<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for 1KM1KT</title>
	<atom:link href="http://www.1km1kt.net/comments/feed" rel="self" type="application/rss+xml" />
	<link>http://www.1km1kt.net</link>
	<description>An independent rpg game publishing site devoted to free rpg games</description>
	<lastBuildDate>Mon, 15 Mar 2010 01:47:33 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>Comment on Alternate Dungeon Squad by Cooking Artciles</title>
		<link>http://www.1km1kt.net/rpg/alternate-dungeon-squad/comment-page-1#comment-813</link>
		<dc:creator>Cooking Artciles</dc:creator>
		<pubDate>Mon, 15 Mar 2010 01:47:33 +0000</pubDate>
		<guid isPermaLink="false">http://beta.1km1kt.net/?p=387#comment-813</guid>
		<description>You know, I gotta tell you, I really savour this webpage and the useful insight. I find it to be refreshing and quite clarifying. I wish there were more blogs like it. Anyhow, I felt it was about time I posted a comment on Alternate Dungeon Squad - 1KM1KT - I just wanted to say that you did a great job on this. Cheers dude!</description>
		<content:encoded><![CDATA[<p>You know, I gotta tell you, I really savour this webpage and the useful insight. I find it to be refreshing and quite clarifying. I wish there were more blogs like it. Anyhow, I felt it was about time I posted a comment on Alternate Dungeon Squad &#8211; 1KM1KT &#8211; I just wanted to say that you did a great job on this. Cheers dude!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Keeton Must Die! Teddy Bear Blood Sport by ethan</title>
		<link>http://www.1km1kt.net/rpg/keeton-must-die-teddy-bear-blood-sport/comment-page-1#comment-811</link>
		<dc:creator>ethan</dc:creator>
		<pubDate>Sun, 14 Mar 2010 04:19:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=731#comment-811</guid>
		<description>how do you download keethon must die?</description>
		<content:encoded><![CDATA[<p>how do you download keethon must die?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 44: A Game of Automatic Fear by The Tube Bar Prank Calls &#171; mim &#38; dave</title>
		<link>http://www.1km1kt.net/rpg/44-a-game-of-automatic-fear/comment-page-1#comment-803</link>
		<dc:creator>The Tube Bar Prank Calls &#171; mim &#38; dave</dc:creator>
		<pubDate>Fri, 12 Mar 2010 22:15:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=875#comment-803</guid>
		<description>[...] of sinister, I recently came across a game called 44: A Game of Automatic Fear, available for free download from 1KM1KT. As such, it&#8217;d make an excellent addition to the list of games I previously [...]</description>
		<content:encoded><![CDATA[<p>[...] of sinister, I recently came across a game called 44: A Game of Automatic Fear, available for free download from 1KM1KT. As such, it&#8217;d make an excellent addition to the list of games I previously [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Immortalis the RPG by Cliff</title>
		<link>http://www.1km1kt.net/rpg/immortalis-the-rpg/comment-page-1#comment-802</link>
		<dc:creator>Cliff</dc:creator>
		<pubDate>Fri, 12 Mar 2010 20:58:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=527#comment-802</guid>
		<description>Sorry

The Skills are supposed to be underneath the Attributes with some clear space under the &#039;Total&#039; for the Skill Level and what to roll (e.g. 7:  5d6 +2). There are also supposed to be gaps between all the other headers (e.g Name: &amp; Player: and Advantages/Dis &amp; Powers).

That will teach me to reply to queries.

Cliff</description>
		<content:encoded><![CDATA[<p>Sorry</p>
<p>The Skills are supposed to be underneath the Attributes with some clear space under the &#8216;Total&#8217; for the Skill Level and what to roll (e.g. 7:  5d6 +2). There are also supposed to be gaps between all the other headers (e.g Name: &amp; Player: and Advantages/Dis &amp; Powers).</p>
<p>That will teach me to reply to queries.</p>
<p>Cliff</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Immortalis the RPG by Cliff</title>
		<link>http://www.1km1kt.net/rpg/immortalis-the-rpg/comment-page-1#comment-801</link>
		<dc:creator>Cliff</dc:creator>
		<pubDate>Fri, 12 Mar 2010 20:52:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=527#comment-801</guid>
		<description>Try the following....

IMMORTALIS CHARACTER SHEET

Name:							Player:
Description:



ESSENCE:				FATE POINTS:				EPs:

ATTRIBUTES AND SKILLS:
BODY		Total		AWARENESS	Total	INTELLECT		Total	SOCIAL		Total
Athletics (  ):			Empathy (  ):		Medicine (  ):		Animal H (  ):	
Craft (  ):				Notice (  ):			Knowledge (  ):		Charm (  ):	
Dodge (  ):			Tracking (  ):						Command (  ):	
Drive (  ):				Willpower (  ):						Commerce (  ):	
Endurance (  ):							Performance (  ):	
Larceny (  ):							Subterfuge (  ):	
Lifting (  ):				Linguistics (  ):			
Marksman (  ):							
Melee (  ):							
Pilot (  ):							
Reflexes (  ):			Occult (  ):			
Stealth (  ):			Streetwise (  ):			
Thrown (  ):			Survival (  ):			

Tick in the brackets for Favoured Skills

ADVANTAGES/DISADVANTAGES			POWERS						 



I&#039;m afraid the Tables and formatting disappeared when I cut and pasted this rather basic character sheet, so you will have to fiddle a little. Just cut and paste this into a Word Document.

														 
Cliff</description>
		<content:encoded><![CDATA[<p>Try the following&#8230;.</p>
<p>IMMORTALIS CHARACTER SHEET</p>
<p>Name:							Player:<br />
Description:</p>
<p>ESSENCE:				FATE POINTS:				EPs:</p>
<p>ATTRIBUTES AND SKILLS:<br />
BODY		Total		AWARENESS	Total	INTELLECT		Total	SOCIAL		Total<br />
Athletics (  ):			Empathy (  ):		Medicine (  ):		Animal H (  ):<br />
Craft (  ):				Notice (  ):			Knowledge (  ):		Charm (  ):<br />
Dodge (  ):			Tracking (  ):						Command (  ):<br />
Drive (  ):				Willpower (  ):						Commerce (  ):<br />
Endurance (  ):							Performance (  ):<br />
Larceny (  ):							Subterfuge (  ):<br />
Lifting (  ):				Linguistics (  ):<br />
Marksman (  ):<br />
Melee (  ):<br />
Pilot (  ):<br />
Reflexes (  ):			Occult (  ):<br />
Stealth (  ):			Streetwise (  ):<br />
Thrown (  ):			Survival (  ):			</p>
<p>Tick in the brackets for Favoured Skills</p>
<p>ADVANTAGES/DISADVANTAGES			POWERS						 </p>
<p>I&#8217;m afraid the Tables and formatting disappeared when I cut and pasted this rather basic character sheet, so you will have to fiddle a little. Just cut and paste this into a Word Document.</p>
<p>Cliff</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 44: A Game of Automatic Fear by Sheikh Jahbooty</title>
		<link>http://www.1km1kt.net/rpg/44-a-game-of-automatic-fear/comment-page-1#comment-792</link>
		<dc:creator>Sheikh Jahbooty</dc:creator>
		<pubDate>Thu, 11 Mar 2010 03:35:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=875#comment-792</guid>
		<description>Holy smoke!

What a slick game. Hmm, constructive criticism... I wish there were more than two options for endgame, you know, other than survival or replacement. 

If I can find people to run this with I think I might do something like that, like if a character&#039;s qualities exceed the control rating, he manages to stay one step ahead of the robots. If he exceeds the control rating by a lot, then history books mention the character as one of the main people working against Section 44. If he exceeds by a huge amount, that player get&#039;s to make up a little story about the future. Are there robots in it? Do they live peacefully with people? Do they live on other planets in space? Maybe the humans copied their minds onto robot bodies and turned the tables on the robots, infiltrating them. If the character&#039;s qualities are equal to or just under the control rating then he isn&#039;t replaced but lives the rest of his life as a hermit, afraid of meeting people in case they are robot replacements. If the character looses to control bigger than that, the robots come to get him.

But that&#039;s just me. Maybe two is enough endgame results. Maybe I&#039;m spoiled by the multiple endgame results from Misspent Youth (that Robert Bohl game), and Dream Merchants (available elsewhere on this site).</description>
		<content:encoded><![CDATA[<p>Holy smoke!</p>
<p>What a slick game. Hmm, constructive criticism&#8230; I wish there were more than two options for endgame, you know, other than survival or replacement. </p>
<p>If I can find people to run this with I think I might do something like that, like if a character&#8217;s qualities exceed the control rating, he manages to stay one step ahead of the robots. If he exceeds the control rating by a lot, then history books mention the character as one of the main people working against Section 44. If he exceeds by a huge amount, that player get&#8217;s to make up a little story about the future. Are there robots in it? Do they live peacefully with people? Do they live on other planets in space? Maybe the humans copied their minds onto robot bodies and turned the tables on the robots, infiltrating them. If the character&#8217;s qualities are equal to or just under the control rating then he isn&#8217;t replaced but lives the rest of his life as a hermit, afraid of meeting people in case they are robot replacements. If the character looses to control bigger than that, the robots come to get him.</p>
<p>But that&#8217;s just me. Maybe two is enough endgame results. Maybe I&#8217;m spoiled by the multiple endgame results from Misspent Youth (that Robert Bohl game), and Dream Merchants (available elsewhere on this site).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Resourceful by Darth Math</title>
		<link>http://www.1km1kt.net/rpg/resourceful/comment-page-1#comment-712</link>
		<dc:creator>Darth Math</dc:creator>
		<pubDate>Wed, 03 Mar 2010 16:06:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=600#comment-712</guid>
		<description>I love the ideas in this - it fits my combinatorial approach to thinking about many problems. I haven&#039;t tested it yet, but I&#039;d like to adapt this to use in the Cyber Punk Revival project. Would that be okay? I&#039;ll of course fully attribute this to you and your excellent 24-hour game.</description>
		<content:encoded><![CDATA[<p>I love the ideas in this &#8211; it fits my combinatorial approach to thinking about many problems. I haven&#8217;t tested it yet, but I&#8217;d like to adapt this to use in the Cyber Punk Revival project. Would that be okay? I&#8217;ll of course fully attribute this to you and your excellent 24-hour game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Gangland by Welcome to guest blogger Jason Kline, The Chainsaw Aardvark &#124; Future Gaming</title>
		<link>http://www.1km1kt.net/rpg/gangland/comment-page-1#comment-701</link>
		<dc:creator>Welcome to guest blogger Jason Kline, The Chainsaw Aardvark &#124; Future Gaming</dc:creator>
		<pubDate>Fri, 26 Feb 2010 13:05:39 +0000</pubDate>
		<guid isPermaLink="false">http://beta.1km1kt.net/?p=229#comment-701</guid>
		<description>[...] Gangland, a percentage based system [...]</description>
		<content:encoded><![CDATA[<p>[...] Gangland, a percentage based system [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Badass Presidents by Show how bad your ass can really be in Badass Presidents by Orion Cooper &#124; Future Gaming</title>
		<link>http://www.1km1kt.net/rpg/badass-presidents/comment-page-1#comment-700</link>
		<dc:creator>Show how bad your ass can really be in Badass Presidents by Orion Cooper &#124; Future Gaming</dc:creator>
		<pubDate>Fri, 26 Feb 2010 13:05:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=699#comment-700</guid>
		<description>[...] Badass Presidents is a bonkers pulp post-apocalyptic-supers roleplaying game where you play an American President from history who has reappeared to fight all manner of beaked, tentacled and suckered evil. Play Lincoln with a rocket launcher or Washington with a machete and kick some deity/space monster/mutant/evil historical figure&#8217;s ass (or arse). Written by Orion in 24 hours as an entry into the 1KM1KT / Free RPG Blog 24 Hour Competition. [...]</description>
		<content:encoded><![CDATA[<p>[...] Badass Presidents is a bonkers pulp post-apocalyptic-supers roleplaying game where you play an American President from history who has reappeared to fight all manner of beaked, tentacled and suckered evil. Play Lincoln with a rocket launcher or Washington with a machete and kick some deity/space monster/mutant/evil historical figure&#8217;s ass (or arse). Written by Orion in 24 hours as an entry into the 1KM1KT / Free RPG Blog 24 Hour Competition. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Barbarians of Lemuria by Get oiled up in Barbarians of Lemuria by Simon Washbourne &#124; Future Gaming</title>
		<link>http://www.1km1kt.net/rpg/barbarians-of-lemuria/comment-page-1#comment-699</link>
		<dc:creator>Get oiled up in Barbarians of Lemuria by Simon Washbourne &#124; Future Gaming</dc:creator>
		<pubDate>Fri, 26 Feb 2010 13:01:18 +0000</pubDate>
		<guid isPermaLink="false">http://beta.1km1kt.net/?p=226#comment-699</guid>
		<description>[...] The Barbarians of Lemuria is a free swords and sorcery roleplaying game set in Lin Carter&#8217;s world of Lemuria. It mounts wild fantasy cliches, breaks their spirit and rides them around its prehistoric world. You play muscle bound (or scantily clad) warriors and sorcerors who spend their time fighting, wenching, gambling, drinking and all manner of vices. You&#8217;re no paragon of virtue because they just don&#8217;t have as much fun. Is it just another lite fantasy game? No. Allow me to explain&#8230; [...]</description>
		<content:encoded><![CDATA[<p>[...] The Barbarians of Lemuria is a free swords and sorcery roleplaying game set in Lin Carter&#8217;s world of Lemuria. It mounts wild fantasy cliches, breaks their spirit and rides them around its prehistoric world. You play muscle bound (or scantily clad) warriors and sorcerors who spend their time fighting, wenching, gambling, drinking and all manner of vices. You&#8217;re no paragon of virtue because they just don&#8217;t have as much fun. Is it just another lite fantasy game? No. Allow me to explain&#8230; [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Joe in Ten Persons by Glorious multiple personality disorder with Joe in Ten Persons by Daniel Ravipinto &#124; Future Gaming</title>
		<link>http://www.1km1kt.net/rpg/joe-in-ten-persons/comment-page-1#comment-698</link>
		<dc:creator>Glorious multiple personality disorder with Joe in Ten Persons by Daniel Ravipinto &#124; Future Gaming</dc:creator>
		<pubDate>Fri, 26 Feb 2010 13:00:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=724#comment-698</guid>
		<description>[...] In Joe in Ten Persons every player plays a version of the same person, called Joe, each from a parallel world. Wandering between parallel worlds, you have become obsessed with one Joe called Joe Prime. Your task is to find out what Joe Prime&#8217;s big decision is and why he&#8217;s avoiding it. If you have felt that The Free RPG Blog has failed to offer you anything new then Joe in Ten Persons is for you. Designed for a one shot. Joe in Ten Persons was written in 24 hours for the FRPGB and 1KM1KT competition. [...]</description>
		<content:encoded><![CDATA[<p>[...] In Joe in Ten Persons every player plays a version of the same person, called Joe, each from a parallel world. Wandering between parallel worlds, you have become obsessed with one Joe called Joe Prime. Your task is to find out what Joe Prime&#8217;s big decision is and why he&#8217;s avoiding it. If you have felt that The Free RPG Blog has failed to offer you anything new then Joe in Ten Persons is for you. Designed for a one shot. Joe in Ten Persons was written in 24 hours for the FRPGB and 1KM1KT competition. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Chronicles of the Drenai by News! I&#8217;m a Dad, 24 Hour compo gets a People&#8217;s Choice and 2 lite bite RPGs &#124; Future Gaming</title>
		<link>http://www.1km1kt.net/rpg/chronicles-of-the-drenai/comment-page-1#comment-697</link>
		<dc:creator>News! I&#8217;m a Dad, 24 Hour compo gets a People&#8217;s Choice and 2 lite bite RPGs &#124; Future Gaming</dc:creator>
		<pubDate>Fri, 26 Feb 2010 13:00:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=833#comment-697</guid>
		<description>[...] Chronicles of the Drenai is a free fantasy roleplaying game based on David Gemmell&#8217;s fantasy novels. I&#8217;m not familiar with David Gemmell but I discovered that he writes heroic fantasy with a dark edge to it. Dariel&#8217;s RPG is admittedly lite but has enough roleplay material in there for a Gemmell fan to get a good game out of it. I&#8217;ve been a fan of Dariel&#8217;s work sinceLost in Smaragdis and although Chronicles of the Drenai contains less of Dariel&#8217;s fevered imagination (being a fan game, of course) it&#8217;s still worth a look and has gone in the towering review pile. [...]</description>
		<content:encoded><![CDATA[<p>[...] Chronicles of the Drenai is a free fantasy roleplaying game based on David Gemmell&#8217;s fantasy novels. I&#8217;m not familiar with David Gemmell but I discovered that he writes heroic fantasy with a dark edge to it. Dariel&#8217;s RPG is admittedly lite but has enough roleplay material in there for a Gemmell fan to get a good game out of it. I&#8217;ve been a fan of Dariel&#8217;s work sinceLost in Smaragdis and although Chronicles of the Drenai contains less of Dariel&#8217;s fevered imagination (being a fan game, of course) it&#8217;s still worth a look and has gone in the towering review pile. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Immortalis the RPG by John</title>
		<link>http://www.1km1kt.net/rpg/immortalis-the-rpg/comment-page-1#comment-682</link>
		<dc:creator>John</dc:creator>
		<pubDate>Wed, 24 Feb 2010 11:44:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=527#comment-682</guid>
		<description>hi this is a great game and i really want to run it but i was wondering if you could please help me with the character sheet, im not really sure how to set it out but anyway this looks like a great game and i cant wait to start playing but anyway till your reply</description>
		<content:encoded><![CDATA[<p>hi this is a great game and i really want to run it but i was wondering if you could please help me with the character sheet, im not really sure how to set it out but anyway this looks like a great game and i cant wait to start playing but anyway till your reply</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Chronicles of the Drenai by Dariel Quiogue</title>
		<link>http://www.1km1kt.net/rpg/chronicles-of-the-drenai/comment-page-1#comment-676</link>
		<dc:creator>Dariel Quiogue</dc:creator>
		<pubDate>Mon, 22 Feb 2010 03:36:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=833#comment-676</guid>
		<description>Hi Kees,

Thanks for the comments!  Yes I made a mistake there - you should follow p. 7, 110 points, because I split Fear into Fear of Harm and Fear of Loss.</description>
		<content:encoded><![CDATA[<p>Hi Kees,</p>
<p>Thanks for the comments!  Yes I made a mistake there &#8211; you should follow p. 7, 110 points, because I split Fear into Fear of Harm and Fear of Loss.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Pikmin RPG by Cameron Sweezy</title>
		<link>http://www.1km1kt.net/rpg/pikmin-rpg/comment-page-1#comment-671</link>
		<dc:creator>Cameron Sweezy</dc:creator>
		<pubDate>Sun, 21 Feb 2010 02:52:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=798#comment-671</guid>
		<description>I don&#039;t have a website. Yet. As for 3.0, I haven&#039;t been working on Pikmin RPG for a while now. Thanks for the reminder.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t have a website. Yet. As for 3.0, I haven&#8217;t been working on Pikmin RPG for a while now. Thanks for the reminder.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on One Roll Engine Toolkit by Phrog</title>
		<link>http://www.1km1kt.net/rpg/one-roll-engine-toolkit/comment-page-1#comment-652</link>
		<dc:creator>Phrog</dc:creator>
		<pubDate>Mon, 15 Feb 2010 18:15:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=851#comment-652</guid>
		<description>It would be nice to see this go to Lulu so one could order it in print! Thank for all the work you put into it. This is perfect for my post apocalypse game!</description>
		<content:encoded><![CDATA[<p>It would be nice to see this go to Lulu so one could order it in print! Thank for all the work you put into it. This is perfect for my post apocalypse game!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sword and Spell by adonies</title>
		<link>http://www.1km1kt.net/rpg/sword-and-spell/comment-page-1#comment-639</link>
		<dc:creator>adonies</dc:creator>
		<pubDate>Tue, 09 Feb 2010 09:51:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=857#comment-639</guid>
		<description>Can you release the finders-keepers introductory adventure sometime earlier?

Goes without saying, best of luck in this endeavor - keep up the good work!</description>
		<content:encoded><![CDATA[<p>Can you release the finders-keepers introductory adventure sometime earlier?</p>
<p>Goes without saying, best of luck in this endeavor &#8211; keep up the good work!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sword and Spell by pooka_bwee</title>
		<link>http://www.1km1kt.net/rpg/sword-and-spell/comment-page-1#comment-638</link>
		<dc:creator>pooka_bwee</dc:creator>
		<pubDate>Tue, 09 Feb 2010 08:45:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=857#comment-638</guid>
		<description>&quot;Twelve Graves&quot; is working out as a mini urban/wilderness campaign but it&#039;ll have a starting adventure called &quot;Finders Keepers&quot; as an introduction. 

After that I intend to cobble together some notes I have for an S&amp;S companion book and then S&amp;S version 1.2. 

I have a self imposed deadline of mid March for all this BTW, which is when I take a work/internet holiday. Wish me luck.</description>
		<content:encoded><![CDATA[<p>&#8220;Twelve Graves&#8221; is working out as a mini urban/wilderness campaign but it&#8217;ll have a starting adventure called &#8220;Finders Keepers&#8221; as an introduction. </p>
<p>After that I intend to cobble together some notes I have for an S&amp;S companion book and then S&amp;S version 1.2. </p>
<p>I have a self imposed deadline of mid March for all this BTW, which is when I take a work/internet holiday. Wish me luck.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sword and Spell by adonies</title>
		<link>http://www.1km1kt.net/rpg/sword-and-spell/comment-page-1#comment-635</link>
		<dc:creator>adonies</dc:creator>
		<pubDate>Sun, 07 Feb 2010 11:57:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=857#comment-635</guid>
		<description>I&#039;ll come back after we gather and play the &quot;Twelve Graves&quot;  ;)</description>
		<content:encoded><![CDATA[<p>I&#8217;ll come back after we gather and play the &#8220;Twelve Graves&#8221;  ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Normality by Malkav</title>
		<link>http://www.1km1kt.net/rpg/normality/comment-page-1#comment-632</link>
		<dc:creator>Malkav</dc:creator>
		<pubDate>Sat, 06 Feb 2010 02:01:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=655#comment-632</guid>
		<description>Good one with the character sheet! :)

Anyway, I just downloaded the book an hour ago and skimmed it with a friend. All he had to say was: &quot;All hail Dagon.&quot;

So yeah, I think I&#039;ll be using the book as an in-setting thing.</description>
		<content:encoded><![CDATA[<p>Good one with the character sheet! :)</p>
<p>Anyway, I just downloaded the book an hour ago and skimmed it with a friend. All he had to say was: &#8220;All hail Dagon.&#8221;</p>
<p>So yeah, I think I&#8217;ll be using the book as an in-setting thing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sword and Spell by pooka_bwee</title>
		<link>http://www.1km1kt.net/rpg/sword-and-spell/comment-page-1#comment-630</link>
		<dc:creator>pooka_bwee</dc:creator>
		<pubDate>Fri, 05 Feb 2010 10:25:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=857#comment-630</guid>
		<description>vii - permanent damage is END loss that can never be recovered altough the PC can still gain END by advancing in levels, while suffering frrom a disease every CR = 1d20 + trait modifier + level modifier - 1d6. with regards to &quot;spreading the disease&quot; i&#039;d leave it at a touch or thru intimate contact but since the PC is probably covered with blue ozing spots nobody will want to go near him/her.

viii - the latter

ix - yes. and if you&#039;re really mean, by the referee in secret! hehehe!

x - you don&#039;t know what a potion is until you drink it and see it&#039;s effects or get it tested by an alchemist or similar.

xi - sure.

xii - one use and yes.

xiii - ditto.

xiv - yes hence the name.

xv - yes

xvi - sure

xvii - to 2d6

xviii - one use

xix - I meant the victim. I&#039;ll rewrite that in version 1.2.

xx - yes and yes.

xxi - yes.....d&#039;oh!

xxii -  yes

xxiii - see xxi....

xxiv - yes

happy to oblige, Adonies. and I&#039;d love to hera about any games of S7S you play BTW.</description>
		<content:encoded><![CDATA[<p>vii &#8211; permanent damage is END loss that can never be recovered altough the PC can still gain END by advancing in levels, while suffering frrom a disease every CR = 1d20 + trait modifier + level modifier &#8211; 1d6. with regards to &#8220;spreading the disease&#8221; i&#8217;d leave it at a touch or thru intimate contact but since the PC is probably covered with blue ozing spots nobody will want to go near him/her.</p>
<p>viii &#8211; the latter</p>
<p>ix &#8211; yes. and if you&#8217;re really mean, by the referee in secret! hehehe!</p>
<p>x &#8211; you don&#8217;t know what a potion is until you drink it and see it&#8217;s effects or get it tested by an alchemist or similar.</p>
<p>xi &#8211; sure.</p>
<p>xii &#8211; one use and yes.</p>
<p>xiii &#8211; ditto.</p>
<p>xiv &#8211; yes hence the name.</p>
<p>xv &#8211; yes</p>
<p>xvi &#8211; sure</p>
<p>xvii &#8211; to 2d6</p>
<p>xviii &#8211; one use</p>
<p>xix &#8211; I meant the victim. I&#8217;ll rewrite that in version 1.2.</p>
<p>xx &#8211; yes and yes.</p>
<p>xxi &#8211; yes&#8230;..d&#8217;oh!</p>
<p>xxii &#8211;  yes</p>
<p>xxiii &#8211; see xxi&#8230;.</p>
<p>xxiv &#8211; yes</p>
<p>happy to oblige, Adonies. and I&#8217;d love to hera about any games of S7S you play BTW.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sword and Spell by adonies</title>
		<link>http://www.1km1kt.net/rpg/sword-and-spell/comment-page-1#comment-603</link>
		<dc:creator>adonies</dc:creator>
		<pubDate>Wed, 03 Feb 2010 14:09:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=857#comment-603</guid>
		<description>Here I go again:

vii) p.17, &quot;disease&quot;: what is the &quot;permament&quot; damage? To subtract 1d6 you actually mean to take away one of the player&#039;s dices before any CR until cured? Interesting twist, the &quot;spreading&quot; - is it done the same way as the monsters?
viii) p.17, &quot;poison&quot;: is the penalty rolled on the moment of poisoning, or simply one die removed before any CR for the rest of the adventure?
ix) p.17, &quot;suffocation&quot;: the plus 1d6 rounds is rolled on suffocation start?
x) p.18, &quot;potions&quot;: It would be better to move the table over the paragraph about scrolls. Why would anyone want to drink a potion of &quot;CONFUSION&quot;???
xi) p.18, &quot;scrolls&quot;: Please consider stating here to roll d20 to decide which spell the scroll contains (from spell list)...
xii) p.19, &quot;black scroll&quot;: does it have only one or unlimited uses? The skeletons are typical MR 10, as described in &quot;monsters&quot;?
xiii) p.19, &quot;elixer of life&quot;: does it have only one or unlimited uses? full abilities = POW &amp; END max, remove afflictions (poison etc)?
xiv) p.19, &quot;hammer of destruction&quot;: Warrior can get &#039;doubles&#039; very easily with his 3d6...
xv) p.19, &quot;helm of spite&quot;: damage inflicted bypasses armour?
xvi) p.19, &quot;magic wand&quot;: Please consider stating here to roll another d20 to decide which spell the scroll contains (from spell list)...
xvii) p.19, &quot;magus staff&quot;: so a wizard with this equipped gets 1 + 2 = 3 d6 for damage, or simply upgrades his 1d6 to 2d6?
xviii) p.19, &quot;seal of teleportation&quot;: does it have only one or unlimited uses?
xix) p.19, &quot;soul killer&quot;: why would the caster lose any POW? Do you mean your targets&#039;? But monsters don&#039;t have Focus, do they?
xx) p.19, &quot;swift blade&quot;: &quot;single&quot; means &quot;the same&quot; right? So, if target was killed on first attack, the second never happens...
xxi) p.20, 6th para: Mind = POW. Please consider revising to &quot;... four times their MR as their END or POW.&quot;
xxii) p.21, &quot;basilisk&quot;: up to referee to determine how to handle the &quot;turned to stone&quot; condition?
xxiii) p.22, &quot;harpy&quot;: MAGIC book = Spell List.
xxiv) p.22, &quot;dragon&quot;: I assume the &#039;single&#039; missile CR works the same way as you described in your answer {z}, using each character&#039;s DV and circumstancial modifiers.

Overall WELL DONE!

And thank you for paying attention to my questions :)</description>
		<content:encoded><![CDATA[<p>Here I go again:</p>
<p>vii) p.17, &#8220;disease&#8221;: what is the &#8220;permament&#8221; damage? To subtract 1d6 you actually mean to take away one of the player&#8217;s dices before any CR until cured? Interesting twist, the &#8220;spreading&#8221; &#8211; is it done the same way as the monsters?<br />
viii) p.17, &#8220;poison&#8221;: is the penalty rolled on the moment of poisoning, or simply one die removed before any CR for the rest of the adventure?<br />
ix) p.17, &#8220;suffocation&#8221;: the plus 1d6 rounds is rolled on suffocation start?<br />
x) p.18, &#8220;potions&#8221;: It would be better to move the table over the paragraph about scrolls. Why would anyone want to drink a potion of &#8220;CONFUSION&#8221;???<br />
xi) p.18, &#8220;scrolls&#8221;: Please consider stating here to roll d20 to decide which spell the scroll contains (from spell list)&#8230;<br />
xii) p.19, &#8220;black scroll&#8221;: does it have only one or unlimited uses? The skeletons are typical MR 10, as described in &#8220;monsters&#8221;?<br />
xiii) p.19, &#8220;elixer of life&#8221;: does it have only one or unlimited uses? full abilities = POW &amp; END max, remove afflictions (poison etc)?<br />
xiv) p.19, &#8220;hammer of destruction&#8221;: Warrior can get &#8216;doubles&#8217; very easily with his 3d6&#8230;<br />
xv) p.19, &#8220;helm of spite&#8221;: damage inflicted bypasses armour?<br />
xvi) p.19, &#8220;magic wand&#8221;: Please consider stating here to roll another d20 to decide which spell the scroll contains (from spell list)&#8230;<br />
xvii) p.19, &#8220;magus staff&#8221;: so a wizard with this equipped gets 1 + 2 = 3 d6 for damage, or simply upgrades his 1d6 to 2d6?<br />
xviii) p.19, &#8220;seal of teleportation&#8221;: does it have only one or unlimited uses?<br />
xix) p.19, &#8220;soul killer&#8221;: why would the caster lose any POW? Do you mean your targets&#8217;? But monsters don&#8217;t have Focus, do they?<br />
xx) p.19, &#8220;swift blade&#8221;: &#8220;single&#8221; means &#8220;the same&#8221; right? So, if target was killed on first attack, the second never happens&#8230;<br />
xxi) p.20, 6th para: Mind = POW. Please consider revising to &#8220;&#8230; four times their MR as their END or POW.&#8221;<br />
xxii) p.21, &#8220;basilisk&#8221;: up to referee to determine how to handle the &#8220;turned to stone&#8221; condition?<br />
xxiii) p.22, &#8220;harpy&#8221;: MAGIC book = Spell List.<br />
xxiv) p.22, &#8220;dragon&#8221;: I assume the &#8217;single&#8217; missile CR works the same way as you described in your answer {z}, using each character&#8217;s DV and circumstancial modifiers.</p>
<p>Overall WELL DONE!</p>
<p>And thank you for paying attention to my questions :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sword and Spell by pooka_bwee</title>
		<link>http://www.1km1kt.net/rpg/sword-and-spell/comment-page-1#comment-598</link>
		<dc:creator>pooka_bwee</dc:creator>
		<pubDate>Tue, 02 Feb 2010 11:04:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=857#comment-598</guid>
		<description>I have to keep reminding myself that I asked for this...;)

m - No, just once.
n - yes.
o - circumstantial esp. if you&#039;re standing four metres from a cliff edge.
p -  just that round.
q - you can only Rapid Fire if you don&#039;t move that round. 
r - I meant for sequencing but I guess I wasn&#039;t clear. Version 1.2 anyone?
s - fair comment.
t - ditto
u - ditto
v - ditto
w - maybe. Remember that most spells can&#039;t fail at all and spells like Blessing only fail if cast as Curse instead.
x - a combat encounter is now, now, NOW! a spell such as Warding is designed to give the players time to really consider their next move(s).
y - yes but then it is a curse afterall.
z - the spell is cast and a CHR CR is made. assuming the fireball was directed at a gang of orc soldiers (MR 11) and goblin Sneaks then a CR total of 9 only hits the goblins and a total CR of 11 is required to hit everyone. If the CR fails and the caster doubles his POW cost but only hits the goblins. This should have been explained better.:(

i - yes
ii - right!
iii - Either way is fine. I imagined the spell as a &quot;quikie&quot;...
iv - no I mean Defence.
v - Again, I imagined magical items/effects not being that obvious and the caster having to make a real effort to identify what is and isn&#039;t magical but it would be everything within a resonable area.
vi - yes and yes. I can&#039;t believe I missed that!!!!GAH!!!!</description>
		<content:encoded><![CDATA[<p>I have to keep reminding myself that I asked for this&#8230;;)</p>
<p>m &#8211; No, just once.<br />
n &#8211; yes.<br />
o &#8211; circumstantial esp. if you&#8217;re standing four metres from a cliff edge.<br />
p &#8211;  just that round.<br />
q &#8211; you can only Rapid Fire if you don&#8217;t move that round.<br />
r &#8211; I meant for sequencing but I guess I wasn&#8217;t clear. Version 1.2 anyone?<br />
s &#8211; fair comment.<br />
t &#8211; ditto<br />
u &#8211; ditto<br />
v &#8211; ditto<br />
w &#8211; maybe. Remember that most spells can&#8217;t fail at all and spells like Blessing only fail if cast as Curse instead.<br />
x &#8211; a combat encounter is now, now, NOW! a spell such as Warding is designed to give the players time to really consider their next move(s).<br />
y &#8211; yes but then it is a curse afterall.<br />
z &#8211; the spell is cast and a CHR CR is made. assuming the fireball was directed at a gang of orc soldiers (MR 11) and goblin Sneaks then a CR total of 9 only hits the goblins and a total CR of 11 is required to hit everyone. If the CR fails and the caster doubles his POW cost but only hits the goblins. This should have been explained better.:(</p>
<p>i &#8211; yes<br />
ii &#8211; right!<br />
iii &#8211; Either way is fine. I imagined the spell as a &#8220;quikie&#8221;&#8230;<br />
iv &#8211; no I mean Defence.<br />
v &#8211; Again, I imagined magical items/effects not being that obvious and the caster having to make a real effort to identify what is and isn&#8217;t magical but it would be everything within a resonable area.<br />
vi &#8211; yes and yes. I can&#8217;t believe I missed that!!!!GAH!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sword and Spell by adonies</title>
		<link>http://www.1km1kt.net/rpg/sword-and-spell/comment-page-1#comment-597</link>
		<dc:creator>adonies</dc:creator>
		<pubDate>Mon, 01 Feb 2010 19:36:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=857#comment-597</guid>
		<description>Rules:

m) p.10, 3rd para: if both the target is behind effective cover AND the PC is using an improvised weapon, then halve TWICE the CR?
n) p.11, &quot;Breakaway&quot;: i.e. without a &#039;free&#039; attack?
o) p.11, &quot;Disarm&quot;: what is the significance of the 1d6 distance the weapon is knocked away?
p) p.11, &quot;Full Defence&quot;: any other action than moving cancels tyhe effect, otherwise ON until end of encounter?
q) p.11, &quot;Rapid Fire&quot;: what is the significanc that no move is made that round? Are you the effecting the (common enough) rule of one move and one attack per round? If so, I completely missed it in the combat encounter description...
r) p.11, &quot;Spring Into Action&quot;: is the increased dex used for this round&#039;s sequence calculations only, or for any actions that happen this round (i.e. increased DV and ranged-attack)?
s) p.11: Please consider stating also here the rule for simply consuming all remaingin POW when the roll is greater than the pow left (as you did in spellacsting).
t) p.12, 3rd para: &quot;He rolls 1d6 ...&quot; + which came up 3 + &quot; ... and reduces his POW by 3 to 5.&quot;
u) p.12, 5th para: &quot;He rolls 1d6 ...&quot; + which came up 1 + &quot; ... and reduces Ulf&#039;s POW from 5 to 4.&quot;
v) p.14, about &quot;Dark Ritual&quot;: &#039;usable only to cast spells.&quot; Could the Wizard use POW for anything else?
w) p.14, para before example: New rule, the spell never fails. But this way POW will be depleted very quickly. I feel this new rule is perhaps unbalancing the wizard, making it inferior to the other roles...
x) p.15 &amp; 16: What is the exact significance of &#039;minutes&#039;? From the context I get the feeling that the whole combat encouter will last maybe 10 minutes. Wouldn&#039;t it be better described measured in combat rounds instead, and leave minutes for non-combat situations only? Just a suggestion :)
y) p.15, &quot;curse&quot;: next (whatever) roll is cursed only? A bit imbalanced on the beneficial side, isn&#039;t it?
z) p.15, &quot;firebal&quot;: How can a &#039;single&#039; CHR CR determine who is and who isn&#039;t hit? Please clarify. Also, if cover counts as if a missile weapon is being used, it means that the CHR CR is doubled?

I ran out of letters, so I&#039;m continuing with latin numbers:
i) p.15, &quot;levitate&quot;: it&#039;s up to the referee to decide when a load is heavy or not?
ii) p.16, &quot;magic aura&quot;: a being&#039;s armor CAN be reduced to zero, but not less - right?
iii) p.16, &quot;quiet words&quot;: &#039;this lasts for a number of rounds equal to the caster&#039;s level&#039;. I&#039;d have thought the &#039;minutes&#039; definition preferrable, as this seems a non-combat spell.
iv) p.16, &quot;shielding&quot;: by defence you mean DV I guess.
v) p.16, &quot;sixth sense&quot;: is this really a spell that needs to be cast and POW spent? It sounds more like an intrinsic magic-user&#039;s ability/skill...
vi) p.16, &quot;turn the undead&quot;: Spirit = CHR. per level of caster?

Missed typo:
p.15, first sentence: &quot;an area of with a radius&quot; remove &#039;of&#039;

I&#039;ll be back asap with the rest of my questions ;)</description>
		<content:encoded><![CDATA[<p>Rules:</p>
<p>m) p.10, 3rd para: if both the target is behind effective cover AND the PC is using an improvised weapon, then halve TWICE the CR?<br />
n) p.11, &#8220;Breakaway&#8221;: i.e. without a &#8216;free&#8217; attack?<br />
o) p.11, &#8220;Disarm&#8221;: what is the significance of the 1d6 distance the weapon is knocked away?<br />
p) p.11, &#8220;Full Defence&#8221;: any other action than moving cancels tyhe effect, otherwise ON until end of encounter?<br />
q) p.11, &#8220;Rapid Fire&#8221;: what is the significanc that no move is made that round? Are you the effecting the (common enough) rule of one move and one attack per round? If so, I completely missed it in the combat encounter description&#8230;<br />
r) p.11, &#8220;Spring Into Action&#8221;: is the increased dex used for this round&#8217;s sequence calculations only, or for any actions that happen this round (i.e. increased DV and ranged-attack)?<br />
s) p.11: Please consider stating also here the rule for simply consuming all remaingin POW when the roll is greater than the pow left (as you did in spellacsting).<br />
t) p.12, 3rd para: &#8220;He rolls 1d6 &#8230;&#8221; + which came up 3 + &#8221; &#8230; and reduces his POW by 3 to 5.&#8221;<br />
u) p.12, 5th para: &#8220;He rolls 1d6 &#8230;&#8221; + which came up 1 + &#8221; &#8230; and reduces Ulf&#8217;s POW from 5 to 4.&#8221;<br />
v) p.14, about &#8220;Dark Ritual&#8221;: &#8216;usable only to cast spells.&#8221; Could the Wizard use POW for anything else?<br />
w) p.14, para before example: New rule, the spell never fails. But this way POW will be depleted very quickly. I feel this new rule is perhaps unbalancing the wizard, making it inferior to the other roles&#8230;<br />
x) p.15 &amp; 16: What is the exact significance of &#8216;minutes&#8217;? From the context I get the feeling that the whole combat encouter will last maybe 10 minutes. Wouldn&#8217;t it be better described measured in combat rounds instead, and leave minutes for non-combat situations only? Just a suggestion :)<br />
y) p.15, &#8220;curse&#8221;: next (whatever) roll is cursed only? A bit imbalanced on the beneficial side, isn&#8217;t it?<br />
z) p.15, &#8220;firebal&#8221;: How can a &#8217;single&#8217; CHR CR determine who is and who isn&#8217;t hit? Please clarify. Also, if cover counts as if a missile weapon is being used, it means that the CHR CR is doubled?</p>
<p>I ran out of letters, so I&#8217;m continuing with latin numbers:<br />
i) p.15, &#8220;levitate&#8221;: it&#8217;s up to the referee to decide when a load is heavy or not?<br />
ii) p.16, &#8220;magic aura&#8221;: a being&#8217;s armor CAN be reduced to zero, but not less &#8211; right?<br />
iii) p.16, &#8220;quiet words&#8221;: &#8216;this lasts for a number of rounds equal to the caster&#8217;s level&#8217;. I&#8217;d have thought the &#8216;minutes&#8217; definition preferrable, as this seems a non-combat spell.<br />
iv) p.16, &#8220;shielding&#8221;: by defence you mean DV I guess.<br />
v) p.16, &#8220;sixth sense&#8221;: is this really a spell that needs to be cast and POW spent? It sounds more like an intrinsic magic-user&#8217;s ability/skill&#8230;<br />
vi) p.16, &#8220;turn the undead&#8221;: Spirit = CHR. per level of caster?</p>
<p>Missed typo:<br />
p.15, first sentence: &#8220;an area of with a radius&#8221; remove &#8216;of&#8217;</p>
<p>I&#8217;ll be back asap with the rest of my questions ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sword and Spell by adonies</title>
		<link>http://www.1km1kt.net/rpg/sword-and-spell/comment-page-1#comment-596</link>
		<dc:creator>adonies</dc:creator>
		<pubDate>Sun, 31 Jan 2010 20:59:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=857#comment-596</guid>
		<description>I had to number the pages to get easier reference: 1 is at the front cover with the title, 24 is the last page with the empty character sheet.

Typos:
a) p.2: hotmail instead of hotamil (I guess)
b) p.3, first sentence: its instead of it&#039;s
c) p.3, last paragraph: where instead of were (two times).
d) p.4, first sentence: i.e. instead of IE (Internet Explorer :P)
e) p.4, line 14: &quot;to&quot; twist instead of &quot;the&quot;
f) p.5, first sentence: guaranteed instead of guarantied
g) p.10, fifth paragraph: &quot;... he the CR ...&quot; remove he
h) p.10, eigth paragraph: Halve instead of Half (it&#039;s a verb)
i) p.10, last paragraph: &quot;... , can gain a ...&quot; remove can
j) p.11, third paragraph: &quot;a&quot; heroic instead of &quot;an&quot;
k) p.11, third paragraph: &quot;A feat is performed&quot; instead of &quot;taken&quot;
l) p.12, first paragraph: &quot;was thrown&quot; instead of &quot;is&quot;

That&#039;s all I found, remarkably few! I&#039;ll be back with the more rule-specific issues (yep, still there are some). It&#039;s very nice that you added the warrior skills and the gameplay examples!</description>
		<content:encoded><![CDATA[<p>I had to number the pages to get easier reference: 1 is at the front cover with the title, 24 is the last page with the empty character sheet.</p>
<p>Typos:<br />
a) p.2: hotmail instead of hotamil (I guess)<br />
b) p.3, first sentence: its instead of it&#8217;s<br />
c) p.3, last paragraph: where instead of were (two times).<br />
d) p.4, first sentence: i.e. instead of IE (Internet Explorer :P)<br />
e) p.4, line 14: &#8220;to&#8221; twist instead of &#8220;the&#8221;<br />
f) p.5, first sentence: guaranteed instead of guarantied<br />
g) p.10, fifth paragraph: &#8220;&#8230; he the CR &#8230;&#8221; remove he<br />
h) p.10, eigth paragraph: Halve instead of Half (it&#8217;s a verb)<br />
i) p.10, last paragraph: &#8220;&#8230; , can gain a &#8230;&#8221; remove can<br />
j) p.11, third paragraph: &#8220;a&#8221; heroic instead of &#8220;an&#8221;<br />
k) p.11, third paragraph: &#8220;A feat is performed&#8221; instead of &#8220;taken&#8221;<br />
l) p.12, first paragraph: &#8220;was thrown&#8221; instead of &#8220;is&#8221;</p>
<p>That&#8217;s all I found, remarkably few! I&#8217;ll be back with the more rule-specific issues (yep, still there are some). It&#8217;s very nice that you added the warrior skills and the gameplay examples!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sword and Spell by pooka_bwee</title>
		<link>http://www.1km1kt.net/rpg/sword-and-spell/comment-page-1#comment-583</link>
		<dc:creator>pooka_bwee</dc:creator>
		<pubDate>Thu, 28 Jan 2010 01:35:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=857#comment-583</guid>
		<description>An introductory S&amp;S adventure with a working title of &quot;Twelve Graves&quot;  is currently in the works and will probably be published some time in mid-febuary.</description>
		<content:encoded><![CDATA[<p>An introductory S&amp;S adventure with a working title of &#8220;Twelve Graves&#8221;  is currently in the works and will probably be published some time in mid-febuary.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sword and Spell by adonies</title>
		<link>http://www.1km1kt.net/rpg/sword-and-spell/comment-page-1#comment-582</link>
		<dc:creator>adonies</dc:creator>
		<pubDate>Wed, 27 Jan 2010 18:24:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=857#comment-582</guid>
		<description>Congratulations on the 1.1 version Cristopher!

From the quick first glance it looks good - I&#039;ll be back with comments once I read it carefully.

Are you going to provide an introductory adventure separately, apart from the examples of gameplay you provided in the ruleset?</description>
		<content:encoded><![CDATA[<p>Congratulations on the 1.1 version Cristopher!</p>
<p>From the quick first glance it looks good &#8211; I&#8217;ll be back with comments once I read it carefully.</p>
<p>Are you going to provide an introductory adventure separately, apart from the examples of gameplay you provided in the ruleset?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Normality by JessicaRabbit</title>
		<link>http://www.1km1kt.net/rpg/normality/comment-page-1#comment-581</link>
		<dc:creator>JessicaRabbit</dc:creator>
		<pubDate>Wed, 27 Jan 2010 18:18:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=655#comment-581</guid>
		<description>#1: Yes, I am out of high school, but I still had to goodle Dadaism. I don&#039;t know what class I was suppesed to take, but I&#039;m pretty sure they never covered it.

#2: I&#039;m using your reply as my character sheet.</description>
		<content:encoded><![CDATA[<p>#1: Yes, I am out of high school, but I still had to goodle Dadaism. I don&#8217;t know what class I was suppesed to take, but I&#8217;m pretty sure they never covered it.</p>
<p>#2: I&#8217;m using your reply as my character sheet.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Normality by Lazlo Toth</title>
		<link>http://www.1km1kt.net/rpg/normality/comment-page-1#comment-580</link>
		<dc:creator>Lazlo Toth</dc:creator>
		<pubDate>Wed, 27 Jan 2010 16:52:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=655#comment-580</guid>
		<description>JessicaRabbit:

I have not yet had the pleasure of reading the full PDFs yet, but I have a sneaking suspicion that your reaction of anger, to nothing more comsequential than a RPG that confused you a little, is exactly the reason the Normality RPG exists and exactly what the designers were going for. 

Real artists, famous and respected artists, have been doing the same sort of thing for sculpture, painting, and literature for almost a century now. (HINT: THEY ALREADY DESCRIBED THE GAME AS DADAIST, AND IF YOU&#039;RE OUT OF HIGH SCHOOL YOU REALLY SHOULD KNOW WHAT THAT MEANS.) This game is like the RPG equivalent of Marcel Duchamp mounting an ordinary urinal in an art museum -- and it got about the same reaction from people who Just Like Art That Looks Like Pretty Stuff. 

You don&#039;t have to like it, but it does have a useful and thought-provoking purpose, and I wish you&#039;d taken five minutes to consider what that purpose might be before you dismissed it as a &quot;piece of garbage.&quot; If it&#039;s garbage, yanno, it might at least be garbage for a REASON. Sheesh.</description>
		<content:encoded><![CDATA[<p>JessicaRabbit:</p>
<p>I have not yet had the pleasure of reading the full PDFs yet, but I have a sneaking suspicion that your reaction of anger, to nothing more comsequential than a RPG that confused you a little, is exactly the reason the Normality RPG exists and exactly what the designers were going for. </p>
<p>Real artists, famous and respected artists, have been doing the same sort of thing for sculpture, painting, and literature for almost a century now. (HINT: THEY ALREADY DESCRIBED THE GAME AS DADAIST, AND IF YOU&#8217;RE OUT OF HIGH SCHOOL YOU REALLY SHOULD KNOW WHAT THAT MEANS.) This game is like the RPG equivalent of Marcel Duchamp mounting an ordinary urinal in an art museum &#8212; and it got about the same reaction from people who Just Like Art That Looks Like Pretty Stuff. </p>
<p>You don&#8217;t have to like it, but it does have a useful and thought-provoking purpose, and I wish you&#8217;d taken five minutes to consider what that purpose might be before you dismissed it as a &#8220;piece of garbage.&#8221; If it&#8217;s garbage, yanno, it might at least be garbage for a REASON. Sheesh.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Normality by JessicaRabbit</title>
		<link>http://www.1km1kt.net/rpg/normality/comment-page-1#comment-578</link>
		<dc:creator>JessicaRabbit</dc:creator>
		<pubDate>Wed, 27 Jan 2010 03:40:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=655#comment-578</guid>
		<description>I am simply confused. There&#039;s nothing in here even vaguely resembling a game even despite the warning that this isn&#039;t your typical rpg. I downloaded the pdf and was greeted by pages of text, all in various stages of legibility. Those that I could make out were confusing and only led to further frustration in deciphering this mess when attempting to read sentences that were too faint or not quite all there.

There&#039;s so much more I want to say, but I have neither the time or will to continue reviewing this piece of garbage.</description>
		<content:encoded><![CDATA[<p>I am simply confused. There&#8217;s nothing in here even vaguely resembling a game even despite the warning that this isn&#8217;t your typical rpg. I downloaded the pdf and was greeted by pages of text, all in various stages of legibility. Those that I could make out were confusing and only led to further frustration in deciphering this mess when attempting to read sentences that were too faint or not quite all there.</p>
<p>There&#8217;s so much more I want to say, but I have neither the time or will to continue reviewing this piece of garbage.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Pikmin RPG by RPGMASTER</title>
		<link>http://www.1km1kt.net/rpg/pikmin-rpg/comment-page-1#comment-553</link>
		<dc:creator>RPGMASTER</dc:creator>
		<pubDate>Fri, 22 Jan 2010 04:00:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=798#comment-553</guid>
		<description>When is 3.0 coming out and do you have a website?</description>
		<content:encoded><![CDATA[<p>When is 3.0 coming out and do you have a website?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sword and Spell by pooka_bwee</title>
		<link>http://www.1km1kt.net/rpg/sword-and-spell/comment-page-1#comment-547</link>
		<dc:creator>pooka_bwee</dc:creator>
		<pubDate>Sun, 17 Jan 2010 00:13:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=857#comment-547</guid>
		<description>nearly good to go, thanks for asking, with just the intoductory adventure to be finished! It&#039;ll be up on 1KM1KT before the end of the month.</description>
		<content:encoded><![CDATA[<p>nearly good to go, thanks for asking, with just the intoductory adventure to be finished! It&#8217;ll be up on 1KM1KT before the end of the month.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on A Fistful of Frenchmen by adonies</title>
		<link>http://www.1km1kt.net/rpg/a-fistful-of-frenchmen/comment-page-1#comment-545</link>
		<dc:creator>adonies</dc:creator>
		<pubDate>Sat, 16 Jan 2010 19:59:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=712#comment-545</guid>
		<description>I like the ruleset,  but I&#039;m a bit outgunned in the historic setting. Can you please provide an example adventure with sample encounters resolution, please?</description>
		<content:encoded><![CDATA[<p>I like the ruleset,  but I&#8217;m a bit outgunned in the historic setting. Can you please provide an example adventure with sample encounters resolution, please?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sword and Spell by adonies</title>
		<link>http://www.1km1kt.net/rpg/sword-and-spell/comment-page-1#comment-544</link>
		<dc:creator>adonies</dc:creator>
		<pubDate>Sat, 16 Jan 2010 19:58:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=857#comment-544</guid>
		<description>So, how&#039;s the 1.1 version coming along Christopher?</description>
		<content:encoded><![CDATA[<p>So, how&#8217;s the 1.1 version coming along Christopher?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on One Roll Engine Toolkit by Dorian Hawkins</title>
		<link>http://www.1km1kt.net/rpg/one-roll-engine-toolkit/comment-page-1#comment-523</link>
		<dc:creator>Dorian Hawkins</dc:creator>
		<pubDate>Tue, 12 Jan 2010 18:51:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=851#comment-523</guid>
		<description>Hey

Actually, it has both :p I designed it as a toolkit, so it lists Width as Speed but offers an alternative take using Height. The Dragon Reign document specifically uses Height instead of Width for Speed.</description>
		<content:encoded><![CDATA[<p>Hey</p>
<p>Actually, it has both :p I designed it as a toolkit, so it lists Width as Speed but offers an alternative take using Height. The Dragon Reign document specifically uses Height instead of Width for Speed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sword and Spell by pooka_bwee</title>
		<link>http://www.1km1kt.net/rpg/sword-and-spell/comment-page-1#comment-517</link>
		<dc:creator>pooka_bwee</dc:creator>
		<pubDate>Sun, 10 Jan 2010 04:36:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=857#comment-517</guid>
		<description>Thanks Kai,

I&#039;ll give it a look over altough I&#039;m working on a random dungeon system of my own. Don&#039;t hold your breath mind!</description>
		<content:encoded><![CDATA[<p>Thanks Kai,</p>
<p>I&#8217;ll give it a look over altough I&#8217;m working on a random dungeon system of my own. Don&#8217;t hold your breath mind!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sword and Spell by Kai</title>
		<link>http://www.1km1kt.net/rpg/sword-and-spell/comment-page-1#comment-515</link>
		<dc:creator>Kai</dc:creator>
		<pubDate>Sat, 09 Jan 2010 15:18:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=857#comment-515</guid>
		<description>Hi Christopher,

may I interest you in Pocket Dungeon?
http://boardgame.geekdo.com/boardgame/42361/pocket-dungeon
It&#039;s a lightweight dungeoncrawl system. Maybe the mechanics of the dungeon creation process inspire you to create an expansion and introduce your own rules for dungeons for S&amp;S :)

Thumbs up - good job you&#039;ve done here :)</description>
		<content:encoded><![CDATA[<p>Hi Christopher,</p>
<p>may I interest you in Pocket Dungeon?<br />
<a href="http://boardgame.geekdo.com/boardgame/42361/pocket-dungeon" rel="nofollow">http://boardgame.geekdo.com/boardgame/42361/pocket-dungeon</a><br />
It&#8217;s a lightweight dungeoncrawl system. Maybe the mechanics of the dungeon creation process inspire you to create an expansion and introduce your own rules for dungeons for S&amp;S :)</p>
<p>Thumbs up &#8211; good job you&#8217;ve done here :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on A Strange Charm by Vonda Schwede</title>
		<link>http://www.1km1kt.net/rpg/a-strange-charm/comment-page-1#comment-514</link>
		<dc:creator>Vonda Schwede</dc:creator>
		<pubDate>Sat, 09 Jan 2010 04:01:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=862#comment-514</guid>
		<description>that was actually a KO...he just came to real quickly after...</description>
		<content:encoded><![CDATA[<p>that was actually a KO&#8230;he just came to real quickly after&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on One Roll Engine Toolkit by Tom</title>
		<link>http://www.1km1kt.net/rpg/one-roll-engine-toolkit/comment-page-1#comment-512</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Fri, 08 Jan 2010 11:40:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=851#comment-512</guid>
		<description>erm....its good, but it appears that throughout the pdf it mentions height as resolving the speed of an action and width as success. 
ORE uses height as proficiency/difficulty/technical standard and width as speed/power.

Other than that its a very well put together compendium.</description>
		<content:encoded><![CDATA[<p>erm&#8230;.its good, but it appears that throughout the pdf it mentions height as resolving the speed of an action and width as success.<br />
ORE uses height as proficiency/difficulty/technical standard and width as speed/power.</p>
<p>Other than that its a very well put together compendium.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sword and Spell by pooka_bwee</title>
		<link>http://www.1km1kt.net/rpg/sword-and-spell/comment-page-1#comment-511</link>
		<dc:creator>pooka_bwee</dc:creator>
		<pubDate>Fri, 08 Jan 2010 10:15:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=857#comment-511</guid>
		<description>Sure.

Why not?</description>
		<content:encoded><![CDATA[<p>Sure.</p>
<p>Why not?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sword and Spell by adonies</title>
		<link>http://www.1km1kt.net/rpg/sword-and-spell/comment-page-1#comment-508</link>
		<dc:creator>adonies</dc:creator>
		<pubDate>Thu, 07 Jan 2010 16:00:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=857#comment-508</guid>
		<description>Thank you pooka, can&#039;t wait to see the 1.1 version :)

Can you include a demo adventure in it as well? It could be the setting to clarify the examples as well ;)</description>
		<content:encoded><![CDATA[<p>Thank you pooka, can&#8217;t wait to see the 1.1 version :)</p>
<p>Can you include a demo adventure in it as well? It could be the setting to clarify the examples as well ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sword and Spell by pooka_bwee</title>
		<link>http://www.1km1kt.net/rpg/sword-and-spell/comment-page-1#comment-507</link>
		<dc:creator>pooka_bwee</dc:creator>
		<pubDate>Thu, 07 Jan 2010 05:51:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=857#comment-507</guid>
		<description>About the monster special abilities, I’d agree on making them POW (1d6) dependent. Makes sense in having POW in Monsters, and it’s a nice symmetry with PCs.
(PB) - &quot;I agree!&quot;
 
About combat, can you make a simple example? 
(PB) - &quot;S&amp;S version 1.1 is about a week or two (def. before the end of January) from being put up on 1km1kt and it&#039;ll include loads of examples. The people have spoken!&quot; 

I haven’t played the WWW game and I wonder if there’s positioning, range and line-of-sight/movement involved on a 2D grid.
(PB) - &quot;only if you and your players want it. I use very simple maps and use them only as a guide to who&#039;s where. With regard to tactics and the like, i play it by ear, IE you&#039;re either in range or not, you can see the orcs or you can&#039;t etc.&quot;    

I’m afraid I don’t fully understand your answer on the Hydra. Do you mean that each round the Hydra attacks multiple opponents (all that are close and have engaged it) normally, but one of them receives additionally 1d6 attacks?
(PB) - &quot;if a hydra is engaged in combat against more than one opponent, it&#039;ll attack 1d6 of them. One single opponent will suffer 1d6 attacks in a single round.&quot; 

Diplomacy, information gathering and negotiation in general are all CHR, right?How about animal calming, disguise and posturing?Singing -&gt; CHR? 
(PB) - &quot;all CHR&quot; 

Performing musical instrumentsDancing? Jumping, Climbing, Crawling, Stealth?
 -&gt; probably DEX. 
(PB) - &quot;correct&quot;</description>
		<content:encoded><![CDATA[<p>About the monster special abilities, I’d agree on making them POW (1d6) dependent. Makes sense in having POW in Monsters, and it’s a nice symmetry with PCs.<br />
(PB) &#8211; &#8220;I agree!&#8221;</p>
<p>About combat, can you make a simple example?<br />
(PB) &#8211; &#8220;S&amp;S version 1.1 is about a week or two (def. before the end of January) from being put up on 1km1kt and it&#8217;ll include loads of examples. The people have spoken!&#8221; </p>
<p>I haven’t played the WWW game and I wonder if there’s positioning, range and line-of-sight/movement involved on a 2D grid.<br />
(PB) &#8211; &#8220;only if you and your players want it. I use very simple maps and use them only as a guide to who&#8217;s where. With regard to tactics and the like, i play it by ear, IE you&#8217;re either in range or not, you can see the orcs or you can&#8217;t etc.&#8221;    </p>
<p>I’m afraid I don’t fully understand your answer on the Hydra. Do you mean that each round the Hydra attacks multiple opponents (all that are close and have engaged it) normally, but one of them receives additionally 1d6 attacks?<br />
(PB) &#8211; &#8220;if a hydra is engaged in combat against more than one opponent, it&#8217;ll attack 1d6 of them. One single opponent will suffer 1d6 attacks in a single round.&#8221; </p>
<p>Diplomacy, information gathering and negotiation in general are all CHR, right?How about animal calming, disguise and posturing?Singing -&gt; CHR?<br />
(PB) &#8211; &#8220;all CHR&#8221; </p>
<p>Performing musical instrumentsDancing? Jumping, Climbing, Crawling, Stealth?<br />
 -&gt; probably DEX.<br />
(PB) &#8211; &#8220;correct&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sword and Spell by adonies</title>
		<link>http://www.1km1kt.net/rpg/sword-and-spell/comment-page-1#comment-506</link>
		<dc:creator>adonies</dc:creator>
		<pubDate>Wed, 06 Jan 2010 20:01:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=857#comment-506</guid>
		<description>About the monster special abilities, I&#039;d agree on making them POW (1d6) dependent. Makes sense in having POW in Monsters, and it&#039;s a nice symmetry with PCs.

About combat, can you make a simple example? I haven&#039;t played the WWW game and I wonder if there&#039;s positioning, range and line-of-sight/movement involved on a 2D grid.

I&#039;m afraid I don&#039;t fully understand your answer on the Hydra. Do you mean that each round the Hydra attacks multiple opponents (all that are close and have engaged it) normally, but one of them receives additionally 1d6 attacks?

Diplomacy, information gathering and negotiation in general are all CHR, right?

How about animal calming, disguise and posturing?

Performing musical instruments -&gt; probably DEX. Singing -&gt; CHR? Dancing?

Jumping, Climbing, Crawling, Stealth?</description>
		<content:encoded><![CDATA[<p>About the monster special abilities, I&#8217;d agree on making them POW (1d6) dependent. Makes sense in having POW in Monsters, and it&#8217;s a nice symmetry with PCs.</p>
<p>About combat, can you make a simple example? I haven&#8217;t played the WWW game and I wonder if there&#8217;s positioning, range and line-of-sight/movement involved on a 2D grid.</p>
<p>I&#8217;m afraid I don&#8217;t fully understand your answer on the Hydra. Do you mean that each round the Hydra attacks multiple opponents (all that are close and have engaged it) normally, but one of them receives additionally 1d6 attacks?</p>
<p>Diplomacy, information gathering and negotiation in general are all CHR, right?</p>
<p>How about animal calming, disguise and posturing?</p>
<p>Performing musical instruments -&gt; probably DEX. Singing -&gt; CHR? Dancing?</p>
<p>Jumping, Climbing, Crawling, Stealth?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sword and Spell by pooka_bwee</title>
		<link>http://www.1km1kt.net/rpg/sword-and-spell/comment-page-1#comment-500</link>
		<dc:creator>pooka_bwee</dc:creator>
		<pubDate>Mon, 04 Jan 2010 22:25:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=857#comment-500</guid>
		<description>Hi adonies,

1 - yes (for all). 
2 - no. The STR Trait modifier is still +4 but because he is level 2 he can add +1 to all CR (STR, DEX or CHA). 
3 - yes. 
4 - yes.
6 - depends on the referee.
7 - version 1.1 will have rules concerning disease.
8 - going back and looking at that again makes me realise it makes no sense....ignore it for the moment and I&#039;ll tackle it in 1.1.
9 - flyers can always land and engage in meelee combat but they can also just up and leave as well but I&#039;d allow a free attack from the PC if they do
10 - probably. again it depends on the referee. I&#039;d give the PCs a fair warning through an NPC and allow they to get mirrors, polish shields etc and allow meelee combat with a penalty if you&#039;re using a mirror etc...
11 - a harpy&#039;s song works like a Confusion spell.
12 -  you have to be hit in meelee and then fail the CR to be poisoned. being poisoned means that ALL CR suffer a -1d6 modifier (which stack with repeated poisoning) for the rest of the adventure or unless a cure spell is cast.
13 - one opponent will suffer 1d6 attacks. how many multiple opponents engageing the hydra in combat that can be attacked is determined on a round by round basis with a 1d6 roll.  
14 - natural talent.....I am considering in version 1.1 that ALL monster special abilities require the loss of 1d6 POW in order to be activated. What you think about that? 

...and you&#039;ll have to let me think about that last bit....</description>
		<content:encoded><![CDATA[<p>Hi adonies,</p>
<p>1 &#8211; yes (for all).<br />
2 &#8211; no. The STR Trait modifier is still +4 but because he is level 2 he can add +1 to all CR (STR, DEX or CHA).<br />
3 &#8211; yes.<br />
4 &#8211; yes.<br />
6 &#8211; depends on the referee.<br />
7 &#8211; version 1.1 will have rules concerning disease.<br />
8 &#8211; going back and looking at that again makes me realise it makes no sense&#8230;.ignore it for the moment and I&#8217;ll tackle it in 1.1.<br />
9 &#8211; flyers can always land and engage in meelee combat but they can also just up and leave as well but I&#8217;d allow a free attack from the PC if they do<br />
10 &#8211; probably. again it depends on the referee. I&#8217;d give the PCs a fair warning through an NPC and allow they to get mirrors, polish shields etc and allow meelee combat with a penalty if you&#8217;re using a mirror etc&#8230;<br />
11 &#8211; a harpy&#8217;s song works like a Confusion spell.<br />
12 &#8211;  you have to be hit in meelee and then fail the CR to be poisoned. being poisoned means that ALL CR suffer a -1d6 modifier (which stack with repeated poisoning) for the rest of the adventure or unless a cure spell is cast.<br />
13 &#8211; one opponent will suffer 1d6 attacks. how many multiple opponents engageing the hydra in combat that can be attacked is determined on a round by round basis with a 1d6 roll.<br />
14 &#8211; natural talent&#8230;..I am considering in version 1.1 that ALL monster special abilities require the loss of 1d6 POW in order to be activated. What you think about that? </p>
<p>&#8230;and you&#8217;ll have to let me think about that last bit&#8230;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sword and Spell by adonies</title>
		<link>http://www.1km1kt.net/rpg/sword-and-spell/comment-page-1#comment-497</link>
		<dc:creator>adonies</dc:creator>
		<pubDate>Mon, 04 Jan 2010 14:16:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=857#comment-497</guid>
		<description>Hey pooka,
thank you for all the clarifications, I&#039;m getting to like the ruleset more and more...

1. Warrior declares Savage Blow, or Frenzied Attack, or Skilful Strike(melee or ranged) (SB, FA or SS{m/r}) because has POW &gt; 0. Rolls 1d6 and subtracts from POW - make POW = 0 if 1d6 was more than left.
POW is lost no matter if the hit(s) connect or not.
SB -&gt; CR toHit, if success (&gt;= DV) roll 3d6 (if no other modifiers exist) and double the result. Apply as damage, mitigated by recipient armour.
FA -&gt; CR toHit, if success (&gt;= DV) roll 3d6, apply as damage mitigated by armour. Again CR toHit, if success (&gt;= DV) roll 3d6, apply as damage, mitigated by armour.
SS{m/R} -&gt; CR toHit, add 1d6 as circumstantial modifier. If success (&gt;= DV) roll 3d6 damage normally, apply mitigated by recipient armour.
Do I have the process right?

2. &quot;Leveling-up&quot;. Bonus +1 to any and all CR. Can I interpret that as bonus on Trait Modifiers? i.e. On each even level, no matter what trait modifier is computed by amount of trait, it is increased by Bonuses. e.g. A warrior with STR 17 reaches level 2. Chooses STR as the Trait to be increased by one -&gt; 18. Therefore Trait Modifier (STR) is 18/2 - 5 = +4. Rolls 1d6 to add to either END (recomputed) or POW. Then selects a +1 bonus on STR CR, which would effectively increase his STR Trait Modifier to +5.
Right?

3. Decision of what spell each scroll found as treasure contains is determined by 1d20 roll (like power-stone)?

4. All special magic items can be used by all classes (unless specifically stated)? e.g &quot;Sheltering Shield&quot; and &quot;Sword of Sharpness&quot; can be used by Wizards?

6. &quot;Ghoul&quot;. Paralysis = KO&#039;d for 2d6 rounds = meat for slaughter?
7. &quot;Mummy&quot;. Rotting touch = if disease is contracted, victim has no effect in-round/in-fight but loses END as the days pass? (Adventuring Hazards needs an entry about that)
8. &quot;Minotaur&quot;. Gore attack = an example of &quot;critical hit doubles damage&quot; please.
9. &quot;Flyers&quot; in general cannot be hit be melee weapons, but only by ranged and magic missiles?
10. &quot;Basilisk&quot;. Petrifying gaze = turned to stone = as good as dead?
11. &quot;Harpy&quot;. MAGIC book = Spell list?
12. &quot;Manticore&quot;. Poisonous Stinger = suffer be poisoned = no effect in-round/in-fight but loses END as the days pass? (Adventuring Hazards is vague at this point)
13. &quot;Hydra&quot;. Multiple attacks = attack [1d6] multiple opponents or attack a single opponent [1d6] times? GM&#039;s choice or Roll?
14. &quot;Dragon&quot;. Fireball (as spell) every 1d6 rounds. Does this subtract 1d6 POW or is it a &#039;natural&#039; talent?

Getting 1d20 rolls with 2d6:
One 6-dice is declared &quot;Major&quot; and the other &quot;minor&quot;. Both are rolled.
Major rolls of 5 or 6 are re-rolled. Minor rolls of 6 are re-rolled.
Roll is (Major - 1) * 5 + Minor {uniformly distributed in the 1..20 interval}.
How about that?</description>
		<content:encoded><![CDATA[<p>Hey pooka,<br />
thank you for all the clarifications, I&#8217;m getting to like the ruleset more and more&#8230;</p>
<p>1. Warrior declares Savage Blow, or Frenzied Attack, or Skilful Strike(melee or ranged) (SB, FA or SS{m/r}) because has POW &gt; 0. Rolls 1d6 and subtracts from POW &#8211; make POW = 0 if 1d6 was more than left.<br />
POW is lost no matter if the hit(s) connect or not.<br />
SB -&gt; CR toHit, if success (&gt;= DV) roll 3d6 (if no other modifiers exist) and double the result. Apply as damage, mitigated by recipient armour.<br />
FA -&gt; CR toHit, if success (&gt;= DV) roll 3d6, apply as damage mitigated by armour. Again CR toHit, if success (&gt;= DV) roll 3d6, apply as damage, mitigated by armour.<br />
SS{m/R} -&gt; CR toHit, add 1d6 as circumstantial modifier. If success (&gt;= DV) roll 3d6 damage normally, apply mitigated by recipient armour.<br />
Do I have the process right?</p>
<p>2. &#8220;Leveling-up&#8221;. Bonus +1 to any and all CR. Can I interpret that as bonus on Trait Modifiers? i.e. On each even level, no matter what trait modifier is computed by amount of trait, it is increased by Bonuses. e.g. A warrior with STR 17 reaches level 2. Chooses STR as the Trait to be increased by one -&gt; 18. Therefore Trait Modifier (STR) is 18/2 &#8211; 5 = +4. Rolls 1d6 to add to either END (recomputed) or POW. Then selects a +1 bonus on STR CR, which would effectively increase his STR Trait Modifier to +5.<br />
Right?</p>
<p>3. Decision of what spell each scroll found as treasure contains is determined by 1d20 roll (like power-stone)?</p>
<p>4. All special magic items can be used by all classes (unless specifically stated)? e.g &#8220;Sheltering Shield&#8221; and &#8220;Sword of Sharpness&#8221; can be used by Wizards?</p>
<p>6. &#8220;Ghoul&#8221;. Paralysis = KO&#8217;d for 2d6 rounds = meat for slaughter?<br />
7. &#8220;Mummy&#8221;. Rotting touch = if disease is contracted, victim has no effect in-round/in-fight but loses END as the days pass? (Adventuring Hazards needs an entry about that)<br />
8. &#8220;Minotaur&#8221;. Gore attack = an example of &#8220;critical hit doubles damage&#8221; please.<br />
9. &#8220;Flyers&#8221; in general cannot be hit be melee weapons, but only by ranged and magic missiles?<br />
10. &#8220;Basilisk&#8221;. Petrifying gaze = turned to stone = as good as dead?<br />
11. &#8220;Harpy&#8221;. MAGIC book = Spell list?<br />
12. &#8220;Manticore&#8221;. Poisonous Stinger = suffer be poisoned = no effect in-round/in-fight but loses END as the days pass? (Adventuring Hazards is vague at this point)<br />
13. &#8220;Hydra&#8221;. Multiple attacks = attack [1d6] multiple opponents or attack a single opponent [1d6] times? GM&#8217;s choice or Roll?<br />
14. &#8220;Dragon&#8221;. Fireball (as spell) every 1d6 rounds. Does this subtract 1d6 POW or is it a &#8216;natural&#8217; talent?</p>
<p>Getting 1d20 rolls with 2d6:<br />
One 6-dice is declared &#8220;Major&#8221; and the other &#8220;minor&#8221;. Both are rolled.<br />
Major rolls of 5 or 6 are re-rolled. Minor rolls of 6 are re-rolled.<br />
Roll is (Major &#8211; 1) * 5 + Minor {uniformly distributed in the 1..20 interval}.<br />
How about that?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on One Roll Engine Toolkit by The Contemporary Quixotist &#187; Blog Archive &#187; One Roll To Rule Them All</title>
		<link>http://www.1km1kt.net/rpg/one-roll-engine-toolkit/comment-page-1#comment-493</link>
		<dc:creator>The Contemporary Quixotist &#187; Blog Archive &#187; One Roll To Rule Them All</dc:creator>
		<pubDate>Thu, 31 Dec 2009 06:28:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=851#comment-493</guid>
		<description>[...] it, and let me know what greath things you do with it! - 1KM!KT: One Roll Engine Toolkit   Tags: free rpgs, ORE, [...]</description>
		<content:encoded><![CDATA[<p>[...] it, and let me know what greath things you do with it! &#8211; 1KM!KT: One Roll Engine Toolkit   Tags: free rpgs, ORE, [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sword and Spell by pooka_bwee</title>
		<link>http://www.1km1kt.net/rpg/sword-and-spell/comment-page-1#comment-489</link>
		<dc:creator>pooka_bwee</dc:creator>
		<pubDate>Wed, 30 Dec 2009 02:43:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=857#comment-489</guid>
		<description>Hi adonies,

To answer your questions:
 
1. “Combat Encounters”: Skilful Strike. Add 1d6 to his DEX or STR DV to-hit. An example please. (When you declare a Skilful Strike before attempting to hit an opponent in hand-to-hand combat (a STR CR against the opponent‘s Defence), or with a missile (a DEX CR against the opponent‘s Defence) , spend 1d6 POW and then roll a d20 AND a d6  before adding them together to get a to-hit-roll total.)  

2. “Spellcasting”: Body points?(that’ll be a C.P.E or a Cut and Paste Error from the WWW game. Sorry! Should read END).

3. “Spellcasting”: (1) Antimagic Shell. Should be “all” instead of “no” attempts. - (That’s correct.)

4. “Spellcasting”: (9) Intangible. Why the CR to cast this ‘beneficial’ spell to a friendly target? Next sentence, you actually mean the “spell recipient” instead of “caster”, right? ( Ignore the CR. And yes.) 

5. “Spellcasting”: (14) Magic Aura. Armour? Does this desciption mean to add another 1d6 to all “damage absorption” rolls for the duration of the fight? (Yes. So a Wizard would have 1d6 armour, a Wanderer 2d6 armour and a Warrior 3d6 armour for the duration of the fight if Magic Aura was cast on them once.)

6. “Adventuring Hazards”: Disease?(…oops! See version 1.1...coming soon!)

7. “Treasure”: (Scrolls) Mind and Spirit points/CR? (C.P.E… Mind was changed to POW and Spirit to CHR)

8. “Treasure”: (6) Fotress Armour”. Doubles the amount of armour dice rolled. An example please.( A Wanderer wearing Fortress Armour rolls 2d6 armour and a Warrior rolls 4d6 armour. This can be added to again by casting Magic Aura but this is NOT doubled.)

9. “Treasure”: (11) Power Stone. What is the meaning of “specific” spell – does a different stone exist for each of the spells? ( the referee should randomly determine exactly which spell by rolling a d20 and picking that number spell from the spell list.)  

10. “Treasure”: (14) Shadow Cloak. Increases PC’s Defence by 1d6 when worn. When is this rolled? An example please.( Actually I should have made this clearer. Roll 1d6 at the start of every combat and add it to the PC’s Defence if he/she is wearing this item) 

11. “Treasure”: (16) Soul Killer. Mind &amp; Focus? Also, you actually mean “from dark rituals” instead of “for dark rituals”, right? (The Focus stores additional POW a Wizard has purchased between adventures and which can only be used to cast spells. Mind should read POW…C.P.E and yes, it should be from not for.)

12. “Monsters”: What do you mean by appropriate “Talent”? (C.P.E…again. Talents aren’t used in S&amp;S but they are in WWW)

13. Almost all proposed monsters are Brutes (including animals and vermin). Only two Mystics and three Sneaks among them. (I figured your standard monster was likely to be a Brute simply because it’s easier than being a Sneak or a Mystic! Orcs are listed as all three but you’d probably encounter a LOT more Brutes than Sneaks or Mystics in any given tribe…. I could easily imagine a kobold tribe as being 95% composed of Sneaks and a group of “Squid-headed-psychics-from-THAT-game” would have an equal percentage of Mystics in their ranks.)    

14. How about detecting hidden (eg. doors and traps), picklocking/breaking doors and disarming mundane/magic traps? ( They’re all DEX CR (except for breaking open a door which would be a STR CR)...although I’d halve the CR for anything “magical”.)  

15. I’d like to play this game without a d20, using only d6’s. How would you suggest I do that? (Short of a complete rewrite of the game, I‘ve no idea. Sorry)</description>
		<content:encoded><![CDATA[<p>Hi adonies,</p>
<p>To answer your questions:</p>
<p>1. “Combat Encounters”: Skilful Strike. Add 1d6 to his DEX or STR DV to-hit. An example please. (When you declare a Skilful Strike before attempting to hit an opponent in hand-to-hand combat (a STR CR against the opponent‘s Defence), or with a missile (a DEX CR against the opponent‘s Defence) , spend 1d6 POW and then roll a d20 AND a d6  before adding them together to get a to-hit-roll total.)  </p>
<p>2. “Spellcasting”: Body points?(that’ll be a C.P.E or a Cut and Paste Error from the WWW game. Sorry! Should read END).</p>
<p>3. “Spellcasting”: (1) Antimagic Shell. Should be “all” instead of “no” attempts. &#8211; (That’s correct.)</p>
<p>4. “Spellcasting”: (9) Intangible. Why the CR to cast this ‘beneficial’ spell to a friendly target? Next sentence, you actually mean the “spell recipient” instead of “caster”, right? ( Ignore the CR. And yes.) </p>
<p>5. “Spellcasting”: (14) Magic Aura. Armour? Does this desciption mean to add another 1d6 to all “damage absorption” rolls for the duration of the fight? (Yes. So a Wizard would have 1d6 armour, a Wanderer 2d6 armour and a Warrior 3d6 armour for the duration of the fight if Magic Aura was cast on them once.)</p>
<p>6. “Adventuring Hazards”: Disease?(…oops! See version 1.1&#8230;coming soon!)</p>
<p>7. “Treasure”: (Scrolls) Mind and Spirit points/CR? (C.P.E… Mind was changed to POW and Spirit to CHR)</p>
<p>8. “Treasure”: (6) Fotress Armour”. Doubles the amount of armour dice rolled. An example please.( A Wanderer wearing Fortress Armour rolls 2d6 armour and a Warrior rolls 4d6 armour. This can be added to again by casting Magic Aura but this is NOT doubled.)</p>
<p>9. “Treasure”: (11) Power Stone. What is the meaning of “specific” spell – does a different stone exist for each of the spells? ( the referee should randomly determine exactly which spell by rolling a d20 and picking that number spell from the spell list.)  </p>
<p>10. “Treasure”: (14) Shadow Cloak. Increases PC’s Defence by 1d6 when worn. When is this rolled? An example please.( Actually I should have made this clearer. Roll 1d6 at the start of every combat and add it to the PC’s Defence if he/she is wearing this item) </p>
<p>11. “Treasure”: (16) Soul Killer. Mind &amp; Focus? Also, you actually mean “from dark rituals” instead of “for dark rituals”, right? (The Focus stores additional POW a Wizard has purchased between adventures and which can only be used to cast spells. Mind should read POW…C.P.E and yes, it should be from not for.)</p>
<p>12. “Monsters”: What do you mean by appropriate “Talent”? (C.P.E…again. Talents aren’t used in S&amp;S but they are in WWW)</p>
<p>13. Almost all proposed monsters are Brutes (including animals and vermin). Only two Mystics and three Sneaks among them. (I figured your standard monster was likely to be a Brute simply because it’s easier than being a Sneak or a Mystic! Orcs are listed as all three but you’d probably encounter a LOT more Brutes than Sneaks or Mystics in any given tribe…. I could easily imagine a kobold tribe as being 95% composed of Sneaks and a group of “Squid-headed-psychics-from-THAT-game” would have an equal percentage of Mystics in their ranks.)    </p>
<p>14. How about detecting hidden (eg. doors and traps), picklocking/breaking doors and disarming mundane/magic traps? ( They’re all DEX CR (except for breaking open a door which would be a STR CR)&#8230;although I’d halve the CR for anything “magical”.)  </p>
<p>15. I’d like to play this game without a d20, using only d6’s. How would you suggest I do that? (Short of a complete rewrite of the game, I‘ve no idea. Sorry)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sword and Spell by pooka_bwee</title>
		<link>http://www.1km1kt.net/rpg/sword-and-spell/comment-page-1#comment-488</link>
		<dc:creator>pooka_bwee</dc:creator>
		<pubDate>Tue, 29 Dec 2009 22:28:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=857#comment-488</guid>
		<description>Hi Steve,
All POW is used up and the feat or the spell happens. I figure if you&#039;ve got 3 POW left, then in theory you could attempt up to three more feats (or spells) so using up 4 POW in such a situation isn&#039;t such a big deal.  

Hi Adonies, 
That&#039;s a LOT of questions and I want to answer all of them in one go so I&#039;ll be back in a few hours.

Glad you both like the game though. I&#039;ve had quite a few comments which is great but I have realised I need to do some additional work, namely examples of rules in play and the correction of the occasional spelling/grammer error. 

Watch this space!</description>
		<content:encoded><![CDATA[<p>Hi Steve,<br />
All POW is used up and the feat or the spell happens. I figure if you&#8217;ve got 3 POW left, then in theory you could attempt up to three more feats (or spells) so using up 4 POW in such a situation isn&#8217;t such a big deal.  </p>
<p>Hi Adonies,<br />
That&#8217;s a LOT of questions and I want to answer all of them in one go so I&#8217;ll be back in a few hours.</p>
<p>Glad you both like the game though. I&#8217;ve had quite a few comments which is great but I have realised I need to do some additional work, namely examples of rules in play and the correction of the occasional spelling/grammer error. </p>
<p>Watch this space!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sword and Spell by Steve Mitchell</title>
		<link>http://www.1km1kt.net/rpg/sword-and-spell/comment-page-1#comment-486</link>
		<dc:creator>Steve Mitchell</dc:creator>
		<pubDate>Tue, 29 Dec 2009 17:15:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=857#comment-486</guid>
		<description>What happens if your 1d6 POW cost roll for Feats or Spells takes away more POW than you have left?  (Example:  Thorg the Smiter has 3 POW left; he declares a Savage Blow, and rolls 1d6 for a loss of 4 POW.)</description>
		<content:encoded><![CDATA[<p>What happens if your 1d6 POW cost roll for Feats or Spells takes away more POW than you have left?  (Example:  Thorg the Smiter has 3 POW left; he declares a Savage Blow, and rolls 1d6 for a loss of 4 POW.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sword and Spell by adonies</title>
		<link>http://www.1km1kt.net/rpg/sword-and-spell/comment-page-1#comment-484</link>
		<dc:creator>adonies</dc:creator>
		<pubDate>Tue, 29 Dec 2009 13:47:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=857#comment-484</guid>
		<description>I found the link to this game in &quot;Chris&#039;s Compendium of Free Role Playing Games &quot; (http://www.homebrew.net/games) and I really like the setup.

After reading carefully I have some questions:
1. &quot;Combat Encounters&quot;: Skilful Strike. Add 1d6 to his DEX or STR DV to-hit. An example please.
2. &quot;Spellcasting&quot;: Body points?
3. &quot;Spellcasting&quot;: (1) Antimagic Shell. Should be &quot;all&quot; instead of &quot;no&quot; attempts.
4. &quot;Spellcasting&quot;: (9) Intangible. Why the CR to cast this &#039;beneficial&#039; spell to a friendly target? Next sentence, you actually mean the &quot;spell recipient&quot; instead of &quot;caster&quot;, right?
5. &quot;Spellcasting&quot;: (14) Magic Aura. Armour? Does this desciption mean to add another 1d6 to all &quot;damage absorption&quot; rolls for the duration of the fight?
6. &quot;Adventuring Hazards&quot;: Disease?
7. &quot;Treasure&quot;: (Scrolls) Mind and Spirit points/CR?
8. &quot;Treasure&quot;: (6) Fotress Armour&quot;. Doubles the amount of armour dice rolled. An example please.
9. &quot;Treasure&quot;: (11) Power Stone. What is the meaning of &quot;specific&quot; spell - does a different stone exist for each of the spells?
10. &quot;Treasure&quot;: (14) Shadow Cloak. Increases PC&#039;s Defence by 1d6 when worn. When is this rolled? An example please.
11. &quot;Treasure&quot;: (16) Soul Killer. Mind &amp; Focus? Also, you actually mean &quot;from dark rituals&quot; instead of  &quot;for dark rituals&quot;, right?
12. &quot;Monsters&quot;: What do you mean by appropriate &quot;Talent&quot;?
13. Almost all proposed monsters are Brutes (including animals and vermin). Only two Mystics and three Sneaks among them.
14. How about detecting hidden (eg. doors and traps), picklocking/breaking doors and disarming mundane/magic traps?
15. I&#039;d like to play this game without a d20, using only d6&#039;s. How would you suggest I do that?

Overall, congratulations on a lovingly-made concrete ruleset.
Keep up the good work (it&#039;s true that you need to give some more skills to the Warrior and a few Wanderer-specific).</description>
		<content:encoded><![CDATA[<p>I found the link to this game in &#8220;Chris&#8217;s Compendium of Free Role Playing Games &#8221; (<a href="http://www.homebrew.net/games" rel="nofollow">http://www.homebrew.net/games</a>) and I really like the setup.</p>
<p>After reading carefully I have some questions:<br />
1. &#8220;Combat Encounters&#8221;: Skilful Strike. Add 1d6 to his DEX or STR DV to-hit. An example please.<br />
2. &#8220;Spellcasting&#8221;: Body points?<br />
3. &#8220;Spellcasting&#8221;: (1) Antimagic Shell. Should be &#8220;all&#8221; instead of &#8220;no&#8221; attempts.<br />
4. &#8220;Spellcasting&#8221;: (9) Intangible. Why the CR to cast this &#8216;beneficial&#8217; spell to a friendly target? Next sentence, you actually mean the &#8220;spell recipient&#8221; instead of &#8220;caster&#8221;, right?<br />
5. &#8220;Spellcasting&#8221;: (14) Magic Aura. Armour? Does this desciption mean to add another 1d6 to all &#8220;damage absorption&#8221; rolls for the duration of the fight?<br />
6. &#8220;Adventuring Hazards&#8221;: Disease?<br />
7. &#8220;Treasure&#8221;: (Scrolls) Mind and Spirit points/CR?<br />
8. &#8220;Treasure&#8221;: (6) Fotress Armour&#8221;. Doubles the amount of armour dice rolled. An example please.<br />
9. &#8220;Treasure&#8221;: (11) Power Stone. What is the meaning of &#8220;specific&#8221; spell &#8211; does a different stone exist for each of the spells?<br />
10. &#8220;Treasure&#8221;: (14) Shadow Cloak. Increases PC&#8217;s Defence by 1d6 when worn. When is this rolled? An example please.<br />
11. &#8220;Treasure&#8221;: (16) Soul Killer. Mind &amp; Focus? Also, you actually mean &#8220;from dark rituals&#8221; instead of  &#8220;for dark rituals&#8221;, right?<br />
12. &#8220;Monsters&#8221;: What do you mean by appropriate &#8220;Talent&#8221;?<br />
13. Almost all proposed monsters are Brutes (including animals and vermin). Only two Mystics and three Sneaks among them.<br />
14. How about detecting hidden (eg. doors and traps), picklocking/breaking doors and disarming mundane/magic traps?<br />
15. I&#8217;d like to play this game without a d20, using only d6&#8217;s. How would you suggest I do that?</p>
<p>Overall, congratulations on a lovingly-made concrete ruleset.<br />
Keep up the good work (it&#8217;s true that you need to give some more skills to the Warrior and a few Wanderer-specific).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Mythic by Verde</title>
		<link>http://www.1km1kt.net/rpg/mythic/comment-page-1#comment-482</link>
		<dc:creator>Verde</dc:creator>
		<pubDate>Tue, 29 Dec 2009 06:16:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=811#comment-482</guid>
		<description>Wow cool game, you should ad artwork</description>
		<content:encoded><![CDATA[<p>Wow cool game, you should ad artwork</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tunnel Quest 2 by Mike</title>
		<link>http://www.1km1kt.net/rpg/tunnel-quest-2/comment-page-1#comment-479</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Mon, 28 Dec 2009 23:02:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=860#comment-479</guid>
		<description>You can find updates to version 2 here: http://sites.google.com/site/hogtunnels/tunnel-quest</description>
		<content:encoded><![CDATA[<p>You can find updates to version 2 here: <a href="http://sites.google.com/site/hogtunnels/tunnel-quest" rel="nofollow">http://sites.google.com/site/hogtunnels/tunnel-quest</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sufficiently Advanced by Twitted by jdr78500</title>
		<link>http://www.1km1kt.net/rpg/sufficiently-advanced/comment-page-1#comment-477</link>
		<dc:creator>Twitted by jdr78500</dc:creator>
		<pubDate>Mon, 28 Dec 2009 10:37:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=647#comment-477</guid>
		<description>[...] This post was Twitted by jdr78500 [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was Twitted by jdr78500 [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sword and Spell by ravensron</title>
		<link>http://www.1km1kt.net/rpg/sword-and-spell/comment-page-1#comment-474</link>
		<dc:creator>ravensron</dc:creator>
		<pubDate>Sat, 26 Dec 2009 16:37:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=857#comment-474</guid>
		<description>Thank you for your explanations.  In analyzing how weapons/armor work at higher levels I guess I was doing exactly the opposite of what you (and Ken St. Andre and the late, great Dave Hargrave) intended - nitpicking at rules.   Yes, of course, how a character comes at a high-level monster isn&#039;t to go toe-to-toe and rely on &quot;well I have enough hit points&quot; (&quot;creeping &quot;D&amp;Dism&quot;; which is why we all eventually invented house rules).  You use good old fashioned  magic (&quot;only a dirty rat would shoot a monster in the back from cover with a fireball&quot; &quot;squeak squeak&quot; ) and skills (including &quot;burning&quot; POW - which by the way is the most elegant Fatigue system I&#039;ve seen, immediately surplanting whatever I was fumbling at in my house rules).</description>
		<content:encoded><![CDATA[<p>Thank you for your explanations.  In analyzing how weapons/armor work at higher levels I guess I was doing exactly the opposite of what you (and Ken St. Andre and the late, great Dave Hargrave) intended &#8211; nitpicking at rules.   Yes, of course, how a character comes at a high-level monster isn&#8217;t to go toe-to-toe and rely on &#8220;well I have enough hit points&#8221; (&#8220;creeping &#8220;D&amp;Dism&#8221;; which is why we all eventually invented house rules).  You use good old fashioned  magic (&#8220;only a dirty rat would shoot a monster in the back from cover with a fireball&#8221; &#8220;squeak squeak&#8221; ) and skills (including &#8220;burning&#8221; POW &#8211; which by the way is the most elegant Fatigue system I&#8217;ve seen, immediately surplanting whatever I was fumbling at in my house rules).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sword and Spell by pooka_bwee</title>
		<link>http://www.1km1kt.net/rpg/sword-and-spell/comment-page-1#comment-473</link>
		<dc:creator>pooka_bwee</dc:creator>
		<pubDate>Fri, 25 Dec 2009 20:24:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=857#comment-473</guid>
		<description>Thanks Ravensron. I&#039;m glad you like S&amp;S and you understand the intent behind it perfectly. I love that &quot;..God and Gygax...&quot; phrase.:)

To answer your questions.

1 - the lower mod on the monster table is the normal standard &quot;plus&#039;&#039; to all CR, of a monster with that MR. 
The higher number is that PLUS the one-third MR monsters add to certain CR because of their speciality. 
So an MR 15 BRUTE is +2/+7. 
Any DEX or CHR CR it makes gains a +2 (15/2=7-5=+2).
Any STR CR it makes gains a +7 because it adds 1/3 its MR to that +2 (15/3=5+2=+7)    

2- What is intended is that as monster MR get higher the monster gets tougher and players should always be wary of them. Granted, high MR monsters should be rare or &quot;boss&quot; monsters but I feel that a player&#039;s metagame knowledge of a monster can often promote inventive action &quot;in-game&quot;. So if the players see the referee inflict 7d6 damage on some hapless NPC it just might make them consider their next move VERY carefully. 

That being said a PC&#039;s ability to inflict and resist damage are mutable through the spending of POW. 
A Warrior can declare a Savage Blow, spend 1d6 POW and inflict 3d6x2 damage if the hits in hand-to-hand-combat. (I&#039;m also playtesting some more defensive feats at the moment and considering allowing Wanderers access to them at a greater POW cost than Warriors.) Wizards/Wanderers have access to spells such Lightning (up to 24 points of damage that ignores armour and cover) and Magic Aura which gives temporary armour, altough hand-to-hand combat still favours the Warriors. 

Armour can only ever reduce damage to a minimum of 1 so even the weakest character can chip away at a monster and high-level characters should have a few magic items on them to help. It is possible for a Warrior using the Hammer of Destruction to declare a Savage Blow and inflict up to 108 points of damage in a single hit!

Hope that helps.</description>
		<content:encoded><![CDATA[<p>Thanks Ravensron. I&#8217;m glad you like S&amp;S and you understand the intent behind it perfectly. I love that &#8220;..God and Gygax&#8230;&#8221; phrase.:)</p>
<p>To answer your questions.</p>
<p>1 &#8211; the lower mod on the monster table is the normal standard &#8220;plus&#8221; to all CR, of a monster with that MR.<br />
The higher number is that PLUS the one-third MR monsters add to certain CR because of their speciality.<br />
So an MR 15 BRUTE is +2/+7.<br />
Any DEX or CHR CR it makes gains a +2 (15/2=7-5=+2).<br />
Any STR CR it makes gains a +7 because it adds 1/3 its MR to that +2 (15/3=5+2=+7)    </p>
<p>2- What is intended is that as monster MR get higher the monster gets tougher and players should always be wary of them. Granted, high MR monsters should be rare or &#8220;boss&#8221; monsters but I feel that a player&#8217;s metagame knowledge of a monster can often promote inventive action &#8220;in-game&#8221;. So if the players see the referee inflict 7d6 damage on some hapless NPC it just might make them consider their next move VERY carefully. </p>
<p>That being said a PC&#8217;s ability to inflict and resist damage are mutable through the spending of POW.<br />
A Warrior can declare a Savage Blow, spend 1d6 POW and inflict 3d6&#215;2 damage if the hits in hand-to-hand-combat. (I&#8217;m also playtesting some more defensive feats at the moment and considering allowing Wanderers access to them at a greater POW cost than Warriors.) Wizards/Wanderers have access to spells such Lightning (up to 24 points of damage that ignores armour and cover) and Magic Aura which gives temporary armour, altough hand-to-hand combat still favours the Warriors. </p>
<p>Armour can only ever reduce damage to a minimum of 1 so even the weakest character can chip away at a monster and high-level characters should have a few magic items on them to help. It is possible for a Warrior using the Hammer of Destruction to declare a Savage Blow and inflict up to 108 points of damage in a single hit!</p>
<p>Hope that helps.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sword and Spell by ravensron</title>
		<link>http://www.1km1kt.net/rpg/sword-and-spell/comment-page-1#comment-471</link>
		<dc:creator>ravensron</dc:creator>
		<pubDate>Fri, 25 Dec 2009 15:25:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=857#comment-471</guid>
		<description>Chris,
   Liking this the more I look at it.  Fast, simple, taking a few bits from other games to play &quot;D&amp;D as God (and Gygax) intended.... if a rule doesn&#039;t cover then make it up, you&#039;re the game referee.&quot;  Few mechanical questions:
1) On the Monster Table, there are two &quot;Mod&quot; listed for each level of monster.  How does each number apply? If the monster is adding a &quot;plus&quot; to its CR which number is it?
2) Damage dealt by characters on a successful hit in combat is constant, as is effect of armor.  Higher level characters get more &quot;plus&quot; to the combat CR but the hits produce no greater damage than lower level characters and their armor doesn&#039;t protect them any better.  Which means Wizards essentially can&#039;t hurt anything in armor, and even high level Warriors can&#039;t hurt high-level Brutes.  But high-level monsters will be able to hit, and their armor will protect them from, even high level Warriors?  Is that intended?</description>
		<content:encoded><![CDATA[<p>Chris,<br />
   Liking this the more I look at it.  Fast, simple, taking a few bits from other games to play &#8220;D&amp;D as God (and Gygax) intended&#8230;. if a rule doesn&#8217;t cover then make it up, you&#8217;re the game referee.&#8221;  Few mechanical questions:<br />
1) On the Monster Table, there are two &#8220;Mod&#8221; listed for each level of monster.  How does each number apply? If the monster is adding a &#8220;plus&#8221; to its CR which number is it?<br />
2) Damage dealt by characters on a successful hit in combat is constant, as is effect of armor.  Higher level characters get more &#8220;plus&#8221; to the combat CR but the hits produce no greater damage than lower level characters and their armor doesn&#8217;t protect them any better.  Which means Wizards essentially can&#8217;t hurt anything in armor, and even high level Warriors can&#8217;t hurt high-level Brutes.  But high-level monsters will be able to hit, and their armor will protect them from, even high level Warriors?  Is that intended?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Keeton Must Die! Teddy Bear Blood Sport by Wall the 5th.</title>
		<link>http://www.1km1kt.net/rpg/keeton-must-die-teddy-bear-blood-sport/comment-page-1#comment-458</link>
		<dc:creator>Wall the 5th.</dc:creator>
		<pubDate>Tue, 22 Dec 2009 23:54:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=731#comment-458</guid>
		<description>Brillaint idea, and one with clear rules, athough not really epic-campaign mateiral.

I personally don&#039;t see the bears like frightend children much, athough the game could be played like that easily. there&#039;s a lot that can be done with this.

Also, if i ever get to play or run this, first thing i&#039;m doing is makeing a four-armed Witchdoctor Bear with razor claws and a penchant for hearts.</description>
		<content:encoded><![CDATA[<p>Brillaint idea, and one with clear rules, athough not really epic-campaign mateiral.</p>
<p>I personally don&#8217;t see the bears like frightend children much, athough the game could be played like that easily. there&#8217;s a lot that can be done with this.</p>
<p>Also, if i ever get to play or run this, first thing i&#8217;m doing is makeing a four-armed Witchdoctor Bear with razor claws and a penchant for hearts.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sword and Spell by pooka_bwee</title>
		<link>http://www.1km1kt.net/rpg/sword-and-spell/comment-page-1#comment-456</link>
		<dc:creator>pooka_bwee</dc:creator>
		<pubDate>Tue, 22 Dec 2009 06:47:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=857#comment-456</guid>
		<description>You&#039;re welcome....and yes, I do love pocketmods. 

Check out the microlite20.net site where some bloke in the UK has shrunk D&amp;D 3.5 down to it&#039;s bare essentials (or about 5 pockmods). Genius!</description>
		<content:encoded><![CDATA[<p>You&#8217;re welcome&#8230;.and yes, I do love pocketmods. </p>
<p>Check out the microlite20.net site where some bloke in the UK has shrunk D&amp;D 3.5 down to it&#8217;s bare essentials (or about 5 pockmods). Genius!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sword and Spell by BlaqueSaber</title>
		<link>http://www.1km1kt.net/rpg/sword-and-spell/comment-page-1#comment-455</link>
		<dc:creator>BlaqueSaber</dc:creator>
		<pubDate>Tue, 22 Dec 2009 03:00:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=857#comment-455</guid>
		<description>This seems very cool.  Thanks for the extra effort of the pocket mod.  Very nice.</description>
		<content:encoded><![CDATA[<p>This seems very cool.  Thanks for the extra effort of the pocket mod.  Very nice.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on One Roll Engine Toolkit by Dorian Hawkins</title>
		<link>http://www.1km1kt.net/rpg/one-roll-engine-toolkit/comment-page-1#comment-420</link>
		<dc:creator>Dorian Hawkins</dc:creator>
		<pubDate>Sat, 19 Dec 2009 19:31:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=851#comment-420</guid>
		<description>I&#039;m glad you found it of some use! I&#039;ve updated the Dragon Reign files (the 3.5 D&amp;D to ORE conversion). Available from my website.</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad you found it of some use! I&#8217;ve updated the Dragon Reign files (the 3.5 D&amp;D to ORE conversion). Available from my website.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Warriors, Wizards &amp; Wanderers by pooka_bwee</title>
		<link>http://www.1km1kt.net/rpg/warriors-wizards-wanderers/comment-page-1#comment-419</link>
		<dc:creator>pooka_bwee</dc:creator>
		<pubDate>Sat, 19 Dec 2009 12:22:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=561#comment-419</guid>
		<description>I&#039;m done.

The new rules were submitted for publication today and are called Sword &amp; Spell. I&#039;ll post more when it&#039;s up on site.</description>
		<content:encoded><![CDATA[<p>I&#8217;m done.</p>
<p>The new rules were submitted for publication today and are called Sword &amp; Spell. I&#8217;ll post more when it&#8217;s up on site.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Dungeon Squad: Adventures in the 41st Millennium by Ian Winterbottom</title>
		<link>http://www.1km1kt.net/rpg/dungeon-squad-adventures-in-the-41st-millennium/comment-page-1#comment-414</link>
		<dc:creator>Ian Winterbottom</dc:creator>
		<pubDate>Wed, 16 Dec 2009 20:56:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=573#comment-414</guid>
		<description>Wonderful, I hasve been RPGing for ages, and loving 40K as long; this should satisfy both urges! Thaniks!</description>
		<content:encoded><![CDATA[<p>Wonderful, I hasve been RPGing for ages, and loving 40K as long; this should satisfy both urges! Thaniks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on One Roll Engine Toolkit by jonathan susara</title>
		<link>http://www.1km1kt.net/rpg/one-roll-engine-toolkit/comment-page-1#comment-413</link>
		<dc:creator>jonathan susara</dc:creator>
		<pubDate>Tue, 15 Dec 2009 02:05:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=851#comment-413</guid>
		<description>i&#039;ve been looking this kind of ORE reference. thanks a lot!</description>
		<content:encoded><![CDATA[<p>i&#8217;ve been looking this kind of ORE reference. thanks a lot!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Chronicles of the Drenai by Kees Kalonick</title>
		<link>http://www.1km1kt.net/rpg/chronicles-of-the-drenai/comment-page-1#comment-398</link>
		<dc:creator>Kees Kalonick</dc:creator>
		<pubDate>Mon, 07 Dec 2009 05:23:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=833#comment-398</guid>
		<description>I had never even heard of the Chronicles of Drenai until I saw this game.  I&#039;m working on a Robin Hood short story right now, and I often like to stat characters in my stories out in different systems because it looks like work even though it is crazy fun.

I say all this to say that this is a very impressive game, and I think the system you have made, especially with the Passions, are exquisite.  The passion tag, combined with the traits, forced me to make decisions about this character that I hadn&#039;t expected.

There is one slight discrepancy: on page 6 the Character Creation Guide stated that characters got 110 Passion point at creation, while page 7 says that player gets 100 points.  I went with page 7, but that&#039;s worth taking a look at.

Again, excellent job!</description>
		<content:encoded><![CDATA[<p>I had never even heard of the Chronicles of Drenai until I saw this game.  I&#8217;m working on a Robin Hood short story right now, and I often like to stat characters in my stories out in different systems because it looks like work even though it is crazy fun.</p>
<p>I say all this to say that this is a very impressive game, and I think the system you have made, especially with the Passions, are exquisite.  The passion tag, combined with the traits, forced me to make decisions about this character that I hadn&#8217;t expected.</p>
<p>There is one slight discrepancy: on page 6 the Character Creation Guide stated that characters got 110 Passion point at creation, while page 7 says that player gets 100 points.  I went with page 7, but that&#8217;s worth taking a look at.</p>
<p>Again, excellent job!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tunnel Quest by Mike</title>
		<link>http://www.1km1kt.net/rpg/tunnel-quest/comment-page-1#comment-384</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sat, 05 Dec 2009 09:12:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=606#comment-384</guid>
		<description>Apologies folks... That link should be as follows:

http://sites.google.com/site/hogtunnels/tunnel-quest?pageMoved=Hog%20Tunnels</description>
		<content:encoded><![CDATA[<p>Apologies folks&#8230; That link should be as follows:</p>
<p><a href="http://sites.google.com/site/hogtunnels/tunnel-quest?pageMoved=Hog%20Tunnels" rel="nofollow">http://sites.google.com/site/hogtunnels/tunnel-quest?pageMoved=Hog%20Tunnels</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tunnel Quest by Mike</title>
		<link>http://www.1km1kt.net/rpg/tunnel-quest/comment-page-1#comment-383</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sat, 05 Dec 2009 07:11:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=606#comment-383</guid>
		<description>A slightly updated version can be found here: http://sites.google.com/site/hogtunnels/home/tunnel-quest

I&#039;m working on a new edition that will include a basic GM moderated adventure.</description>
		<content:encoded><![CDATA[<p>A slightly updated version can be found here: <a href="http://sites.google.com/site/hogtunnels/home/tunnel-quest" rel="nofollow">http://sites.google.com/site/hogtunnels/home/tunnel-quest</a></p>
<p>I&#8217;m working on a new edition that will include a basic GM moderated adventure.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Twenty One Turn Hero Minigame by rob-jr</title>
		<link>http://www.1km1kt.net/rpg/twenty-one-turn-hero-minigame/comment-page-1#comment-380</link>
		<dc:creator>rob-jr</dc:creator>
		<pubDate>Thu, 03 Dec 2009 21:54:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=844#comment-380</guid>
		<description>Dear Spacemouse,

In the game, player cannot hoard the potion (maybe i should change that to something else), you can only drink that potion in the castle and it takes effect immediately.  Also, when doing battle, you don&#039;t gain turn, and you don&#039;t lose turn when fighting some lower rated monster.

I like our idea of the variable effect option and limiting the potion. Might want to do that in some mods ;)

Thanks for playing :D</description>
		<content:encoded><![CDATA[<p>Dear Spacemouse,</p>
<p>In the game, player cannot hoard the potion (maybe i should change that to something else), you can only drink that potion in the castle and it takes effect immediately.  Also, when doing battle, you don&#8217;t gain turn, and you don&#8217;t lose turn when fighting some lower rated monster.</p>
<p>I like our idea of the variable effect option and limiting the potion. Might want to do that in some mods ;)</p>
<p>Thanks for playing :D</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Twenty One Turn Hero Minigame by Spacemouse</title>
		<link>http://www.1km1kt.net/rpg/twenty-one-turn-hero-minigame/comment-page-1#comment-378</link>
		<dc:creator>Spacemouse</dc:creator>
		<pubDate>Thu, 03 Dec 2009 12:29:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=844#comment-378</guid>
		<description>I am in AWE. Wow. Deceptively simple, delightfully playable.

Seeing this game is essentially a resource management exercise, I immediately set about to break it. ^__^&#039; But it turned out to be not so simple, thanks to the ingenious interactions of the Turn track and terrain placement.

Is there a minimum Turn requirement for combat? Ie, if I have all items (BP 7) and attack a Chiisai, do I lose one or no Turns, or do I actually gain five back (2-7=-5)?

It&#039;s obvious you can only get one each of the BP items, but what about Recovery Potions? Are they available in unlimited supply? I found a way to &quot;break&quot; the game by getting to a point where you can continuously battle Cactus Kings one square away from the castle, so that you end up winning money and losing no Turns (Cactus King vs. BP 1 = 3 Turns, gain 7 Gold, 1 Turn out of the castle and 1 Turn back in, buy Potion for 5G and -5 Turns, net effect: lose no Turns, gain 2G). Repeat until you can afford all items and about three extra potions. (Oh yeah, this assumes you can &quot;hoard&quot; potions; if you can only buy one at a time and they take effect immediately, it changes the dynamics a bit. But not completely, I think.)

My solution: have the Potion have a variable effect based on the letter on the Turn track when the player enters the castle (eg. A: -4 Turns, B: -5, C: -6), and/or have the castle store only carry ten (for example - I haven&#039;t done the math). If you put in the checkboxes, there could easily be a row of them for the potions.

That said, a marvellous effort! Keep up the good work!</description>
		<content:encoded><![CDATA[<p>I am in AWE. Wow. Deceptively simple, delightfully playable.</p>
<p>Seeing this game is essentially a resource management exercise, I immediately set about to break it. ^__^&#8217; But it turned out to be not so simple, thanks to the ingenious interactions of the Turn track and terrain placement.</p>
<p>Is there a minimum Turn requirement for combat? Ie, if I have all items (BP 7) and attack a Chiisai, do I lose one or no Turns, or do I actually gain five back (2-7=-5)?</p>
<p>It&#8217;s obvious you can only get one each of the BP items, but what about Recovery Potions? Are they available in unlimited supply? I found a way to &#8220;break&#8221; the game by getting to a point where you can continuously battle Cactus Kings one square away from the castle, so that you end up winning money and losing no Turns (Cactus King vs. BP 1 = 3 Turns, gain 7 Gold, 1 Turn out of the castle and 1 Turn back in, buy Potion for 5G and -5 Turns, net effect: lose no Turns, gain 2G). Repeat until you can afford all items and about three extra potions. (Oh yeah, this assumes you can &#8220;hoard&#8221; potions; if you can only buy one at a time and they take effect immediately, it changes the dynamics a bit. But not completely, I think.)</p>
<p>My solution: have the Potion have a variable effect based on the letter on the Turn track when the player enters the castle (eg. A: -4 Turns, B: -5, C: -6), and/or have the castle store only carry ten (for example &#8211; I haven&#8217;t done the math). If you put in the checkboxes, there could easily be a row of them for the potions.</p>
<p>That said, a marvellous effort! Keep up the good work!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Owlbears by mattress bedroom furniture</title>
		<link>http://www.1km1kt.net/rpg/owlbears/comment-page-1#comment-377</link>
		<dc:creator>mattress bedroom furniture</dc:creator>
		<pubDate>Thu, 03 Dec 2009 08:12:30 +0000</pubDate>
		<guid isPermaLink="false">http://beta.1km1kt.net/?p=397#comment-377</guid>
		<description>I&#039;m look forward of your further posts and i wanted a few inspiration for my study.Have a lovely day</description>
		<content:encoded><![CDATA[<p>I&#8217;m look forward of your further posts and i wanted a few inspiration for my study.Have a lovely day</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sonic the Hedgehog, an Unofficial Roleplaying Game by James</title>
		<link>http://www.1km1kt.net/rpg/sonic-the-hedgehog-an-unofficial-roleplaying-game/comment-page-1#comment-376</link>
		<dc:creator>James</dc:creator>
		<pubDate>Wed, 02 Dec 2009 18:29:06 +0000</pubDate>
		<guid isPermaLink="false">http://beta.1km1kt.net/?p=218#comment-376</guid>
		<description>This seems like a pretty cool system, though I had an idea for an expansion based off of the SatAM cartoon show.  I included a few different classes and new abilities, as well as technology, weapons, and vehicles.  I think these new elements would add a deeper dimension of playing to the game and leave potential for more complex plots, which could also attract players of the more complex traditional pen-and-paper RPG&#039;s.  If you would like, I could send you the full expansion rules when I&#039;ve completed writing them to see what you think.</description>
		<content:encoded><![CDATA[<p>This seems like a pretty cool system, though I had an idea for an expansion based off of the SatAM cartoon show.  I included a few different classes and new abilities, as well as technology, weapons, and vehicles.  I think these new elements would add a deeper dimension of playing to the game and leave potential for more complex plots, which could also attract players of the more complex traditional pen-and-paper RPG&#8217;s.  If you would like, I could send you the full expansion rules when I&#8217;ve completed writing them to see what you think.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Resourceful by Samantha Coker</title>
		<link>http://www.1km1kt.net/rpg/resourceful/comment-page-1#comment-375</link>
		<dc:creator>Samantha Coker</dc:creator>
		<pubDate>Wed, 02 Dec 2009 14:03:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=600#comment-375</guid>
		<description>I&#039;m an origami fan and paper airplanes is one of my favorite forms of the art. It challenges not just your folding skills but also teaches you about aerodynamics. I remember a software called &quot;The Greatest Paper Airplanes&quot;. It teaches how to fold 50 different paper airplanes step by step with instructions and videos. Too bad the software is no longer distributed but there&#039;s a website that teaches how to fold those 50 paper airplanes.</description>
		<content:encoded><![CDATA[<p>I&#8217;m an origami fan and paper airplanes is one of my favorite forms of the art. It challenges not just your folding skills but also teaches you about aerodynamics. I remember a software called &#8220;The Greatest Paper Airplanes&#8221;. It teaches how to fold 50 different paper airplanes step by step with instructions and videos. Too bad the software is no longer distributed but there&#8217;s a website that teaches how to fold those 50 paper airplanes.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Twenty One Turn Hero Minigame by rob-jr</title>
		<link>http://www.1km1kt.net/rpg/twenty-one-turn-hero-minigame/comment-page-1#comment-374</link>
		<dc:creator>rob-jr</dc:creator>
		<pubDate>Wed, 02 Dec 2009 07:21:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=844#comment-374</guid>
		<description>Hello Phil.

Yes its Creative Commons although I didn&#039;t put those logo in there, and yes you may make some mods as long as you credit me, my game and my group&#039;s blog (that&#039;s http://experimentalplayground.blogspot.com) :D

p/s: i would like to play your version! yay!</description>
		<content:encoded><![CDATA[<p>Hello Phil.</p>
<p>Yes its Creative Commons although I didn&#8217;t put those logo in there, and yes you may make some mods as long as you credit me, my game and my group&#8217;s blog (that&#8217;s <a href="http://experimentalplayground.blogspot.com)" rel="nofollow">http://experimentalplayground.blogspot.com)</a> :D</p>
<p>p/s: i would like to play your version! yay!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Twenty One Turn Hero Minigame by Phil</title>
		<link>http://www.1km1kt.net/rpg/twenty-one-turn-hero-minigame/comment-page-1#comment-371</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Tue, 01 Dec 2009 21:41:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=844#comment-371</guid>
		<description>I really like it -- I can imaging playing this during downtime at work. I like that you don&#039;t need any dice, just a couple of coins and a pencil.

And it&#039;s so modifiable. You could easily add more equipment, more monsters, new maps and still easily fit on one page. Great stuff.

How is it licensed? Some form of Creative Commons (I hope?) I&#039;d love to make some mods.</description>
		<content:encoded><![CDATA[<p>I really like it &#8212; I can imaging playing this during downtime at work. I like that you don&#8217;t need any dice, just a couple of coins and a pencil.</p>
<p>And it&#8217;s so modifiable. You could easily add more equipment, more monsters, new maps and still easily fit on one page. Great stuff.</p>
<p>How is it licensed? Some form of Creative Commons (I hope?) I&#8217;d love to make some mods.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Dice Chucker by Battlefield 3 forums</title>
		<link>http://www.1km1kt.net/rpg/dice-chucker/comment-page-1#comment-369</link>
		<dc:creator>Battlefield 3 forums</dc:creator>
		<pubDate>Mon, 30 Nov 2009 10:05:31 +0000</pubDate>
		<guid isPermaLink="false">http://beta.1km1kt.net/?p=312#comment-369</guid>
		<description>Superb read. Thanks a lot !!!</description>
		<content:encoded><![CDATA[<p>Superb read. Thanks a lot !!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Twenty One Turn Hero Minigame by rob-jr</title>
		<link>http://www.1km1kt.net/rpg/twenty-one-turn-hero-minigame/comment-page-1#comment-367</link>
		<dc:creator>rob-jr</dc:creator>
		<pubDate>Mon, 30 Nov 2009 02:09:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=844#comment-367</guid>
		<description>avid,

Thank you for playing the game :D

Yes the sorcerer is in the cave (upper-right of the board) he don&#039;t move at all because he is preparing the 21 turns spell. And yes you need 10 more turns, which is obvious you need to gather equipment and power-up  to fight him.

When I was making this game, I challenge myself for a 1 page game, hence the same exact monster (will improve it eventually ;) )

You maximum BP would be 7, and I like your suggestion for a checkbox, never thought of that actually :D

and thank you again for playing!</description>
		<content:encoded><![CDATA[<p>avid,</p>
<p>Thank you for playing the game :D</p>
<p>Yes the sorcerer is in the cave (upper-right of the board) he don&#8217;t move at all because he is preparing the 21 turns spell. And yes you need 10 more turns, which is obvious you need to gather equipment and power-up  to fight him.</p>
<p>When I was making this game, I challenge myself for a 1 page game, hence the same exact monster (will improve it eventually ;) )</p>
<p>You maximum BP would be 7, and I like your suggestion for a checkbox, never thought of that actually :D</p>
<p>and thank you again for playing!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Twenty One Turn Hero Minigame by avid</title>
		<link>http://www.1km1kt.net/rpg/twenty-one-turn-hero-minigame/comment-page-1#comment-366</link>
		<dc:creator>avid</dc:creator>
		<pubDate>Sun, 29 Nov 2009 21:49:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=844#comment-366</guid>
		<description>Fun idea and fun artwork. I have a couple questions/comments...

Does &quot;defeat the sorcerer&quot; mean the sorcerer is in the cave at the upper-right of the board? You have to get there with 10 turns to spare in order to win?

I was disappointed that forest/plains have exactly the same monsters. It seems like these should be different.

Can I buy more than one sword/armour/boots? The character sheet suggests one each, so a maximum of 7 BP? Maybe the sheet should just say &quot;Genji Sword&quot; with a checkbox next to it, if you can only buy one.</description>
		<content:encoded><![CDATA[<p>Fun idea and fun artwork. I have a couple questions/comments&#8230;</p>
<p>Does &#8220;defeat the sorcerer&#8221; mean the sorcerer is in the cave at the upper-right of the board? You have to get there with 10 turns to spare in order to win?</p>
<p>I was disappointed that forest/plains have exactly the same monsters. It seems like these should be different.</p>
<p>Can I buy more than one sword/armour/boots? The character sheet suggests one each, so a maximum of 7 BP? Maybe the sheet should just say &#8220;Genji Sword&#8221; with a checkbox next to it, if you can only buy one.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tunnel Quest by Mike</title>
		<link>http://www.1km1kt.net/rpg/tunnel-quest/comment-page-1#comment-363</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Fri, 27 Nov 2009 18:16:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=606#comment-363</guid>
		<description>Wow, thanks for all those great comments folks and for those sterling ideas too Catodon.</description>
		<content:encoded><![CDATA[<p>Wow, thanks for all those great comments folks and for those sterling ideas too Catodon.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Those Dark Places by Mike</title>
		<link>http://www.1km1kt.net/rpg/those-dark-places/comment-page-1#comment-362</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Fri, 27 Nov 2009 18:07:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=802#comment-362</guid>
		<description>I&#039;m liking this a lot... Can I ask, are all the skills listed under a stat &#039;known&#039; to the character or only a selection? If the latter, how many skills should a character know?

Thanks</description>
		<content:encoded><![CDATA[<p>I&#8217;m liking this a lot&#8230; Can I ask, are all the skills listed under a stat &#8216;known&#8217; to the character or only a selection? If the latter, how many skills should a character know?</p>
<p>Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Pikmin RPG by Cameron Sweezy</title>
		<link>http://www.1km1kt.net/rpg/pikmin-rpg/comment-page-1#comment-360</link>
		<dc:creator>Cameron Sweezy</dc:creator>
		<pubDate>Fri, 27 Nov 2009 03:10:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=798#comment-360</guid>
		<description>Not yet. I just submitted Version 2.0, and I will work on maps and such in 3.0.</description>
		<content:encoded><![CDATA[<p>Not yet. I just submitted Version 2.0, and I will work on maps and such in 3.0.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Radiance by M. J. Graham</title>
		<link>http://www.1km1kt.net/rpg/radiance/comment-page-1#comment-339</link>
		<dc:creator>M. J. Graham</dc:creator>
		<pubDate>Thu, 19 Nov 2009 01:15:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=792#comment-339</guid>
		<description>I&#039;d also like to read about people&#039;s experience with Radiance. As the author, I feel that anything I have to say about my experience will probably biased. Therefore I&#039;d rather let others have their say.</description>
		<content:encoded><![CDATA[<p>I&#8217;d also like to read about people&#8217;s experience with Radiance. As the author, I feel that anything I have to say about my experience will probably biased. Therefore I&#8217;d rather let others have their say.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on MULRAH by Chris Flood</title>
		<link>http://www.1km1kt.net/rpg/mulrah/comment-page-1#comment-337</link>
		<dc:creator>Chris Flood</dc:creator>
		<pubDate>Tue, 17 Nov 2009 21:14:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=822#comment-337</guid>
		<description>Thanks for the input. I was trying to keep it to just one sheet, so examples were not feasible.  Ultimately, a game like this (or PDQ or FATE) isn&#039;t really going to work without a strong setting to explore, so it&#039;s on hold for now.</description>
		<content:encoded><![CDATA[<p>Thanks for the input. I was trying to keep it to just one sheet, so examples were not feasible.  Ultimately, a game like this (or PDQ or FATE) isn&#8217;t really going to work without a strong setting to explore, so it&#8217;s on hold for now.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tunnel Wars by Jonathan Ridd</title>
		<link>http://www.1km1kt.net/rpg/tunnel-wars/comment-page-1#comment-335</link>
		<dc:creator>Jonathan Ridd</dc:creator>
		<pubDate>Mon, 16 Nov 2009 18:19:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=764#comment-335</guid>
		<description>I like your game, I like its parimeters, its idea and theme, and the fun way its is written.</description>
		<content:encoded><![CDATA[<p>I like your game, I like its parimeters, its idea and theme, and the fun way its is written.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Pikmin RPG by Lance Lewis</title>
		<link>http://www.1km1kt.net/rpg/pikmin-rpg/comment-page-1#comment-334</link>
		<dc:creator>Lance Lewis</dc:creator>
		<pubDate>Sat, 14 Nov 2009 22:25:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=798#comment-334</guid>
		<description>do you have any maps/more in depth instructions?</description>
		<content:encoded><![CDATA[<p>do you have any maps/more in depth instructions?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on MULRAH by Jonathan Ridd</title>
		<link>http://www.1km1kt.net/rpg/mulrah/comment-page-1#comment-331</link>
		<dc:creator>Jonathan Ridd</dc:creator>
		<pubDate>Tue, 10 Nov 2009 12:15:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=822#comment-331</guid>
		<description>I think you need to provide more examples - a game after all is essentially an instruction manual and I was left with only a partial understanding. I would include a created character and a few examples of conflict resolution so we can see how Mulrah works.</description>
		<content:encoded><![CDATA[<p>I think you need to provide more examples &#8211; a game after all is essentially an instruction manual and I was left with only a partial understanding. I would include a created character and a few examples of conflict resolution so we can see how Mulrah works.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Pay per click advertising, web hosting and banner ads by Roland Wideman</title>
		<link>http://www.1km1kt.net/articles/pay-per-click-advertising-web-hosting-and-banner-ads/comment-page-1#comment-330</link>
		<dc:creator>Roland Wideman</dc:creator>
		<pubDate>Sun, 08 Nov 2009 18:54:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.danifer.com/~beta.1km1kt.net/?p=23#comment-330</guid>
		<description>Best of all, i have keeped all records of conversations with their support staff (made screenshots) and will create a website specially dedicated to Lunarpages with these screenshots as prove.</description>
		<content:encoded><![CDATA[<p>Best of all, i have keeped all records of conversations with their support staff (made screenshots) and will create a website specially dedicated to Lunarpages with these screenshots as prove.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Warriors, Wizards &amp; Wanderers by pooka_bwee</title>
		<link>http://www.1km1kt.net/rpg/warriors-wizards-wanderers/comment-page-1#comment-329</link>
		<dc:creator>pooka_bwee</dc:creator>
		<pubDate>Tue, 03 Nov 2009 05:07:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=561#comment-329</guid>
		<description>I&#039;ve downloaded it, played it and liked it, loved it in fact....except that the rules are all over the place.

So, I&#039;m rearranging the rules, adding a few of my own and put it up on 1km1kt for commnets and abuse. 

Hope that&#039;s OK Xavier!</description>
		<content:encoded><![CDATA[<p>I&#8217;ve downloaded it, played it and liked it, loved it in fact&#8230;.except that the rules are all over the place.</p>
<p>So, I&#8217;m rearranging the rules, adding a few of my own and put it up on 1km1kt for commnets and abuse. </p>
<p>Hope that&#8217;s OK Xavier!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Mythic by MJLuke</title>
		<link>http://www.1km1kt.net/rpg/mythic/comment-page-1#comment-328</link>
		<dc:creator>MJLuke</dc:creator>
		<pubDate>Sun, 25 Oct 2009 22:15:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=811#comment-328</guid>
		<description>William, I like this RPG quite a bit so far.  I&#039;m in the middle of reading through the pdf.  I was wondering if you have ever read A Practical Guide to THE HERO WITH A THOUSAND FACES
by Joseph Campbell, or Christopher Vogler&#039;sTHE WRITER&#039;s JOURNEY -which the previous article is based on.

Also I was wondering if you mind if I produced some illustrations based on your RPG MYTHIC, for two reason... 1) It&#039;s a very groovy RPG and  I like to draw... and 2) to pad my portfolio a little.

THANKS

you can email me at mjluke@live.com</description>
		<content:encoded><![CDATA[<p>William, I like this RPG quite a bit so far.  I&#8217;m in the middle of reading through the pdf.  I was wondering if you have ever read A Practical Guide to THE HERO WITH A THOUSAND FACES<br />
by Joseph Campbell, or Christopher Vogler&#8217;sTHE WRITER&#8217;s JOURNEY -which the previous article is based on.</p>
<p>Also I was wondering if you mind if I produced some illustrations based on your RPG MYTHIC, for two reason&#8230; 1) It&#8217;s a very groovy RPG and  I like to draw&#8230; and 2) to pad my portfolio a little.</p>
<p>THANKS</p>
<p>you can email me at <a href="mailto:mjluke@live.com">mjluke@live.com</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on MULRAH by Chris Flood</title>
		<link>http://www.1km1kt.net/rpg/mulrah/comment-page-1#comment-327</link>
		<dc:creator>Chris Flood</dc:creator>
		<pubDate>Tue, 20 Oct 2009 22:46:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=822#comment-327</guid>
		<description>Thanks. I&#039;m the author and have updated the game several times since this version. I&#039;ll see if it can be reposted.</description>
		<content:encoded><![CDATA[<p>Thanks. I&#8217;m the author and have updated the game several times since this version. I&#8217;ll see if it can be reposted.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Radiance by Jens Alfke</title>
		<link>http://www.1km1kt.net/rpg/radiance/comment-page-1#comment-326</link>
		<dc:creator>Jens Alfke</dc:creator>
		<pubDate>Fri, 16 Oct 2009 05:02:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=792#comment-326</guid>
		<description>I like the sound of this ... like a highly slimmed-down Universalis. The candles are a nice touch.
How has this worked out in play? Are there any examples of stories created this way?</description>
		<content:encoded><![CDATA[<p>I like the sound of this &#8230; like a highly slimmed-down Universalis. The candles are a nice touch.<br />
How has this worked out in play? Are there any examples of stories created this way?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Monster Faire Card Game by taikucing</title>
		<link>http://www.1km1kt.net/rpg/monster-faire-card-game/comment-page-1#comment-323</link>
		<dc:creator>taikucing</dc:creator>
		<pubDate>Thu, 08 Oct 2009 16:52:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=825#comment-323</guid>
		<description>hey dude, where is the download link. I want the game file not the pdf</description>
		<content:encoded><![CDATA[<p>hey dude, where is the download link. I want the game file not the pdf</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sufficiently Advanced by suffisamment</title>
		<link>http://www.1km1kt.net/rpg/sufficiently-advanced/comment-page-1#comment-322</link>
		<dc:creator>suffisamment</dc:creator>
		<pubDate>Thu, 08 Oct 2009 00:08:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=647#comment-322</guid>
		<description>A translation into French is being done : http://suffisamment.xooit.fr/
You&#039;re welcome if you want to help !</description>
		<content:encoded><![CDATA[<p>A translation into French is being done : <a href="http://suffisamment.xooit.fr/" rel="nofollow">http://suffisamment.xooit.fr/</a><br />
You&#8217;re welcome if you want to help !</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Letter of Patent by You Have to Check this Game Out: Letter of Patent &#124; Dice Monkey</title>
		<link>http://www.1km1kt.net/rpg/letter-of-patent/comment-page-1#comment-321</link>
		<dc:creator>You Have to Check this Game Out: Letter of Patent &#124; Dice Monkey</dc:creator>
		<pubDate>Sun, 04 Oct 2009 12:27:59 +0000</pubDate>
		<guid isPermaLink="false">http://beta.1km1kt.net/?p=422#comment-321</guid>
		<description>[...] of the best RPGs I&#8217;ve seen on there is Letter of Patent. You need to check this [...]</description>
		<content:encoded><![CDATA[<p>[...] of the best RPGs I&#8217;ve seen on there is Letter of Patent. You need to check this [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on MicroFudged DIP by Jean-François Cabirol</title>
		<link>http://www.1km1kt.net/rpg/microfudged-dip/comment-page-1#comment-320</link>
		<dc:creator>Jean-François Cabirol</dc:creator>
		<pubDate>Tue, 29 Sep 2009 16:31:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=817#comment-320</guid>
		<description>Just a quick note to bump the number of comments and thus warn those interested by the French version of MicroFudged DIP that it is now available, this is the second file with VF in its title.</description>
		<content:encoded><![CDATA[<p>Just a quick note to bump the number of comments and thus warn those interested by the French version of MicroFudged DIP that it is now available, this is the second file with VF in its title.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Starcraft: Tactical Miniatures Combat by Jeffbe</title>
		<link>http://www.1km1kt.net/tabletop/starcraft-tactical-miniatures-combat/comment-page-1#comment-317</link>
		<dc:creator>Jeffbe</dc:creator>
		<pubDate>Sat, 26 Sep 2009 21:44:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=568#comment-317</guid>
		<description>I just skimmed over the rules and they look pretty good, I think Ill have to get some friends over and give this game a try.  I am personally a WH/WH40K kind of guy but this looks pretty good guys, and I look forward to future products if/when you have time to put them out.

Thanks</description>
		<content:encoded><![CDATA[<p>I just skimmed over the rules and they look pretty good, I think Ill have to get some friends over and give this game a try.  I am personally a WH/WH40K kind of guy but this looks pretty good guys, and I look forward to future products if/when you have time to put them out.</p>
<p>Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on MULRAH by Sheikh Jahbooty</title>
		<link>http://www.1km1kt.net/rpg/mulrah/comment-page-1#comment-316</link>
		<dc:creator>Sheikh Jahbooty</dc:creator>
		<pubDate>Sat, 26 Sep 2009 19:43:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=822#comment-316</guid>
		<description>I like it. I don&#039;t think it needs turn based combat, techniques, skills, etc.

Maybe it could use Die Roll Mods, I don&#039;t know, just as a house rule, like if you played it for a while you might want to get a magic sword that gives you a strait plus one on rolls, or if you put a dragon up against the players, you might want to give the dragon a plus four or five on all his rolls, so you would have to at least be interesting at something in order to have even a chance of competing. An ordinary dude can not hurt a dragon.

Oh, and the game never explains what the counters are for.</description>
		<content:encoded><![CDATA[<p>I like it. I don&#8217;t think it needs turn based combat, techniques, skills, etc.</p>
<p>Maybe it could use Die Roll Mods, I don&#8217;t know, just as a house rule, like if you played it for a while you might want to get a magic sword that gives you a strait plus one on rolls, or if you put a dragon up against the players, you might want to give the dragon a plus four or five on all his rolls, so you would have to at least be interesting at something in order to have even a chance of competing. An ordinary dude can not hurt a dragon.</p>
<p>Oh, and the game never explains what the counters are for.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Normality by Hugh</title>
		<link>http://www.1km1kt.net/rpg/normality/comment-page-1#comment-315</link>
		<dc:creator>Hugh</dc:creator>
		<pubDate>Thu, 24 Sep 2009 00:58:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=655#comment-315</guid>
		<description>My email is objectivereality@gmail.com. Go for your life.</description>
		<content:encoded><![CDATA[<p>My email is <a href="mailto:objectivereality@gmail.com">objectivereality@gmail.com</a>. Go for your life.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on MicroFudged DIP by Jean-François Cabirol</title>
		<link>http://www.1km1kt.net/rpg/microfudged-dip/comment-page-1#comment-314</link>
		<dc:creator>Jean-François Cabirol</dc:creator>
		<pubDate>Sun, 20 Sep 2009 16:48:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=817#comment-314</guid>
		<description>Hi,

I will submit the PDF and ask the site owners if the french file can be put alongside the english version. Keep in touch!

Jean-François</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I will submit the PDF and ask the site owners if the french file can be put alongside the english version. Keep in touch!</p>
<p>Jean-François</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on MicroFudged DIP by WhiteRaven</title>
		<link>http://www.1km1kt.net/rpg/microfudged-dip/comment-page-1#comment-313</link>
		<dc:creator>WhiteRaven</dc:creator>
		<pubDate>Sun, 20 Sep 2009 10:58:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=817#comment-313</guid>
		<description>Ho !
Et on peut la télécharger où cette version française ? ^^</description>
		<content:encoded><![CDATA[<p>Ho !<br />
Et on peut la télécharger où cette version française ? ^^</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on MicroFudged DIP by Jean-François Cabirol</title>
		<link>http://www.1km1kt.net/rpg/microfudged-dip/comment-page-1#comment-311</link>
		<dc:creator>Jean-François Cabirol</dc:creator>
		<pubDate>Thu, 17 Sep 2009 19:47:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=817#comment-311</guid>
		<description>For those interested, there is a french version of MicroFudged DIP. I have also designed some optional rules and variants that can be compiled into a supplement.</description>
		<content:encoded><![CDATA[<p>For those interested, there is a french version of MicroFudged DIP. I have also designed some optional rules and variants that can be compiled into a supplement.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Joy Division by Sheikh Jahbooty</title>
		<link>http://www.1km1kt.net/rpg/joy-division/comment-page-1#comment-310</link>
		<dc:creator>Sheikh Jahbooty</dc:creator>
		<pubDate>Wed, 16 Sep 2009 17:18:37 +0000</pubDate>
		<guid isPermaLink="false">http://beta.1km1kt.net/?p=432#comment-310</guid>
		<description>I love this setting so much I&#039;ve been trying to use it in other ways, for example: using the Cold City rules.</description>
		<content:encoded><![CDATA[<p>I love this setting so much I&#8217;ve been trying to use it in other ways, for example: using the Cold City rules.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
