<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for 1KM1KT</title>
	<atom:link href="http://www.1km1kt.net/comments/feed" rel="self" type="application/rss+xml" />
	<link>http://www.1km1kt.net</link>
	<description>An independent rpg game publishing site devoted to free rpg games</description>
	<lastBuildDate>Thu, 19 Nov 2009 01:15:27 -0600</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>Comment on Radiance by M. J. Graham</title>
		<link>http://www.1km1kt.net/rpg/radiance/comment-page-1#comment-339</link>
		<dc:creator>M. J. Graham</dc:creator>
		<pubDate>Thu, 19 Nov 2009 01:15:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=792#comment-339</guid>
		<description>I&#039;d also like to read about people&#039;s experience with Radiance. As the author, I feel that anything I have to say about my experience will probably biased. Therefore I&#039;d rather let others have their say.</description>
		<content:encoded><![CDATA[<p>I&#8217;d also like to read about people&#8217;s experience with Radiance. As the author, I feel that anything I have to say about my experience will probably biased. Therefore I&#8217;d rather let others have their say.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on MULRAH by Chris Flood</title>
		<link>http://www.1km1kt.net/rpg/mulrah/comment-page-1#comment-337</link>
		<dc:creator>Chris Flood</dc:creator>
		<pubDate>Tue, 17 Nov 2009 21:14:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=822#comment-337</guid>
		<description>Thanks for the input. I was trying to keep it to just one sheet, so examples were not feasible.  Ultimately, a game like this (or PDQ or FATE) isn&#039;t really going to work without a strong setting to explore, so it&#039;s on hold for now.</description>
		<content:encoded><![CDATA[<p>Thanks for the input. I was trying to keep it to just one sheet, so examples were not feasible.  Ultimately, a game like this (or PDQ or FATE) isn&#8217;t really going to work without a strong setting to explore, so it&#8217;s on hold for now.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tunnel Wars by Jonathan Ridd</title>
		<link>http://www.1km1kt.net/rpg/tunnel-wars/comment-page-1#comment-335</link>
		<dc:creator>Jonathan Ridd</dc:creator>
		<pubDate>Mon, 16 Nov 2009 18:19:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=764#comment-335</guid>
		<description>I like your game, I like its parimeters, its idea and theme, and the fun way its is written.</description>
		<content:encoded><![CDATA[<p>I like your game, I like its parimeters, its idea and theme, and the fun way its is written.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Pikmin RPG by Lance Lewis</title>
		<link>http://www.1km1kt.net/rpg/pikmin-rpg/comment-page-1#comment-334</link>
		<dc:creator>Lance Lewis</dc:creator>
		<pubDate>Sat, 14 Nov 2009 22:25:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=798#comment-334</guid>
		<description>do you have any maps/more in depth instructions?</description>
		<content:encoded><![CDATA[<p>do you have any maps/more in depth instructions?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on MULRAH by Jonathan Ridd</title>
		<link>http://www.1km1kt.net/rpg/mulrah/comment-page-1#comment-331</link>
		<dc:creator>Jonathan Ridd</dc:creator>
		<pubDate>Tue, 10 Nov 2009 12:15:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=822#comment-331</guid>
		<description>I think you need to provide more examples - a game after all is essentially an instruction manual and I was left with only a partial understanding. I would include a created character and a few examples of conflict resolution so we can see how Mulrah works.</description>
		<content:encoded><![CDATA[<p>I think you need to provide more examples &#8211; a game after all is essentially an instruction manual and I was left with only a partial understanding. I would include a created character and a few examples of conflict resolution so we can see how Mulrah works.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Pay per click advertising, web hosting and banner ads by Roland Wideman</title>
		<link>http://www.1km1kt.net/articles/pay-per-click-advertising-web-hosting-and-banner-ads/comment-page-1#comment-330</link>
		<dc:creator>Roland Wideman</dc:creator>
		<pubDate>Sun, 08 Nov 2009 18:54:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.danifer.com/~beta.1km1kt.net/?p=23#comment-330</guid>
		<description>Best of all, i have keeped all records of conversations with their support staff (made screenshots) and will create a website specially dedicated to Lunarpages with these screenshots as prove.</description>
		<content:encoded><![CDATA[<p>Best of all, i have keeped all records of conversations with their support staff (made screenshots) and will create a website specially dedicated to Lunarpages with these screenshots as prove.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Warriors, Wizards &amp; Wanderers by pooka_bwee</title>
		<link>http://www.1km1kt.net/rpg/warriors-wizards-wanderers/comment-page-1#comment-329</link>
		<dc:creator>pooka_bwee</dc:creator>
		<pubDate>Tue, 03 Nov 2009 05:07:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=561#comment-329</guid>
		<description>I&#039;ve downloaded it, played it and liked it, loved it in fact....except that the rules are all over the place.

So, I&#039;m rearranging the rules, adding a few of my own and put it up on 1km1kt for commnets and abuse. 

Hope that&#039;s OK Xavier!</description>
		<content:encoded><![CDATA[<p>I&#8217;ve downloaded it, played it and liked it, loved it in fact&#8230;.except that the rules are all over the place.</p>
<p>So, I&#8217;m rearranging the rules, adding a few of my own and put it up on 1km1kt for commnets and abuse. </p>
<p>Hope that&#8217;s OK Xavier!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Mythic by MJLuke</title>
		<link>http://www.1km1kt.net/rpg/mythic/comment-page-1#comment-328</link>
		<dc:creator>MJLuke</dc:creator>
		<pubDate>Sun, 25 Oct 2009 22:15:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=811#comment-328</guid>
		<description>William, I like this RPG quite a bit so far.  I&#039;m in the middle of reading through the pdf.  I was wondering if you have ever read A Practical Guide to THE HERO WITH A THOUSAND FACES
by Joseph Campbell, or Christopher Vogler&#039;sTHE WRITER&#039;s JOURNEY -which the previous article is based on.

Also I was wondering if you mind if I produced some illustrations based on your RPG MYTHIC, for two reason... 1) It&#039;s a very groovy RPG and  I like to draw... and 2) to pad my portfolio a little.

THANKS

you can email me at mjluke@live.com</description>
		<content:encoded><![CDATA[<p>William, I like this RPG quite a bit so far.  I&#8217;m in the middle of reading through the pdf.  I was wondering if you have ever read A Practical Guide to THE HERO WITH A THOUSAND FACES<br />
by Joseph Campbell, or Christopher Vogler&#8217;sTHE WRITER&#8217;s JOURNEY -which the previous article is based on.</p>
<p>Also I was wondering if you mind if I produced some illustrations based on your RPG MYTHIC, for two reason&#8230; 1) It&#8217;s a very groovy RPG and  I like to draw&#8230; and 2) to pad my portfolio a little.</p>
<p>THANKS</p>
<p>you can email me at <a href="mailto:mjluke@live.com">mjluke@live.com</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on MULRAH by Chris Flood</title>
		<link>http://www.1km1kt.net/rpg/mulrah/comment-page-1#comment-327</link>
		<dc:creator>Chris Flood</dc:creator>
		<pubDate>Tue, 20 Oct 2009 22:46:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=822#comment-327</guid>
		<description>Thanks. I&#039;m the author and have updated the game several times since this version. I&#039;ll see if it can be reposted.</description>
		<content:encoded><![CDATA[<p>Thanks. I&#8217;m the author and have updated the game several times since this version. I&#8217;ll see if it can be reposted.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Radiance by Jens Alfke</title>
		<link>http://www.1km1kt.net/rpg/radiance/comment-page-1#comment-326</link>
		<dc:creator>Jens Alfke</dc:creator>
		<pubDate>Fri, 16 Oct 2009 05:02:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=792#comment-326</guid>
		<description>I like the sound of this ... like a highly slimmed-down Universalis. The candles are a nice touch.
How has this worked out in play? Are there any examples of stories created this way?</description>
		<content:encoded><![CDATA[<p>I like the sound of this &#8230; like a highly slimmed-down Universalis. The candles are a nice touch.<br />
How has this worked out in play? Are there any examples of stories created this way?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Monster Faire Card Game by taikucing</title>
		<link>http://www.1km1kt.net/rpg/monster-faire-card-game/comment-page-1#comment-323</link>
		<dc:creator>taikucing</dc:creator>
		<pubDate>Thu, 08 Oct 2009 16:52:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=825#comment-323</guid>
		<description>hey dude, where is the download link. I want the game file not the pdf</description>
		<content:encoded><![CDATA[<p>hey dude, where is the download link. I want the game file not the pdf</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sufficiently Advanced by suffisamment</title>
		<link>http://www.1km1kt.net/rpg/sufficiently-advanced/comment-page-1#comment-322</link>
		<dc:creator>suffisamment</dc:creator>
		<pubDate>Thu, 08 Oct 2009 00:08:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=647#comment-322</guid>
		<description>A translation into French is being done : http://suffisamment.xooit.fr/
You&#039;re welcome if you want to help !</description>
		<content:encoded><![CDATA[<p>A translation into French is being done : <a href="http://suffisamment.xooit.fr/" rel="nofollow">http://suffisamment.xooit.fr/</a><br />
You&#8217;re welcome if you want to help !</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Letter of Patent by You Have to Check this Game Out: Letter of Patent &#124; Dice Monkey</title>
		<link>http://www.1km1kt.net/rpg/letter-of-patent/comment-page-1#comment-321</link>
		<dc:creator>You Have to Check this Game Out: Letter of Patent &#124; Dice Monkey</dc:creator>
		<pubDate>Sun, 04 Oct 2009 12:27:59 +0000</pubDate>
		<guid isPermaLink="false">http://beta.1km1kt.net/?p=422#comment-321</guid>
		<description>[...] of the best RPGs I&#8217;ve seen on there is Letter of Patent. You need to check this [...]</description>
		<content:encoded><![CDATA[<p>[...] of the best RPGs I&#8217;ve seen on there is Letter of Patent. You need to check this [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on MicroFudged DIP by Jean-François Cabirol</title>
		<link>http://www.1km1kt.net/rpg/microfudged-dip/comment-page-1#comment-320</link>
		<dc:creator>Jean-François Cabirol</dc:creator>
		<pubDate>Tue, 29 Sep 2009 16:31:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=817#comment-320</guid>
		<description>Just a quick note to bump the number of comments and thus warn those interested by the French version of MicroFudged DIP that it is now available, this is the second file with VF in its title.</description>
		<content:encoded><![CDATA[<p>Just a quick note to bump the number of comments and thus warn those interested by the French version of MicroFudged DIP that it is now available, this is the second file with VF in its title.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Starcraft: Tactical Miniatures Combat by Jeffbe</title>
		<link>http://www.1km1kt.net/tabletop/starcraft-tactical-miniatures-combat/comment-page-1#comment-317</link>
		<dc:creator>Jeffbe</dc:creator>
		<pubDate>Sat, 26 Sep 2009 21:44:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=568#comment-317</guid>
		<description>I just skimmed over the rules and they look pretty good, I think Ill have to get some friends over and give this game a try.  I am personally a WH/WH40K kind of guy but this looks pretty good guys, and I look forward to future products if/when you have time to put them out.

Thanks</description>
		<content:encoded><![CDATA[<p>I just skimmed over the rules and they look pretty good, I think Ill have to get some friends over and give this game a try.  I am personally a WH/WH40K kind of guy but this looks pretty good guys, and I look forward to future products if/when you have time to put them out.</p>
<p>Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on MULRAH by Sheikh Jahbooty</title>
		<link>http://www.1km1kt.net/rpg/mulrah/comment-page-1#comment-316</link>
		<dc:creator>Sheikh Jahbooty</dc:creator>
		<pubDate>Sat, 26 Sep 2009 19:43:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=822#comment-316</guid>
		<description>I like it. I don&#039;t think it needs turn based combat, techniques, skills, etc.

Maybe it could use Die Roll Mods, I don&#039;t know, just as a house rule, like if you played it for a while you might want to get a magic sword that gives you a strait plus one on rolls, or if you put a dragon up against the players, you might want to give the dragon a plus four or five on all his rolls, so you would have to at least be interesting at something in order to have even a chance of competing. An ordinary dude can not hurt a dragon.

Oh, and the game never explains what the counters are for.</description>
		<content:encoded><![CDATA[<p>I like it. I don&#8217;t think it needs turn based combat, techniques, skills, etc.</p>
<p>Maybe it could use Die Roll Mods, I don&#8217;t know, just as a house rule, like if you played it for a while you might want to get a magic sword that gives you a strait plus one on rolls, or if you put a dragon up against the players, you might want to give the dragon a plus four or five on all his rolls, so you would have to at least be interesting at something in order to have even a chance of competing. An ordinary dude can not hurt a dragon.</p>
<p>Oh, and the game never explains what the counters are for.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Normality by Hugh</title>
		<link>http://www.1km1kt.net/rpg/normality/comment-page-1#comment-315</link>
		<dc:creator>Hugh</dc:creator>
		<pubDate>Thu, 24 Sep 2009 00:58:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=655#comment-315</guid>
		<description>My email is objectivereality@gmail.com. Go for your life.</description>
		<content:encoded><![CDATA[<p>My email is <a href="mailto:objectivereality@gmail.com">objectivereality@gmail.com</a>. Go for your life.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on MicroFudged DIP by Jean-François Cabirol</title>
		<link>http://www.1km1kt.net/rpg/microfudged-dip/comment-page-1#comment-314</link>
		<dc:creator>Jean-François Cabirol</dc:creator>
		<pubDate>Sun, 20 Sep 2009 16:48:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=817#comment-314</guid>
		<description>Hi,

I will submit the PDF and ask the site owners if the french file can be put alongside the english version. Keep in touch!

Jean-François</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I will submit the PDF and ask the site owners if the french file can be put alongside the english version. Keep in touch!</p>
<p>Jean-François</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on MicroFudged DIP by WhiteRaven</title>
		<link>http://www.1km1kt.net/rpg/microfudged-dip/comment-page-1#comment-313</link>
		<dc:creator>WhiteRaven</dc:creator>
		<pubDate>Sun, 20 Sep 2009 10:58:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=817#comment-313</guid>
		<description>Ho !
Et on peut la télécharger où cette version française ? ^^</description>
		<content:encoded><![CDATA[<p>Ho !<br />
Et on peut la télécharger où cette version française ? ^^</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on MicroFudged DIP by Jean-François Cabirol</title>
		<link>http://www.1km1kt.net/rpg/microfudged-dip/comment-page-1#comment-311</link>
		<dc:creator>Jean-François Cabirol</dc:creator>
		<pubDate>Thu, 17 Sep 2009 19:47:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=817#comment-311</guid>
		<description>For those interested, there is a french version of MicroFudged DIP. I have also designed some optional rules and variants that can be compiled into a supplement.</description>
		<content:encoded><![CDATA[<p>For those interested, there is a french version of MicroFudged DIP. I have also designed some optional rules and variants that can be compiled into a supplement.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Joy Division by Sheikh Jahbooty</title>
		<link>http://www.1km1kt.net/rpg/joy-division/comment-page-1#comment-310</link>
		<dc:creator>Sheikh Jahbooty</dc:creator>
		<pubDate>Wed, 16 Sep 2009 17:18:37 +0000</pubDate>
		<guid isPermaLink="false">http://beta.1km1kt.net/?p=432#comment-310</guid>
		<description>I love this setting so much I&#039;ve been trying to use it in other ways, for example: using the Cold City rules.</description>
		<content:encoded><![CDATA[<p>I love this setting so much I&#8217;ve been trying to use it in other ways, for example: using the Cold City rules.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on MicroFudged DIP by Jean-François Cabirol</title>
		<link>http://www.1km1kt.net/rpg/microfudged-dip/comment-page-1#comment-309</link>
		<dc:creator>Jean-François Cabirol</dc:creator>
		<pubDate>Tue, 15 Sep 2009 20:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=817#comment-309</guid>
		<description>Thank you DD Ra ! Nice to see that someone has read MicroFudged DIP and like it.</description>
		<content:encoded><![CDATA[<p>Thank you DD Ra ! Nice to see that someone has read MicroFudged DIP and like it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on MicroFudged DIP by DD Ra</title>
		<link>http://www.1km1kt.net/rpg/microfudged-dip/comment-page-1#comment-308</link>
		<dc:creator>DD Ra</dc:creator>
		<pubDate>Tue, 15 Sep 2009 14:47:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=817#comment-308</guid>
		<description>Nice work Jean-François ! Merci beaucoup !</description>
		<content:encoded><![CDATA[<p>Nice work Jean-François ! Merci beaucoup !</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Ghost Killers by admin</title>
		<link>http://www.1km1kt.net/rpg/the-ghost-killers/comment-page-1#comment-307</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Mon, 14 Sep 2009 19:07:27 +0000</pubDate>
		<guid isPermaLink="false">http://beta.1km1kt.net/?p=488#comment-307</guid>
		<description>Sorry about that.  The link is fixed.

--Keeton</description>
		<content:encoded><![CDATA[<p>Sorry about that.  The link is fixed.</p>
<p>&#8211;Keeton</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Ghost Killers by Adam</title>
		<link>http://www.1km1kt.net/rpg/the-ghost-killers/comment-page-1#comment-306</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Mon, 14 Sep 2009 18:53:35 +0000</pubDate>
		<guid isPermaLink="false">http://beta.1km1kt.net/?p=488#comment-306</guid>
		<description>Correct link for the second file is actually:

http://www.1km1kt.net/rpg/The_Ghost_Killers_0.2.0.pdf</description>
		<content:encoded><![CDATA[<p>Correct link for the second file is actually:</p>
<p><a href="http://www.1km1kt.net/rpg/The_Ghost_Killers_0.2.0.pdf" rel="nofollow">http://www.1km1kt.net/rpg/The_Ghost_Killers_0.2.0.pdf</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Normality by suicidepuppet</title>
		<link>http://www.1km1kt.net/rpg/normality/comment-page-1#comment-305</link>
		<dc:creator>suicidepuppet</dc:creator>
		<pubDate>Mon, 14 Sep 2009 18:25:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=655#comment-305</guid>
		<description>I was wondering if there is a way to contact you guys (i.e. email). I had a few questions about your work. And no, it&#039;s not for an explanation. :)  I got it the minute I read it. Long story of dealing with a similar type of text.</description>
		<content:encoded><![CDATA[<p>I was wondering if there is a way to contact you guys (i.e. email). I had a few questions about your work. And no, it&#8217;s not for an explanation. :)  I got it the minute I read it. Long story of dealing with a similar type of text.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Normality by Hugh</title>
		<link>http://www.1km1kt.net/rpg/normality/comment-page-1#comment-304</link>
		<dc:creator>Hugh</dc:creator>
		<pubDate>Mon, 07 Sep 2009 22:26:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=655#comment-304</guid>
		<description>Generally, we have avoided trying to explain it and simply visited it upon people. However, with a group of people you regularly gamed with, that might be a bit much. Try downloading the GM&#039;s Guide and see if that helps at all.

Good luck :)</description>
		<content:encoded><![CDATA[<p>Generally, we have avoided trying to explain it and simply visited it upon people. However, with a group of people you regularly gamed with, that might be a bit much. Try downloading the GM&#8217;s Guide and see if that helps at all.</p>
<p>Good luck :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FEAR RPG by Simon</title>
		<link>http://www.1km1kt.net/rpg/fear-rpg/comment-page-1#comment-303</link>
		<dc:creator>Simon</dc:creator>
		<pubDate>Wed, 02 Sep 2009 10:06:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=784#comment-303</guid>
		<description>Does what it says!! Not too simple (hence 500 pages) - remember this includes spell/monster desc riptions etc. Yet not too complex. 

If you find the contents page too complicated then maybe TIC-TAC-TOE is your sort of game.

At least read the document and give it a go - its FREE so if you don&#039;t like it you&#039;ve lost nothing.

The author has obviously spent a lot of time play testing etc. so you should be happy he&#039;s giving it away for nothing.</description>
		<content:encoded><![CDATA[<p>Does what it says!! Not too simple (hence 500 pages) &#8211; remember this includes spell/monster desc riptions etc. Yet not too complex. </p>
<p>If you find the contents page too complicated then maybe TIC-TAC-TOE is your sort of game.</p>
<p>At least read the document and give it a go &#8211; its FREE so if you don&#8217;t like it you&#8217;ve lost nothing.</p>
<p>The author has obviously spent a lot of time play testing etc. so you should be happy he&#8217;s giving it away for nothing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Roguelike Solitaire by Jamie</title>
		<link>http://www.1km1kt.net/rpg/roguelike-solitaire/comment-page-1#comment-301</link>
		<dc:creator>Jamie</dc:creator>
		<pubDate>Sat, 29 Aug 2009 17:05:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=786#comment-301</guid>
		<description>Hi Morgan. I was wondering if you&#039;re releasing this under any license? I&#039;m trying to make a simple solitaire sci-fi dice game, and your level generation system works quite well. It would be great if your work was under Creative Commons or Public Domain. Thanks.</description>
		<content:encoded><![CDATA[<p>Hi Morgan. I was wondering if you&#8217;re releasing this under any license? I&#8217;m trying to make a simple solitaire sci-fi dice game, and your level generation system works quite well. It would be great if your work was under Creative Commons or Public Domain. Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on City of Rain, City of Darkness by CoRCoD at 1KM1KT &#171; Creatively Anomalous</title>
		<link>http://www.1km1kt.net/rpg/city-of-rain-city-of-darkness/comment-page-1#comment-300</link>
		<dc:creator>CoRCoD at 1KM1KT &#171; Creatively Anomalous</dc:creator>
		<pubDate>Fri, 28 Aug 2009 20:52:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=808#comment-300</guid>
		<description>[...] of Rain, City of Darkness may be found here at [...]</description>
		<content:encoded><![CDATA[<p>[...] of Rain, City of Darkness may be found here at [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FEAR RPG by Paul</title>
		<link>http://www.1km1kt.net/rpg/fear-rpg/comment-page-1#comment-299</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Fri, 28 Aug 2009 16:36:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=784#comment-299</guid>
		<description>I&#039;m sorry the page count scared you off. It&#039;s not a novel that you have to read cover-to-cover. I checked Amazon - the Dungeons &amp; Dragons 4th Edition Core Rulebook Gift Set has 832 pages...</description>
		<content:encoded><![CDATA[<p>I&#8217;m sorry the page count scared you off. It&#8217;s not a novel that you have to read cover-to-cover. I checked Amazon &#8211; the Dungeons &amp; Dragons 4th Edition Core Rulebook Gift Set has 832 pages&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FEAR RPG by Kai</title>
		<link>http://www.1km1kt.net/rpg/fear-rpg/comment-page-1#comment-297</link>
		<dc:creator>Kai</dc:creator>
		<pubDate>Sat, 22 Aug 2009 14:45:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=784#comment-297</guid>
		<description>I understand that there are rpgs that are &quot;too complex&quot; ..
However the first thing I notice at rulebooks is their size. 
And when I see more than 500 pages, I cannot imagine how these rules will turn out beeing NOT highly complex.
A glance at the first content-containing pages proves me right: With races beeing randomized (but only, if s.o. wants to) and giving boni/mali to stats, I clearly do not want to read on: this cannot turn out beeing simple ..
Sorry, but after glancing at the first 10 or so pages I quit reading and deleted the document, as this one threatened to turn out to be the most complex set of rules ever ..</description>
		<content:encoded><![CDATA[<p>I understand that there are rpgs that are &#8220;too complex&#8221; ..<br />
However the first thing I notice at rulebooks is their size.<br />
And when I see more than 500 pages, I cannot imagine how these rules will turn out beeing NOT highly complex.<br />
A glance at the first content-containing pages proves me right: With races beeing randomized (but only, if s.o. wants to) and giving boni/mali to stats, I clearly do not want to read on: this cannot turn out beeing simple ..<br />
Sorry, but after glancing at the first 10 or so pages I quit reading and deleted the document, as this one threatened to turn out to be the most complex set of rules ever ..</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Joe in Ten Persons by Ben</title>
		<link>http://www.1km1kt.net/rpg/joe-in-ten-persons/comment-page-1#comment-296</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Mon, 17 Aug 2009 10:57:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=724#comment-296</guid>
		<description>wow. this game is amazing. 
seriously. 
wow.</description>
		<content:encoded><![CDATA[<p>wow. this game is amazing.<br />
seriously.<br />
wow.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Those Dark Places by Jonathan Hicks</title>
		<link>http://www.1km1kt.net/rpg/those-dark-places/comment-page-1#comment-295</link>
		<dc:creator>Jonathan Hicks</dc:creator>
		<pubDate>Mon, 17 Aug 2009 10:29:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=802#comment-295</guid>
		<description>I&#039;ve been made aware that I haven&#039;t included a character sheet - apologies for that. Anyone requiring one can email me or download one from the website: www.farsightgames.com</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been made aware that I haven&#8217;t included a character sheet &#8211; apologies for that. Anyone requiring one can email me or download one from the website: <a href="http://www.farsightgames.com" rel="nofollow">http://www.farsightgames.com</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on One Mask by Ben</title>
		<link>http://www.1km1kt.net/rpg/one-mask/comment-page-1#comment-294</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Mon, 17 Aug 2009 10:22:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=772#comment-294</guid>
		<description>This looks awesome! The combat/ actions are really well done... but I think two or three sessions for setup is way too long. In the past we&#039;ve just used systems like SKETCH because they are so simple... and I don&#039;t think my group would continue to be enthusiastic for that long...
Aside from that this is epic! (love the graphics, by the way)</description>
		<content:encoded><![CDATA[<p>This looks awesome! The combat/ actions are really well done&#8230; but I think two or three sessions for setup is way too long. In the past we&#8217;ve just used systems like SKETCH because they are so simple&#8230; and I don&#8217;t think my group would continue to be enthusiastic for that long&#8230;<br />
Aside from that this is epic! (love the graphics, by the way)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Dark Spell by Raina</title>
		<link>http://www.1km1kt.net/rpg/dark-spell/comment-page-1#comment-293</link>
		<dc:creator>Raina</dc:creator>
		<pubDate>Mon, 17 Aug 2009 04:56:58 +0000</pubDate>
		<guid isPermaLink="false">http://beta.1km1kt.net/?p=418#comment-293</guid>
		<description>It&#039;s nothing but fake.</description>
		<content:encoded><![CDATA[<p>It&#8217;s nothing but fake.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on One Mask by Alex, London</title>
		<link>http://www.1km1kt.net/rpg/one-mask/comment-page-1#comment-291</link>
		<dc:creator>Alex, London</dc:creator>
		<pubDate>Thu, 13 Aug 2009 08:03:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=772#comment-291</guid>
		<description>I really love this game, well done!! Me and a couple of my friends tested it, it worked fairly well, we added a few tarot cards just because they were lying around etc..</description>
		<content:encoded><![CDATA[<p>I really love this game, well done!! Me and a couple of my friends tested it, it worked fairly well, we added a few tarot cards just because they were lying around etc..</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Radiance by M. J. Graham</title>
		<link>http://www.1km1kt.net/rpg/radiance/comment-page-1#comment-290</link>
		<dc:creator>M. J. Graham</dc:creator>
		<pubDate>Mon, 10 Aug 2009 13:27:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=792#comment-290</guid>
		<description>Thank you for hosting my game and thank you to everyone that reads or plays it.</description>
		<content:encoded><![CDATA[<p>Thank you for hosting my game and thank you to everyone that reads or plays it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Pikmin RPG by Cameron Sweezy</title>
		<link>http://www.1km1kt.net/rpg/pikmin-rpg/comment-page-1#comment-289</link>
		<dc:creator>Cameron Sweezy</dc:creator>
		<pubDate>Sun, 09 Aug 2009 17:51:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=798#comment-289</guid>
		<description>Please note that this has never been playtested. Thanks.</description>
		<content:encoded><![CDATA[<p>Please note that this has never been playtested. Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Roguelike Solitaire by Single player PnP RPG - The Older Gamers Forums</title>
		<link>http://www.1km1kt.net/rpg/roguelike-solitaire/comment-page-1#comment-288</link>
		<dc:creator>Single player PnP RPG - The Older Gamers Forums</dc:creator>
		<pubDate>Sun, 09 Aug 2009 12:06:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=786#comment-288</guid>
		<description>[...] if anyone has any interest in this type of game you can check out my old versions at this address Roguelike Solitaire - 1KM1KT   Ps if anyone wants a newer version of it please post here to tell me how to add attachments to my [...]</description>
		<content:encoded><![CDATA[<p>[...] if anyone has any interest in this type of game you can check out my old versions at this address Roguelike Solitaire &#8211; 1KM1KT   Ps if anyone wants a newer version of it please post here to tell me how to add attachments to my [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Roguelike Solitaire by Morgan McCoy</title>
		<link>http://www.1km1kt.net/rpg/roguelike-solitaire/comment-page-1#comment-287</link>
		<dc:creator>Morgan McCoy</dc:creator>
		<pubDate>Wed, 05 Aug 2009 20:57:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=786#comment-287</guid>
		<description>Hi, the best i can do is post a link to my topic - it says all about what i am doing
Here is the link - http://www.1km1kt.net/forum/viewtopic.php?f=13&amp;t=1757</description>
		<content:encoded><![CDATA[<p>Hi, the best i can do is post a link to my topic &#8211; it says all about what i am doing<br />
Here is the link &#8211; <a href="http://www.1km1kt.net/forum/viewtopic.php?f=13&amp;t=1757" rel="nofollow">http://www.1km1kt.net/forum/viewtopic.php?f=13&amp;t=1757</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Roguelike Solitaire by Adam</title>
		<link>http://www.1km1kt.net/rpg/roguelike-solitaire/comment-page-1#comment-286</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Wed, 05 Aug 2009 19:09:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=786#comment-286</guid>
		<description>Thanks for the speedy reply, Morgs!  I suspected that it followed a room-hallway-room-hallway... format, but I wanted it confirmed.  I&#039;ll try playing this game today and see if any other questions come up.  Are you still updating this game?  If so, then I suggest that you add an url to this page to your pdf so that people can follow updates.</description>
		<content:encoded><![CDATA[<p>Thanks for the speedy reply, Morgs!  I suspected that it followed a room-hallway-room-hallway&#8230; format, but I wanted it confirmed.  I&#8217;ll try playing this game today and see if any other questions come up.  Are you still updating this game?  If so, then I suggest that you add an url to this page to your pdf so that people can follow updates.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Roguelike Solitaire by Morgan McCoy</title>
		<link>http://www.1km1kt.net/rpg/roguelike-solitaire/comment-page-1#comment-285</link>
		<dc:creator>Morgan McCoy</dc:creator>
		<pubDate>Wed, 05 Aug 2009 11:08:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=786#comment-285</guid>
		<description>you are totally correct Adam, i worse luck only put up a version i did not think too much on actually playing. The actual steps are thus:
1 - create start room with up stairs
2 - make your exit hallways
3 - make a room at end of hallway you choose to enter
4 - enter that hallway and roll for encounters
5 - finish that fight and move into a room
6 - repeat steps 2-5
If in a hallway you only fight 1 monster at a time
Also you dont fight in stair rooms, and yes you must finish a fight in
the hall or room you are in b4 moving on - later i will have an escape option
but for now this is how it has to be. Hope i answered everything properly. Morgs.</description>
		<content:encoded><![CDATA[<p>you are totally correct Adam, i worse luck only put up a version i did not think too much on actually playing. The actual steps are thus:<br />
1 &#8211; create start room with up stairs<br />
2 &#8211; make your exit hallways<br />
3 &#8211; make a room at end of hallway you choose to enter<br />
4 &#8211; enter that hallway and roll for encounters<br />
5 &#8211; finish that fight and move into a room<br />
6 &#8211; repeat steps 2-5<br />
If in a hallway you only fight 1 monster at a time<br />
Also you dont fight in stair rooms, and yes you must finish a fight in<br />
the hall or room you are in b4 moving on &#8211; later i will have an escape option<br />
but for now this is how it has to be. Hope i answered everything properly. Morgs.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Roguelike Solitaire by Adam</title>
		<link>http://www.1km1kt.net/rpg/roguelike-solitaire/comment-page-1#comment-284</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Wed, 05 Aug 2009 06:47:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=786#comment-284</guid>
		<description>My understanding of the exploration rules are:

Step 1) Start in room 1 with the upstairs in it.
Step 2) Roll for number of exits, then roll for direction of exits, then connect a hallway to each exit.
Step 3) Choose a hallway from step 2 and roll on encounter table A.
Step 4) Enter the hallway selected in step 3 and roll on encounter table A again.
Step 5) repeat steps 2 through 4 until you place the 10th room, thus ending that level of the dungeon.

Assuming that my understanding is correct, my questions are thus:

1) When is a room created instead of a hallway?  Step 2 creates hallways, but there isn&#039;t a step that creates a room.  As the rules appear to be written, you create a starting room, then you create some infinitely long hallways that lead off from that room... :-)

2) Is there a difference between a room and a hallway with regards to encounters?

3) Are you supposed to immediately resolve the encounter in step 3 before the encounter in step 4?  It sounds like you have an encounter within the starting room the minute you choose which hallway you will enter, but before you actually enter it, and THEN you have a 2nd encounter once you&#039;re actually in that hallway.

Thanks!</description>
		<content:encoded><![CDATA[<p>My understanding of the exploration rules are:</p>
<p>Step 1) Start in room 1 with the upstairs in it.<br />
Step 2) Roll for number of exits, then roll for direction of exits, then connect a hallway to each exit.<br />
Step 3) Choose a hallway from step 2 and roll on encounter table A.<br />
Step 4) Enter the hallway selected in step 3 and roll on encounter table A again.<br />
Step 5) repeat steps 2 through 4 until you place the 10th room, thus ending that level of the dungeon.</p>
<p>Assuming that my understanding is correct, my questions are thus:</p>
<p>1) When is a room created instead of a hallway?  Step 2 creates hallways, but there isn&#8217;t a step that creates a room.  As the rules appear to be written, you create a starting room, then you create some infinitely long hallways that lead off from that room&#8230; :-)</p>
<p>2) Is there a difference between a room and a hallway with regards to encounters?</p>
<p>3) Are you supposed to immediately resolve the encounter in step 3 before the encounter in step 4?  It sounds like you have an encounter within the starting room the minute you choose which hallway you will enter, but before you actually enter it, and THEN you have a 2nd encounter once you&#8217;re actually in that hallway.</p>
<p>Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Schools Out For Eternity by Evil1</title>
		<link>http://www.1km1kt.net/rpg/schools-out-for-eternity/comment-page-1#comment-283</link>
		<dc:creator>Evil1</dc:creator>
		<pubDate>Wed, 05 Aug 2009 02:59:11 +0000</pubDate>
		<guid isPermaLink="false">http://beta.1km1kt.net/?p=285#comment-283</guid>
		<description>If your planning on reworking it or in other way adapting it, I have no problem letting you do it as long as in the credits &quot;Original Concept: Robert Cousineau&quot; is in there somewhere. My email is robbiemackmeed@yahoo.com if you would like to talk about this further</description>
		<content:encoded><![CDATA[<p>If your planning on reworking it or in other way adapting it, I have no problem letting you do it as long as in the credits &#8220;Original Concept: Robert Cousineau&#8221; is in there somewhere. My email is <a href="mailto:robbiemackmeed@yahoo.com">robbiemackmeed@yahoo.com</a> if you would like to talk about this further</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Keeton Must Die! Teddy Bear Blood Sport by Bercilac</title>
		<link>http://www.1km1kt.net/rpg/keeton-must-die-teddy-bear-blood-sport/comment-page-1#comment-282</link>
		<dc:creator>Bercilac</dc:creator>
		<pubDate>Tue, 04 Aug 2009 11:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=731#comment-282</guid>
		<description>Great work.  I particularly admire your BMing advice.

This has a really dark, somewhat subversive, feel.  The mass-produced symbols of childish joy are twisted into the scourge of suburbia.  And suburbia takes on a slightly distopian feel, particularly with granny&#039;s false teeth shuriken...  I&#039;d love to run this as a one-shot (I&#039;m not sure how suitable it would be for a long-term campaign) particularly on halloween.

A few ideas for running this:
-Make everyone follow the roleplaying conventions laid down in &quot;Puppetland.&quot;  Speak in squeaky little voices, and no swearing or outright vicious speech.  This will make the actions of the Bears all that more awful.  &quot;Oh, Mister policeman!  You&#039;re making me sad!  I guess it&#039;s time to play my special game!&quot;
-Get people to bring a stuffed animal to the game.  As they have no mechanical effects, it would make a great prop for pantomiming.
-Try to make the world scarier than the bears.  I find, in this game, the bears seem like terrified and abused children.  How would they see the world?

Come home safely and soon, Matt.</description>
		<content:encoded><![CDATA[<p>Great work.  I particularly admire your BMing advice.</p>
<p>This has a really dark, somewhat subversive, feel.  The mass-produced symbols of childish joy are twisted into the scourge of suburbia.  And suburbia takes on a slightly distopian feel, particularly with granny&#8217;s false teeth shuriken&#8230;  I&#8217;d love to run this as a one-shot (I&#8217;m not sure how suitable it would be for a long-term campaign) particularly on halloween.</p>
<p>A few ideas for running this:<br />
-Make everyone follow the roleplaying conventions laid down in &#8220;Puppetland.&#8221;  Speak in squeaky little voices, and no swearing or outright vicious speech.  This will make the actions of the Bears all that more awful.  &#8220;Oh, Mister policeman!  You&#8217;re making me sad!  I guess it&#8217;s time to play my special game!&#8221;<br />
-Get people to bring a stuffed animal to the game.  As they have no mechanical effects, it would make a great prop for pantomiming.<br />
-Try to make the world scarier than the bears.  I find, in this game, the bears seem like terrified and abused children.  How would they see the world?</p>
<p>Come home safely and soon, Matt.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Hex by Trinkit</title>
		<link>http://www.1km1kt.net/rpg/hex/comment-page-1#comment-281</link>
		<dc:creator>Trinkit</dc:creator>
		<pubDate>Tue, 04 Aug 2009 11:13:53 +0000</pubDate>
		<guid isPermaLink="false">http://beta.1km1kt.net/?p=358#comment-281</guid>
		<description>An log of me playing Hex on IRC.  ;)  I wrote a script to manage it.

The logs a little messy, but basically it shows the (rather boring) strategy I have been using.  Basically since fighting monsters gives such a paltry reward, I always run from them.  They&#039;re not enticing to fight.  Save the health and endurance for the boss fight if you get to that point.   The fact that you lose your chances to heal and rest as you get keys does seem to break things a little bit, but, then again, if you&#039;re lucky, you won&#039;t find a key for quite some while and can build up a stockpile of health and endurance on level 1.


[05:57]  !Hex
[05:57]  !Hex-Turn
01[05:57]  [Hex] [ Empty Room ]
01[05:57]  [Hex] You may !Hex-Rest (+1 Health, +3 Endurance, 0 XP) or !Hex-Scavenge (+3 Health, -1 Endurance, +0 XP)
[05:57]  !Hex-Rest
01[05:57]  [Hex] Health: 7 Endurance: 9 XP: 0 Keys: 0 LVL: 1
[05:57]  !Hex-Turn
01[05:57]  [Hex] [ Treasure Room ]
01[05:57]  [Hex] You search for treasure and find gold! (+LVL XP)
[05:57]  !Hex-Turn
01[05:57]  [Hex] Health: 7 Endurance: 9 XP: 1 Keys: 0 LVL: 1
01[05:57]  [Hex] [ Trapped Room ]
01[05:57]  [Hex] You may !Hex-Trigger (-LVL Health, 0 Endurance, 0 XP) or !Hex-Disable (0 Health, -LVL Endurance, +0 XP)
[05:57]  !Hex-Disable
01[05:57]  [Hex] Health: 7 Endurance: 8 XP: 1 Keys: 0 LVL: 1
[05:57]  !Hex-Turn
01[05:57]  [Hex] [ Empty Room ]
01[05:57]  [Hex] You may !Hex-Rest (+1 Health, +3 Endurance, 0 XP) or !Hex-Scavenge (+3 Health, -1 Endurance, +0 XP)
[05:57]  !Hex-Rest
01[05:57]  [Hex] Health: 8 Endurance: 11 XP: 1 Keys: 0 LVL: 1
[05:57]  !Hex-Turn
01[05:57]  [Hex] [ Treasure Room ]
01[05:57]  [Hex] You search for treasure and find gold! (+LVL XP)
01[05:57]  [Hex] Health: 8 Endurance: 11 XP: 2 Keys: 0 LVL: 1
[05:57]  !Hex-Turn
01[05:57]  [Hex] [ Monster Room ]
01[05:57]  [Hex] You may !Hex-Run (0 Health, 0 Endurance, 0 XP) or !Hex-Fight (-LVL Health, -LVL Endurance, +LVL XP)
[05:57]  !Hex-Run
[05:58]  !Hex-Turn
01[05:58]  [Hex] Health: 8 Endurance: 11 XP: 2 Keys: 0 LVL: 1
01[05:58]  [Hex] [ Empty Room ]
01[05:58]  [Hex] You may !Hex-Rest (+1 Health, +3 Endurance, 0 XP) or !Hex-Scavenge (+3 Health, -1 Endurance, +0 XP)
[05:58]  !Hex-Rest
01[05:58]  [Hex] Health: 9 Endurance: 14 XP: 2 Keys: 0 LVL: 1
[05:58]  !Hex-Turn
01[05:58]  [Hex] [ Empty Room ]
[05:58]  !Hex-Rest
01[05:58]  [Hex] You may !Hex-Rest (+1 Health, +3 Endurance, 0 XP) or !Hex-Scavenge (+3 Health, -1 Endurance, +0 XP)
01[05:58]  [Hex] Health: 10 Endurance: 17 XP: 2 Keys: 0 LVL: 1
[05:58]  !Hex-Turn
01[05:58]  [Hex] [ Monster Room ]
01[05:58]  [Hex] You may !Hex-Run (0 Health, 0 Endurance, 0 XP) or !Hex-Fight (-LVL Health, -LVL Endurance, +LVL XP)
[05:58]  !Hex-Run
01[05:58]  [Hex] Health: 10 Endurance: 17 XP: 2 Keys: 0 LVL: 1
[05:58]  !Hex-Turn
01[05:58]  [Hex] [ Monster Room ]
01[05:58]  [Hex] You may !Hex-Run (0 Health, 0 Endurance, 0 XP) or !Hex-Fight (-LVL Health, -LVL Endurance, +LVL XP)
[05:58]  !Hex-Run
01[05:58]  [Hex] Health: 10 Endurance: 17 XP: 2 Keys: 0 LVL: 1
[05:58]  !Hex-Turn
01[05:58]  [Hex] [ Treasure Room ]
01[05:58]  [Hex] You search for treasure and find gold! (+LVL XP)
01[05:58]  [Hex] Health: 10 Endurance: 17 XP: 3 Keys: 0 LVL: 1
[05:58]  !Hex-Turn
01[05:58]  [Hex] [ Monster Room ]
01[05:58]  [Hex] You may !Hex-Run (0 Health, 0 Endurance, 0 XP) or !Hex-Fight (-LVL Health, -LVL Endurance, +LVL XP)
[05:58]  !Hex-Run
01[05:58]  [Hex] Health: 10 Endurance: 17 XP: 3 Keys: 0 LVL: 1
[05:58]  !Hex-Turn
01[05:58]  [Hex] [ Empty Room ]
01[05:58]  [Hex] You may !Hex-Rest (+1 Health, +3 Endurance, 0 XP) or !Hex-Scavenge (+3 Health, -1 Endurance, +0 XP)
[05:59]  !Hex-Rest
01[05:59]  [Hex] Health: 11 Endurance: 20 XP: 3 Keys: 0 LVL: 1
[05:59]  !Hex-Turn
01[05:59]  [Hex] [ Monster Room ]
01[05:59]  [Hex] You may !Hex-Run (0 Health, 0 Endurance, 0 XP) or !Hex-Fight (-LVL Health, -LVL Endurance, +LVL XP)
[05:59]  !Hex-Run
01[05:59]  [Hex] Health: 11 Endurance: 20 XP: 3 Keys: 0 LVL: 1
[05:59]  !Hex-Turn
01[05:59]  [Hex] [ Empty Room ]
01[05:59]  [Hex] You may !Hex-Rest (+1 Health, +3 Endurance, 0 XP) or !Hex-Scavenge (+3 Health, -1 Endurance, +0 XP)
[05:59]  !Hex-Rest
01[05:59]  [Hex] Health: 12 Endurance: 23 XP: 3 Keys: 0 LVL: 1
[05:59]  !Hex-Turn
01[05:59]  [Hex] [ Monster Room ]
01[05:59]  [Hex] You may !Hex-Run (0 Health, 0 Endurance, 0 XP) or !Hex-Fight (-LVL Health, -LVL Endurance, +LVL XP)
[05:59]  !Hex-Run
01[05:59]  [Hex] Health: 12 Endurance: 23 XP: 3 Keys: 0 LVL: 1
[05:59]  !Hex-Turn
01[05:59]  [Hex] [ Monster Room ]
01[05:59]  [Hex] You may !Hex-Run (0 Health, 0 Endurance, 0 XP) or !Hex-Fight (-LVL Health, -LVL Endurance, +LVL XP)
[05:59]  !Hex-Run
01[05:59]  [Hex] Health: 12 Endurance: 23 XP: 3 Keys: 0 LVL: 1
[05:59]  !Hex-Turn
01[05:59]  [Hex] [ Trapped Room ]
01[05:59]  [Hex] You may !Hex-Trigger (-LVL Health, 0 Endurance, 0 XP) or !Hex-Disable (0 Health, -LVL Endurance, +0 XP)
[05:59]  !Hex-Disable
01[05:59]  [Hex] Health: 12 Endurance: 22 XP: 3 Keys: 0 LVL: 1
[05:59]  !Hex-Turn
01[05:59]  [Hex] [ Monster Room ]
01[05:59]  [Hex] You may !Hex-Run (0 Health, 0 Endurance, 0 XP) or !Hex-Fight (-LVL Health, -LVL Endurance, +LVL XP)
[05:59]  !Hex-Run
01[05:59]  [Hex] Health: 12 Endurance: 22 XP: 3 Keys: 0 LVL: 1
[05:59]  !Hex-Turn
01[05:59]  [Hex] [ Trapped Room ]
01[05:59]  [Hex] You may !Hex-Trigger (-LVL Health, 0 Endurance, 0 XP) or !Hex-Disable (0 Health, -LVL Endurance, +0 XP)
[05:59]  !Hex-Disable
01[05:59]  [Hex] Health: 12 Endurance: 21 XP: 3 Keys: 0 LVL: 1
[05:59]  !Hex-Turn
01[06:00]  [Hex] [ Empty Room ]
01[06:00]  [Hex] You may !Hex-Rest (+1 Health, +3 Endurance, 0 XP) or !Hex-Scavenge (+3 Health, -1 Endurance, +0 XP)
[06:00]  !Hex-Rest
01[06:00]  [Hex] Health: 13 Endurance: 24 XP: 3 Keys: 0 LVL: 1
[06:00]  !Hex-Turn
01[06:00]  [Hex] [ Treasure Room ]
01[06:00]  [Hex] You search for treasure and find gold! (+LVL XP)
01[06:00]  [Hex] Health: 13 Endurance: 24 XP: 4 Keys: 0 LVL: 1
[06:00]  !Hex-Turn
01[06:00]  [Hex] [ Monster Room ]
01[06:00]  [Hex] You may !Hex-Run (0 Health, 0 Endurance, 0 XP) or !Hex-Fight (-LVL Health, -LVL Endurance, +LVL XP)
[06:00]  !Hex-Rest
[06:00]  !Hex-Run
01[06:00]  [Hex] Health: 13 Endurance: 24 XP: 4 Keys: 0 LVL: 1
[06:00]  !Hex-Turn
01[06:00]  [Hex] [ Monster Room ]
01[06:00]  [Hex] You may !Hex-Run (0 Health, 0 Endurance, 0 XP) or !Hex-Fight (-LVL Health, -LVL Endurance, +LVL XP)
[06:00]  !Hex-Run
01[06:00]  [Hex] Health: 13 Endurance: 24 XP: 4 Keys: 0 LVL: 1
[06:00]  !Hex-Turn
01[06:00]  [Hex] [ Trapped Room ]
01[06:00]  [Hex] You may !Hex-Trigger (-LVL Health, 0 Endurance, 0 XP) or !Hex-Disable (0 Health, -LVL Endurance, +0 XP)
[06:01]  !Hex-Disable
01[06:01]  [Hex] Health: 13 Endurance: 23 XP: 4 Keys: 0 LVL: 1
[06:01]  !Hex-Turn
01[06:01]  [Hex] [ Trapped Room ]
[06:01]  !Hex-Disable
01[06:01]  [Hex] You may !Hex-Trigger (-LVL Health, 0 Endurance, 0 XP) or !Hex-Disable (0 Health, -LVL Endurance, +0 XP)
01[06:01]  [Hex] Health: 13 Endurance: 22 XP: 4 Keys: 0 LVL: 1
[06:01]  !Hex-Turn
01[06:01]  [Hex] [ Monster Room ]
01[06:01]  [Hex] You may !Hex-Run (0 Health, 0 Endurance, 0 XP) or !Hex-Fight (-LVL Health, -LVL Endurance, +LVL XP)
[06:01]  !Hex-Run
01[06:01]  [Hex] Health: 13 Endurance: 22 XP: 4 Keys: 0 LVL: 1
[06:01]  !Hex-Turn
01[06:01]  [Hex] [ Monster Room ]
[06:01]  !Hex-Run
01[06:01]  [Hex] You may !Hex-Run (0 Health, 0 Endurance, 0 XP) or !Hex-Fight (-LVL Health, -LVL Endurance, +LVL XP)
01[06:01]  [Hex] Health: 13 Endurance: 22 XP: 4 Keys: 0 LVL: 1
[06:01]  !Hex-Turn
01[06:01]  [Hex] [ Treasure Room ]
01[06:01]  [Hex] You search for treasure and find a key! (+1 Key)
[06:01]  !Hex-Turn
01[06:01]  [Hex] Health: 13 Endurance: 22 XP: 4 Keys: 1 LVL: 1
01[06:01]  [Hex] [ Stair Room ]
01[06:01]  [Hex] You go down a level in the dungeon. (LVL+1)
[06:01]  !Hex-Turn
01[06:01]  [Hex] Health: 13 Endurance: 22 XP: 4 Keys: 1 LVL: 2
01[06:01]  [Hex] [ Empty Room ]
01[06:01]  [Hex] You may !Hex-Rest (+1 Health, +3 Endurance, 0 XP) or !Hex-Scavenge (+3 Health, -1 Endurance, +0 XP)
[06:01]  !Hex-Rest
01[06:01]  [Hex] Health: 14 Endurance: 25 XP: 4 Keys: 1 LVL: 2
[06:01]  !Hex-Turn
01[06:01]  [Hex] [ Treasure Room ]
01[06:01]  [Hex] You search for treasure and find gold! (+LVL XP)
[06:01]  !Hex-Turn
01[06:01]  [Hex] Health: 14 Endurance: 25 XP: 6 Keys: 1 LVL: 2
01[06:01]  [Hex] [ Stair Room ]
01[06:01]  [Hex] You go down a level in the dungeon. (LVL+1)
01[06:01]  [Hex] Health: 14 Endurance: 25 XP: 6 Keys: 1 LVL: 3
[06:01]  !Hex-Turn
01[06:01]  [Hex] [ Trapped Room ]
01[06:01]  [Hex] You may !Hex-Trigger (-LVL Health, 0 Endurance, 0 XP) or !Hex-Disable (0 Health, -LVL Endurance, +0 XP)
[06:02]  !Hex-Disable
01[06:02]  [Hex] Health: 14 Endurance: 22 XP: 6 Keys: 1 LVL: 3
[06:02]  !Hex-Turn
01[06:02]  [Hex] [ Monster Room ]
01[06:02]  [Hex] You may !Hex-Run (0 Health, 0 Endurance, 0 XP) or !Hex-Fight (-LVL Health, -LVL Endurance, +LVL XP)
[06:02]  !Hex-Run
01[06:02]  [Hex] Health: 14 Endurance: 22 XP: 6 Keys: 1 LVL: 3
[06:02]  !Hex-Turn
01[06:02]  [Hex] [ Monster Room ]
01[06:02]  [Hex] You may !Hex-Run (0 Health, 0 Endurance, 0 XP) or !Hex-Fight (-LVL Health, -LVL Endurance, +LVL XP)
[06:02]  !Hex-Run
01[06:02]  [Hex] Health: 14 Endurance: 22 XP: 6 Keys: 1 LVL: 3
[06:02]  !Hex-Turn
01[06:02]  [Hex] [ Stair Room ]
01[06:02]  [Hex] You go down a level in the dungeon. (LVL+1)
01[06:02]  [Hex] Health: 14 Endurance: 22 XP: 6 Keys: 1 LVL: 4
[06:02]  !Hex-Turn
01[06:02]  [Hex] [ Stair Room ]
01[06:02]  [Hex] You go down a level in the dungeon. (LVL+1)
01[06:02]  [Hex] Health: 14 Endurance: 22 XP: 6 Keys: 1 LVL: 5
[06:02]  !Hex-Turn
01[06:02]  [Hex] [ Trapped Room ]
01[06:02]  [Hex] You may !Hex-Trigger (-LVL Health, 0 Endurance, 0 XP) or !Hex-Disable (0 Health, -LVL Endurance, +0 XP)
[06:02]  !Hex-Disable
01[06:02]  [Hex] Health: 14 Endurance: 17 XP: 6 Keys: 1 LVL: 5
[06:02]  !Hex-Turn
01[06:02]  [Hex] [ Monster Room ]
01[06:02]  [Hex] You may !Hex-Run (0 Health, 0 Endurance, 0 XP) or !Hex-Fight (-LVL Health, -LVL Endurance, +LVL XP)
[06:02]  !Hex-Run
01[06:02]  [Hex] Health: 14 Endurance: 17 XP: 6 Keys: 1 LVL: 5
[06:02]  !Hex-Turn
01[06:02]  [Hex] [ Monster Room ]
01[06:02]  [Hex] You may !Hex-Run (0 Health, 0 Endurance, 0 XP) or !Hex-Fight (-LVL Health, -LVL Endurance, +LVL XP)
[06:02]  !Hex-Run
01[06:02]  [Hex] Health: 14 Endurance: 17 XP: 6 Keys: 1 LVL: 5
[06:03]  !Hex-Turn
01[06:03]  [Hex] [ Stair Room ]
01[06:03]  [Hex] You go down a level in the dungeon. (LVL+1)
[06:03]  !Hex-Turn
01[06:03]  [Hex] Health: 14 Endurance: 17 XP: 6 Keys: 1 LVL: 6
01[06:03]  [Hex] [ Monster Room ]
[06:03]  !Hex-Run
01[06:03]  [Hex] You may !Hex-Run (0 Health, 0 Endurance, 0 XP) or !Hex-Fight (-LVL Health, -LVL Endurance, +LVL XP)
01[06:03]  [Hex] Health: 14 Endurance: 17 XP: 6 Keys: 1 LVL: 6
[06:03]  !Hex-Turn
01[06:03]  [Hex] [ Empty Room ]
01[06:03]  [Hex] You may !Hex-Rest (+1 Health, +3 Endurance, 0 XP) or !Hex-Scavenge (+3 Health, -1 Endurance, +0 XP)
[06:03]  !Hex-Rest
01[06:03]  [Hex] Health: 15 Endurance: 20 XP: 6 Keys: 1 LVL: 6
[06:03]  !Hex-Turn
01[06:03]  [Hex] [ Stair Room ]
01[06:03]  [Hex] You go down a level in the dungeon. (LVL+1)
01[06:03]  [Hex] Health: 15 Endurance: 20 XP: 6 Keys: 1 LVL: 7
[06:03]  !Hex-Turn
01[06:03]  [Hex] [ Trapped Room ]
01[06:03]  [Hex] You may !Hex-Trigger (-LVL Health, 0 Endurance, 0 XP) or !Hex-Disable (0 Health, -LVL Endurance, +0 XP)
[06:03]  !Hex-Disable
01[06:03]  [Hex] Health: 15 Endurance: 13 XP: 6 Keys: 1 LVL: 7
[06:03]  !Hex-Turn
01[06:04]  [Hex] [ Monster Room ]
01[06:04]  [Hex] You may !Hex-Run (0 Health, 0 Endurance, 0 XP) or !Hex-Fight (-LVL Health, -LVL Endurance, +LVL XP)
[06:04]  !Hex-Run
01[06:04]  [Hex] Health: 15 Endurance: 13 XP: 6 Keys: 1 LVL: 7
[06:04]  !Hex-Turn
01[06:04]  [Hex] [ Stair Room ]
01[06:04]  [Hex] You go down a level in the dungeon. (LVL+1)
01[06:04]  [Hex] Health: 15 Endurance: 13 XP: 6 Keys: 1 LVL: 8
[06:04]  !Hex-Turn
01[06:04]  [Hex] [ Trapped Room ]
01[06:04]  [Hex] You may !Hex-Trigger (-LVL Health, 0 Endurance, 0 XP) or !Hex-Disable (0 Health, -LVL Endurance, +0 XP)
[06:04]  !Hex-Disable
01[06:04]  [Hex] Health: 15 Endurance: 5 XP: 6 Keys: 1 LVL: 8
[06:04]  !Hex-Turn
01[06:04]  [Hex] [ Stair Room ]
01[06:04]  [Hex] You go down a level in the dungeon. (LVL+1)
01[06:04]  [Hex] Health: 15 Endurance: 5 XP: 6 Keys: 1 LVL: 9
[06:04]  !Hex-Turn
01[06:04]  [Hex] [ Monster Room ]
01[06:04]  [Hex] You may !Hex-Run (0 Health, 0 Endurance, 0 XP) or !Hex-Fight (-LVL Health, -LVL Endurance, +LVL XP)
[06:04]  !Hex-Run
01[06:04]  [Hex] Health: 15 Endurance: 5 XP: 6 Keys: 1 LVL: 9
[06:04]  !Hex-Turn
01[06:04]  [Hex] [ Trapped Room ]
01[06:04]  [Hex] You may !Hex-Trigger (-LVL Health, 0 Endurance, 0 XP) or !Hex-Disable (0 Health, -LVL Endurance, +0 XP)
[06:05]  !Hex-Trigger
01[06:05]  [Hex] Health: 6 Endurance: 5 XP: 6 Keys: 1 LVL: 9
[06:05]  !Hex-Turn
01[06:05]  [Hex] [ Trapped Room ]
01[06:05]  [Hex] You may !Hex-Trigger (-LVL Health, 0 Endurance, 0 XP) or !Hex-Disable (0 Health, -LVL Endurance, +0 XP)
[06:05]  !Hex-Trigger
01[06:05]  [Hex] Health: -3 Endurance: 5 XP: 6 Keys: 1 LVL: 9</description>
		<content:encoded><![CDATA[<p>An log of me playing Hex on IRC.  ;)  I wrote a script to manage it.</p>
<p>The logs a little messy, but basically it shows the (rather boring) strategy I have been using.  Basically since fighting monsters gives such a paltry reward, I always run from them.  They&#8217;re not enticing to fight.  Save the health and endurance for the boss fight if you get to that point.   The fact that you lose your chances to heal and rest as you get keys does seem to break things a little bit, but, then again, if you&#8217;re lucky, you won&#8217;t find a key for quite some while and can build up a stockpile of health and endurance on level 1.</p>
<p>[05:57]  !Hex<br />
[05:57]  !Hex-Turn<br />
01[05:57]  [Hex] [ Empty Room ]<br />
01[05:57]  [Hex] You may !Hex-Rest (+1 Health, +3 Endurance, 0 XP) or !Hex-Scavenge (+3 Health, -1 Endurance, +0 XP)<br />
[05:57]  !Hex-Rest<br />
01[05:57]  [Hex] Health: 7 Endurance: 9 XP: 0 Keys: 0 LVL: 1<br />
[05:57]  !Hex-Turn<br />
01[05:57]  [Hex] [ Treasure Room ]<br />
01[05:57]  [Hex] You search for treasure and find gold! (+LVL XP)<br />
[05:57]  !Hex-Turn<br />
01[05:57]  [Hex] Health: 7 Endurance: 9 XP: 1 Keys: 0 LVL: 1<br />
01[05:57]  [Hex] [ Trapped Room ]<br />
01[05:57]  [Hex] You may !Hex-Trigger (-LVL Health, 0 Endurance, 0 XP) or !Hex-Disable (0 Health, -LVL Endurance, +0 XP)<br />
[05:57]  !Hex-Disable<br />
01[05:57]  [Hex] Health: 7 Endurance: 8 XP: 1 Keys: 0 LVL: 1<br />
[05:57]  !Hex-Turn<br />
01[05:57]  [Hex] [ Empty Room ]<br />
01[05:57]  [Hex] You may !Hex-Rest (+1 Health, +3 Endurance, 0 XP) or !Hex-Scavenge (+3 Health, -1 Endurance, +0 XP)<br />
[05:57]  !Hex-Rest<br />
01[05:57]  [Hex] Health: 8 Endurance: 11 XP: 1 Keys: 0 LVL: 1<br />
[05:57]  !Hex-Turn<br />
01[05:57]  [Hex] [ Treasure Room ]<br />
01[05:57]  [Hex] You search for treasure and find gold! (+LVL XP)<br />
01[05:57]  [Hex] Health: 8 Endurance: 11 XP: 2 Keys: 0 LVL: 1<br />
[05:57]  !Hex-Turn<br />
01[05:57]  [Hex] [ Monster Room ]<br />
01[05:57]  [Hex] You may !Hex-Run (0 Health, 0 Endurance, 0 XP) or !Hex-Fight (-LVL Health, -LVL Endurance, +LVL XP)<br />
[05:57]  !Hex-Run<br />
[05:58]  !Hex-Turn<br />
01[05:58]  [Hex] Health: 8 Endurance: 11 XP: 2 Keys: 0 LVL: 1<br />
01[05:58]  [Hex] [ Empty Room ]<br />
01[05:58]  [Hex] You may !Hex-Rest (+1 Health, +3 Endurance, 0 XP) or !Hex-Scavenge (+3 Health, -1 Endurance, +0 XP)<br />
[05:58]  !Hex-Rest<br />
01[05:58]  [Hex] Health: 9 Endurance: 14 XP: 2 Keys: 0 LVL: 1<br />
[05:58]  !Hex-Turn<br />
01[05:58]  [Hex] [ Empty Room ]<br />
[05:58]  !Hex-Rest<br />
01[05:58]  [Hex] You may !Hex-Rest (+1 Health, +3 Endurance, 0 XP) or !Hex-Scavenge (+3 Health, -1 Endurance, +0 XP)<br />
01[05:58]  [Hex] Health: 10 Endurance: 17 XP: 2 Keys: 0 LVL: 1<br />
[05:58]  !Hex-Turn<br />
01[05:58]  [Hex] [ Monster Room ]<br />
01[05:58]  [Hex] You may !Hex-Run (0 Health, 0 Endurance, 0 XP) or !Hex-Fight (-LVL Health, -LVL Endurance, +LVL XP)<br />
[05:58]  !Hex-Run<br />
01[05:58]  [Hex] Health: 10 Endurance: 17 XP: 2 Keys: 0 LVL: 1<br />
[05:58]  !Hex-Turn<br />
01[05:58]  [Hex] [ Monster Room ]<br />
01[05:58]  [Hex] You may !Hex-Run (0 Health, 0 Endurance, 0 XP) or !Hex-Fight (-LVL Health, -LVL Endurance, +LVL XP)<br />
[05:58]  !Hex-Run<br />
01[05:58]  [Hex] Health: 10 Endurance: 17 XP: 2 Keys: 0 LVL: 1<br />
[05:58]  !Hex-Turn<br />
01[05:58]  [Hex] [ Treasure Room ]<br />
01[05:58]  [Hex] You search for treasure and find gold! (+LVL XP)<br />
01[05:58]  [Hex] Health: 10 Endurance: 17 XP: 3 Keys: 0 LVL: 1<br />
[05:58]  !Hex-Turn<br />
01[05:58]  [Hex] [ Monster Room ]<br />
01[05:58]  [Hex] You may !Hex-Run (0 Health, 0 Endurance, 0 XP) or !Hex-Fight (-LVL Health, -LVL Endurance, +LVL XP)<br />
[05:58]  !Hex-Run<br />
01[05:58]  [Hex] Health: 10 Endurance: 17 XP: 3 Keys: 0 LVL: 1<br />
[05:58]  !Hex-Turn<br />
01[05:58]  [Hex] [ Empty Room ]<br />
01[05:58]  [Hex] You may !Hex-Rest (+1 Health, +3 Endurance, 0 XP) or !Hex-Scavenge (+3 Health, -1 Endurance, +0 XP)<br />
[05:59]  !Hex-Rest<br />
01[05:59]  [Hex] Health: 11 Endurance: 20 XP: 3 Keys: 0 LVL: 1<br />
[05:59]  !Hex-Turn<br />
01[05:59]  [Hex] [ Monster Room ]<br />
01[05:59]  [Hex] You may !Hex-Run (0 Health, 0 Endurance, 0 XP) or !Hex-Fight (-LVL Health, -LVL Endurance, +LVL XP)<br />
[05:59]  !Hex-Run<br />
01[05:59]  [Hex] Health: 11 Endurance: 20 XP: 3 Keys: 0 LVL: 1<br />
[05:59]  !Hex-Turn<br />
01[05:59]  [Hex] [ Empty Room ]<br />
01[05:59]  [Hex] You may !Hex-Rest (+1 Health, +3 Endurance, 0 XP) or !Hex-Scavenge (+3 Health, -1 Endurance, +0 XP)<br />
[05:59]  !Hex-Rest<br />
01[05:59]  [Hex] Health: 12 Endurance: 23 XP: 3 Keys: 0 LVL: 1<br />
[05:59]  !Hex-Turn<br />
01[05:59]  [Hex] [ Monster Room ]<br />
01[05:59]  [Hex] You may !Hex-Run (0 Health, 0 Endurance, 0 XP) or !Hex-Fight (-LVL Health, -LVL Endurance, +LVL XP)<br />
[05:59]  !Hex-Run<br />
01[05:59]  [Hex] Health: 12 Endurance: 23 XP: 3 Keys: 0 LVL: 1<br />
[05:59]  !Hex-Turn<br />
01[05:59]  [Hex] [ Monster Room ]<br />
01[05:59]  [Hex] You may !Hex-Run (0 Health, 0 Endurance, 0 XP) or !Hex-Fight (-LVL Health, -LVL Endurance, +LVL XP)<br />
[05:59]  !Hex-Run<br />
01[05:59]  [Hex] Health: 12 Endurance: 23 XP: 3 Keys: 0 LVL: 1<br />
[05:59]  !Hex-Turn<br />
01[05:59]  [Hex] [ Trapped Room ]<br />
01[05:59]  [Hex] You may !Hex-Trigger (-LVL Health, 0 Endurance, 0 XP) or !Hex-Disable (0 Health, -LVL Endurance, +0 XP)<br />
[05:59]  !Hex-Disable<br />
01[05:59]  [Hex] Health: 12 Endurance: 22 XP: 3 Keys: 0 LVL: 1<br />
[05:59]  !Hex-Turn<br />
01[05:59]  [Hex] [ Monster Room ]<br />
01[05:59]  [Hex] You may !Hex-Run (0 Health, 0 Endurance, 0 XP) or !Hex-Fight (-LVL Health, -LVL Endurance, +LVL XP)<br />
[05:59]  !Hex-Run<br />
01[05:59]  [Hex] Health: 12 Endurance: 22 XP: 3 Keys: 0 LVL: 1<br />
[05:59]  !Hex-Turn<br />
01[05:59]  [Hex] [ Trapped Room ]<br />
01[05:59]  [Hex] You may !Hex-Trigger (-LVL Health, 0 Endurance, 0 XP) or !Hex-Disable (0 Health, -LVL Endurance, +0 XP)<br />
[05:59]  !Hex-Disable<br />
01[05:59]  [Hex] Health: 12 Endurance: 21 XP: 3 Keys: 0 LVL: 1<br />
[05:59]  !Hex-Turn<br />
01[06:00]  [Hex] [ Empty Room ]<br />
01[06:00]  [Hex] You may !Hex-Rest (+1 Health, +3 Endurance, 0 XP) or !Hex-Scavenge (+3 Health, -1 Endurance, +0 XP)<br />
[06:00]  !Hex-Rest<br />
01[06:00]  [Hex] Health: 13 Endurance: 24 XP: 3 Keys: 0 LVL: 1<br />
[06:00]  !Hex-Turn<br />
01[06:00]  [Hex] [ Treasure Room ]<br />
01[06:00]  [Hex] You search for treasure and find gold! (+LVL XP)<br />
01[06:00]  [Hex] Health: 13 Endurance: 24 XP: 4 Keys: 0 LVL: 1<br />
[06:00]  !Hex-Turn<br />
01[06:00]  [Hex] [ Monster Room ]<br />
01[06:00]  [Hex] You may !Hex-Run (0 Health, 0 Endurance, 0 XP) or !Hex-Fight (-LVL Health, -LVL Endurance, +LVL XP)<br />
[06:00]  !Hex-Rest<br />
[06:00]  !Hex-Run<br />
01[06:00]  [Hex] Health: 13 Endurance: 24 XP: 4 Keys: 0 LVL: 1<br />
[06:00]  !Hex-Turn<br />
01[06:00]  [Hex] [ Monster Room ]<br />
01[06:00]  [Hex] You may !Hex-Run (0 Health, 0 Endurance, 0 XP) or !Hex-Fight (-LVL Health, -LVL Endurance, +LVL XP)<br />
[06:00]  !Hex-Run<br />
01[06:00]  [Hex] Health: 13 Endurance: 24 XP: 4 Keys: 0 LVL: 1<br />
[06:00]  !Hex-Turn<br />
01[06:00]  [Hex] [ Trapped Room ]<br />
01[06:00]  [Hex] You may !Hex-Trigger (-LVL Health, 0 Endurance, 0 XP) or !Hex-Disable (0 Health, -LVL Endurance, +0 XP)<br />
[06:01]  !Hex-Disable<br />
01[06:01]  [Hex] Health: 13 Endurance: 23 XP: 4 Keys: 0 LVL: 1<br />
[06:01]  !Hex-Turn<br />
01[06:01]  [Hex] [ Trapped Room ]<br />
[06:01]  !Hex-Disable<br />
01[06:01]  [Hex] You may !Hex-Trigger (-LVL Health, 0 Endurance, 0 XP) or !Hex-Disable (0 Health, -LVL Endurance, +0 XP)<br />
01[06:01]  [Hex] Health: 13 Endurance: 22 XP: 4 Keys: 0 LVL: 1<br />
[06:01]  !Hex-Turn<br />
01[06:01]  [Hex] [ Monster Room ]<br />
01[06:01]  [Hex] You may !Hex-Run (0 Health, 0 Endurance, 0 XP) or !Hex-Fight (-LVL Health, -LVL Endurance, +LVL XP)<br />
[06:01]  !Hex-Run<br />
01[06:01]  [Hex] Health: 13 Endurance: 22 XP: 4 Keys: 0 LVL: 1<br />
[06:01]  !Hex-Turn<br />
01[06:01]  [Hex] [ Monster Room ]<br />
[06:01]  !Hex-Run<br />
01[06:01]  [Hex] You may !Hex-Run (0 Health, 0 Endurance, 0 XP) or !Hex-Fight (-LVL Health, -LVL Endurance, +LVL XP)<br />
01[06:01]  [Hex] Health: 13 Endurance: 22 XP: 4 Keys: 0 LVL: 1<br />
[06:01]  !Hex-Turn<br />
01[06:01]  [Hex] [ Treasure Room ]<br />
01[06:01]  [Hex] You search for treasure and find a key! (+1 Key)<br />
[06:01]  !Hex-Turn<br />
01[06:01]  [Hex] Health: 13 Endurance: 22 XP: 4 Keys: 1 LVL: 1<br />
01[06:01]  [Hex] [ Stair Room ]<br />
01[06:01]  [Hex] You go down a level in the dungeon. (LVL+1)<br />
[06:01]  !Hex-Turn<br />
01[06:01]  [Hex] Health: 13 Endurance: 22 XP: 4 Keys: 1 LVL: 2<br />
01[06:01]  [Hex] [ Empty Room ]<br />
01[06:01]  [Hex] You may !Hex-Rest (+1 Health, +3 Endurance, 0 XP) or !Hex-Scavenge (+3 Health, -1 Endurance, +0 XP)<br />
[06:01]  !Hex-Rest<br />
01[06:01]  [Hex] Health: 14 Endurance: 25 XP: 4 Keys: 1 LVL: 2<br />
[06:01]  !Hex-Turn<br />
01[06:01]  [Hex] [ Treasure Room ]<br />
01[06:01]  [Hex] You search for treasure and find gold! (+LVL XP)<br />
[06:01]  !Hex-Turn<br />
01[06:01]  [Hex] Health: 14 Endurance: 25 XP: 6 Keys: 1 LVL: 2<br />
01[06:01]  [Hex] [ Stair Room ]<br />
01[06:01]  [Hex] You go down a level in the dungeon. (LVL+1)<br />
01[06:01]  [Hex] Health: 14 Endurance: 25 XP: 6 Keys: 1 LVL: 3<br />
[06:01]  !Hex-Turn<br />
01[06:01]  [Hex] [ Trapped Room ]<br />
01[06:01]  [Hex] You may !Hex-Trigger (-LVL Health, 0 Endurance, 0 XP) or !Hex-Disable (0 Health, -LVL Endurance, +0 XP)<br />
[06:02]  !Hex-Disable<br />
01[06:02]  [Hex] Health: 14 Endurance: 22 XP: 6 Keys: 1 LVL: 3<br />
[06:02]  !Hex-Turn<br />
01[06:02]  [Hex] [ Monster Room ]<br />
01[06:02]  [Hex] You may !Hex-Run (0 Health, 0 Endurance, 0 XP) or !Hex-Fight (-LVL Health, -LVL Endurance, +LVL XP)<br />
[06:02]  !Hex-Run<br />
01[06:02]  [Hex] Health: 14 Endurance: 22 XP: 6 Keys: 1 LVL: 3<br />
[06:02]  !Hex-Turn<br />
01[06:02]  [Hex] [ Monster Room ]<br />
01[06:02]  [Hex] You may !Hex-Run (0 Health, 0 Endurance, 0 XP) or !Hex-Fight (-LVL Health, -LVL Endurance, +LVL XP)<br />
[06:02]  !Hex-Run<br />
01[06:02]  [Hex] Health: 14 Endurance: 22 XP: 6 Keys: 1 LVL: 3<br />
[06:02]  !Hex-Turn<br />
01[06:02]  [Hex] [ Stair Room ]<br />
01[06:02]  [Hex] You go down a level in the dungeon. (LVL+1)<br />
01[06:02]  [Hex] Health: 14 Endurance: 22 XP: 6 Keys: 1 LVL: 4<br />
[06:02]  !Hex-Turn<br />
01[06:02]  [Hex] [ Stair Room ]<br />
01[06:02]  [Hex] You go down a level in the dungeon. (LVL+1)<br />
01[06:02]  [Hex] Health: 14 Endurance: 22 XP: 6 Keys: 1 LVL: 5<br />
[06:02]  !Hex-Turn<br />
01[06:02]  [Hex] [ Trapped Room ]<br />
01[06:02]  [Hex] You may !Hex-Trigger (-LVL Health, 0 Endurance, 0 XP) or !Hex-Disable (0 Health, -LVL Endurance, +0 XP)<br />
[06:02]  !Hex-Disable<br />
01[06:02]  [Hex] Health: 14 Endurance: 17 XP: 6 Keys: 1 LVL: 5<br />
[06:02]  !Hex-Turn<br />
01[06:02]  [Hex] [ Monster Room ]<br />
01[06:02]  [Hex] You may !Hex-Run (0 Health, 0 Endurance, 0 XP) or !Hex-Fight (-LVL Health, -LVL Endurance, +LVL XP)<br />
[06:02]  !Hex-Run<br />
01[06:02]  [Hex] Health: 14 Endurance: 17 XP: 6 Keys: 1 LVL: 5<br />
[06:02]  !Hex-Turn<br />
01[06:02]  [Hex] [ Monster Room ]<br />
01[06:02]  [Hex] You may !Hex-Run (0 Health, 0 Endurance, 0 XP) or !Hex-Fight (-LVL Health, -LVL Endurance, +LVL XP)<br />
[06:02]  !Hex-Run<br />
01[06:02]  [Hex] Health: 14 Endurance: 17 XP: 6 Keys: 1 LVL: 5<br />
[06:03]  !Hex-Turn<br />
01[06:03]  [Hex] [ Stair Room ]<br />
01[06:03]  [Hex] You go down a level in the dungeon. (LVL+1)<br />
[06:03]  !Hex-Turn<br />
01[06:03]  [Hex] Health: 14 Endurance: 17 XP: 6 Keys: 1 LVL: 6<br />
01[06:03]  [Hex] [ Monster Room ]<br />
[06:03]  !Hex-Run<br />
01[06:03]  [Hex] You may !Hex-Run (0 Health, 0 Endurance, 0 XP) or !Hex-Fight (-LVL Health, -LVL Endurance, +LVL XP)<br />
01[06:03]  [Hex] Health: 14 Endurance: 17 XP: 6 Keys: 1 LVL: 6<br />
[06:03]  !Hex-Turn<br />
01[06:03]  [Hex] [ Empty Room ]<br />
01[06:03]  [Hex] You may !Hex-Rest (+1 Health, +3 Endurance, 0 XP) or !Hex-Scavenge (+3 Health, -1 Endurance, +0 XP)<br />
[06:03]  !Hex-Rest<br />
01[06:03]  [Hex] Health: 15 Endurance: 20 XP: 6 Keys: 1 LVL: 6<br />
[06:03]  !Hex-Turn<br />
01[06:03]  [Hex] [ Stair Room ]<br />
01[06:03]  [Hex] You go down a level in the dungeon. (LVL+1)<br />
01[06:03]  [Hex] Health: 15 Endurance: 20 XP: 6 Keys: 1 LVL: 7<br />
[06:03]  !Hex-Turn<br />
01[06:03]  [Hex] [ Trapped Room ]<br />
01[06:03]  [Hex] You may !Hex-Trigger (-LVL Health, 0 Endurance, 0 XP) or !Hex-Disable (0 Health, -LVL Endurance, +0 XP)<br />
[06:03]  !Hex-Disable<br />
01[06:03]  [Hex] Health: 15 Endurance: 13 XP: 6 Keys: 1 LVL: 7<br />
[06:03]  !Hex-Turn<br />
01[06:04]  [Hex] [ Monster Room ]<br />
01[06:04]  [Hex] You may !Hex-Run (0 Health, 0 Endurance, 0 XP) or !Hex-Fight (-LVL Health, -LVL Endurance, +LVL XP)<br />
[06:04]  !Hex-Run<br />
01[06:04]  [Hex] Health: 15 Endurance: 13 XP: 6 Keys: 1 LVL: 7<br />
[06:04]  !Hex-Turn<br />
01[06:04]  [Hex] [ Stair Room ]<br />
01[06:04]  [Hex] You go down a level in the dungeon. (LVL+1)<br />
01[06:04]  [Hex] Health: 15 Endurance: 13 XP: 6 Keys: 1 LVL: 8<br />
[06:04]  !Hex-Turn<br />
01[06:04]  [Hex] [ Trapped Room ]<br />
01[06:04]  [Hex] You may !Hex-Trigger (-LVL Health, 0 Endurance, 0 XP) or !Hex-Disable (0 Health, -LVL Endurance, +0 XP)<br />
[06:04]  !Hex-Disable<br />
01[06:04]  [Hex] Health: 15 Endurance: 5 XP: 6 Keys: 1 LVL: 8<br />
[06:04]  !Hex-Turn<br />
01[06:04]  [Hex] [ Stair Room ]<br />
01[06:04]  [Hex] You go down a level in the dungeon. (LVL+1)<br />
01[06:04]  [Hex] Health: 15 Endurance: 5 XP: 6 Keys: 1 LVL: 9<br />
[06:04]  !Hex-Turn<br />
01[06:04]  [Hex] [ Monster Room ]<br />
01[06:04]  [Hex] You may !Hex-Run (0 Health, 0 Endurance, 0 XP) or !Hex-Fight (-LVL Health, -LVL Endurance, +LVL XP)<br />
[06:04]  !Hex-Run<br />
01[06:04]  [Hex] Health: 15 Endurance: 5 XP: 6 Keys: 1 LVL: 9<br />
[06:04]  !Hex-Turn<br />
01[06:04]  [Hex] [ Trapped Room ]<br />
01[06:04]  [Hex] You may !Hex-Trigger (-LVL Health, 0 Endurance, 0 XP) or !Hex-Disable (0 Health, -LVL Endurance, +0 XP)<br />
[06:05]  !Hex-Trigger<br />
01[06:05]  [Hex] Health: 6 Endurance: 5 XP: 6 Keys: 1 LVL: 9<br />
[06:05]  !Hex-Turn<br />
01[06:05]  [Hex] [ Trapped Room ]<br />
01[06:05]  [Hex] You may !Hex-Trigger (-LVL Health, 0 Endurance, 0 XP) or !Hex-Disable (0 Health, -LVL Endurance, +0 XP)<br />
[06:05]  !Hex-Trigger<br />
01[06:05]  [Hex] Health: -3 Endurance: 5 XP: 6 Keys: 1 LVL: 9</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Barbarians of Lemuria by How to play in Hyboria? - BRP Central</title>
		<link>http://www.1km1kt.net/rpg/barbarians-of-lemuria/comment-page-1#comment-280</link>
		<dc:creator>How to play in Hyboria? - BRP Central</dc:creator>
		<pubDate>Sat, 01 Aug 2009 12:10:33 +0000</pubDate>
		<guid isPermaLink="false">http://beta.1km1kt.net/?p=226#comment-280</guid>
		<description>[...] Barbarians of Lemuria is an excellent free &amp; $10 rules-lite RPG. Perhaps that game can give you some ideas.  index Barbarians of Lemuria - 1KM1KT [...]</description>
		<content:encoded><![CDATA[<p>[...] Barbarians of Lemuria is an excellent free &amp; $10 rules-lite RPG. Perhaps that game can give you some ideas.  index Barbarians of Lemuria &#8211; 1KM1KT [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FLAG: Fictional Lands Adventure Game by Sheikh Jahbooty</title>
		<link>http://www.1km1kt.net/rpg/flag-fictional-lands-adventure-game/comment-page-1#comment-279</link>
		<dc:creator>Sheikh Jahbooty</dc:creator>
		<pubDate>Thu, 30 Jul 2009 00:36:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=780#comment-279</guid>
		<description>Rolling for attributes will undoubtedly annoy the hell out of me.  You roll d20, but only count rolls from 5 to 15.  That&#039;s only 11 values.  You have to roll on average 8 times to get acceptable values for those 4 stats, and sometimes you will roll and roll and roll and roll and roll and roll always getting too high or too low.  And what are they good for anyway?  Strength gives you hit points but the others are never mentioned again.

I suggest make the roll for attributes 2d6+3.  This gives exactly 5 to 15 with a bit more likely to be 10.

And then add something to this game that makes attributes worth having, otherwise just skip having attributes altogether and give everyone 4d20 skill points (without rerolling every other roll).</description>
		<content:encoded><![CDATA[<p>Rolling for attributes will undoubtedly annoy the hell out of me.  You roll d20, but only count rolls from 5 to 15.  That&#8217;s only 11 values.  You have to roll on average 8 times to get acceptable values for those 4 stats, and sometimes you will roll and roll and roll and roll and roll and roll always getting too high or too low.  And what are they good for anyway?  Strength gives you hit points but the others are never mentioned again.</p>
<p>I suggest make the roll for attributes 2d6+3.  This gives exactly 5 to 15 with a bit more likely to be 10.</p>
<p>And then add something to this game that makes attributes worth having, otherwise just skip having attributes altogether and give everyone 4d20 skill points (without rerolling every other roll).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Governor&#8217;s Report Concerning the Doomed Assault on the Fire Moon by admin</title>
		<link>http://www.1km1kt.net/rpg/the-governors-report-concerning-the-doomed-assault-on-the-fire-moon/comment-page-1#comment-278</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Wed, 29 Jul 2009 21:47:49 +0000</pubDate>
		<guid isPermaLink="false">http://beta.1km1kt.net/?p=457#comment-278</guid>
		<description>Thanks for the heads up on this!  I&#039;ve fixed the typo.</description>
		<content:encoded><![CDATA[<p>Thanks for the heads up on this!  I&#8217;ve fixed the typo.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Governor&#8217;s Report Concerning the Doomed Assault on the Fire Moon by Adam</title>
		<link>http://www.1km1kt.net/rpg/the-governors-report-concerning-the-doomed-assault-on-the-fire-moon/comment-page-1#comment-277</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Wed, 29 Jul 2009 16:49:18 +0000</pubDate>
		<guid isPermaLink="false">http://beta.1km1kt.net/?p=457#comment-277</guid>
		<description>Link is broken but manually adding a zero (&quot;fire_moon_1.0.pdf&quot;) successfully reaches the file.</description>
		<content:encoded><![CDATA[<p>Link is broken but manually adding a zero (&#8221;fire_moon_1.0.pdf&#8221;) successfully reaches the file.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Wandering Monster High School by &#187; Drunken D&#38;D II:The Implied Setting</title>
		<link>http://www.1km1kt.net/rpg/wandering-monster-high-school/comment-page-1#comment-274</link>
		<dc:creator>&#187; Drunken D&#38;D II:The Implied Setting</dc:creator>
		<pubDate>Fri, 24 Jul 2009 12:30:41 +0000</pubDate>
		<guid isPermaLink="false">http://beta.1km1kt.net/?p=131#comment-274</guid>
		<description>[...] right, without any further ado, I give you the Adventure&#8217;s Elevator Pitch (with credits to WMHS creator Kynn Bartlett whose idea I&#8217;m [...]</description>
		<content:encoded><![CDATA[<p>[...] right, without any further ado, I give you the Adventure&#8217;s Elevator Pitch (with credits to WMHS creator Kynn Bartlett whose idea I&#8217;m [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Ye Olde West by Jason Darrah</title>
		<link>http://www.1km1kt.net/rpg/ye-olde-west/comment-page-1#comment-273</link>
		<dc:creator>Jason Darrah</dc:creator>
		<pubDate>Fri, 24 Jul 2009 10:35:52 +0000</pubDate>
		<guid isPermaLink="false">http://beta.1km1kt.net/?p=114#comment-273</guid>
		<description>Gave this game a quick read today. Very similar to an idea that I&#039;ve been kicking around in my head for a while. Glad to see someone else out there saw the poker dice = western connection. Nice game!</description>
		<content:encoded><![CDATA[<p>Gave this game a quick read today. Very similar to an idea that I&#8217;ve been kicking around in my head for a while. Glad to see someone else out there saw the poker dice = western connection. Nice game!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on I Think My Girlfriend Hates Me by fakey.info &#124; Éminence Grise</title>
		<link>http://www.1km1kt.net/rpg/i-think-my-girlfriend-hates-me/comment-page-1#comment-271</link>
		<dc:creator>fakey.info &#124; Éminence Grise</dc:creator>
		<pubDate>Thu, 23 Jul 2009 20:05:06 +0000</pubDate>
		<guid isPermaLink="false">http://beta.1km1kt.net/?p=276#comment-271</guid>
		<description>[...] could use some of the ideas from I think my girlfriend hates me only in reverse &#8211; the bureaucrats are trying to manipulate the minister (played by the GM) [...]</description>
		<content:encoded><![CDATA[<p>[...] could use some of the ideas from I think my girlfriend hates me only in reverse &#8211; the bureaucrats are trying to manipulate the minister (played by the GM) [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FLAG: Fictional Lands Adventure Game by Jonathan Hicks</title>
		<link>http://www.1km1kt.net/rpg/flag-fictional-lands-adventure-game/comment-page-1#comment-270</link>
		<dc:creator>Jonathan Hicks</dc:creator>
		<pubDate>Fri, 17 Jul 2009 08:57:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=780#comment-270</guid>
		<description>SKETCH is a dead simple game I created for on-the-fly adventures - you can download it for free from www.farsightgames.com, along with a few campaign setting documents.</description>
		<content:encoded><![CDATA[<p>SKETCH is a dead simple game I created for on-the-fly adventures &#8211; you can download it for free from <a href="http://www.farsightgames.com" rel="nofollow">http://www.farsightgames.com</a>, along with a few campaign setting documents.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FLAG: Fictional Lands Adventure Game by Blaquesaber</title>
		<link>http://www.1km1kt.net/rpg/flag-fictional-lands-adventure-game/comment-page-1#comment-269</link>
		<dc:creator>Blaquesaber</dc:creator>
		<pubDate>Fri, 17 Jul 2009 01:17:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=780#comment-269</guid>
		<description>I&#039;ll have to take a look at this.  What is the &quot;Sketch&quot; system you talked about?</description>
		<content:encoded><![CDATA[<p>I&#8217;ll have to take a look at this.  What is the &#8220;Sketch&#8221; system you talked about?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on A+ Fantasy by Shin</title>
		<link>http://www.1km1kt.net/rpg/a-fantasy/comment-page-1#comment-267</link>
		<dc:creator>Shin</dc:creator>
		<pubDate>Tue, 14 Jul 2009 19:38:09 +0000</pubDate>
		<guid isPermaLink="false">http://beta.1km1kt.net/?p=314#comment-267</guid>
		<description>Hi,

I have worked to translate this A+ Fantasy system to my language, Portuguese...
Now I have done this work, would you mind if I put this system to dawnload in some blogs?

Thanks!</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I have worked to translate this A+ Fantasy system to my language, Portuguese&#8230;<br />
Now I have done this work, would you mind if I put this system to dawnload in some blogs?</p>
<p>Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Incredible Ninja Drinking Game by Anthony</title>
		<link>http://www.1km1kt.net/rpg/the-incredible-ninja-drinking-game/comment-page-1#comment-266</link>
		<dc:creator>Anthony</dc:creator>
		<pubDate>Sat, 11 Jul 2009 09:55:10 +0000</pubDate>
		<guid isPermaLink="false">http://beta.1km1kt.net/?p=191#comment-266</guid>
		<description>nice ill be back to check up on updates</description>
		<content:encoded><![CDATA[<p>nice ill be back to check up on updates</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Penguin Harlequinade by Logan Howard</title>
		<link>http://www.1km1kt.net/rpg/the-penguin-harlequinade/comment-page-1#comment-264</link>
		<dc:creator>Logan Howard</dc:creator>
		<pubDate>Tue, 07 Jul 2009 21:23:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=758#comment-264</guid>
		<description>Fantastic!  I love the challenge papers idea.  This looks like a ton of fun.</description>
		<content:encoded><![CDATA[<p>Fantastic!  I love the challenge papers idea.  This looks like a ton of fun.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Joe in Ten Persons by Logan Howard</title>
		<link>http://www.1km1kt.net/rpg/joe-in-ten-persons/comment-page-1#comment-263</link>
		<dc:creator>Logan Howard</dc:creator>
		<pubDate>Tue, 07 Jul 2009 17:20:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=724#comment-263</guid>
		<description>This is really intriguing.  Great job!</description>
		<content:encoded><![CDATA[<p>This is really intriguing.  Great job!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Keeton Must Die! Teddy Bear Blood Sport by teddy bear</title>
		<link>http://www.1km1kt.net/rpg/keeton-must-die-teddy-bear-blood-sport/comment-page-1#comment-262</link>
		<dc:creator>teddy bear</dc:creator>
		<pubDate>Tue, 07 Jul 2009 10:04:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=731#comment-262</guid>
		<description>I had a pound puppy like that. I gave it to Sprite &quot;briefly&quot; one night and haven&#039;t taken it out of the closet since.</description>
		<content:encoded><![CDATA[<p>I had a pound puppy like that. I gave it to Sprite &#8220;briefly&#8221; one night and haven&#8217;t taken it out of the closet since.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Doomed Planet by Blaquesaber</title>
		<link>http://www.1km1kt.net/rpg/doomed-planet/comment-page-1#comment-261</link>
		<dc:creator>Blaquesaber</dc:creator>
		<pubDate>Tue, 07 Jul 2009 00:43:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=776#comment-261</guid>
		<description>Simple, and it looks fun too</description>
		<content:encoded><![CDATA[<p>Simple, and it looks fun too</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Normality by Crass Majesty</title>
		<link>http://www.1km1kt.net/rpg/normality/comment-page-1#comment-260</link>
		<dc:creator>Crass Majesty</dc:creator>
		<pubDate>Sun, 05 Jul 2009 22:20:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=655#comment-260</guid>
		<description>Reading this is...thouroughly engrossing. It has the feel of a poorly Xeroxed culm manifesto...the ravings and disjointed writings of a Lovecraftian Arkhamite.

I love it.

My only rear is that I might not be intelligent enough to explain this revolution (revelation?) to my group...and I am afraid it will collect virtual dust on my hard drive.</description>
		<content:encoded><![CDATA[<p>Reading this is&#8230;thouroughly engrossing. It has the feel of a poorly Xeroxed culm manifesto&#8230;the ravings and disjointed writings of a Lovecraftian Arkhamite.</p>
<p>I love it.</p>
<p>My only rear is that I might not be intelligent enough to explain this revolution (revelation?) to my group&#8230;and I am afraid it will collect virtual dust on my hard drive.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Terribly Beautiful by madunkieg</title>
		<link>http://www.1km1kt.net/rpg/terribly-beautiful/comment-page-1#comment-259</link>
		<dc:creator>madunkieg</dc:creator>
		<pubDate>Sun, 05 Jul 2009 15:37:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=566#comment-259</guid>
		<description>If anyone wishes to contact me about this game, head over to the forums at the Story Games website:
http://www.story-games.com/forums/</description>
		<content:encoded><![CDATA[<p>If anyone wishes to contact me about this game, head over to the forums at the Story Games website:<br />
<a href="http://www.story-games.com/forums/" rel="nofollow">http://www.story-games.com/forums/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Terribly Beautiful by madunkieg</title>
		<link>http://www.1km1kt.net/rpg/terribly-beautiful/comment-page-1#comment-258</link>
		<dc:creator>madunkieg</dc:creator>
		<pubDate>Sun, 05 Jul 2009 15:11:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=566#comment-258</guid>
		<description>I&#039;m glad to hear you found something you liked within the game.</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad to hear you found something you liked within the game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Geodesic Gnomes by Dyson Logos</title>
		<link>http://www.1km1kt.net/rpg/geodesic-gnomes/comment-page-1#comment-256</link>
		<dc:creator>Dyson Logos</dc:creator>
		<pubDate>Tue, 30 Jun 2009 15:12:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=745#comment-256</guid>
		<description>This issue has been fixed. Sorry about that.</description>
		<content:encoded><![CDATA[<p>This issue has been fixed. Sorry about that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sords by Blaquesaber</title>
		<link>http://www.1km1kt.net/rpg/sords/comment-page-1#comment-255</link>
		<dc:creator>Blaquesaber</dc:creator>
		<pubDate>Tue, 30 Jun 2009 02:53:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=752#comment-255</guid>
		<description>Nice idea, thank you.</description>
		<content:encoded><![CDATA[<p>Nice idea, thank you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Geodesic Gnomes by Dyson Logos</title>
		<link>http://www.1km1kt.net/rpg/geodesic-gnomes/comment-page-1#comment-252</link>
		<dc:creator>Dyson Logos</dc:creator>
		<pubDate>Sun, 28 Jun 2009 17:17:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=745#comment-252</guid>
		<description>My bad. Will resubmit the PDF version. Oi.</description>
		<content:encoded><![CDATA[<p>My bad. Will resubmit the PDF version. Oi.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Geodesic Gnomes by Dustin</title>
		<link>http://www.1km1kt.net/rpg/geodesic-gnomes/comment-page-1#comment-250</link>
		<dc:creator>Dustin</dc:creator>
		<pubDate>Sat, 27 Jun 2009 21:22:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=745#comment-250</guid>
		<description>Yeah...this is  problem...</description>
		<content:encoded><![CDATA[<p>Yeah&#8230;this is  problem&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Geodesic Gnomes by Kai</title>
		<link>http://www.1km1kt.net/rpg/geodesic-gnomes/comment-page-1#comment-249</link>
		<dc:creator>Kai</dc:creator>
		<pubDate>Sat, 27 Jun 2009 14:37:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=745#comment-249</guid>
		<description>You forgot to convert the rules .. no problem for those having OO3 .. but for the rest .. ;)</description>
		<content:encoded><![CDATA[<p>You forgot to convert the rules .. no problem for those having OO3 .. but for the rest .. ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Keeton Must Die! Teddy Bear Blood Sport by Charlie Bear</title>
		<link>http://www.1km1kt.net/rpg/keeton-must-die-teddy-bear-blood-sport/comment-page-1#comment-248</link>
		<dc:creator>Charlie Bear</dc:creator>
		<pubDate>Fri, 26 Jun 2009 15:48:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=731#comment-248</guid>
		<description>Shocking!  I feel slightly queasy...</description>
		<content:encoded><![CDATA[<p>Shocking!  I feel slightly queasy&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Terribly Beautiful by Deightine</title>
		<link>http://www.1km1kt.net/rpg/terribly-beautiful/comment-page-1#comment-247</link>
		<dc:creator>Deightine</dc:creator>
		<pubDate>Wed, 17 Jun 2009 17:21:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=566#comment-247</guid>
		<description>Looked at this well -well- after it was posted. It is impressive to see a roleplaying game written to take on something this directly, boldly; almost shockingly. I was rather pleased with the general idea of play, a cross between tarot and go fish. In fact, I think with a little rules tailoring and tweaking to add familiarity to currently established systems, I may be able to make this playable for my standard group.

Absolutely love it. It even forced me to hunt down the art that inspired it and download it to add to the game&#039;s place in my digital library. I won&#039;t claim that the art, the writing, etc, were all of the most impressive stuff ever... but it was /different/... and I don&#039;t get to see different very often, even digging through hundreds of free games.</description>
		<content:encoded><![CDATA[<p>Looked at this well -well- after it was posted. It is impressive to see a roleplaying game written to take on something this directly, boldly; almost shockingly. I was rather pleased with the general idea of play, a cross between tarot and go fish. In fact, I think with a little rules tailoring and tweaking to add familiarity to currently established systems, I may be able to make this playable for my standard group.</p>
<p>Absolutely love it. It even forced me to hunt down the art that inspired it and download it to add to the game&#8217;s place in my digital library. I won&#8217;t claim that the art, the writing, etc, were all of the most impressive stuff ever&#8230; but it was /different/&#8230; and I don&#8217;t get to see different very often, even digging through hundreds of free games.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Jedi by hello</title>
		<link>http://www.1km1kt.net/rpg/jedi/comment-page-1#comment-240</link>
		<dc:creator>hello</dc:creator>
		<pubDate>Sat, 13 Jun 2009 22:26:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=709#comment-240</guid>
		<description>hello,
   I visite your profile  and I find out that you are the type that suit my heart, which am seeking for, I hope and believe we will walk it out for heart desier, let come out for something good for our  love, i believe someone with good zeal, someone who knows what is love and you are the type, when replying contact me through my e-mail adddress. (ka_tou2007@yahoo.co.in) Iam waiting for the love.
Iam kathrine</description>
		<content:encoded><![CDATA[<p>hello,<br />
   I visite your profile  and I find out that you are the type that suit my heart, which am seeking for, I hope and believe we will walk it out for heart desier, let come out for something good for our  love, i believe someone with good zeal, someone who knows what is love and you are the type, when replying contact me through my e-mail adddress. (ka_tou2007@yahoo.co.in) Iam waiting for the love.<br />
Iam kathrine</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Silent Archaea by Bolo</title>
		<link>http://www.1km1kt.net/rpg/silent-archaea/comment-page-1#comment-237</link>
		<dc:creator>Bolo</dc:creator>
		<pubDate>Fri, 05 Jun 2009 12:36:21 +0000</pubDate>
		<guid isPermaLink="false">http://beta.1km1kt.net/?p=123#comment-237</guid>
		<description>very nice settings and very nice mechanics ! I really like the idea of memory flow. Once i made a RPG using traumatic flashbacks, but that were the players flashbacks... quite funny too.

Can you give the names of the books (even in spanish) that inspired you ?</description>
		<content:encoded><![CDATA[<p>very nice settings and very nice mechanics ! I really like the idea of memory flow. Once i made a RPG using traumatic flashbacks, but that were the players flashbacks&#8230; quite funny too.</p>
<p>Can you give the names of the books (even in spanish) that inspired you ?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Of G-Men and Supermen by Blaquesaber</title>
		<link>http://www.1km1kt.net/rpg/of-g-men-and-supermen/comment-page-1#comment-235</link>
		<dc:creator>Blaquesaber</dc:creator>
		<pubDate>Mon, 01 Jun 2009 05:17:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=707#comment-235</guid>
		<description>This looks very cool.  The whole &quot;50&#039;s Paranoia + Superhero&quot; always gets me.  Thanks for sharing.</description>
		<content:encoded><![CDATA[<p>This looks very cool.  The whole &#8220;50&#8217;s Paranoia + Superhero&#8221; always gets me.  Thanks for sharing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Jedi by Blaquesaber</title>
		<link>http://www.1km1kt.net/rpg/jedi/comment-page-1#comment-234</link>
		<dc:creator>Blaquesaber</dc:creator>
		<pubDate>Mon, 01 Jun 2009 05:16:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=709#comment-234</guid>
		<description>Hey, thanks for sharing this looks very cool</description>
		<content:encoded><![CDATA[<p>Hey, thanks for sharing this looks very cool</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on A+ Fantasy by Jeff Moore</title>
		<link>http://www.1km1kt.net/rpg/a-fantasy/comment-page-1#comment-230</link>
		<dc:creator>Jeff Moore</dc:creator>
		<pubDate>Tue, 26 May 2009 20:04:10 +0000</pubDate>
		<guid isPermaLink="false">http://beta.1km1kt.net/?p=314#comment-230</guid>
		<description>Thanks for the feedback! I am very interested in hearing about your experiences with the game as I am considering a rewrite and update of the game and would love to hear suggestions or especially game play feedback regarding what works and what does not.


Jeff Moore</description>
		<content:encoded><![CDATA[<p>Thanks for the feedback! I am very interested in hearing about your experiences with the game as I am considering a rewrite and update of the game and would love to hear suggestions or especially game play feedback regarding what works and what does not.</p>
<p>Jeff Moore</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Dungeon Squad by Simple Game Systems - Page 2 - EN World D&#38;D / RPG News</title>
		<link>http://www.1km1kt.net/rpg/dungeon-squad/comment-page-1#comment-229</link>
		<dc:creator>Simple Game Systems - Page 2 - EN World D&#38;D / RPG News</dc:creator>
		<pubDate>Tue, 26 May 2009 07:04:27 +0000</pubDate>
		<guid isPermaLink="false">http://beta.1km1kt.net/?p=214#comment-229</guid>
		<description>[...] only Dungeon Squad! had character levels...although adding them would probably kill the elegance.  __________________ [...]</description>
		<content:encoded><![CDATA[<p>[...] only Dungeon Squad! had character levels&#8230;although adding them would probably kill the elegance.  __________________ [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Out of Frame: An RPG of Cinema Escape by John Laviolette</title>
		<link>http://www.1km1kt.net/rpg/out-of-frame-an-rpg-of-cinema-escape/comment-page-1#comment-228</link>
		<dc:creator>John Laviolette</dc:creator>
		<pubDate>Wed, 20 May 2009 00:01:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=684#comment-228</guid>
		<description>Hi, James. I made initiative run low to high to make it intuitive. Rolling a 1 means you go first. That makes sense on a gut level. Counting up is also open-ended, which is especially important with the timing of extended actions (risks.) If speed counted down instead of up, you&#039;d have the same situation as the old D&amp;D AC numbers; once you decide that an AC better than 0 is possible, you have to use negative numbers in a descending AC system. Likewise, if a player rolls double 1s in my game, takes an action, then takes a risk, then follow up with another risk, the second risk would have a speed of -1 under a count-down system.</description>
		<content:encoded><![CDATA[<p>Hi, James. I made initiative run low to high to make it intuitive. Rolling a 1 means you go first. That makes sense on a gut level. Counting up is also open-ended, which is especially important with the timing of extended actions (risks.) If speed counted down instead of up, you&#8217;d have the same situation as the old D&amp;D AC numbers; once you decide that an AC better than 0 is possible, you have to use negative numbers in a descending AC system. Likewise, if a player rolls double 1s in my game, takes an action, then takes a risk, then follow up with another risk, the second risk would have a speed of -1 under a count-down system.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Midgard: Viking Legends by Ben Redmond</title>
		<link>http://www.1km1kt.net/rpg/midgard-viking-legends/comment-page-1#comment-227</link>
		<dc:creator>Ben Redmond</dc:creator>
		<pubDate>Sun, 17 May 2009 07:59:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=649#comment-227</guid>
		<description>@E.J. - Chris, if you want the latest version, go to my blog webjam.com.the_black_orifice. I understand now what your were talking about. This version is pre-playtest, so your name won&#039;t be there. Haven&#039;t you learnt in your ICT Lessons that you shouldn&#039;t just click on the first link you see in a Google search?

@Everyone else: E.J. is one of my playtesters and a pupil at the school where I am head of ICT. Hope that makes my above reply make sense.</description>
		<content:encoded><![CDATA[<p>@E.J. &#8211; Chris, if you want the latest version, go to my blog webjam.com.the_black_orifice. I understand now what your were talking about. This version is pre-playtest, so your name won&#8217;t be there. Haven&#8217;t you learnt in your ICT Lessons that you shouldn&#8217;t just click on the first link you see in a Google search?</p>
<p>@Everyone else: E.J. is one of my playtesters and a pupil at the school where I am head of ICT. Hope that makes my above reply make sense.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Out of Frame: An RPG of Cinema Escape by James</title>
		<link>http://www.1km1kt.net/rpg/out-of-frame-an-rpg-of-cinema-escape/comment-page-1#comment-226</link>
		<dc:creator>James</dc:creator>
		<pubDate>Fri, 15 May 2009 09:09:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=684#comment-226</guid>
		<description>I&#039;m curious why you chose to have initiative going from lowest to highest and all others going from highest to lowest?  The way I see it, this means you can have three types of rolls:

low-low: Act quickly but poorly
low-high: Act quickly and skilfully
high-high: Act slowly and skilfully

If initiative were trying for a high roll you would get:
low-low:  Slowly and poorly
high-high: quickly and skilfully

But low-high would offer you a choice: which is more important?  Speed (what does skill matter, all I need to do is pull the lever) or skill (I have one shot, can&#039;t rush it!)?</description>
		<content:encoded><![CDATA[<p>I&#8217;m curious why you chose to have initiative going from lowest to highest and all others going from highest to lowest?  The way I see it, this means you can have three types of rolls:</p>
<p>low-low: Act quickly but poorly<br />
low-high: Act quickly and skilfully<br />
high-high: Act slowly and skilfully</p>
<p>If initiative were trying for a high roll you would get:<br />
low-low:  Slowly and poorly<br />
high-high: quickly and skilfully</p>
<p>But low-high would offer you a choice: which is more important?  Speed (what does skill matter, all I need to do is pull the lever) or skill (I have one shot, can&#8217;t rush it!)?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Midgard: Viking Legends by E.J.</title>
		<link>http://www.1km1kt.net/rpg/midgard-viking-legends/comment-page-1#comment-225</link>
		<dc:creator>E.J.</dc:creator>
		<pubDate>Tue, 12 May 2009 19:43:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=649#comment-225</guid>
		<description>why is the book different?</description>
		<content:encoded><![CDATA[<p>why is the book different?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Midgard: Viking Legends by E.J.</title>
		<link>http://www.1km1kt.net/rpg/midgard-viking-legends/comment-page-1#comment-224</link>
		<dc:creator>E.J.</dc:creator>
		<pubDate>Tue, 12 May 2009 19:40:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=649#comment-224</guid>
		<description>this game is realy cool, you have done a real good job on this book sir, and where are the testers names?</description>
		<content:encoded><![CDATA[<p>this game is realy cool, you have done a real good job on this book sir, and where are the testers names?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tunnel Quest by Catodon</title>
		<link>http://www.1km1kt.net/rpg/tunnel-quest/comment-page-1#comment-222</link>
		<dc:creator>Catodon</dc:creator>
		<pubDate>Wed, 29 Apr 2009 08:35:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=606#comment-222</guid>
		<description>Finally, a game perfect for when family members and hangers on get curious. It will be fast starting even if they make thier own characters, has easy mechanics and contains many of the features of full size games.

And pushing the definition of &#039;comments&#039;...
The idea of these house rules is to add variety without adding complexity. Characters and players not using these house rules can also play alongside players who do use them because these rules add no extra power. These rules give veteran roleplayers more creative freedom for generating satisfying characters. The aim is to produce a game for veterans and newcomers.

Concept
Concept is a way of building variety into the callings without inventing new rules. The player chooses a one word concept and writes this on his character sheet next to his Calling. When adjudicating whether the character can add his level to a roll the referee should judge this based on the concept not the calling (a character without a concept still uses his calling). This is the only effect concepts ever have. Yuon the barbarian remains a good example. The concept should fit with the calling. Some ideas are given below.
Mage: wizard, necromancer, mystic, scholar
Priest: cultist, druid, cleric, friar
Rogue: thief, bard, ‘adventurer’, investigator
Warrior: knight, soldier, barbarian, archer
Jack-of-all-trades: vagabond, Renaissance man, day-labourer, ‘adventurer’
Note how adventurer appears for both rogues and jack-of-all-trades. There are many other concepts that could fit more than one calling. A sailor could easily be a rogue or a warrior, a noble concept fits every calling except priest and mage.

Race
Your Race is your fantasy species. 
For example Aelfstan is a Warrior Archer Elf.
Race is also a new statistic. If you have any points in race draw a new oval for race to the left of hits. Starting character can remove points from Hits and/or Skills at creation and place them into Race. Humans always have a Race statistic of zero, it never rises. Very human-like races, such as dwarves and elves, can also begin with zero race but can raise it with experience.
Aelfstan the elf warrior removes one skill and two hits and places them into race. His final attributes are Race 3, Hits 6, Skills 1, Magic 0.
Race uses the same rules as magic but rather than colours use the race’s abilities as a guide. A character is always considered to have a focus when using race. Note that the effects produced by race may or may not actually be magical, the great endurance of dwarves is not magic. When adjudicating race uses always compare them to what a normal human could do. This puts some power restrictions on the players’ choices. Race points are replenished after a night’s rest but not by restoration potions. Level is always added to the die roll.
Pursued by ogres Aelfstan wants to run across a tightrope spanning a chasm. He could make a roll on the agile skill but the referee sets the Difficulty Number at 12. Aelfstan has no points in Agile so he calls on his race. The referee considers the situation as if it was a spell. The effect is unlikely +2 and last a bit longer than an instant, plus 1 base is a cost of 3 race. Aelstan decides to call on his innate abilities. He is a first level character so he adds a total of +4 to his roll.
Some races or characters have abilities players will want to access ‘at will’. This is not required but if desired, work out the cost for the ability to have a duration of one day and then pay this cost every morning. This is especially important for stranger races.
Cormac the 16 foot tall Firbolg wants to use his giant strength often. To perform feats beyond human capability (+3) for a Day (+3) has a cost of 7. If Cormac pays 7 points of race every morning as a second level warrior he can lift a horse, topple menhirs, lift portcullises, and the like with a +9 to these rolls whenever he wants to.
Some races are larger or smaller than humans. Very small races, under three foot tall, use small weapons (-2 to combat roll) and half cost. Larger weapons look imposing but are treated as standard weapons. Similarly, larger armour is provides no extra protection, the armour may be thicker but the gaps are also larger. Except for small weapons, scaled gear costs the same as human size gear, perhaps because of differences in the strength and quality of materials. Other disadvantages from being larger, smaller, or stranger are assumed to even out with the advantages or handled by common sense. This is implicitly how the core Tunnel Quest rules handle most situations. Avoid altering difficulties except in extreme cases and never add new rules.
 
Some common races are given below. Most are human-like but two stranger races are given as examples of what the system could allow.
Elves
Elves are fast, agile and graceful. They have an affinity to the wild animals and plants of the forests. Elves are enchanting people able to charm and influence others. They can use race to see well in low light conditions but not in utter darkness. Elves age twice as slowly as humans until they reach 50 after this they stop aging and never die of old age.
Dwarves
Dwarves are short and stocky, about 4½ feet tall. What they lack in agility and grace they make up for in endurance and tenacity. They are also known for their iron constitutions. Dwarves have a talent for mining, stonework and metal-crafts. They are known for working hard and playing hard. Dwarves can use their race to magically see in the dark. Dwarves age and grow old about five times slower than humans.
Hobs
Also called Halflings by some because they are about 3½ feet tall. Hobs are down-to-earth people with an affinity for domestic animals and cultivated plants. Their aptitudes lie in agriculture and homely crafts such as cooking, sewing, and carpentry. Hobs also have a talent for stealth and hiding. While they like to live comfortably when hobs are tested foes are surprised to find halflings have great willpower and iron constitutions. Hobs age at about the same rate as humans.
Gnomes
Gnomes are the people of knowledge. They are small (two foot tall) and agile with quick wits and nimble fingers. Gnomes have aptitudes for mechanisms, fine crafts like jewellery, and scholarly pursuits. A gnome could use race to pick a lock, or decipher ancient writing. Many gnomes become mages. Like hobs they can be stealthy and are expert hiders. They are also are good at dodging and have keen senses. Gnomes grow and age ten times slower than humans. 
Firbolg
The firbolg (Fear-vulag) are an ancient race of fierce giant warriors. A firbolg looks like a muscular 14 foot tall ancient Celt. Players could look into the Celts who fought the Romans and the Irish sagas for inspiration. Firbolgs are noted for their great strength, fearlessness, and warrior honour. Firbolgs grow and age three times slower than humans.
Optional race: Fairy
Fairies have the same abilities as elves except they are also only six inches tall and can fly using butterfly-like wings. The ability to fly makes some referee’s nervous as a fairy can circumvent many challenges, then again so can a mage.
Flying is something a human cannot do (+3) so to have the endurance to fly for an hour (+2) the cost is 6. Most low level fairies flitter in short hops and need to roll to make it over obstacles.
Optional race: Drake
A drake is a young dragon. Like crocodiles, young dragons are soon capable of hunting on their own and some seek independence from their parents as early as their fifteenth year, well before they are full size. Drakes look like perfect miniature versions of adult dragons without any baby features. Drakes can fly and breathe fire using race points. Assume a drake is 1 foot long for every hit and half this is neck and tail. Wingspan is twice this. Drakes get larger as they gain hits with experience. Dragons are quadrupeds and a drake’s talons are only as dexterous as eagle claws so they cannot use weapons. A drake can either bite, claw, or tail slap in a combat turn. As unarmed attacks these use the brawling skill. Drakes with 1, 2 or 3 hits are small and suffer -2 with these natural weapons. Whichever single attack he chooses all are standard weapons once a drake has 4 or more hits. The armour value of a drake’s scaly hide is included in the creature’s hits. Dragons grow ever larger throughout life and never die of old age. A drake over 10 feet long is usually called a dragon.</description>
		<content:encoded><![CDATA[<p>Finally, a game perfect for when family members and hangers on get curious. It will be fast starting even if they make thier own characters, has easy mechanics and contains many of the features of full size games.</p>
<p>And pushing the definition of &#8216;comments&#8217;&#8230;<br />
The idea of these house rules is to add variety without adding complexity. Characters and players not using these house rules can also play alongside players who do use them because these rules add no extra power. These rules give veteran roleplayers more creative freedom for generating satisfying characters. The aim is to produce a game for veterans and newcomers.</p>
<p>Concept<br />
Concept is a way of building variety into the callings without inventing new rules. The player chooses a one word concept and writes this on his character sheet next to his Calling. When adjudicating whether the character can add his level to a roll the referee should judge this based on the concept not the calling (a character without a concept still uses his calling). This is the only effect concepts ever have. Yuon the barbarian remains a good example. The concept should fit with the calling. Some ideas are given below.<br />
Mage: wizard, necromancer, mystic, scholar<br />
Priest: cultist, druid, cleric, friar<br />
Rogue: thief, bard, ‘adventurer’, investigator<br />
Warrior: knight, soldier, barbarian, archer<br />
Jack-of-all-trades: vagabond, Renaissance man, day-labourer, ‘adventurer’<br />
Note how adventurer appears for both rogues and jack-of-all-trades. There are many other concepts that could fit more than one calling. A sailor could easily be a rogue or a warrior, a noble concept fits every calling except priest and mage.</p>
<p>Race<br />
Your Race is your fantasy species.<br />
For example Aelfstan is a Warrior Archer Elf.<br />
Race is also a new statistic. If you have any points in race draw a new oval for race to the left of hits. Starting character can remove points from Hits and/or Skills at creation and place them into Race. Humans always have a Race statistic of zero, it never rises. Very human-like races, such as dwarves and elves, can also begin with zero race but can raise it with experience.<br />
Aelfstan the elf warrior removes one skill and two hits and places them into race. His final attributes are Race 3, Hits 6, Skills 1, Magic 0.<br />
Race uses the same rules as magic but rather than colours use the race’s abilities as a guide. A character is always considered to have a focus when using race. Note that the effects produced by race may or may not actually be magical, the great endurance of dwarves is not magic. When adjudicating race uses always compare them to what a normal human could do. This puts some power restrictions on the players’ choices. Race points are replenished after a night’s rest but not by restoration potions. Level is always added to the die roll.<br />
Pursued by ogres Aelfstan wants to run across a tightrope spanning a chasm. He could make a roll on the agile skill but the referee sets the Difficulty Number at 12. Aelfstan has no points in Agile so he calls on his race. The referee considers the situation as if it was a spell. The effect is unlikely +2 and last a bit longer than an instant, plus 1 base is a cost of 3 race. Aelstan decides to call on his innate abilities. He is a first level character so he adds a total of +4 to his roll.<br />
Some races or characters have abilities players will want to access ‘at will’. This is not required but if desired, work out the cost for the ability to have a duration of one day and then pay this cost every morning. This is especially important for stranger races.<br />
Cormac the 16 foot tall Firbolg wants to use his giant strength often. To perform feats beyond human capability (+3) for a Day (+3) has a cost of 7. If Cormac pays 7 points of race every morning as a second level warrior he can lift a horse, topple menhirs, lift portcullises, and the like with a +9 to these rolls whenever he wants to.<br />
Some races are larger or smaller than humans. Very small races, under three foot tall, use small weapons (-2 to combat roll) and half cost. Larger weapons look imposing but are treated as standard weapons. Similarly, larger armour is provides no extra protection, the armour may be thicker but the gaps are also larger. Except for small weapons, scaled gear costs the same as human size gear, perhaps because of differences in the strength and quality of materials. Other disadvantages from being larger, smaller, or stranger are assumed to even out with the advantages or handled by common sense. This is implicitly how the core Tunnel Quest rules handle most situations. Avoid altering difficulties except in extreme cases and never add new rules.</p>
<p>Some common races are given below. Most are human-like but two stranger races are given as examples of what the system could allow.<br />
Elves<br />
Elves are fast, agile and graceful. They have an affinity to the wild animals and plants of the forests. Elves are enchanting people able to charm and influence others. They can use race to see well in low light conditions but not in utter darkness. Elves age twice as slowly as humans until they reach 50 after this they stop aging and never die of old age.<br />
Dwarves<br />
Dwarves are short and stocky, about 4½ feet tall. What they lack in agility and grace they make up for in endurance and tenacity. They are also known for their iron constitutions. Dwarves have a talent for mining, stonework and metal-crafts. They are known for working hard and playing hard. Dwarves can use their race to magically see in the dark. Dwarves age and grow old about five times slower than humans.<br />
Hobs<br />
Also called Halflings by some because they are about 3½ feet tall. Hobs are down-to-earth people with an affinity for domestic animals and cultivated plants. Their aptitudes lie in agriculture and homely crafts such as cooking, sewing, and carpentry. Hobs also have a talent for stealth and hiding. While they like to live comfortably when hobs are tested foes are surprised to find halflings have great willpower and iron constitutions. Hobs age at about the same rate as humans.<br />
Gnomes<br />
Gnomes are the people of knowledge. They are small (two foot tall) and agile with quick wits and nimble fingers. Gnomes have aptitudes for mechanisms, fine crafts like jewellery, and scholarly pursuits. A gnome could use race to pick a lock, or decipher ancient writing. Many gnomes become mages. Like hobs they can be stealthy and are expert hiders. They are also are good at dodging and have keen senses. Gnomes grow and age ten times slower than humans.<br />
Firbolg<br />
The firbolg (Fear-vulag) are an ancient race of fierce giant warriors. A firbolg looks like a muscular 14 foot tall ancient Celt. Players could look into the Celts who fought the Romans and the Irish sagas for inspiration. Firbolgs are noted for their great strength, fearlessness, and warrior honour. Firbolgs grow and age three times slower than humans.<br />
Optional race: Fairy<br />
Fairies have the same abilities as elves except they are also only six inches tall and can fly using butterfly-like wings. The ability to fly makes some referee’s nervous as a fairy can circumvent many challenges, then again so can a mage.<br />
Flying is something a human cannot do (+3) so to have the endurance to fly for an hour (+2) the cost is 6. Most low level fairies flitter in short hops and need to roll to make it over obstacles.<br />
Optional race: Drake<br />
A drake is a young dragon. Like crocodiles, young dragons are soon capable of hunting on their own and some seek independence from their parents as early as their fifteenth year, well before they are full size. Drakes look like perfect miniature versions of adult dragons without any baby features. Drakes can fly and breathe fire using race points. Assume a drake is 1 foot long for every hit and half this is neck and tail. Wingspan is twice this. Drakes get larger as they gain hits with experience. Dragons are quadrupeds and a drake’s talons are only as dexterous as eagle claws so they cannot use weapons. A drake can either bite, claw, or tail slap in a combat turn. As unarmed attacks these use the brawling skill. Drakes with 1, 2 or 3 hits are small and suffer -2 with these natural weapons. Whichever single attack he chooses all are standard weapons once a drake has 4 or more hits. The armour value of a drake’s scaly hide is included in the creature’s hits. Dragons grow ever larger throughout life and never die of old age. A drake over 10 feet long is usually called a dragon.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FREYO by blaquesaber</title>
		<link>http://www.1km1kt.net/rpg/freyo/comment-page-1#comment-221</link>
		<dc:creator>blaquesaber</dc:creator>
		<pubDate>Mon, 27 Apr 2009 05:59:39 +0000</pubDate>
		<guid isPermaLink="false">http://beta.1km1kt.net/?p=454#comment-221</guid>
		<description>This is very cool</description>
		<content:encoded><![CDATA[<p>This is very cool</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Californian Job by blaquesaber</title>
		<link>http://www.1km1kt.net/rpg/the-californian-job/comment-page-1#comment-220</link>
		<dc:creator>blaquesaber</dc:creator>
		<pubDate>Mon, 27 Apr 2009 04:55:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=576#comment-220</guid>
		<description>I really like you&#039;re &quot;one day&quot; concept.  This can be expanded in so many ways</description>
		<content:encoded><![CDATA[<p>I really like you&#8217;re &#8220;one day&#8221; concept.  This can be expanded in so many ways</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Barbarians of Lemuria by admin</title>
		<link>http://www.1km1kt.net/rpg/barbarians-of-lemuria/comment-page-1#comment-219</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Sun, 26 Apr 2009 19:04:46 +0000</pubDate>
		<guid isPermaLink="false">http://beta.1km1kt.net/?p=226#comment-219</guid>
		<description>Fixed! Thanks for the heads up.</description>
		<content:encoded><![CDATA[<p>Fixed! Thanks for the heads up.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Barbarians of Lemuria by pj87</title>
		<link>http://www.1km1kt.net/rpg/barbarians-of-lemuria/comment-page-1#comment-218</link>
		<dc:creator>pj87</dc:creator>
		<pubDate>Sun, 26 Apr 2009 11:38:04 +0000</pubDate>
		<guid isPermaLink="false">http://beta.1km1kt.net/?p=226#comment-218</guid>
		<description>Wealth &amp; Resources.pdf is not online.  :-(</description>
		<content:encoded><![CDATA[<p>Wealth &amp; Resources.pdf is not online.  :-(</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Apathy: The Calling by &#160; In His House at R&#8217;lyeh Dead C&#8217;thulhu Waits Dreaming&#160;by&#160;Purple Pawn</title>
		<link>http://www.1km1kt.net/rpg/apathy-the-calling/comment-page-1#comment-217</link>
		<dc:creator>&#160; In His House at R&#8217;lyeh Dead C&#8217;thulhu Waits Dreaming&#160;by&#160;Purple Pawn</dc:creator>
		<pubDate>Sun, 26 Apr 2009 05:30:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=604#comment-217</guid>
		<description>[...] Apathy: The Calling—In which players fight back against Dread Cthulhu with the &#8220;inertia and apathy that has defined&#8230; a generation of slackers, miscreants, good for nothings, baby busters and losers.&#8221; [...]</description>
		<content:encoded><![CDATA[<p>[...] Apathy: The Calling—In which players fight back against Dread Cthulhu with the &#8220;inertia and apathy that has defined&#8230; a generation of slackers, miscreants, good for nothings, baby busters and losers.&#8221; [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Dungeon Squad by Adventures Settings/games for kids? - EN World D&#38;D / RPG News</title>
		<link>http://www.1km1kt.net/rpg/dungeon-squad/comment-page-1#comment-207</link>
		<dc:creator>Adventures Settings/games for kids? - EN World D&#38;D / RPG News</dc:creator>
		<pubDate>Fri, 24 Apr 2009 08:22:11 +0000</pubDate>
		<guid isPermaLink="false">http://beta.1km1kt.net/?p=214#comment-207</guid>
		<description>[...] and definitely ditch 4E for Dungeon Squad, &quot;a role-playing game designed expressly for young players with short attention s...  __________________ &quot;They&#039;ve taken all the fun out of slaying things and stealing [...]</description>
		<content:encoded><![CDATA[<p>[...] and definitely ditch 4E for Dungeon Squad, &quot;a role-playing game designed expressly for young players with short attention s&#8230;  __________________ &quot;They&#8217;ve taken all the fun out of slaying things and stealing [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Krone by thatbennyguy</title>
		<link>http://www.1km1kt.net/rpg/krone/comment-page-1#comment-206</link>
		<dc:creator>thatbennyguy</dc:creator>
		<pubDate>Thu, 23 Apr 2009 01:31:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=621#comment-206</guid>
		<description>omg sooooooo cool</description>
		<content:encoded><![CDATA[<p>omg sooooooo cool</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Taverns &amp; Drakes by thatbennyguy</title>
		<link>http://www.1km1kt.net/rpg/taverns-drakes/comment-page-1#comment-205</link>
		<dc:creator>thatbennyguy</dc:creator>
		<pubDate>Wed, 22 Apr 2009 10:24:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=626#comment-205</guid>
		<description>omg! this is so cool u r tha man!</description>
		<content:encoded><![CDATA[<p>omg! this is so cool u r tha man!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Schools Out For Eternity by Drake Grayson</title>
		<link>http://www.1km1kt.net/rpg/schools-out-for-eternity/comment-page-1#comment-204</link>
		<dc:creator>Drake Grayson</dc:creator>
		<pubDate>Tue, 21 Apr 2009 03:23:20 +0000</pubDate>
		<guid isPermaLink="false">http://beta.1km1kt.net/?p=285#comment-204</guid>
		<description>How much would it cost to purchase the rights to the game? I would like to know whether or not it is for sale.</description>
		<content:encoded><![CDATA[<p>How much would it cost to purchase the rights to the game? I would like to know whether or not it is for sale.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tunnel Quest by Mysterious Hu</title>
		<link>http://www.1km1kt.net/rpg/tunnel-quest/comment-page-1#comment-203</link>
		<dc:creator>Mysterious Hu</dc:creator>
		<pubDate>Sun, 19 Apr 2009 12:25:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=606#comment-203</guid>
		<description>Hi, looks fun - I&#039;ll try it out on my group of players as an anitodote to a recent nasty outbreak of MERP.

I noticed the following:

&quot;Level: warriors add their Level to the combat roll; a mage does not. Rogues add their Level in
combat only if they have 2 or less Magic. If the rogue has a Magic stat of 3 or more only add
half the Level (round down), rogues with high Magic points have devoted too much time to the
arcane arts to focus on effective combat. Priests add half their Level (round down).

&quot;Example: Haldric, priest of The Horned Man is currently Experience Level 3, he adds +2 to
attack rolls.&quot;

That low down, cheating priest is rounding his attack bonus up!

I really like the &quot;double roll triggers special ability&quot; rule. I think I might also add a &quot;double&quot; routinely inflicts two hits rather than one and permanently damages armour. This would work against foes as well as characters. 

Do you have any guidelines on treasure rewards? Do you have any sample adventures?</description>
		<content:encoded><![CDATA[<p>Hi, looks fun &#8211; I&#8217;ll try it out on my group of players as an anitodote to a recent nasty outbreak of MERP.</p>
<p>I noticed the following:</p>
<p>&#8220;Level: warriors add their Level to the combat roll; a mage does not. Rogues add their Level in<br />
combat only if they have 2 or less Magic. If the rogue has a Magic stat of 3 or more only add<br />
half the Level (round down), rogues with high Magic points have devoted too much time to the<br />
arcane arts to focus on effective combat. Priests add half their Level (round down).</p>
<p>&#8220;Example: Haldric, priest of The Horned Man is currently Experience Level 3, he adds +2 to<br />
attack rolls.&#8221;</p>
<p>That low down, cheating priest is rounding his attack bonus up!</p>
<p>I really like the &#8220;double roll triggers special ability&#8221; rule. I think I might also add a &#8220;double&#8221; routinely inflicts two hits rather than one and permanently damages armour. This would work against foes as well as characters. </p>
<p>Do you have any guidelines on treasure rewards? Do you have any sample adventures?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Frank Sronce by patrick</title>
		<link>http://www.1km1kt.net/biography/frank-sronce/comment-page-1#comment-202</link>
		<dc:creator>patrick</dc:creator>
		<pubDate>Mon, 13 Apr 2009 14:15:28 +0000</pubDate>
		<guid isPermaLink="false">http://beta.1km1kt.net/?p=55#comment-202</guid>
		<description>Why not come and visit Wyvern once again, just for fun?</description>
		<content:encoded><![CDATA[<p>Why not come and visit Wyvern once again, just for fun?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Dulse by What does the Mystery of the Cent Really Mean? — Hobby Cash: Make Cash Blogging About the Things You Love</title>
		<link>http://www.1km1kt.net/rpg/dulse/comment-page-1#comment-201</link>
		<dc:creator>What does the Mystery of the Cent Really Mean? — Hobby Cash: Make Cash Blogging About the Things You Love</dc:creator>
		<pubDate>Sun, 05 Apr 2009 14:17:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=670#comment-201</guid>
		<description>[...] Dulse - 1KM1KT [...]</description>
		<content:encoded><![CDATA[<p>[...] Dulse &#8211; 1KM1KT [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Midgard: Viking Legends by Ben Redmond</title>
		<link>http://www.1km1kt.net/rpg/midgard-viking-legends/comment-page-1#comment-200</link>
		<dc:creator>Ben Redmond</dc:creator>
		<pubDate>Sun, 05 Apr 2009 13:11:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=649#comment-200</guid>
		<description>Sorry I didn&#039;t spot these questions earlier:

@Crayon Samurai Games: (great name by the way) I use MS publisher, would you believe! Like a lot of microsoft stuff it has is faults, but once you get used to it and know what it can do and what it does badly you can acheve some pretty cool results. Plus, I get it free from work :).

@B Boy: ??? I think the PDF you&#039;re referring to is the game. Are you expecting an MMO?</description>
		<content:encoded><![CDATA[<p>Sorry I didn&#8217;t spot these questions earlier:</p>
<p>@Crayon Samurai Games: (great name by the way) I use MS publisher, would you believe! Like a lot of microsoft stuff it has is faults, but once you get used to it and know what it can do and what it does badly you can acheve some pretty cool results. Plus, I get it free from work :).</p>
<p>@B Boy: ??? I think the PDF you&#8217;re referring to is the game. Are you expecting an MMO?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Dungeon Squad by Tim Hartin</title>
		<link>http://www.1km1kt.net/rpg/dungeon-squad/comment-page-1#comment-197</link>
		<dc:creator>Tim Hartin</dc:creator>
		<pubDate>Tue, 24 Mar 2009 05:15:29 +0000</pubDate>
		<guid isPermaLink="false">http://beta.1km1kt.net/?p=214#comment-197</guid>
		<description>Just wanted to say thanks for a great RPG! I used it as the basis to create Zombie Squad!</description>
		<content:encoded><![CDATA[<p>Just wanted to say thanks for a great RPG! I used it as the basis to create Zombie Squad!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Midgard: Viking Legends by B boy</title>
		<link>http://www.1km1kt.net/rpg/midgard-viking-legends/comment-page-1#comment-196</link>
		<dc:creator>B boy</dc:creator>
		<pubDate>Sat, 21 Mar 2009 16:57:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=649#comment-196</guid>
		<description>When I try to download Midrgard: viking Legends, it always brings me to a adobe reader page. Where it explaines 2 u how to play the game. Where do I go from there to create account and download?</description>
		<content:encoded><![CDATA[<p>When I try to download Midrgard: viking Legends, it always brings me to a adobe reader page. Where it explaines 2 u how to play the game. Where do I go from there to create account and download?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Midgard: Viking Legends by Crayon Samurai Games</title>
		<link>http://www.1km1kt.net/rpg/midgard-viking-legends/comment-page-1#comment-195</link>
		<dc:creator>Crayon Samurai Games</dc:creator>
		<pubDate>Mon, 16 Mar 2009 01:35:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.1km1kt.net/?p=649#comment-195</guid>
		<description>Haven&#039;t had a chance to read through the game in its entirety yet (although it is now on my list of things to do), but the layout is very nice. What program do you use?</description>
		<content:encoded><![CDATA[<p>Haven&#8217;t had a chance to read through the game in its entirety yet (although it is now on my list of things to do), but the layout is very nice. What program do you use?</p>
]]></content:encoded>
	</item>
</channel>
</rss>
