress, minions and network of influence  and destroy those of your competitors. Explore the angst and isolation  of being a magical skull&#8230;or just crush your opposition. The game plays  in approximately 2 hours from start to end.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Cold Soldier</title>
		<link>http://www.1km1kt.net/rpg/cold-soldier</link>
		<comments>http://www.1km1kt.net/rpg/cold-soldier#comments</comments>
		<pubDate>Mon, 03 Jan 2011 21:01:21 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Bret Gillan]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1056</guid>
		<description><![CDATA[The dead walk. A dark master has called the recently buried to serve in his army, to avenge the wrongs committed against him. You are one of these beings. You shamble on, tearing apart anything in your path to achieve the tasks he has given you, his orders tolling in your mind over and over [...]]]></description>
			<content:encoded><![CDATA[<p>The dead walk. A dark master has called the recently buried to serve in his army, to avenge the wrongs committed against him. You are one of these beings. You shamble on, tearing apart anything in your path to achieve the tasks he has given you, his orders tolling in your mind over and over like a bell. A soldier in his army, a skull that sees once more because of his will.</p>
<p>But who you were still glimmers in your mind. Perhaps you can resolve the things left undone. Perhaps you can save those you loved. Perhaps, shattered fragment that you are, you can still make who you were a greater person.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>War of the Sheaves RPG</title>
		<link>http://www.1km1kt.net/rpg/war-of-the-sheaves-rpg</link>
		<comments>http://www.1km1kt.net/rpg/war-of-the-sheaves-rpg#comments</comments>
		<pubDate>Mon, 03 Jan 2011 20:06:19 +0000</pubDate>
		<dc:creator>Chainsaw Aardvark</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Zac Dettwyler]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1047</guid>
		<description><![CDATA[The men all went to war, and the women never saw them again. The remote farming community of Durum had to learn to make do without its husbands, fathers, and brothers, and 200 years later, things look very different: women run things now, the men all stay at home with the children, and no one [...]]]></description>
			<content:encoded><![CDATA[<p><em>The men all went to war, and the women never saw them again. </em></p>
<p><em><br />
The remote farming community of Durum had to learn to make do without its husbands, fathers, and brothers, and 200 years later, things look very different: women run things now, the men all stay at home with the children, and no one can say for sure if the empire, what took the men to war back when, still stands.</em></p>
<p><em><br />
But the patrols have brought back word of finding someone not-from-Durum on their rounds. Who could it be? Is there still an empire out there? What became of those ancestral, missing men?</p>
<p>You&#8217;re the heroine of a strict, Spartan culture, forced to face the world again after all this time. May you live into your Third Age, sister!</em></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>The Keen Edge of History</title>
		<link>http://www.1km1kt.net/rpg/the-keen-edge-of-history</link>
		<comments>http://www.1km1kt.net/rpg/the-keen-edge-of-history#comments</comments>
		<pubDate>Mon, 03 Jan 2011 14:45:36 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Clifford Horowitz]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1041</guid>
		<description><![CDATA[Keen Edge of History is a game developed for The Ronnies, of The Forge fame. It is a game about magical swords and their stories. Players create these swords to be their characters, and then experience quests through generations, building up their legends and guiding the human hands lucky enough to hold them.]]></description>
			<content:encoded><![CDATA[<p>Keen Edge of History is a game developed for The Ronnies, of The Forge fame. It is a game about magical swords and their stories. Players create these swords to be their characters, and then experience quests through generations, building up their legends and guiding the human hands lucky enough to hold them.</p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
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		<item>
		<title>The Knights of Twilight</title>
		<link>http://www.1km1kt.net/rpg/the-knights-of-twilight</link>
		<comments>http://www.1km1kt.net/rpg/the-knights-of-twilight#comments</comments>
		<pubDate>Sun, 02 Jan 2011 19:13:15 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[David Losito]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1036</guid>
		<description><![CDATA[This is my entry to the Ronnies award. My game is called the Knights of Twilight. It is a game about fencing. Quite a lot of RPGs have tried to construct a realistic simulation of a sword duel or swordplaying, so far. As far as I understand swordplaying, with almost 10 years of fencing competitions [...]]]></description>
			<content:encoded><![CDATA[<p>This is my entry to the Ronnies award.</p>
<p>My game is called the Knights of Twilight.</p>
<p>It is a game about fencing.</p>
<p>Quite a lot of RPGs have tried to construct a realistic simulation of a sword duel or swordplaying, so far. As far as I understand swordplaying, with almost 10 years of fencing competitions on my shoulders, they all failed. This game, or at least the state of development in which this game is so far (very starting), wants to bring to the players the very thrill of instant-decision that is both tactical and practical; that a &#8220;life on the edge&#8221; which is the very momentum in the life of a fencer. An edge that is sharp, quick, and deadly.</p>
<p>I added some dark-fantasy color to it, because I always found interesting to explore a character that is a hero, but because of his ties to darkness. A double-edge that is both source of hope and damnation.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Hereafter</title>
		<link>http://www.1km1kt.net/rpg/hereafter</link>
		<comments>http://www.1km1kt.net/rpg/hereafter#comments</comments>
		<pubDate>Fri, 17 Dec 2010 19:28:24 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Jack Ikard]]></category>
		<category><![CDATA[Mordecai Martin]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=968</guid>
		<description><![CDATA[Hereafter is a 24-hour RPG designed to explore the many and varied manifestations of the afterlife. Players take the role of the recently deceased from any era, and wander through a shifting landscape shaped by belief. Escape from hell, or go in search of it. Run with the puppies in Dog Heaven, or sit at [...]]]></description>
			<content:encoded><![CDATA[<p>Hereafter is a 24-hour RPG designed to explore the many and varied manifestations of the afterlife. Players take the role of the recently deceased from any era, and wander through a shifting landscape shaped by belief. Escape from hell, or go in search of it. Run with the puppies in Dog Heaven, or sit at the right hand of an august and serene God. </p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/hereafter/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Witless Minion</title>
		<link>http://www.1km1kt.net/rpg/witless-minion</link>
		<comments>http://www.1km1kt.net/rpg/witless-minion#comments</comments>
		<pubDate>Fri, 17 Sep 2010 05:30:23 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Lowell Francis]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=942</guid>
		<description><![CDATA[Witless Minion is a role-playing game covering the daily lives and travails of the low-level mooks, agents, numberless hordes, administrative staff, and minions of Mad Scientists, Criminal Masterminds, and Supervillains. In this role players desperately try to pull off capers, avoid the bad graces of their superiors, stock away cash, escape capture, and negotiate for [...]]]></description>
			<content:encoded><![CDATA[<p>Witless Minion is a role-playing game covering the daily lives and travails of the low-level mooks, agents, numberless hordes, administrative staff, and minions of Mad Scientists, Criminal Masterminds, and Supervillains. In this role players desperately try to pull off capers, avoid the bad graces of their superiors, stock away cash, escape capture, and negotiate for a better dental plan.</p>
<p>Witless Minion is a low-detail, high-trust game system. The rules are fairly abstract and assume a group familiar with role-playing games. It is a more narrative-driven game but GMs with a desire for greater crunch can easily expand on the rules presented here. Each player assumes the role of a minion, selects an archetype and picks their own talents and flaws. Depending on the campaign frame, players may be trying to climb the hierarchy in a single organization or move between a number of masters.</p>
<p>Players will need a bunch of d10s, the usual pen and paper, plus a number of tokens or coins to represent drama points.</p>
<p>While the game uses a standard dice pool mechanic for resolution, it does provide a number of new systems tailored to the genre:</p>
<ul>
<li>Flashbacks: This mechanic allows players to &#8216;retcon&#8217; preparation for a caper or operation. This encourages creativity and allows the GM to move forward into heists and the like without having the players spend hours debating the details.</li>
<li>Limits: A system of drama point rewards for play based on a character&#8217;s disadvantages.</li>
<li>The Hierarchy of Villainy: Minions operate at the bottom of the food chain&#8211; with a number of ranks above them. This mechanic simulates the difficulty faced by minions when fighting named characters.</li>
<li>The Prisoner&#8217;s Dilemma: An optional system which offers a tangible incentive for sticking together and at the same time for bugging out on your teammates.</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/witless-minion/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Generic Fantasy Quest Game</title>
		<link>http://www.1km1kt.net/rpg/generic-fantasy-quest-game</link>
		<comments>http://www.1km1kt.net/rpg/generic-fantasy-quest-game#comments</comments>
		<pubDate>Wed, 07 Apr 2010 02:55:35 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Nicholas Fletcher]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=887</guid>
		<description><![CDATA[You and a few of your friends have decided to become adventurers. Why? I don&#8217;t know. Ask yourselves! You know better than I. So where will you go? What will you do? Who will you find or fight along the way? And why? I don&#8217;t know. Ask your GM! He has all the answers.]]></description>
			<content:encoded><![CDATA[<p>You and a few of your friends have decided to become adventurers. Why? I don&#8217;t know. Ask yourselves! You know better than I.  So where will you go? What will you do? Who will you find or fight along the way? And why? I don&#8217;t know. Ask your GM!  He has all the answers.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/generic-fantasy-quest-game/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>A Strange Charm</title>
		<link>http://www.1km1kt.net/rpg/a-strange-charm</link>
		<comments>http://www.1km1kt.net/rpg/a-strange-charm#comments</comments>
		<pubDate>Mon, 04 Jan 2010 20:05:28 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Chris Sakkas]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=862</guid>
		<description><![CDATA[Play a mysterious and alien Traveler or his human and robotic companions in &#8216;A Strange Charm&#8217;. Based on a popular British science fiction TV show, this role-playing game tells stories of humanity through its alien protagonist. In &#8216;A Strange Charm&#8217;, players adopt Roles in the story &#8211; Victory, Defeat, Love or Shadow &#8211; instead of [...]]]></description>
			<content:encoded><![CDATA[<p>Play a mysterious and alien Traveler or his human and robotic companions in &#8216;A Strange Charm&#8217;. Based on a popular British science fiction TV show, this role-playing game tells stories of humanity through its alien protagonist.</p>
<p>In &#8216;A Strange Charm&#8217;, players adopt Roles in the story &#8211; Victory, Defeat, Love or Shadow &#8211; instead of specific characters. As the Scholar, an exiled Traveller, adopts different agendas he is controlled by different players. The humans and aliens he encounters are likewise run by different players as their role in the story changes. </p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/a-strange-charm/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Ironsilk Kingdom</title>
		<link>http://www.1km1kt.net/rpg/ironsilk-kingdom</link>
		<comments>http://www.1km1kt.net/rpg/ironsilk-kingdom#comments</comments>
		<pubDate>Wed, 05 Aug 2009 15:18:57 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Aaron Stone]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=789</guid>
		<description><![CDATA[Ironsilk Kingdom is a medieval martial arts setting full of mystery, drama, adventure, and mystical secrets. It is a 24-hour Savage Setting for the Savage Worlds RPG. You need the Explorer&#8217;s Edition rules to use this setting. Here you can play an honorable samurai warrior, a stealthy ninja saboteur, or a philosopher who has discovered [...]]]></description>
			<content:encoded><![CDATA[<p>Ironsilk Kingdom is a medieval martial arts setting full of mystery, drama, adventure, and mystical secrets. It is a 24-hour Savage Setting for the Savage Worlds RPG. You need the Explorer&#8217;s Edition rules to use this setting.  Here you can play an honorable samurai warrior, a stealthy ninja saboteur, or a philosopher who has discovered hidden powers through the martial arts. You can channel the powers of a ghost, tap into the hidden energies of universal harmony, or command an army of plantwalkers. As you travel the land, you can be involved in political struggle, covert rebellion, duels of honor, or open warfare.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/ironsilk-kingdom/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Doomed Planet</title>
		<link>http://www.1km1kt.net/rpg/doomed-planet</link>
		<comments>http://www.1km1kt.net/rpg/doomed-planet#comments</comments>
		<pubDate>Mon, 06 Jul 2009 20:32:17 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Derek Howard]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=776</guid>
		<description><![CDATA[This game is a head-on crash into a world on the verge of collapse. Players take the roles of survivors fighting to save everything they have ever loved or villains hell-bent on bringing the Earth to its knees. There are no dice, there are no cards. Each character has a reserve of points they can [...]]]></description>
			<content:encoded><![CDATA[<p>This game is a head-on crash into a world on the verge of collapse.  Players take the roles of survivors fighting to save everything they have ever loved or villains hell-bent on bringing the Earth to its knees.  There are no dice, there are no cards.  Each character has a reserve of points they can allocate to the tasks they want to undertake but they better spend them wisely because when a volcano erupts in the middle of their neighborhood, they&#8217;re going to need all the points they can get just to escape with their lives.  It&#8217;s short and sweet and was created in under 10 hours by an elementary school kid with passion for catastrophes.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/doomed-planet/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>One Mask</title>
		<link>http://www.1km1kt.net/rpg/one-mask</link>
		<comments>http://www.1km1kt.net/rpg/one-mask#comments</comments>
		<pubDate>Mon, 06 Jul 2009 20:30:08 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Logan Howard]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=772</guid>
		<description><![CDATA[Just when the people needed a hero the most, a mysterious figure appeared. The iron fist of oppression is beginning to tremble with fear and frustration and the downtrodden citizens are lifting their heads for the first time in years. They are looking up to see if they can catch a glimpse of that masked [...]]]></description>
			<content:encoded><![CDATA[<p>Just when the people needed a hero the most, a mysterious figure appeared.  The iron fist of oppression is beginning to tremble with fear and frustration and the downtrodden citizens are lifting their heads for the first time in years.  They are looking up to see if they can catch a glimpse of that masked marvel that has changed everything, given them hope and allowed them to dream again.  They may never know the truth about the phantom stranger.  They may never find out about the dedicated team of concerned citizens who have banned together to create a mythic icon greater than themselves.  You will play the part of one of those brave souls.  You will don the disguise when the time is right and do what you do best.  United, you and your trusty team of talented nobodies will rock the foundations of a cruel and corrupt society and you will do it with one mask!</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Magic Pants vs. Power Squid!</title>
		<link>http://www.1km1kt.net/rpg/magic-pants-vs-power-squid</link>
		<comments>http://www.1km1kt.net/rpg/magic-pants-vs-power-squid#comments</comments>
		<pubDate>Tue, 30 Jun 2009 21:22:31 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Stan Taylor]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=767</guid>
		<description><![CDATA[Magic Pants vs. Power Squid! is a 24 hour rpg for Rob Lang&#8217;s contest. It is a simple low level supers rpg where gear and motivation are as important as stats. The right pants can save the world! Did you ever wonder why superheroes wear their underwear on the outside? Are they in too much [...]]]></description>
			<content:encoded><![CDATA[<p>Magic Pants vs. Power Squid! is a 24 hour rpg for Rob Lang&#8217;s contest.  It is a simple low level supers rpg where gear and motivation are as important as stats. The right pants can save the world!</p>
<blockquote><p>Did you ever wonder why superheroes wear their underwear on the outside? Are they in too much of a hurry to dress properly? Or maybe they’re confident enough to be flashy? The truth is that their underwear is the secret of their power. A mysterious individual, known only as Keeton, has discovered how to make what he calls Magic Pants. They give the wearer powers beyond what normal people could achieve otherwise. He has also learned how to make masks, capes, and shoes, but every super hero needs Magic Pants. He gives these items to a select few willing to take up the fight against evil and those who try to tear down society. In this game, you are one of those lucky few.</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/magic-pants-vs-power-squid/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tunnel Wars</title>
		<link>http://www.1km1kt.net/rpg/tunnel-wars</link>
		<comments>http://www.1km1kt.net/rpg/tunnel-wars#comments</comments>
		<pubDate>Tue, 30 Jun 2009 20:01:15 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Molub]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=764</guid>
		<description><![CDATA[Tunnel Wars is a simple, easy to play game about subterranean combat in magic pants made of copper. In Tunnel Wars, you play as either a dwarf or a goblin on opposite sides of the decades long Copper War. It isn&#8217;t a serious game by any measure of the word &#8220;serious,&#8221; and this was a [...]]]></description>
			<content:encoded><![CDATA[<p>Tunnel Wars is a simple, easy to play game about subterranean combat in magic pants made of copper.</p>
<p>In Tunnel Wars, you play as either a dwarf or a goblin on opposite sides of the decades long Copper War.</p>
<p>It isn&#8217;t a serious game by any measure of the word &#8220;serious,&#8221; and this was a first attempt at a 24 hour RPG, but it&#8217;s probably playable.</p>
<blockquote><p>A game about goblins and dwarves running around in magic pants made of copper fighting a war<br />
No, really, that&#8217;s actually what the game is about</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/tunnel-wars/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Santiago Joe</title>
		<link>http://www.1km1kt.net/rpg/santiago-joe</link>
		<comments>http://www.1km1kt.net/rpg/santiago-joe#comments</comments>
		<pubDate>Tue, 30 Jun 2009 15:04:36 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Jaap De Goede]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=755</guid>
		<description><![CDATA[A free, diceless, fast paced Role Playing Game Where you are the movie STARS and the WRITER-DIRECTOR Of the many Adventure B-Movies of Oblivion Movies that never were, but that you would have loved to see. Enjoy them during college, your coffee break, when you can&#8217;t sleep on the phone, while you&#8217;re on the bus, [...]]]></description>
			<content:encoded><![CDATA[<p>A free, diceless, fast paced Role Playing Game<br />
Where you are the movie STARS and the WRITER-DIRECTOR<br />
Of the many Adventure B-Movies of Oblivion<br />
Movies that never were, but that you would have loved to see.</p>
<p>Enjoy them during college, your coffee break, when you can&#8217;t sleep on the phone, while you&#8217;re on the bus, or just when there&#8217;s nothing on TV.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/santiago-joe/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Appliance Adventures</title>
		<link>http://www.1km1kt.net/rpg/appliance-adventures</link>
		<comments>http://www.1km1kt.net/rpg/appliance-adventures#comments</comments>
		<pubDate>Mon, 29 Jun 2009 16:32:35 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[David Best]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=749</guid>
		<description><![CDATA[Appliance Adventures is a narrative role playing game where the players take on the role of intelligent kitchen appliances. The game emphasizes teamwork and exploration over combat. This is arguably a playable game, but it doesn&#8217;t look very good. There is much missing from this first draft: graphics, fit &#038; finish, a fleshed-out sample adventure, [...]]]></description>
			<content:encoded><![CDATA[<p>Appliance Adventures is a narrative role playing game where the players take on the role of intelligent kitchen appliances. The game emphasizes teamwork and exploration over combat.</p>
<p>This is arguably a playable game, but it doesn&#8217;t look very good. There is much missing from this first draft: graphics, fit &#038; finish, a fleshed-out sample adventure, and a Narrator&#8217;s section.</p>
<blockquote><p>The world of Appliance Adventures is very similar to our own world, advanced fifteen years into the future. Science has made great strides in the field of simulated intelligence. True artificial intelligence beyond the level of simple animals has evaded researchers to this point, but futurists and pundits (ever a reliable source) think that it is right around the corner.</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/appliance-adventures/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Geodesic Gnomes</title>
		<link>http://www.1km1kt.net/rpg/geodesic-gnomes</link>
		<comments>http://www.1km1kt.net/rpg/geodesic-gnomes#comments</comments>
		<pubDate>Fri, 26 Jun 2009 16:20:57 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Dyson Logos]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=745</guid>
		<description><![CDATA[In the cities of the future, people who find themselves with no place within society because of unemployment, criminal behaviour, or just mental illness find themselves pushed out of the domes that protect them from the hazards of the world around them. And since no one wants to live outside the domes, they move into [...]]]></description>
			<content:encoded><![CDATA[<p>In the cities of the future, people who find themselves with no place within society because of unemployment, criminal behaviour, or just mental illness find themselves pushed out of the domes that protect them from the hazards of the world around them. And since no one wants to live outside the domes, they move into the one place left for them into the superstructure of the dome itself.</p>
<p>The game is a cyberpunk-styled RPG where the players take on the roles of the gnomes the descendents in culture if not genetics of those people who moved into the superstructure of the domes. This is a world that is entirely off the grid. They have to scavenge for everything from food to water and in some domes even for air.</p>
<p>Geodesic Gnomes is a full RPG &#8211; setting, character creation rules, physical, social and political conflict resolution mechanics, a unique equipment system, character sheet and even a multiple scene adventure to play through for your first game to get into the setting and game.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Start Anywhere: The Hunt for Green January</title>
		<link>http://www.1km1kt.net/rpg/start-anywhere-the-hunt-for-green-january</link>
		<comments>http://www.1km1kt.net/rpg/start-anywhere-the-hunt-for-green-january#comments</comments>
		<pubDate>Fri, 26 Jun 2009 02:36:27 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Jim Clunie]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=740</guid>
		<description><![CDATA[The End of Everything Since the day the world ended, maybe the multiverse hasn&#8217;t finished with you. Some of you claim to know, but who&#8217;s to say, really? Whatever the case, as the cold closed in, each of you reached out, from some resource you never knew you had, for any way to go on. [...]]]></description>
			<content:encoded><![CDATA[<p><strong>The End of Everything</strong></p>
<p>Since the day the world ended, maybe the multiverse hasn&#8217;t finished with you. Some of you claim to know, but who&#8217;s to say, really? Whatever the case, as the cold closed in, each of you reached out, from some resource you never knew you had, for any way to go on. Your world died, but you coursed elsewhere, scattered around a happy and unsuspecting new variant with different lives and different names. Over the years, you found each other, those who wanted to be found, and another thing: a purpose.</p>
<p>Players take the roles of refugees from a destroyed universe &#8211; not destroyed by accident: they&#8217;ve come to realise that the consumption of their world and countless others fueled the establishment of a far distant utopia, a place of endless spring and the best of good fortune. What the players choose to do in this green January, if they ever find it, is up to them.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/start-anywhere-the-hunt-for-green-january/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Doom and Cookies</title>
		<link>http://www.1km1kt.net/rpg/doom-and-cookies</link>
		<comments>http://www.1km1kt.net/rpg/doom-and-cookies#comments</comments>
		<pubDate>Tue, 23 Jun 2009 16:27:48 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Andrew Peregrine]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=737</guid>
		<description><![CDATA[Something is coming, something dark and terrible and if you cannot escape it a vast and horrible fate awaits you. You must escape the orphanage, your home with the other children for as long as you can remember before this doom finds you. But what is this doom? What exactly is coming for you? Is [...]]]></description>
			<content:encoded><![CDATA[<p>Something is coming, something dark and terrible and if you cannot escape it a vast and horrible fate awaits you.</p>
<p>You must escape the orphanage, your home with the other children for as long as you can remember before this doom finds you.</p>
<p>But what is this doom? What exactly is coming for you? Is it fire, darkness, a murderous Mr Keaton? It is up to you to decide, and the worse it is the more cookies you&#8217;ll get.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/doom-and-cookies/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Mother&#8217;s Milk</title>
		<link>http://www.1km1kt.net/rpg/mothers-milk</link>
		<comments>http://www.1km1kt.net/rpg/mothers-milk#comments</comments>
		<pubDate>Tue, 23 Jun 2009 16:19:26 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Drohem on Internet]]></category>
		<category><![CDATA[Michael Radzichovsky]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=734</guid>
		<description><![CDATA[I have always been fascinated by anthropomorphic creatures in mythology, literature, and fictional sources such as cinema, video games, and comics. I would ask of the reader not to label this game as a &#8216;furry&#8217; game as that term has garnered a negative connotation with some portions of the role-laying community lately. In many ways, [...]]]></description>
			<content:encoded><![CDATA[<p>I have always been fascinated by anthropomorphic creatures in mythology, literature, and fictional sources such as cinema, video games, and comics.  I would ask of the reader not to label this game as a &#8216;furry&#8217; game as that term has garnered a negative connotation with some portions of the role-laying community lately.  In many ways, this game is homage to one of my favorite obscure tole-playing games, the Justifiers RPG.  The Justifiers RPG was written by Gideon and published by StarChilde Publications in 1988.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/mothers-milk/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Keeton Must Die! Teddy Bear Blood Sport</title>
		<link>http://www.1km1kt.net/rpg/keeton-must-die-teddy-bear-blood-sport</link>
		<comments>http://www.1km1kt.net/rpg/keeton-must-die-teddy-bear-blood-sport#comments</comments>
		<pubDate>Wed, 17 Jun 2009 20:38:58 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Matt Jackson]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=731</guid>
		<description><![CDATA[At one time their stores were once populated every strip mall in America. Children would line up to create their new friend: pick a skin, eyes, a nose, the mouth and then fill it with fluff. It was magical experience and every child wanted one. However, soon the economy failed and the stores were left [...]]]></description>
			<content:encoded><![CDATA[<p>At one time their stores were once populated every strip mall in America. Children would line up to create their new friend: pick a skin, eyes, a nose, the mouth and then fill it with fluff. It was magical experience and every child wanted one. However, soon the economy failed and the stores were left to decline, leaving thousands of empty husks hanging lifeless on the shelves, waiting for someone to give them a home and love them dearly. This love never came.</p>
<p>Dr. Reginald Keeton, the CEO of TeddyBears, Inc. took three popular things and combined them into a marketing frenzy unlike anything anyone had seen before. Reality TV, Blood Sport, the cute wasted husks of the Teddy Bears of his empty stores and created entertainment that took the world by storm.</p>
<p>Dr. Keeton was as astute and powerful if misguided student of the occult and used his talents in dark magics to invest the empty husks with lost souls he pulled from the depths of Hell. This act of desperation led to many of the bears to be home to some of the most vile and twisted souls ever seen by humanity. However, this worked to his advantage…for a time. The bears were bloodthirsty killers and performed exactly as he directed.</p>
<p>Children and their misguided parents lined up to watch their favorite stuffed animals slash and tear each other apart, ripping the enchanted fluff from their guts, all while the audience screamed in sheer joy. The show became a massive hit and things were great for many months and TeddyBears, Inc. saw huge profit margins and Keeton was hailed as a master businessman. He named his creations ScareBears.</p>
<p>Then the trouble began. The souls became restless and unhappy in their condition. Frankly, they were a little pissed they had been trapped in puny little furry bodies, can you really blame them? People began disappearing from the set of the TV show, the telltale sign of a little fluff left at the scene of the crimes was a dead giveaway as to who was at fault. Initially Keeton did all he could to cover the problem and continue his show. Quickly the bears out smarted him and began plotting.</p>
<p>Recently, a few bears failed to appear for their performance. Their cages were checked but found empty. The ScareBears have been released upon the world. Keeton nervously now watches his back.</p>
<p>Enter the world of</p>
<p>Teddy Bear Blood Sport!</p>
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		<title>Apotheosis Blues</title>
		<link>http://www.1km1kt.net/rpg/apotheosis-blues</link>
		<comments>http://www.1km1kt.net/rpg/apotheosis-blues#comments</comments>
		<pubDate>Thu, 11 Jun 2009 16:29:29 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Michael Walton]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=729</guid>
		<description><![CDATA[I hate being kept waiting to kill someone. I&#8217;d been sitting in my car for so long that my backside had forgotten what it was like to not be numb. The abandoned church across the street looked exactly the same now as it did when I pulled up six hours ago. An old Three Doors [...]]]></description>
			<content:encoded><![CDATA[<p>I hate being kept waiting to kill someone. I&#8217;d been sitting in my car for so long that my backside had forgotten what it was like to not be numb. The abandoned church across the street looked exactly the same now as it did when I pulled up six hours ago. An old Three Doors Down tune drifted up from the CD player &#8211; softly, so that no one could hear it outside the car while the windows were up &#8211; and tried vainly to<br />
tweak my soul in places that were as numb as my ass. I pulled out my bone-handled lighter and lit my umpteenth cigarette of the evening. As I took that first deep draw my familiar drifted up beside me. &#8220;Those things will kill you, boss,&#8221; he quipped.</p>
<p>I gave Dyson my best &#8220;up-yours&#8221; glare and blew a smoke ring where his face should&#8217;ve been. Dyson was a featureless ball who usually floated at about shoulder height (on me, anyway). He appeared to be made of glass, but God knows what my mentor had crafted him out of. Glass wasn&#8217;t bulletproof, and I&#8217;d seen Dyson<br />
take a .38 slug at point blank and show not so much as a scratch. His color slowly shifted to match my mood, which meant that right now he was deep, non-reflective black. &#8220;Not likely,&#8221; I responded, &#8220;If guns and knives can&#8217;t kill me, I don&#8217;t think bad habits will.&#8221; I shifted in my seat in a vain attempt to restore some feeling to my nether parts. &#8220;How much longer is this gonna take, Dyson? I have other appointments to<br />
keep.&#8221;</p>
<p>&#8220;Don&#8217;t get your knickers in a twist, boss,&#8221; Dyson said jauntily, &#8220;I scan that the mark will enter the building in 11.023 seconds.&#8221; I turned my gaze to the door just in time to see two figures fade out of the night shadows. I blinked the darkness out of my eyes to see them clearly. It was a girl and a boy, both Latino teens. She was a bit chunky but firm, cute if you like chubby girls, with a jiggle to her middle that suggested baby weight. He was tall and wiry with multiple piercings and the half-mohawk haircut that all the wannabe hardboys were wearing in these parts. No doubt about it, this was the mark and the expected companion. The boy jimmied the lock with the ease of long practice and pushed the girl through the door, then he slipped in behind her.</p>
<p>&#8220;About time,&#8221; I grumbled as I tossed my half-smoked cigarette into the Shadow. I opened the car door as the church door clicked shut, unfolded my six-foot-three height from the cramped confines of the Firebird and crossed the street in what I hoped was a confident swagger. Dyson bobbed along beside me in silence, all business now that it was go-time. I stopped at the door and eyed my familiar. Dyson gave an electronic sigh and willed the sounds inside to percolate through the wood and into my ears.</p>
<p>&#8220;I don&#8217;t know about this, Raphael,&#8221; the girl whined, &#8220;Isn&#8217;t there some other way?&#8221; I could hear her clothes rustle as she fidgeted and a squeaking sound that was probably one of her hands twisting a ring on the other. Various thumps and bumps told me that Raphael was moving things around. I needed more information than my ears alone could provide. I signaled Dyson to oblige, and he extended my other senses into the church. My projected vision revealed desolate absence. The pews and pulpit were long gone, probably broken up for firewood, and any curtains or hangings that had once adorned the walls had long since been<br />
converted to blankets. Such is the way of the world after civilization collapses, yet the locals retained enough piety that the stained glass windows were unbroken. Jesus remained on the wall, staring forlornly at the empty space where the sanctuary used to be. I knew how he felt. The girl stood next to her boyfriend while he knelt on the floor surrounded by boxes. He was unloading ritual paraphernalia and carefully arranging it according to some formula. A ring of candles surrounded a thin sleeping mat that lay where a more suspicious girl would&#8217;ve thought a sacrificial altar might go. One box remained unopened as he worked. I didn&#8217;t see them carry any of this stuff inside, so Raphael must have stashed it here ahead of time. The<br />
room stank of mildew, but over that I noticed an aroma of peaches from the girl&#8217;s hair. I couldn&#8217;t tell if it was homemade or pre-Burn, but it was distractingly pleasant. I grabbed my attention by the scruff of its neck and pointed it back to the business at hand.</p>
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		<title>Joe in Ten Persons</title>
		<link>http://www.1km1kt.net/rpg/joe-in-ten-persons</link>
		<comments>http://www.1km1kt.net/rpg/joe-in-ten-persons#comments</comments>
		<pubDate>Tue, 09 Jun 2009 21:02:55 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Dan Ravipinto]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=724</guid>
		<description><![CDATA[Joe in Ten Persons is a role-playing game of choices, consequences and being your own worst enemy. It&#8217;s designed to be played in a single session for 3 – 5 players running anywhere from two to three hours. In JiTP, each player will take on the role of one of ten versions of a man [...]]]></description>
			<content:encoded><![CDATA[<p>Joe in Ten Persons is a role-playing game of choices, consequences and being your own worst enemy. It&#8217;s designed to be played in a single session for 3 – 5 players running anywhere from two to three hours.</p>
<p>In JiTP, each player will take on the role of one of ten versions of a man called Joe. These versions all come from different times and possibilities. One might be Joe when he was 12 years old, dealing with a school bully. Another might be a 20-something college student with a lecherous boyfriend.</p>
<p>Joe is a pretty obsessive person, so it&#8217;s unsurprising that all of his variants are as well. Each of them is obsessed with a particular decision that he has to make, but has avoided making thus far.</p>
<p>All of the Joes in the game have come into contact with a person they know only as Keeton. From one innocuous conversation, they have each gained the ability to meet other possible Joes and influence them and their decisions. Unsurprisingly, after gaining this ability, most of the Joes choose to wander through time and space visiting and watching other versions of themselves rather than dealing with the decision they were avoiding in the first place.</p>
<p>The Joes embodied by the players are different, though. They&#8217;ve all become stuck, fixated on one, specific variant that they&#8217;ve found in their travels. They&#8217;ve dubbed him “Joe Prime.”</p>
<p>Joe Prime is just like every other Joe: he&#8217;s obsessive and he&#8217;s avoiding an important decision. Unlike the player-characters, however, Joe Prime has not met Keeton.</p>
<p>Joe Prime&#8217;s decision has become incredibly important to the stuck Joes. They each want his dilemma to be resolved in a different way, for different reasons. Maybe his problem resonates with their own, or maybe he&#8217;s come to represent something about themselves that they hate. Regardless of why, they&#8217;ve each decided to marshal their influence amongst the variants and push Joe&#8217;s situation towards their chosen conclusion.</p>
<p>But the Joes are risking more than they know. Interacting with variant versions of themselves can begin to take a toll on their sense of self. In the end, they may have to decide which is more important: the safety of themselves and their variants, or the success of their self-imposed mission.</p>
<p>And what of Keeton? What does he want? Why did he give this peculiar power to Joe?</p>
<p>Only time will tell.</p>
<blockquote><p>Hi. My name is Joe. I&#8217;m pretty normal. Nothing interesting about me, really. I&#8217;m [twenty / twelve / thirty-five]. I live here in the city. I&#8217;ve been here most of my life. What else can I say?</p>
<p>I guess the most interesting thing about me is what happened a few weeks ago. I ran into this [guy in class / kid at the playground / man on the bus] and we somehow struck up a conversation. I&#8217;m not quite sure how it happened.</p>
<p>I&#8217;ll admit I was distracted. You see, I&#8217;ve been a little obsessed lately. I was kind of avoiding this decision I had to make about [my boyfriend / this bully at school / my future career] and I&#8217;ll admit Keeton showed up at just the right time to pull me out of my head.</p>
<p>Oh did I mention that? He said that was his name.</p>
<p>Anyway, we talked for a long time. About decisions, ironically enough. About how they can affect you and everyone around you. About how we seem to come to these points in our lives – these moments of decision that can change everything for us. Those moments we go back to late at night, and wonder how things  might have been different.</p>
<p>Keeton asked me a lot of questions about things I might have done differently in my life.</p>
<p>I haven&#8217;t seen him since. I went home with my head spinning.</p>
<p>The next morning, I knew something had changed. I felt different, though I&#8217;ve never been able to put it into words. The first time I traveled, though, I understood what Keeton had done. It was the day I met myself. One of myselves. Whatever the word would be.</p>
<p>I met a Joe that [had never gone to college / lost his mom when he was little / had joined the army], and while it was weird, we had a nice conversation about the other Joes that might be out there.</p>
<p>Since then, I&#8217;ve met a lot of me, as I&#8217;ve learned how to wander through time and possibility. But there&#8217;s one Joe in particular I&#8217;ve become&#8230;well, I guess I&#8217;ve become obsessed with him. I … well, I guess we call him Joe Prime.</p>
<p>See I&#8217;m not the only one who&#8217;s obsessed with this Joe. There&#8217;s this [geeky twelve-year-old kid / old-sad-man-me / gay version of me] that I&#8217;ve seen around, and he seems interested in Joe Prime, too. I&#8217;ve gone up and down Prime&#8217;s time-line and seen him lurking everywhere in the background.</p>
<p>And I&#8217;ve seen how the other Joes are obsessed, too. Obsessed with the decision that Joe Prime is facing. You see, I want him to [stand up for himself / get away from the mess he's in / admit the truth to himself] but I don&#8217;t think the others want that.</p>
<p>So we&#8217;re kind of at a stalemate. Every time I try doing something directly to Joe Prime, one of the others shows up and messes everything thing up.</p>
<p>But I&#8217;ve got a plan.</p>
<p>I&#8217;ve got some other Joes on my side. [Blue-collar Joe / That sad other kid Joe / Army Joe] and I have been talking and I think I&#8217;ve got some pull with him. He&#8217;s agreed to go out for me and do a couple things along Joe Prime&#8217;s time-line. Try and convince him that our way is the best. Then, once he&#8217;s made the right decision, I think I can finally go back and [tell off my cheating ass of a so-called boyfriend / tell my parents about what's really been going on at school / leave my job and find my true calling].</p>
<p>And then everything&#8217;ll be great. Right?</p>
<p>See. I told you. I&#8217;m pretty normal.</p></blockquote>
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		<title>Hundedammerung</title>
		<link>http://www.1km1kt.net/rpg/hundedammerung</link>
		<comments>http://www.1km1kt.net/rpg/hundedammerung#comments</comments>
		<pubDate>Mon, 08 Jun 2009 04:14:33 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Michael Walton]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=721</guid>
		<description><![CDATA[Hundedämmerung is something different in the world of role-playing games. Most games allow players to portray beings of greater than human power wielding forces that ordinary people barely understand. This game allows you to play… a dog. Not just any dog, but a dog that has been lifted to human levels of intelligence, albeit the [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>
Hundedämmerung is something different in the world of role-playing games. Most games allow players to portray beings of greater than human power wielding forces that ordinary people barely understand. This game allows you to play… a dog. Not just any dog, but a dog that has been lifted to human levels of intelligence, albeit the lower end of the scale, and endowed with minor telepathic powers that serve as<br />
speech. In this game you will fight for the survival of your pack or the safety of &#8220;your&#8221; humans. And always, in the background, there looms the specter of a cat that is many cats – the undead, the undying, the (probably) evil Ozymandias. In Hundedämmerung you have no spells, you wield no magical or high-tech weapons and your psionic abilities aren&#8217;t much good for combat. What you have are your wits backed by natural canine ability. Use them right and evil will be your chew toy. Mess up and Ozymandias will use you as a scratching post. Welcome to the doghouse, sucker.
</p></blockquote>
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		<title>Extended Mission</title>
		<link>http://www.1km1kt.net/rpg/extended-mission</link>
		<comments>http://www.1km1kt.net/rpg/extended-mission#comments</comments>
		<pubDate>Mon, 08 Jun 2009 04:02:47 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Jim Clunie]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=718</guid>
		<description><![CDATA[Players control robot explorers searching through the mysteries of a devastated Earth, while trying to avoid system failures, coyote attacks, shorting out in a pond, or being blown to pieces by deranged war machines 2499: We return home. The colonies of Mars, born in hope, grew up in pain, despair and hard decisions. Some thought [...]]]></description>
			<content:encoded><![CDATA[<p>Players control robot explorers searching through the mysteries of a devastated Earth, while trying to avoid system failures, coyote attacks, shorting out in a pond, or being blown to pieces by deranged war machines</p>
<blockquote><p>
2499: We return home.<br />
The colonies of Mars, born in hope, grew up in pain, despair and hard decisions. Some thought that the nations of Earth had learned their lessons and put aside the bombs forever. As it turned out, &#8220;forever&#8221; meant just long enough for them to build the Busway and send our forefathers down it &#8211; their smartest and brightest, their pride, their best hope &#8211; before everything that the Two Thousand knew collapsed at their heels into genocidal fire.</p>
<p>We survived, some of us. We dug into this lye-bitter dust and took from it air to breathe and water to drink, for those who hadn&#8217;t choked on CO2 and gone to graves scraped in the red slag while we toiled. We broke down the ships that could have taken us home, to build tools, to make the tools, to build the cities that could lift us again into the heavens.</p>
<p>In 2499, Director Keeton&#8217;s calculations have convinced the Martian nations that we&#8217;re ready to turn again to<br />
whatever is left of the Earth, as Earth once looked outwards to this worn-down old globe where we stand today. With a stretch, we can reach the Busway and load onto the old shuttlers a few suitcases&#8217; worth of cameras, radars and clever processors to go in our stead.</p>
<p>We may not get much. The probes might get killed in high orbit by vampiric satellite-hunters, flying junk that<br />
we have no way to detect or track, sleeting radiation in the overloaded Van Allen belts, or our own carelessness with orbital mechanics. It&#8217;s been almost four hundred years, after all, since people tried this sort of thing.</p>
<p>The landers might not live a minute in the acid rain clouds, the war-dusts and the automated missile defences in the atmosphere, or the absolute unknowns that rove the bombed-out ground.</p>
<p>We&#8217;ve learned, on Mars, the value of sacrifice. We&#8217;ll send them anyway, for whatever we can get in the descent and the first 24 hours. After that, every hour is a gift. We&#8217;ll just have to play it by ear.
</p></blockquote>
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		<title>Gamba Robo!</title>
		<link>http://www.1km1kt.net/rpg/gamba-robo</link>
		<comments>http://www.1km1kt.net/rpg/gamba-robo#comments</comments>
		<pubDate>Mon, 08 Jun 2009 03:38:51 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Logan Howard]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=715</guid>
		<description><![CDATA[Activate the Cosmo Drive! There&#8217;s a menace rampaging through the city demolishing sky scrapers with enormous chains made out of pure energy. The Army, Air Force and Navy have all been crushed by the towering robotic monster. You might be young and inexperienced, but you&#8217;re our last hope. Only Space Getnar V can take that [...]]]></description>
			<content:encoded><![CDATA[<p>Activate the Cosmo Drive!  There&#8217;s a menace rampaging through the city demolishing sky scrapers with enormous chains made out of pure energy.  The Army, Air Force and Navy have all been crushed by the towering robotic monster.  You might be young and inexperienced, but you&#8217;re our last hope.  Only Space Getnar V can take that thing down and you&#8217;re the one person who can control him.  Get out there and hold that beast off until Getnar is charged up enough to fire the Hyper Wave!</p>
<p>Gamba Robo!  It&#8217;s a celebration of those glorious old robot shows that let the imagination run wild.  Blazing swords and projectile weapons that looked like animals flashed across the screen to the amazement of many a yound child.  Sure, they were written for companies that wanted to sell toys, but they were AWESOME!  This is your chance to project yourself into their world as a daring hero or to create your own &#8220;show&#8221; as the narrator and throw all kinds of havoc at the poor unsuspecting Do-Gooders.</p>
<p>The mechanic is very simplistic and both play and character-creation are left mostly to the whim of the Narrator.  This is an extremely rules-lite game designed to capture the feeling of those fantastic classic super-robot shows.</p>
<blockquote><p>Chain fists, drill arms and tomahawks made of lightning were a regular feature of the 1970’s giant robot shows. The robots had names like Daitarn, Voltes V and Mazinger Z. They had personality and charisma of their own. Those towering heroes were shunned by the next generations in favor of more “realistic” mecha that emphasized the vehicular nature of the machines. Blazing swords were replaced by machine guns and guided missiles. We were no longer watching super heroes. We were watching wars. As fabulous and sophisticated as the new mecha shows are, some of us will always long for the super robots of days gone by. Nothing thrills like a huge, laser-edged disk hurling from a giant arm to cut right through the<br />
shoulder of some immense monstrosity because our hero screamed, “SPINNN&#8230; SAUCER!”</p></blockquote>
]]></content:encoded>
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		<title>A Fistful of Frenchmen</title>
		<link>http://www.1km1kt.net/rpg/a-fistful-of-frenchmen</link>
		<comments>http://www.1km1kt.net/rpg/a-fistful-of-frenchmen#comments</comments>
		<pubDate>Thu, 04 Jun 2009 16:53:15 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Nathan Abrahams]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=712</guid>
		<description><![CDATA[Take part in the fight to liberate Texas from its French oppression! This is a mostly-finished alpha version of what will hopefully be a more in-depth system/setting. Based on 2d6+mods resolution, fixed damage. The year is 1844. Following their successful defense against Mexican forces, the Republic of Texas faced a new foe. Quick to take [...]]]></description>
			<content:encoded><![CDATA[<p>Take part in the fight to liberate Texas from its French oppression!</p>
<p>This is a mostly-finished alpha version of what will hopefully be a more in-depth system/setting.</p>
<p>Based on 2d6+mods resolution, fixed damage.</p>
<blockquote><p>
The year is 1844. Following their successful defense against Mexican forces, the Republic of Texas faced a new foe. Quick to take advantage of their weakened position, French forces moved in by sea, seeking to regain a foothold in North America. Their forces were more disciplined, more determined, and better equipped than the forces of the Mexican Army, and soon France was calling Texas a French Territory.  The United States of America, while wary of their new neighbors, had no cause for war, and left the Republic to their own devices. No Texan was comfortable living under French Rule, however, and the native tribes were divided, some siding with the French and others preferring the devil they knew to this new invader. </p>
<p>Texans began to fight back. Not all at once, but slowly and surely, the movement began. Gunmen, drifters, and bandits from nearby territories heard of the profit to be made fighting off the French Occupancy. </p>
<p>In this swirl of native warriors, French soldiery, and Texan roughnecks, any enterprising man (or woman) can make their mark. Will you?</p></blockquote>
]]></content:encoded>
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		<item>
		<title>Of G-Men and Supermen</title>
		<link>http://www.1km1kt.net/rpg/of-g-men-and-supermen</link>
		<comments>http://www.1km1kt.net/rpg/of-g-men-and-supermen#comments</comments>
		<pubDate>Sun, 31 May 2009 17:34:36 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Chainsaw Aardvark]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=707</guid>
		<description><![CDATA[A super hero is a lot like a Squid. In its natural environment, its sleek, sleek, strong, cunning, and graceful. But when you really stop to look at them, they&#8217;re really kind of disturbing and otherworldly &#8211; the implications of their abilities are like tentacles splaying out in unknown directions. &#8220;Quis custodiet ipsos custodes?&#8221; &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p>A super hero is a lot like a Squid. In its natural environment, its sleek, sleek, strong, cunning, and graceful. But when you really stop to look at them, they&#8217;re really kind of disturbing and otherworldly &#8211; the implications of their abilities are like tentacles splaying out in unknown directions. </p>
<p>&#8220;Quis custodiet ipsos custodes?&#8221; &#8211; who watches  these powerful unlicensed vigilantes and cleans up after their rampages? </p>
<p>You, of course, as an agent of the Headquarters for Enforcement &#038; Registration of Observed Supernatural.</p>
<p>Of G-men and Supermen is a 24 hour game I wrote for the 1km11kt.net contest, on the topic &#8220;Power Squid&#8221;. It casts the players as government agents keeping tabs on the rising population of super-powered individuals in 1958 America. </p>
<p>As one of the contest judges, I can&#8217;t win, but as an activity done for fun &#8211; I think it came out well.</p>
<p>The game is based on a standard deck of 54 (including jokers) playing cards.</p>
<blockquote><p>
The G-man in the window sighed, adjusted his hat, and lit another cigarette. As the menthol feeling filled my lungs, I realized that it wasn’t a window, but a mirror. Damn. When did I get so old? It seems like just yesterday that I was a kid enjoying his comic books and now I’ve got gray temples and a conservative tie. When did this happen?</p>
<p>Oh yeah – when those comic books came to life.</p>
<p>A lot of people are willing to call them heroes, and that is not wholly wrong. “Comics” do pluck falling airliners out of the sky, and stop ice ray wielding whack jobs.</p>
<p>But we have taken to calling them “Squids”. Because they’ve got tentacles that reach into everything, making our life pretty complicated. After all, they’re vigilantes, who refuse to reveal their identities, and become involved in the law with no certification or training. Their authority issues from the fact they can break what seem to be basic laws of physics, much as the Reds rule by the barrel of a gun.</p>
<p>What does it mean to have faith in god when you see miracle workers every day?</p>
<p>If a so-called hero wanted to level an entire city, what could we do to stop them?</p>
<p>Well, our organization for one. We might not succeed, but out agents would try their hardest anyway. To do any less would be un-American.</p>
<p>Everyday we get our orders from Mr. Keeton. Everyday he seems ten years older. It can’t be easy to direct an agency like this when his twin brother is one of the people we watch extra closely.</p>
<p>I have to wonder who is the hero in this amazing tale. Is “Normal” Keeton ultimately the white knight charging down chaos and disorder? Or are these people to be taken at face value, and Keeton himself the villain?
</p></blockquote>
]]></content:encoded>
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		<title>Insectum</title>
		<link>http://www.1km1kt.net/rpg/insectum</link>
		<comments>http://www.1km1kt.net/rpg/insectum#comments</comments>
		<pubDate>Wed, 27 May 2009 15:44:58 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Dennis Santana]]></category>
		<category><![CDATA[Wyatt Salazar]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=702</guid>
		<description><![CDATA[Insectum is a 24 Hour RPG challenge entry by Dennis N. Santana. It is a game that takes its inspiration from both the story games and the action games by incorporating classes, combat and magic with Scenes, Story Arcs, Tokens and much freedom for the Game Master. It is also a game about bugpeople! In [...]]]></description>
			<content:encoded><![CDATA[<p>Insectum is a 24 Hour RPG challenge entry by Dennis N. Santana. It is a game that takes its inspiration from both the story games and the action games by incorporating classes, combat and magic with Scenes, Story Arcs, Tokens and much freedom for the Game Master.</p>
<p>It is also a game about bugpeople! In this fantasy roleplaying game, you take on the role of a human being in an odd fantasy society where everyone has traits derived from some insect or another. Characters have the power of hormonal and pheromonal supernatural abilities to help them achieve their goals &#038; whatever their goals may be is up to the one writing the story!</p>
<p>This RPG was written through a thunderstorm, on the fleeting battery of a laptop during a blackout (in google documents that refused to save because the internet was out) and I like to think that makes it special. Enjoy!</p>
<blockquote><p>
<strong>Bug-People?</strong><br />
This game assumes that the character you&#8217;re playing is basically a human with some insect traits, rather than an actual insect or an &#8220;anthro&#8221; insect walking around on two legs.</p>
<p>This is done to simplify the game&#8217;s rules – while you can probably accept that a human with insect wings and clawed feet can stand on two legs, see like humans do, smell, taste and so forth, it is probably much more of a stretch to believe a bulky rhino beetle can do so, whimsical as that might be. It is also much easier for a Game Master to apply his common sense and logic in a game of humans with bug traits, than it is in a game of talking bugs. Rather than complicating its rules, the game assumes you&#8217;re playing bug-people. So you&#8217;re not really playing a butterfly – you&#8217;re playing a human being with butterfly wings and antennae.</p>
<p>These Bug-People (referred to from here on out as just Insects) wear clothes, have two eyes, stand on two legs, and have mouths, talk, and act like humans would, even living in a fantasy style society. How you visualize your character, however, is up to you, and the society your insects live in is up to your Game Master&#8217;s story. There is a section below that talks about such concerns, primarily to Game Masters.</p>
<p>Insect Society has many types of Insects and 4 Castes: Warrior, Servitor, Scout, Noble. All insects can be a member of any Caste, with some prerequisites. All Insects have two special powers, pheromones and hormones. These act as the magic of the game. Hormones are focused on helping or healing a creature, and Pheromones harm or influence a creature. Some creatures learn more of these powers, or are focused more on them, depending on their Caste.
</p></blockquote>
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		<title>Badass Presidents</title>
		<link>http://www.1km1kt.net/rpg/badass-presidents</link>
		<comments>http://www.1km1kt.net/rpg/badass-presidents#comments</comments>
		<pubDate>Wed, 27 May 2009 15:40:07 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Orion Cooper]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=699</guid>
		<description><![CDATA[Badass Presidents is an RPG about playing super-powered American Presidents as they fight against cthulean space horrors, Evil Jesus, and reborn deities in a post-apocalyptic world. Need I say more? No? Good. Badass Presidents is a game of playing American Presidents who are sufficiently badass. The world has been destroyed, overrun by mutants, evil deities, [...]]]></description>
			<content:encoded><![CDATA[<p>Badass Presidents is an RPG about playing super-powered American Presidents as they fight against cthulean space horrors, Evil Jesus, and reborn deities in a post-apocalyptic world. Need I say more? No? Good.</p>
<blockquote><p>
Badass Presidents is a game of playing American Presidents who are sufficiently badass. The world has been destroyed, overrun by mutants, evil deities, and horrors from beyond the stars. As an American President, what can you do but dust off your knuckleduster and get ready to kick some ass.</p>
<p>Badass Presidents is a role-playing game, and additionally, one designed in 24 hours as a part of a contest. Therefore, the reader is cautioned in that when reading the content that you are about to behold, keep in mind that you got what you paid for. If you paid money for this document, you should find who sold it to you, and beat the crap out of them for making an idiot out of you.
</p></blockquote>
]]></content:encoded>
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		<title>Medium</title>
		<link>http://www.1km1kt.net/rpg/medium</link>
		<comments>http://www.1km1kt.net/rpg/medium#comments</comments>
		<pubDate>Sun, 26 Apr 2009 19:11:33 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Uffe Thorsen]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=691</guid>
		<description><![CDATA[A game where you bring part of your own life into the game and then fictionalize it. You play yourself at a seance trying to connect to the spirit of a dead friend with whom you still have issues. The spirits are fictional versions of living people you know, and with whom you have a [...]]]></description>
			<content:encoded><![CDATA[<p>A game where you bring part of your own life into the game and then fictionalize it. You play yourself at a seance trying to connect to the spirit of a dead friend with whom you still have issues. The spirits are fictional versions of living people you know, and with whom you have a problematic relationship.</p>
<p>Bring reality into your game, and perhaps game into your reality.</p>
<p>Players: 3 or more<br />
System: Rough Consensus<br />
Need: Pencils, drinking glass, and a large piece of white paper</p>
<p>Written as part of The 1KM1KT / Free RPG Blog 24 Hour RPG Competition.</p>
<p>The document is supposed to be printed as an A5 booklet, therefor the blank pages.</p>
<blockquote><p><strong>Welcome, oh Seeker of the Dead</strong><br />
This game is about relationships – dysfunctional relationships. We will each bring one problematic relationship from our lives into the game, and in game it will be transformed into a fictional relationship to a spirit.</p>
<p>We will perhaps be able to resolve the issues of the relationships by contacting the spirits at a séance. Hopefully reliving the past and speaking to the dead will help us resolve our issues with the once living. Time will tell.</p>
<p>Before we begin let me first summarize the game we&#8217;re about to play. Then I&#8217;ll go into more detail about how you do specific parts of the game, and finally we&#8217;ll have time for an example and some<br />
advice.</p></blockquote>
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		<title>The Great Hamster Rebellion</title>
		<link>http://www.1km1kt.net/rpg/the-great-hamster-rebellion</link>
		<comments>http://www.1km1kt.net/rpg/the-great-hamster-rebellion#comments</comments>
		<pubDate>Wed, 22 Apr 2009 17:46:29 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Antti Hukkanen]]></category>
		<category><![CDATA[spacemouse]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=687</guid>
		<description><![CDATA[The Great Hamster Rebellion is where pet shop residents meet the Boxer Rebels. The Hamster Republic has been invaded by the robotic Mekaton, and only the mysterious and wise Master Keeton can lead young kung fu hamsters to victory! For a thousand generations, the hundred tribes of the Hamster Republic lived in peace among themselves [...]]]></description>
			<content:encoded><![CDATA[<p>The Great Hamster Rebellion is where pet shop residents meet the Boxer Rebels. The Hamster Republic has been invaded by the robotic Mekaton, and only the mysterious and wise Master Keeton can lead young kung fu hamsters to victory!</p>
<blockquote><p>
For a thousand generations, the hundred tribes of the Hamster Republic lived in peace among themselves and with their neighbours. The Syrians lived alone as was their way, and the Dwarfs lived in small villages as was theirs, and popularly-elected Rulers supervised the happiness of all the tribes. All were content with their lives, living off the land.</p>
<p>Then came the Mekaton. They were autonomous machines from elsewhere, and the hamsters had never seen anything like them. They built massive installations and labyrinthine cities, and mined the earth for minerals to build more like them.</p>
<p>At first, the hamsters tried living peacefully alongside the Mekaton. There was plenty of room for everyone. Ruler Titus even adopted some Mekaton customs. But then, the land started to become poisoned and the waters polluted. The Mekaton were deaf to the hamsters’ complaints. The hamsters grew restless, but wherever their unrest boiled over to violence,<br />
the force guns of the Mekaton made short work of their opponents.
</p></blockquote>
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		<title>Out of Frame: An RPG of Cinema Escape</title>
		<link>http://www.1km1kt.net/rpg/out-of-frame-an-rpg-of-cinema-escape</link>
		<comments>http://www.1km1kt.net/rpg/out-of-frame-an-rpg-of-cinema-escape#comments</comments>
		<pubDate>Wed, 22 Apr 2009 17:35:47 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[John Laviolette]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=684</guid>
		<description><![CDATA[It&#8217;s the 1950s. Or is it? You have the eerie feeling that you are being watched, that you are really a character in a B-movie. And you don&#8217;t like the way the Directors look. It&#8217;s time to find the Producer and get some answers. It’s the ‘50s. Oddly, you can’t quite remember the year. You’re [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s the 1950s. Or is it? You have the eerie feeling that you are being watched, that you are really a character in a B-movie.</p>
<p>And you don&#8217;t like the way the Directors look.</p>
<p>It&#8217;s time to find the Producer and get some answers.</p>
<blockquote><p>
It’s the ‘50s. Oddly, you can’t quite remember the year. You’re a pretty ordinary person, maybe just a tad better than the average joe, with a pretty exciting life. You’re a jungle explorer, a gangbuster, a private detective, a heroic scientist.</p>
<p>There’s just one problem: you swear you’ve seen this all in a movie.</p>
<p>You can’t quite put your finger on it, but reality just doesn’t seem to add up anymore. Maybe it’s the gaps in your memory; you don’t feel like you have a real past. Maybe it’s the way you suddenly “remember” someone you feel you’ve just<br />
met. Maybe it’s the occasional moments of lost time. Or maybe it’s the way you can sometimes predict what’s about to happen, because it seems to be part of the “plot formula”.</p>
<p>There’s also more eerie evidence. The feeling you’re being watched. The way everything seems to be connected. The way the universe seems to conspire against you any time you try to “break the plot”. And those strangers in the shadows&#8230;</p>
<p>Whatever it is, you’re going to get to the bottom of it. And you know Keeton hasthe answers&#8230;
</p></blockquote>
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		<title>Haven</title>
		<link>http://www.1km1kt.net/rpg/haven</link>
		<comments>http://www.1km1kt.net/rpg/haven#comments</comments>
		<pubDate>Thu, 05 Feb 2009 04:07:47 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Antti Hukkanen]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=651</guid>
		<description><![CDATA[After nearly four years of procrastination, here&#8217;s my first stab at the 24-hour RPG challenge. Haven grew out of a desire to re-examine a setting that featured in a friend&#8217;s homebrew game back in the late &#8217;80s. In the interests of simplicity, I used a coin-toss mechanic that I think serves its purpose pretty well. [...]]]></description>
			<content:encoded><![CDATA[<p>After nearly four years of procrastination, here&#8217;s my first stab at the 24-hour RPG challenge. Haven grew out of a desire to re-examine a setting that featured in a friend&#8217;s homebrew game back in the late &#8217;80s. In the interests of simplicity, I used a coin-toss mechanic that I think serves its purpose pretty well. Unfortunately, I barely scratched the surface of the setting before running out of time, so I plan to go back and flesh this one out in the near future. This, then, is Haven: a collection of largely unrealized ideas, fairly traditional game mechanics, and unnecessarily spiffy layout.</p>
<blockquote><p><strong>The Premise</strong><br />
Haven takes place in the star system of Tau, containing many fantastic places and inhabited by several sentient species, and surrounded by an impenetrable barrier field. Several lifetimes worth of adventure await in Tau, but the ultimate mystery is this: who cut out the system from the rest of the galaxy – and why?</p></blockquote>
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		<title>Resourceful</title>
		<link>http://www.1km1kt.net/rpg/resourceful</link>
		<comments>http://www.1km1kt.net/rpg/resourceful#comments</comments>
		<pubDate>Tue, 24 Jun 2008 03:52:27 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Aaron Stone]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=600</guid>
		<description><![CDATA[Resourceful started out as a treasure-hunter game, but it evolved to place more emphasis on resource management and could be used for a lot of things&#8211;with some work. This 24-hour version has some obvious gaps and flaws, but should surprise you a bit with stuff you haven&#8217;t seen before. This is a game about resource [...]]]></description>
			<content:encoded><![CDATA[<p>Resourceful started out as a treasure-hunter game, but it evolved to place more emphasis on resource management and could be used for a lot of things&#8211;with some work. This 24-hour version has some obvious gaps and flaws, but should surprise you a bit with stuff you haven&#8217;t seen before.</p>
<blockquote><p>
This is a game about resource management, strategy, outwitting the GM, and telling a cool story to justify all the stuff you want to do with game mechanics.</p>
<p>OR</p>
<p>This is a game about adventurous types out looking to recover lost artifacts, mighty weapons of power, and ancient relics. The default setting of the game is a soft sci-fi post-apocalyptic world where high-tech items may still exist in ruined cities, forgotten bomb shelters, hidden compounds, or remote and inhospitable wilderness regions. You can also send people looking for treasure in the pulp age, or on distant worlds, or in a fantasy realm if you like. Most of the setting stuff is just window dressing that will affect how things are described but not how the game mechanics work.</p>
<p>The game is written for a group of 3-6 people, one to GM. Someday I will add rules for one-on one play. You will need pencils, paper, ten-sided dice (at least 3, maybe 3 per player), and some kind of chips or beads or markers in four distinct colors. (You could use several decks of playing cards, treating each suit as a color.)
</p></blockquote>
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		<title>Beltaine</title>
		<link>http://www.1km1kt.net/rpg/beltaine</link>
		<comments>http://www.1km1kt.net/rpg/beltaine#comments</comments>
		<pubDate>Mon, 09 Jun 2008 16:47:44 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Timothy Dedeaux]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=594</guid>
		<description><![CDATA[Beltaine is a 24 Hour RPG I did well over a year ago and never got around to posting. I think the card-based mechanic has some untapped potential, and I plan on revising the game and linking the suits more closely to the setting (after all, the point of using cards as a randomizer is [...]]]></description>
			<content:encoded><![CDATA[<p>Beltaine is a 24 Hour RPG I did well over a year ago and never got around to posting.  I think the card-based mechanic has some untapped potential, and I plan on revising the game and linking the suits more closely to the setting (after all, the point of using cards as a randomizer is to do things that dice can&#8217;t easily do, right?).</p>
<blockquote><p>Beltaine is a game about the Faeries and creatures of Celtic myth living in the modern world. It’s being put together quickly as a part of the 24 hour RPG project, and will hopefully serve as a springboard for a cyberpunk-and-Fae game I hope to write later.</p>
<p>The faerie courts are dangerous places, socially and physically, and it is easy to fall from favor. The safest thing to do when one does so is to go into exile on Earth. Some, like the Fomorians, live in permanent exile on Earth, either in hiding or disguised as humans. Fae on Earth often interbreed with humans, and their half-faerie children typically remain behind.</p></blockquote>
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		<title>Edge of the Century</title>
		<link>http://www.1km1kt.net/rpg/edge-of-the-century</link>
		<comments>http://www.1km1kt.net/rpg/edge-of-the-century#comments</comments>
		<pubDate>Fri, 30 May 2008 14:09:53 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Timothy Dedeaux]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=588</guid>
		<description><![CDATA[Edge of the Century is my second 24 Hour RPG attempt. I didn&#8217;t get as much time to work on it as I&#8217;d wanted to (about 4 hours, total), but I think it&#8217;s still playable. The game has some innovative narrative mechanics (at least I hope they&#8217;re innovative) and a fairly unique, but fast, character [...]]]></description>
			<content:encoded><![CDATA[<p>Edge of the Century is my second 24 Hour RPG attempt.  I didn&#8217;t get as much time to work on it as I&#8217;d wanted to (about 4 hours, total), but I think it&#8217;s still playable.  The game has some innovative narrative mechanics (at least I hope they&#8217;re innovative) and a fairly unique, but fast, character creation process that&#8217;s also very narrative.  Have fun!</p>
<blockquote><p><strong>The edge of the century draws near</strong>, as does the life of the great Queen Victoria. In America, the Native tribes have been decimated, and the frontier declared closed. England is beginning to lose her Empire, though for the moment it is safe. In the cities, women shout for the right to vote, workers strike for a living wage, and anarchists gather in secret with Das Capital in one hand and a bomb in another.</p>
<p>In Europe, ethnic unrest and a complex web of alliances will soon burn the continent in a war many men think will be good. They say that Europe has gone soft and weak and needs a war to make it strong again.</p>
<p>And underneath the calm, stoic Victorian facade, madness coils and twists, waiting to erupt. Secret societies meet, calling on spirits of the dead and ancient gods. Curses lay upon families, waiting to drag them down into madness, or worse.</p></blockquote>
<p>Central Resolution Mechanic inspired by “dukereg” on the “Opportunity Pool” thread at <a href="http://forum.rpg.net/archive/index.php/t-384462.html">http://forum.rpg.net/archive/index.php/t-384462.html</a></p>
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		<title>d100 (System Core)</title>
		<link>http://www.1km1kt.net/rpg/d100-system-core</link>
		<comments>http://www.1km1kt.net/rpg/d100-system-core#comments</comments>
		<pubDate>Sat, 26 Apr 2008 18:39:58 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Keith Boyle]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=530</guid>
		<description><![CDATA[d100 is a rules-light, semi-generic (biased towards modern horror/fantasy) RPG rules set with a self-contained determination system. Combat is VERY bloody yet fast-paced. The design idea was to have a flexible system that fits the &#8220;System in a Can&#8221; parameters, yet was able to be developed within 24 hours.]]></description>
			<content:encoded><![CDATA[<p>d100 is a rules-light, semi-generic (biased towards modern horror/fantasy) RPG rules set with a self-contained determination system. Combat is VERY bloody yet fast-paced. The design idea was to have a flexible system that fits the &#8220;System in a Can&#8221; parameters, yet was able to be developed within 24 hours.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Immortalis the RPG</title>
		<link>http://www.1km1kt.net/rpg/immortalis-the-rpg</link>
		<comments>http://www.1km1kt.net/rpg/immortalis-the-rpg#comments</comments>
		<pubDate>Sat, 26 Apr 2008 18:33:27 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Cliff Billing]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=527</guid>
		<description><![CDATA[A 24 hour RPG by Cliff Billing Yorkshire, UK (From 10:00 26th March to 05:44 27th March, 2008) Immortalis&#8217; is a game set in the current day, but it is a world very different from our own. Colonies and space stations dot the Solar System and the first steps to other stars are about to [...]]]></description>
			<content:encoded><![CDATA[<p>A 24 hour RPG by Cliff Billing<br />
Yorkshire, UK<br />
(From 10:00 26th March to 05:44 27th March, 2008)</p>
<p>Immortalis&#8217; is a game set in the current day, but it is a world very different from our own. Colonies and space stations dot the Solar System and the first steps to other stars are about to be taken. You play an Immortal, either part of the public face of the Council of Immortals or hidden amongst the masses. Either way, you work to guide humanity and stop the insidious influence of the Dark Summoners. Dark Summoners are people who can summon entities from the Rift and use them to control mortals like puppets.</p>
<p>Immortals have been around since the dawn of man. In ancient times they were the heroes of myth. However, during Roman times a Council was formed and Immortals decided to let normal mortals define the shape of the world to come. Immortals retreated from sight.</p>
<p>The plan worked well for 2000 years. In secret Immortals worked to limit the damage done by the Dark Summoners. However, the numbers of Dark Summoners grew until the conflict engulfed the world in war in the late 19th century. Secrecy was no longer possible and after the victory of the Immortals and their mortal allies, the Council of Immortals decided to take on a guiding role in the world. It was a Golden Time of art and science and it took humanity into space.</p>
<p>The game uses a fairly simple set of rules and you&#8217;ll need up to 5d6 for each player and the GM.</p>
<blockquote><p>
<strong>INTRODUCTION</strong><br />
In case you had already guessed ‘Immortalis’ is the latin word for immortal and that is what the player characters are.</p>
<p>First of all you should probably be an experienced GM or player. I will not be explaining about what roleplaying is, define many common roleplaying terms or include a lot of the other things you find written at the start of many rpgs. Consequently, you should probably already know that stuff and have done it all before.</p>
<p>These rules may be copied or printed freely, so long as I’m given credit. However, they may not be sold or used for profit by anyone but me.</p>
<p><strong>WHAT DO YOU NEED?</strong><br />
You’ll need up to 5d6 for the GM and each player. I’ve also included a character sheet at the end.</p>
<p><strong>THE SETTING</strong><br />
This game is set in an alternate version of the current day. There are colonies on several moons and planets in the Solar System and fusion-powered ships ply the space lanes between. Some believe that the first step between the stars has been taken. We first ventured into space in the 1905, ten years after the Great War.
</p></blockquote>
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		<title>DIP-Styx</title>
		<link>http://www.1km1kt.net/rpg/dip-styx</link>
		<comments>http://www.1km1kt.net/rpg/dip-styx#comments</comments>
		<pubDate>Wed, 23 Apr 2008 04:24:24 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[24 Hour RPG]]></category>
		<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Timothy Dedeaux]]></category>

		<guid isPermaLink="false">http://beta.1km1kt.net/?p=518</guid>
		<description><![CDATA[A 24 Hour RPG done on April 20/April 21, 2008 (7 pm to 6 pm), in which the PCs play ordinary people who must investigate and face down creatures of darkness. The DIP-Styx system was designed to encourage Develop in Play character creation style and to be friendly to beginning gamers. DIP-Styx An introductory RPG [...]]]></description>
			<content:encoded><![CDATA[<p>A 24 Hour RPG done on April 20/April 21, 2008 (7 pm to 6 pm), in which the PCs play ordinary people who must investigate and face down creatures of darkness.  The DIP-Styx system was designed to encourage Develop in Play character creation style and to be friendly to beginning gamers.</p>
<blockquote><p><strong>DIP-Styx</strong></p>
<p>An introductory RPG for the 24 Hour RPG Project<br />
Written by Timothy Dedeaux<br />
Begun Sunday night, April 20, 2008 around 7:00 pm<br />
Ended Monday, April 21, 2008 around ??<br />
Premise/idea: one non-roleplayer who&#8217;d tried roleplaying and hadn&#8217;t fallen in love with it told me the hardest part was character creation. Cross-referencing this in my mind with what I&#8217;d read years ago on the old Rec.Games.frp.Advocacy group about Design at Start vs. Develop in Play styles, I decided to write an RPG to emphasize the DIP side of things, and perhaps help new roleplayers get over the “character creation” hurdle. Develop in Play is abbreviated “DIP,” and thus the “DIP” part of the name. The “Styx” part comes from the setting. For the record, this is designed for an at least somewhat experienced GM to use to introduce new players, not to be easy-access for a group of total newbies.</p>
<p>For thousands of years, Charon guarded the entrance to the underworld, protecting us from the things that go bump in the night. But now, he&#8217;s gone missing, and creatures are slowly breaking free, and it falls to ordinary people to stop them. Ghosts, vampires, werewolves, and strange spirits must be put to rest, and only you can do it: are you up to the task?.<br />
The game begins with a group of relatively ordinary people (the player characters, perhaps with a few NPCs around for flavoring) finding themselves in a strange situation. They have to figure out what&#8217;s going on and how to stop the creature. Ultimately, the game is a game of investigative horror, though the horror can be run anywhere from G-rated, funny cartoon monsters to Unrated disturbing things. The characters may find themselves chasing ghosts through old, haunted mansions, seeking lost children in the dream world, chasing a vampire through the slums where he preys on prostitutes, Jack the Ripper style, or hunting (and being hunted by) a werewolf on a country estate.</p></blockquote>
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