<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>1KM1KT &#187; Game Chef</title>
	<atom:link href="http://www.1km1kt.net/cat/game-chef/feed" rel="self" type="application/rss+xml" />
	<link>http://www.1km1kt.net</link>
	<description>An independent rpg game publishing site devoted to free rpg games</description>
	<lastBuildDate>Tue, 07 Feb 2012 21:20:56 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
		<item>
		<title>Men of Stones</title>
		<link>http://www.1km1kt.net/rpg/men-of-stones</link>
		<comments>http://www.1km1kt.net/rpg/men-of-stones#comments</comments>
		<pubDate>Thu, 28 Jul 2011 16:18:34 +0000</pubDate>
		<dc:creator>Chainsaw Aardvark</dc:creator>
				<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Game Chef]]></category>
		<category><![CDATA[Andrew Hauge]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1474</guid>
		<description><![CDATA[Game Chef Competition 2011 &#160; This is a game of drama, of desires, motivations, and downfalls. You play characters caught up in a devastating circle of events that can lead only to a tragic fall. Set them on their course, turning a volatile situation into a disastrous final act, until the stage is filled with [...]]]></description>
			<content:encoded><![CDATA[<p>Game Chef Competition 2011</p>
<p>&nbsp;</p>
<p>This is a game of drama, of desires, motivations, and downfalls. You play characters caught up in a devastating circle of events that can lead only to a tragic fall. Set them on their course, turning a volatile situation into a disastrous final act, until the stage is filled with the bodies of the fallen, and the grief-stricken words of a single survivor.</p>
<p>&nbsp;</p>
<p>An RPG in five acts.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/men-of-stones/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Lost Years</title>
		<link>http://www.1km1kt.net/rpg/the-lost-years</link>
		<comments>http://www.1km1kt.net/rpg/the-lost-years#comments</comments>
		<pubDate>Mon, 25 Jul 2011 18:20:55 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Game Chef]]></category>
		<category><![CDATA[Matthew Nielsen]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1465</guid>
		<description><![CDATA[A game of Shakespeare and time travel, characters cast out of the Bard&#8217;s plays must choose between their mission and their personal desires. Made for Game Chef 2011, the Lost Years is a role-playing game for 2-5 players and one game-master telling the story of characters from alternate versions of Shakespeare&#8217;s plays, cast out of [...]]]></description>
			<content:encoded><![CDATA[<p>A game of Shakespeare and time travel, characters cast out of the Bard&#8217;s plays must choose between their mission and their personal desires.</p>
<p>Made for Game Chef 2011, the Lost Years is a role-playing game for 2-5 players and one game-master telling the story of characters from alternate versions of Shakespeare&#8217;s plays, cast out of them into reality and assigned to protect William Shakespeare during his &#8220;Lost years&#8221; from the machinations of time travelers.  It ultimately focuses on the out-of-place characters and their choice between the mission essential to their existence and the ambitions and desires which linger from their play.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/the-lost-years/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Lords of Titania</title>
		<link>http://www.1km1kt.net/rpg/lords-of-titania</link>
		<comments>http://www.1km1kt.net/rpg/lords-of-titania#comments</comments>
		<pubDate>Mon, 25 Jul 2011 18:18:35 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Game Chef]]></category>
		<category><![CDATA[Hamish Cameron]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1462</guid>
		<description><![CDATA[Lords of Titania is my entry for game Chef 2011, a GM-less game for 3-5 players. The game is set on Titania, a huge colony ship drifting through deep space towards&#8230; somewhere. A central biosphere generates food, oxygen and recycles water for hundreds of habitation pods floating at the end of trailing umbilical connections. Each [...]]]></description>
			<content:encoded><![CDATA[<p>Lords of Titania is my entry for game Chef 2011, a GM-less game for 3-5 players.</p>
<p>The game is set on Titania, a huge colony ship drifting through deep space towards&#8230; somewhere. A central biosphere generates food, oxygen and recycles water for hundreds of habitation pods floating at the end of trailing umbilical connections. Each habitation pod is ruled by a family, lords of their domain. Lords of Titania is the story of the downfall of one such family.</p>
<p>You will play the flawed rulers of a habitation pod; a family enclosed by Nature and divided by their own natures. Each of you will control a particular component of the pod and you will use that control to gain power over your family members. This will not go smoothly. There will be oath-breaking, betrayal and murder, and an exile will return to seek vengeance. But if you survive&#8230; How sweet will your victory be then.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/lords-of-titania/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Forsooth!</title>
		<link>http://www.1km1kt.net/rpg/forsooth</link>
		<comments>http://www.1km1kt.net/rpg/forsooth#comments</comments>
		<pubDate>Mon, 25 Jul 2011 18:14:17 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Game Chef]]></category>
		<category><![CDATA[Kevin Spack]]></category>
		<category><![CDATA[Sam Libert]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1454</guid>
		<description><![CDATA[Getting our Game Chef 2011 submission, Forsooth!, in under the wire. Forsooth! is a game inspired by Shakespeare, wherein players control multiple characters with disparate motivations to, together, improvise a tale of Shakespearean scope. Unlike traditional RPGs, Forsooth! uses no game master or storyteller. One man in his time plays many parts, so we are [...]]]></description>
			<content:encoded><![CDATA[<p>Getting our Game Chef 2011 submission, Forsooth!, in under the wire. </p>
<p>Forsooth! is a game inspired by Shakespeare, wherein players control multiple characters with disparate motivations to,  together, improvise a tale of Shakespearean scope. Unlike traditional RPGs, Forsooth! uses no game master or storyteller. One man in his time plays many parts, so we are all storytellers, all actors, all directors, all playwrights. As an ensemble, the players will tell the tale of a group of Exiles. Whether that story is comedy or tragedy, history or farce, is up to the players to decide as the game runs its course. Along the way, the players characters may scheme, fight, deliver moving soliloquies, question their mortal nature and even forswear their solemn oaths, all in the name of applause. The action begins when the first character enters, and ends when all the Exiles are either married or dead.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/forsooth/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Miranda&#8217;s Gambit</title>
		<link>http://www.1km1kt.net/rpg/mirandas-gambit</link>
		<comments>http://www.1km1kt.net/rpg/mirandas-gambit#comments</comments>
		<pubDate>Mon, 25 Jul 2011 18:11:22 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Game Chef]]></category>
		<category><![CDATA[Tim Bryant]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1451</guid>
		<description><![CDATA[This is a four-player game that simulates the struggle for power among four characters in William Shakespeare&#8217;s play The Tempest. In their own ways, Prospero, Miranda, Ariel, and Caliban seek release from their island bondage. The shipwreck of the King of Naples sets in motion a competition among these characters to fulfill their hearts&#8217; desires [...]]]></description>
			<content:encoded><![CDATA[<p>This is a four-player game that simulates the struggle for power among four characters in William Shakespeare&#8217;s play The Tempest. In their own ways, Prospero, Miranda, Ariel, and Caliban seek release from their island bondage. The shipwreck of the King of Naples sets in motion a competition among these characters to fulfill their hearts&#8217; desires before the drama draws to a close. All you need to play is a standard deck of 52 playing cards, a fair recollection of lines from Shakespeare&#8217;s play, and a few willing friends.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/mirandas-gambit/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Go Puck Yourself</title>
		<link>http://www.1km1kt.net/rpg/go-puck-yourself</link>
		<comments>http://www.1km1kt.net/rpg/go-puck-yourself#comments</comments>
		<pubDate>Mon, 25 Jul 2011 18:09:11 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Game Chef]]></category>
		<category><![CDATA[Orion Canning]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1446</guid>
		<description><![CDATA[Here&#8217;s my submission for Gamechef 2011. It&#8217;s also the first game I ever wrote. This is a game where you will play a group of mortal lovers whose relationships are tangled in a web of unrequited love, who stumble into the realm of fairies. You will also play the fairies that are toying with the [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s my submission for Gamechef 2011. It&#8217;s also the first game I ever wrote.</p>
<p>This is a game where you will play a group of mortal lovers whose relationships are tangled in a web of unrequited love, who stumble into the realm of fairies. You will also play the fairies that are toying with the mortals to confront them with the flaws in their characters and help them find true love. It is a game about people experimenting with identity (and having their identities experimented with) to find out who they are and what they really want.</p>
<p>You need:<br />
Players: 3-8<br />
Time: 2-4 hours (More players mean a longer game)<br />
Materials: Note-cards, writing utensils, counters (glass beads, poker chips, coins, dice, or something like that) </p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/go-puck-yourself/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Star Crossed Lovers</title>
		<link>http://www.1km1kt.net/rpg/star-crossed-lovers</link>
		<comments>http://www.1km1kt.net/rpg/star-crossed-lovers#comments</comments>
		<pubDate>Thu, 21 Jul 2011 18:19:56 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Game Chef]]></category>
		<category><![CDATA[Jarad Fennell]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1442</guid>
		<description><![CDATA[Star-Crossed Lovers is my submission for the Game Chef 2011 contest, an rpg based on the works of Shakespeare and utilizing the keywords of daughter, exile, nature, and forswear. It was inspired by Much Ado about Nothing, The Taming of the Shrew, Romeo and Juliet (of course), and the rpgs Kagematsu and Misspent Youth. In [...]]]></description>
			<content:encoded><![CDATA[<p>Star-Crossed Lovers is my submission for the Game Chef 2011 contest, an rpg based on the works of Shakespeare and utilizing the keywords of daughter, exile, nature, and forswear. It was inspired by Much Ado about Nothing, The Taming of the Shrew, Romeo and Juliet (of course), and the rpgs Kagematsu and Misspent Youth.</p>
<p>In this game, the players take the part of Renaissance suitors, courting both the favor of their father-in-law and the affections of their bride or groom-to-be. While the rules assume a group of male suitors suing a father for the hand(s) of the patriarch&#8217;s daughter(s), the game could just as easily center around a group of ingÃ©nues or a mixed group visiting the villa with marriage on their minds. The action takes place over the course of a week spent at the default setting of an Italian villa owned by Signore Torregrossa. While the match is all but assured due to careful planning on the part of the suitors&#8217; parents, what the suitors do and say during this week will determine the future happiness of their marriages.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/star-crossed-lovers/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Fate Weavers</title>
		<link>http://www.1km1kt.net/rpg/fate-weavers</link>
		<comments>http://www.1km1kt.net/rpg/fate-weavers#comments</comments>
		<pubDate>Mon, 27 Dec 2010 09:12:06 +0000</pubDate>
		<dc:creator>Misterecho</dc:creator>
				<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Game Chef]]></category>
		<category><![CDATA[Ian Richard]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=1016</guid>
		<description><![CDATA[A gambler trying to win the next hand… A doctor desperately trying to save an innocent life… A swordsman fighting to save his own… All these people are unknowingly weaving the threads of destiny to improve their odds. But what if you could knowingly control these abilities, would you be a great hero? Or will [...]]]></description>
			<content:encoded><![CDATA[<p>A gambler trying to win the next hand…</p>
<p>A doctor desperately trying to save an innocent life…</p>
<p>A swordsman fighting to save his own…</p>
<p>All these people are unknowingly weaving the threads of destiny to improve their odds. But what if you could knowingly control these abilities, would you be a great hero? Or will your actions unbalance fate and threaten to destroy yourself and the world?</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/fate-weavers/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Never to Die</title>
		<link>http://www.1km1kt.net/rpg/never-to-die</link>
		<comments>http://www.1km1kt.net/rpg/never-to-die#comments</comments>
		<pubDate>Fri, 17 Sep 2010 05:27:35 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Game Chef]]></category>
		<category><![CDATA[James Mullen]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=939</guid>
		<description><![CDATA[This is a game about a bunch of lads having a night out on the town; they&#8217;re looking for trouble, looking for a laugh, thinking they&#8217;ll be young forever and the night will never end. They&#8217;re wrong. WARNING: This game is rated &#8217;18&#8242; and contains strong language from the start, as well as portraying scenes [...]]]></description>
			<content:encoded><![CDATA[<p>This is a game about a bunch of lads having a night out on the town; they&#8217;re looking for trouble, looking for a laugh, thinking they&#8217;ll be young forever and the night will never end.</p>
<p>They&#8217;re wrong.</p>
<p>WARNING: This game is rated &#8217;18&#8242; and contains strong language from the start, as well as portraying scenes of violence, drug use and sexual activity.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/never-to-die/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Atlantis</title>
		<link>http://www.1km1kt.net/rpg/atlantis-logos7</link>
		<comments>http://www.1km1kt.net/rpg/atlantis-logos7#comments</comments>
		<pubDate>Mon, 06 Apr 2009 21:43:32 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Game Chef]]></category>
		<category><![CDATA[Logos7]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=675</guid>
		<description><![CDATA[Atlantis is a roleplaying game where you play the last inhabitants of the Isle of Atlantis during its last days. Atlantis is burning and at midnight will sink into the sea, forever. Attempt to flee Atlantis while facing your Hopes, deeds, fears, and dooms before midnight, when Atlantis sinks under the waves forever.]]></description>
			<content:encoded><![CDATA[<p>Atlantis is a roleplaying game where you play the last inhabitants of the Isle of Atlantis during its last days. Atlantis is burning and at midnight will sink into the sea, forever. Attempt to flee Atlantis while facing your Hopes, deeds, fears, and dooms before midnight, when Atlantis sinks under the waves forever.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/atlantis-logos7/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dulse</title>
		<link>http://www.1km1kt.net/rpg/dulse</link>
		<comments>http://www.1km1kt.net/rpg/dulse#comments</comments>
		<pubDate>Fri, 03 Apr 2009 20:45:12 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Game Chef]]></category>
		<category><![CDATA[Jason Morningstar]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=670</guid>
		<description><![CDATA[Dulse is a game about relationships, ideals, and the choices we make to preserve or destroy them. In addition to being the name of the game, Dulse is also a character &#8211; one who is literally central. The events that inform play, and the other three characters, revolve around Dulse. Across five life-changing events, you [...]]]></description>
			<content:encoded><![CDATA[<p>Dulse is a game about relationships, ideals, and the choices we make to preserve or destroy them.</p>
<p>In addition to being the name of the game, Dulse is also a character &#8211; one who is literally central. The events that inform play, and the other three characters, revolve around Dulse.</p>
<p>Across five life-changing events, you and your friends will explore the sacrifices and betrayals of four people who’ve known each other their entire lives, and who have deep-seated needs that they can’t fill alone. Along the way you’ll make hard choices between competing ideals, and have more choices<br />
made for you. In the end, you will face an uncertain future guided only by a shared past.</p>
<blockquote><p>
<strong>IDEALS</strong><br />
Relationships in a game of Dulse are informed by, and changed by, a set of conflicting ideals.</p>
<p>The default conflict is between love and honor, but others are certainly possible and encouraged &#8211; this, more than anything, colors the game. Players will make decisions at the end of each event that are directly related to their appreciation of, and observations about, these ideals. In the context of the game, these two ideals are mutually exclusive.</p>
<p>Before play, place two sets of tokens somewhere easily accessible &#8211; in bowls, on the table, or whatever is practical. These should be divided into two easily-identifiable groups of twenty &#8211; use different colored beads or coins or playing cards. Each set represents one ideal &#8211; love or honor.
</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/dulse/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Apathy: The Calling</title>
		<link>http://www.1km1kt.net/rpg/apathy-the-calling</link>
		<comments>http://www.1km1kt.net/rpg/apathy-the-calling#comments</comments>
		<pubDate>Wed, 30 Jul 2008 15:21:18 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Game Chef]]></category>
		<category><![CDATA[Logos7]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=604</guid>
		<description><![CDATA[Apathy: The Calling is a lighthearted RPG in the vein of games such as call of cthulhu. The Player&#8217;s play everyday joes picked by Cthulhu and must deal with their increasingly weird world. [1.2] Introduction or This is YOUR life! Stan sat there on the couch, while the Yuggya invaded his home, but it was [...]]]></description>
			<content:encoded><![CDATA[<p>Apathy: The Calling is a lighthearted RPG in the vein of games such as call of cthulhu. The Player&#8217;s play everyday joes picked by Cthulhu and must deal with their increasingly weird world.</p>
<blockquote><p>
<strong>[1.2] Introduction or This is YOUR life!</strong></p>
<p>Stan sat there on the couch, while the Yuggya invaded his home, but it was okay, America&#8217;s Funniest Retards was on the TV. The Yuggya moved carefully their blind eyes useless, reaching out with their mind&#8217;s eye, looking for the spark of recognition, of horror, of gibbering denials. Stan was watching the multichannel, 600 hundred channels in one. Stan didn&#8217;t even have to click any more. The floors creaked under the Yuggya feet as they turned toward the door, their man form crammed with alien thoughts.</p>
<p>Their prey had evaded them somehow. Confused they left.</p>
<p>Stan sat there, watching the daily-night show for a little while more , before falling asleep in front of the television. The Infomericals lured him to sleep with the hypnotic lure of a weird flute. Asleep and on the verge of dream space, Stan stopped. Perhaps Apathy was the only way!</p>
<p>Welcome to Apathy:The Calling a Role Playing Game. In this game you play regular folk dealing with the mythos in the only way they can in the modern age, with apathy. As one of the select few for unknown reasons you can hear Dread Cthulhu as he dreams, calling you to commit unspeakable acts. Fortunately you&#8217;ve long been accustomed to ignoring inconvenient realities. You fight back with the inertia and apathy, that has defined you as a generation of slackers, miscreants, good for nothings, baby busters and losers.</p>
<p>Apathy, the Role Playing game is a game about the lost generation, everyday life and cthulhu.
</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/apathy-the-calling/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>House of Masks</title>
		<link>http://www.1km1kt.net/rpg/house-of-masks</link>
		<comments>http://www.1km1kt.net/rpg/house-of-masks#comments</comments>
		<pubDate>Fri, 23 May 2008 18:13:57 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Game Chef]]></category>
		<category><![CDATA[Nick Wedig]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=582</guid>
		<description><![CDATA[HOUSE OF MASKS: A roleplaying game of Secrets and Sorcery, Power and Greed, Violence and Revenge 2008 Game Chef winner! Six players switch in and out tag-team style to play three predefined characters in a complex, randomized web of intrigue and sorcery. 2. OVERVIEW: In a far off land where mighty sorcerers dwell, the God-King [...]]]></description>
			<content:encoded><![CDATA[<p>HOUSE OF MASKS: A roleplaying game of Secrets and Sorcery, Power and Greed, Violence and Revenge</p>
<p><strong>2008 Game Chef winner!</strong></p>
<p>Six players switch in and out tag-team style to play three predefined characters in a complex, randomized web of intrigue and sorcery.</p>
<blockquote><p>2. OVERVIEW:</p>
<p>In a far off land where mighty sorcerers dwell, the God-King Castor rules from a castle where the spirit realm and physical realm touch, allowing for powerful magics to happen and for a person’s spirit form to take control of one’s body. On the eve of Castor’s wedding to the foreign princess Inanna, a mysterious peasant woman named Thalia comes knocking on the palace door…</p>
<p>Each of six players play Aspects (either the “real world” or “spirit world” form) of one of three predefined player characters (PCs).  Each player can take control of the PC under specific conditions.</p>
<p>Each player has a randomized goal, which will likely conflict with the other PCs and possibly conflict with the player of the other aspect of their PC. There are three decks of goals (one for each character) with three goals in each deck.  Each goal is identified with a symbolic image: a hand with a Key in it (representing Secrets and Magic), a hand wrapped in a Necklace (representing Greed and Power), or a hand holding a drop of Blood (representing Violence and Revenge).</p>
<p>Beyond the initial setup phase of the game, characters have almost complete freedom to act.  They are only constrained by their imaginations and the other players.  When two characters oppose one another, the players use the conflict rules, which are tremendously simple and flexible.  One player (called the Objector) sets two possible outcomes that could happen to the opposed characters.  The other player in the conflict (called the Actor) then applies one of these outcomes to their character and one to the Objector’s character.</p>
<p>Two cards called Boons grant special privileges to their holders.  The Boon of Beginnings allows the holder to frame scenes.  The Boon of Endings allows the holder to call for the end of a scene.  Either Boon can be used to activate a character’s sorcerous abilities.  In a conflict, these magical powers can be used to reject the stakes set by an Objector and set new stakes.  After any use of a Boon, the user gives the Boon away to some other player (which other player depends on how the Boon is used).</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/house-of-masks/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Terribly Beautiful</title>
		<link>http://www.1km1kt.net/rpg/terribly-beautiful</link>
		<comments>http://www.1km1kt.net/rpg/terribly-beautiful#comments</comments>
		<pubDate>Tue, 29 Apr 2008 02:25:28 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Game Chef]]></category>
		<category><![CDATA[Graham MacLean]]></category>
		<category><![CDATA[madunkieg]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=566</guid>
		<description><![CDATA[How will you be remembered after you die? This is the question being faced by the Terribly Beautiful, former prostitutes who find themselves facing a slow death at the hands of the disease known as the Pale. Is there still hope to be found when life is slipping away? TO TOUCH IMMORTALITY It is the [...]]]></description>
			<content:encoded><![CDATA[<p>How will you be remembered after you die?</p>
<p>This is the question being  faced by the Terribly Beautiful, former prostitutes who find themselves facing a  slow death at the hands of the disease known as the Pale. Is there still hope to  be found when life is slipping away?</p>
<blockquote><p>
<strong>TO TOUCH IMMORTALITY</strong></p>
<p>It is the dream of humanity to escape death. No one lives forever, but we hope that our lives mattered, that we will be remembered by the next generation. We have a lifetime to create that legacy. All too often most of that lifetime gets squandered. We come to realize the importance of our<br />
legacy only when it is almost too late.</p>
<p><strong>Seduction</strong></p>
<p>They are the most desirable and seductive women in the city, the women of the night. Men are willing to travel into the most disreputable of neighbourhoods to meet them, offer money and gifts for but a few hours of their time or even less. They ply the oldest profession, selling their bodies into others’ fantasies.</p>
<p><strong>Dying Together</strong></p>
<p>For the streetwalkers of the red-light district known as the Kaz, death takes its time. The disease known as the Pale stakes its claim by transforming its victims into visions of beauty, alabaster skin and elegantly thin. But beware, for death is a jealous lover, who lays claim to any who might make love to those already ill, and so they become known as the Terribly Beautiful. Shunned by society, they find each other and face the remaining days of their lives.</p>
<p><strong>The World</strong></p>
<p>It is a world not unlike that which we live in today, with countries that war and trade. It is a city not unlike those found in many parts of the world today, with cultures that clash and blend. They are streets not unlike those that we walk in our cities every day, filled with people who have dreams both pursued and dashed.</p>
<p>The city sits on the water, industry and docks to the east, a thin strip of old docks leading to luxury shorefront property to the west, a downtown of skyscrapers and suburbs beyond. Nestled between them all, surrounded by stone walls, is a neighbourhood, the oldest in the city. It is called the Kaz.</p>
<p><strong>The Kaz</strong></p>
<p>“Ruined buildings, ruined lives&#8230;”</p>
<p>Once the beautiful, prideful, majestic centre of the city, the neighbourhood called the Kaz has been brought low by age. Grassy expanses were covered over by scabs of concrete, cheap apartments grow where flowers once bloomed, and treets that once wove gracefully around estates now snarl with traffic. Only a few of the buildings remain, protected by heritage laws, but impossibly expensive to maintain. They have fallen, one by one, to the ravages of time, becoming urban legend, the source of stories of ghosts, secrets and other mysteries that refuse to die.</p>
<p>For all the things that have changed, it is debauchery that remains a part of the Kaz. In times past a carelessly parted blind would reveal the parties of the rich, sumptuous, opulent attire carefully put on and carelessly thrown off. Today the sliver of light through a night window is reveals attire as carelessly thrown aside as ever. The Kaz has become a red-light district, a neighbourhood where prostitution is tolerated.</p>
<p>Around all this are the walls. Once they stood to protect the rich from would-be invaders. Indeed, they still do protect the rich, but now they do so by protecting the rich outside from having to see what the crowning glory of the city has become.
</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/terribly-beautiful/feed</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>The Dream Merchants</title>
		<link>http://www.1km1kt.net/rpg/the-dream-merchants</link>
		<comments>http://www.1km1kt.net/rpg/the-dream-merchants#comments</comments>
		<pubDate>Sat, 26 Apr 2008 19:17:48 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Game Chef]]></category>
		<category><![CDATA[Chris Bennett]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=545</guid>
		<description><![CDATA[My Game Chef 2007 entry: The Dream Merchants The Pitch: In the future&#8230;memory is currency. The players take the role of Dream Merchants who trade in forbidden and special memories in a world where strong emotions are punished. Will these memories hold the key to save their souls? Or will they end up like the [...]]]></description>
			<content:encoded><![CDATA[<p>My Game Chef 2007 entry: The Dream Merchants</p>
<p>The Pitch: In the future&#8230;memory is currency. The players take the role of Dream Merchants who trade in forbidden and special memories in a world where strong emotions are punished. Will these memories hold the key to save their souls? Or will they end up like the rest of the Fallen; drained of their memories and forced to live in squalor?</p>
<blockquote><p>“I remember now. The night of true passion and understanding, until our worlds came crashing down. The Judgment say that to feel too much is a sin. But the feelings inside of me cannot simply be turned off. I remember too much. It courses through me like steam through a vent, powering my brain and awakening my soul. I can’t let it go…I won’t let it go!!”</p>
<p>“Citizen, welcome to the Contentment Center. You have been selected for a MemWipe because of your troubled thoughts. We are here to guide you.”</p>
<p>“But I don’t want to be wiped. I need to remember!”</p>
<p>“No, citizen. None of us need to remember. What we need is to be Contented. That is what we…”</p>
<p>“…No!! Those are my memories…our memories! Please stop!!!”</p>
<p>“There…now isn’t that better? Feel the MemDrain moving through your veins. It’s already freeing your pain. Let it go…let it go…let it go…Okay, he’s out. Drain the last two weeks. That should do it. Is the girl ready yet?”</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/the-dream-merchants/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tapas: the Sampling</title>
		<link>http://www.1km1kt.net/rpg/tapas-the-sampling</link>
		<comments>http://www.1km1kt.net/rpg/tapas-the-sampling#comments</comments>
		<pubDate>Wed, 22 Mar 2006 16:00:00 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
				<category><![CDATA[Free RPGs]]></category>
		<category><![CDATA[Game Chef]]></category>
		<category><![CDATA[Mischa Krilov]]></category>

		<guid isPermaLink="false">http://beta.1km1kt.net/?p=474</guid>
		<description><![CDATA[Tapas are small snacks or dishes served as appetizers or small dishes in between full courses. The word is Spanish, but the concept is similar to eating family style Chinese, or going through a Middle Eastern meal consisting exclusively of appetizers. In gaming, &#8220;tapas&#8221; means any small one-shot game using different characters, plots, storylines, and [...]]]></description>
			<content:encoded><![CDATA[<p>Tapas are small snacks or dishes served as appetizers or small dishes in between full courses. The word is Spanish, but the concept is similar to eating family style Chinese, or going through a Middle Eastern meal consisting exclusively of appetizers. In gaming, &#8220;tapas&#8221; means any small one-shot game using different characters, plots, storylines, and even game systems as compared to a regular long-running game or campaign, often played catch-as-catch-can with whoever can make it that evening.</p>
<blockquote><h2>Game Chef 26 Notes for Judges</h2>
<p>This Game Chef 26 entry, in keeping with the popular culinary theme of the competition, consists of several such tapas; in this context, however, they serve as a sort of intermezzo for other, fuller and more complete entries. (Or should that be entr?es?) The Time theme this year did not sit as well with my muse as it has with others, so Judges, please consider Tapas: the Sampling as a complete game utilizing all available time ranges and selections from both packages of ingredients. If you feel the need to judge more harshly due to my not strictly following the instructions, feel free; but regardless, know that I present Tapas: the Sampling as a complete game consisting of minigames, as opposed to judging each individual dish on the full criteria.</p>
<p>Tapas: the Sampling was written at the last minute, in just under thirty-six hours, after nearly a full week of percolating.</p>
</blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/tapas-the-sampling/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

