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<channel>
	<title>1KM1KT</title>
	<atom:link href="http://www.1km1kt.net/feed" rel="self" type="application/rss+xml" />
	<link>http://www.1km1kt.net</link>
	<description>An independent rpg game publishing site devoted to free rpg games</description>
	<pubDate>Thu, 03 Jul 2008 23:57:14 +0000</pubDate>
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	<language>en</language>
			<item>
		<title>Picking Sides The Role Playing Game</title>
		<link>http://www.1km1kt.net/rpg/picking-sides-the-role-playing-game</link>
		<comments>http://www.1km1kt.net/rpg/picking-sides-the-role-playing-game#comments</comments>
		<pubDate>Thu, 03 Jul 2008 23:57:14 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[Free RPGs]]></category>

		<category><![CDATA[Stacy Gossett]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=603</guid>
		<description><![CDATA[What if there are angels living among us?  Daemons?  What about ghosts?  Is there such a thing as reincarnation?  Can you gain power from your mortal flaws?  What is the point of it all, anyway?  This game explores these ideas in a free format.  I&#8217;ve also written a [...]]]></description>
			<content:encoded><![CDATA[<p>What if there are angels living among us?  Daemons?  What about ghosts?  Is there such a thing as reincarnation?  Can you gain power from your mortal flaws?  What is the point of it all, anyway?  This game explores these ideas in a free format.  I&#8217;ve also written a book about these subjects at: www.mynubook.com.  You can download the free game AND purchase OR read about my book.  Thanks in advance for your comments/suggestions/etc.</p>
<blockquote><p>
There was only ever the void and the universes.  The nearly empty spaces between universes and the universes themselves had existed together always.  Once, the universes were restricted to the smallest area of space (a point) until the “Big Bang.”  The universes had been created out of the seven elements that the Creator itself was made of  and had made the angels out of before humanity existed.  There are seven orders of angels, just as there are seven different kinds of angels.  And, there were seven different reasons for them to go to war among themselves as well.</p>
<p>The angels were very surprised when they noticed the Creator creating something new.  These human beings were endowed with a smaller spark of creation than were the angels; and, at first, they were ignored.  But, that was not for long.  Human beings have all seven Elements present in their forms, but one is always more prevalent than the other six.  Some human beings can even focus the power of their spark to create miraculous feats.  This game is mostly about them.
</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/picking-sides-the-role-playing-game/feed</wfw:commentRss>
		</item>
		<item>
		<title>Resourceful</title>
		<link>http://www.1km1kt.net/rpg/resourceful</link>
		<comments>http://www.1km1kt.net/rpg/resourceful#comments</comments>
		<pubDate>Tue, 24 Jun 2008 03:52:27 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[24 Hour RPG]]></category>

		<category><![CDATA[Free RPGs]]></category>

		<category><![CDATA[Aaron Stone]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=600</guid>
		<description><![CDATA[Resourceful started out as a treasure-hunter game, but it evolved to place more emphasis on resource management and could be used for a lot of things&#8211;with some work. This 24-hour version has some obvious gaps and flaws, but should surprise you a bit with stuff you haven&#8217;t seen before.

This is a game about resource management, [...]]]></description>
			<content:encoded><![CDATA[<p>Resourceful started out as a treasure-hunter game, but it evolved to place more emphasis on resource management and could be used for a lot of things&#8211;with some work. This 24-hour version has some obvious gaps and flaws, but should surprise you a bit with stuff you haven&#8217;t seen before.</p>
<blockquote><p>
This is a game about resource management, strategy, outwitting the GM, and telling a cool story to justify all the stuff you want to do with game mechanics.</p>
<p>OR</p>
<p>This is a game about adventurous types out looking to recover lost artifacts, mighty weapons of power, and ancient relics. The default setting of the game is a soft sci-fi post-apocalyptic world where high-tech items may still exist in ruined cities, forgotten bomb shelters, hidden compounds, or remote and inhospitable wilderness regions. You can also send people looking for treasure in the pulp age, or on distant worlds, or in a fantasy realm if you like. Most of the setting stuff is just window dressing that will affect how things are described but not how the game mechanics work.</p>
<p>The game is written for a group of 3-6 people, one to GM. Someday I will add rules for one-on one play. You will need pencils, paper, ten-sided dice (at least 3, maybe 3 per player), and some kind of chips or beads or markers in four distinct colors. (You could use several decks of playing cards, treating each suit as a color.)
</p></blockquote>
]]></content:encoded>
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		<item>
		<title>DUNGEON SQUAD – Yet Another Variant</title>
		<link>http://www.1km1kt.net/rpg/dungeon-squad-yav</link>
		<comments>http://www.1km1kt.net/rpg/dungeon-squad-yav#comments</comments>
		<pubDate>Sat, 21 Jun 2008 00:39:56 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[Free RPGs]]></category>

		<category><![CDATA[Andrew Domino]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=597</guid>
		<description><![CDATA[I&#8217;ve got yet another variant set of rules for Dungeon Squad - this one tries to  replicate the class abilities and powers of characters from D&#38;D 3.5 and 4.0.  I&#8217;d like to get the word out as much as possible. There&#8217;s also a link to it (and more) on my  website: dominowriting.com/games.html
The [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve got yet another variant set of rules for Dungeon Squad - this one tries to  replicate the class abilities and powers of characters from D&amp;D 3.5 and 4.0.  I&#8217;d like to get the word out as much as possible. There&#8217;s also a link to it (and more) on my  website: dominowriting.com/games.html</p>
<blockquote><p>The rules are the same as in the original Dungeon Squad except as listed.</p>
<p><strong>Character Generation</strong></p>
<p>Assign d4, d8 and d12 to Warrior, Wizard and Explorer as normal. Each character also begins with 15 Hit Points.</p>
<p>If you are using miniatures figures and battle maps from other RPGs, each figure moves 30 feet (six spaces) per turn. Spells, bows and other ranged attacks have a maximum distance of 100 feet (20 spaces). You can even account for cover and difficult terrain, if you want to make this simple game more complex.</p>
<p><strong>“Stuff Dice”</strong><br />
In DSYAV, you assign your “Stuff Dice” (the d6 and d10) to special abilities from the list below. These include and replace the Swords, Bows, Armor and Magic Spells information listed in the normal rules.</p>
<p>If the GM allows it, you can use the “expensive gear” +1 rank rule to represent skills or magic items that aren’t special abilities found below. Remember, you can only carry four items of equipment with a dice value, including special abilities in the form of a piece of equipment.</p>
<p>Each character also begins with a small weapon (a staff or dagger or punch) doing d4 damage, which does not count against the equipment you can carry. Characters start with 10 gold pieces, most often spent on an Adventurer’s Kit, since weapons and armor are included in the special ability lists.</p></blockquote>
]]></content:encoded>
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		<item>
		<title>Beltaine</title>
		<link>http://www.1km1kt.net/rpg/beltaine</link>
		<comments>http://www.1km1kt.net/rpg/beltaine#comments</comments>
		<pubDate>Mon, 09 Jun 2008 16:47:44 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[24 Hour RPG]]></category>

		<category><![CDATA[Free RPGs]]></category>

		<category><![CDATA[Timothy Dedeaux]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=594</guid>
		<description><![CDATA[Beltaine is a 24 Hour RPG I did well over a year ago and never got around to posting.  I think the card-based mechanic has some untapped potential, and I plan on revising the game and linking the suits more closely to the setting (after all, the point of using cards as a randomizer [...]]]></description>
			<content:encoded><![CDATA[<p>Beltaine is a 24 Hour RPG I did well over a year ago and never got around to posting.  I think the card-based mechanic has some untapped potential, and I plan on revising the game and linking the suits more closely to the setting (after all, the point of using cards as a randomizer is to do things that dice can&#8217;t easily do, right?).</p>
<blockquote><p>Beltaine is a game about the Faeries and creatures of Celtic myth living in the modern world. It’s being put together quickly as a part of the 24 hour RPG project, and will hopefully serve as a springboard for a cyberpunk-and-Fae game I hope to write later.</p>
<p>The faerie courts are dangerous places, socially and physically, and it is easy to fall from favor. The safest thing to do when one does so is to go into exile on Earth. Some, like the Fomorians, live in permanent exile on Earth, either in hiding or disguised as humans. Fae on Earth often interbreed with humans, and their half-faerie children typically remain behind.</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/beltaine/feed</wfw:commentRss>
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		<item>
		<title>SpellCaster</title>
		<link>http://www.1km1kt.net/tabletop/spellcaster</link>
		<comments>http://www.1km1kt.net/tabletop/spellcaster#comments</comments>
		<pubDate>Fri, 30 May 2008 14:18:01 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[Tabletop]]></category>

		<category><![CDATA[John Lennon]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=591</guid>
		<description><![CDATA[SpellCaster is a magical and physical combat game for two or more players. Each player is represented by a Spell Caster, a warrior mage trained in the ways of combat and magic, skilled in powerful martial arts techniques and armed with a complete arsenal of spells. The goal is to defeat all others players and [...]]]></description>
			<content:encoded><![CDATA[<p>SpellCaster is a magical and physical combat game for two or more players. Each player is represented by a Spell Caster, a warrior mage trained in the ways of combat and magic, skilled in powerful martial arts techniques and armed with a complete arsenal of spells. The goal is to defeat all others players and remain the last spell caster alive. SpellCaster uses ordinary playing cards, but is no ordinary card game as it combines hex/grid map strategy. Since the game uses poker cards, generic playing pieces and any plain hex or grid map it is easy to play and easy on the budget, unlike most any other collectible trading card game. SpellCaster uses a unique system of card combinations in preparing and casting spells.</p>
<blockquote><p>
<strong>Requirements</strong></p>
<ul>
<li>Graph or hex game mat or paper for a playing field</li>
<li>One playing piece and one standard poker deck (52+Joker) for each player.</li>
</ul>
<p><strong>Setup</strong></p>
<ul>
<li>Shuffle: Players shuffle their decks. Remember to keep your Joker in the deck.</li>
<li>Burn Card: Draw the first card from your deck and place face-up next to your deck to create a discard pile.</li>
<li>Draw: Each player Draws a hand of seven cards.</li>
<li>Spell Preparation: Charge cards by placing them from your hand face down in front of you, creating prearranged spells if possible. You may refer to the spells list. You do not have to Prepare any spells, but you may not continue until your hand is reduced to five cards. (It is acceptable to achieve this by discarding two cards; it just is not a good strategy). This is a rare time when you may Charge more than one card, or even every card in your hand.</li>
<li>Initiative: Play high-card with your opponent, by drawing one card from the top of your deck and placing it to the front of your deck to create a MOVE card (do not discard). If your cards match, draw another card. This card determines player turn order and starting movement; high card goes first, low second. You may move your playing piece in any direction to a maximum number of spaces equal to your MOVE card&#8217;s CV.</li>
<li>Replenish: Draw enough to restore your hand to five cards before the first turn. It is the high card winner&#8217;s choice to place their piece first on the board, or second. The first turn begins after all players&#8217; game pieces are in play.</li>
</ul>
</blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Edge of the Century</title>
		<link>http://www.1km1kt.net/rpg/edge-of-the-century</link>
		<comments>http://www.1km1kt.net/rpg/edge-of-the-century#comments</comments>
		<pubDate>Fri, 30 May 2008 14:09:53 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[24 Hour RPG]]></category>

		<category><![CDATA[Free RPGs]]></category>

		<category><![CDATA[Timothy Dedeaux]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=588</guid>
		<description><![CDATA[Edge of the Century is my second 24 Hour RPG attempt.  I didn&#8217;t get as much time to work on it as I&#8217;d wanted to (about 4 hours, total), but I think it&#8217;s still playable.  The game has some innovative narrative mechanics (at least I hope they&#8217;re innovative) and a fairly unique, but [...]]]></description>
			<content:encoded><![CDATA[<p>Edge of the Century is my second 24 Hour RPG attempt.  I didn&#8217;t get as much time to work on it as I&#8217;d wanted to (about 4 hours, total), but I think it&#8217;s still playable.  The game has some innovative narrative mechanics (at least I hope they&#8217;re innovative) and a fairly unique, but fast, character creation process that&#8217;s also very narrative.  Have fun!</p>
<blockquote><p><strong>The edge of the century draws near</strong>, as does the life of the great Queen Victoria. In America, the Native tribes have been decimated, and the frontier declared closed. England is beginning to lose her Empire, though for the moment it is safe. In the cities, women shout for the right to vote, workers strike for a living wage, and anarchists gather in secret with Das Capital in one hand and a bomb in another.</p>
<p>In Europe, ethnic unrest and a complex web of alliances will soon burn the continent in a war many men think will be good. They say that Europe has gone soft and weak and needs a war to make it strong again.</p>
<p>And underneath the calm, stoic Victorian facade, madness coils and twists, waiting to erupt. Secret societies meet, calling on spirits of the dead and ancient gods. Curses lay upon families, waiting to drag them down into madness, or worse.</p></blockquote>
]]></content:encoded>
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		<item>
		<title>House of Masks</title>
		<link>http://www.1km1kt.net/rpg/house-of-masks</link>
		<comments>http://www.1km1kt.net/rpg/house-of-masks#comments</comments>
		<pubDate>Fri, 23 May 2008 18:13:57 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[Free RPGs]]></category>

		<category><![CDATA[Game Chef]]></category>

		<category><![CDATA[Nick Wedig]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=582</guid>
		<description><![CDATA[HOUSE OF MASKS: A roleplaying game of Secrets and Sorcery, Power and Greed, Violence and Revenge
2008 Game Chef winner!
Six players switch in and out tag-team style to play three predefined characters in a complex, randomized web of intrigue and sorcery.
2. OVERVIEW:
In a far off land where mighty sorcerers dwell, the God-King Castor rules from a [...]]]></description>
			<content:encoded><![CDATA[<p>HOUSE OF MASKS: A roleplaying game of Secrets and Sorcery, Power and Greed, Violence and Revenge</p>
<p><strong>2008 Game Chef winner!</strong></p>
<p>Six players switch in and out tag-team style to play three predefined characters in a complex, randomized web of intrigue and sorcery.</p>
<blockquote><p>2. OVERVIEW:</p>
<p>In a far off land where mighty sorcerers dwell, the God-King Castor rules from a castle where the spirit realm and physical realm touch, allowing for powerful magics to happen and for a person’s spirit form to take control of one’s body. On the eve of Castor’s wedding to the foreign princess Inanna, a mysterious peasant woman named Thalia comes knocking on the palace door…</p>
<p>Each of six players play Aspects (either the “real world” or “spirit world” form) of one of three predefined player characters (PCs).  Each player can take control of the PC under specific conditions.</p>
<p>Each player has a randomized goal, which will likely conflict with the other PCs and possibly conflict with the player of the other aspect of their PC. There are three decks of goals (one for each character) with three goals in each deck.  Each goal is identified with a symbolic image: a hand with a Key in it (representing Secrets and Magic), a hand wrapped in a Necklace (representing Greed and Power), or a hand holding a drop of Blood (representing Violence and Revenge).</p>
<p>Beyond the initial setup phase of the game, characters have almost complete freedom to act.  They are only constrained by their imaginations and the other players.  When two characters oppose one another, the players use the conflict rules, which are tremendously simple and flexible.  One player (called the Objector) sets two possible outcomes that could happen to the opposed characters.  The other player in the conflict (called the Actor) then applies one of these outcomes to their character and one to the Objector’s character.</p>
<p>Two cards called Boons grant special privileges to their holders.  The Boon of Beginnings allows the holder to frame scenes.  The Boon of Endings allows the holder to call for the end of a scene.  Either Boon can be used to activate a character’s sorcerous abilities.  In a conflict, these magical powers can be used to reject the stakes set by an Objector and set new stakes.  After any use of a Boon, the user gives the Boon away to some other player (which other player depends on how the Boon is used).</p></blockquote>
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		</item>
		<item>
		<title>The Californian Job</title>
		<link>http://www.1km1kt.net/rpg/the-californian-job</link>
		<comments>http://www.1km1kt.net/rpg/the-californian-job#comments</comments>
		<pubDate>Wed, 21 May 2008 05:15:45 +0000</pubDate>
		<dc:creator>Evil1</dc:creator>
		
		<category><![CDATA[Free RPGs]]></category>

		<category><![CDATA[Robbie Cousineau]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=576</guid>
		<description><![CDATA[“Whats the catch?” Asks your friend Jose. “The police will probably respond within
minutes so we need to strike fast” As you conceal your pistol and open the door. Jose and
you pull down your masks and draw guns; A guard prepares to fire but Jose fires first, nailing
the guard in the skull. “THIS IS A FUCKIN ROBBERY!” Screams Jose.]]></description>
			<content:encoded><![CDATA[<p>Here is a game i wrote in a hour or two. Its been too long since I have submitted so here it is. A bank robbing rpg. Its rules lite, and two pages long. But i feel its a good peice of work.</p>
<blockquote><p>
“Whats the catch?” Asks your friend Jose. “The police will probably respond within minutes so we need to strike fast” As you conceal your pistol and open the door. Jose and you pull down your masks and draw guns; A guard prepares to fire but Jose fires first, nailing the guard in the skull. “THIS IS A F&#8217;IN ROBBERY!” Screams Jose.</p>
<p>In The Californian Job, you and a few friends pose as Bank Robbers, with the GM controlling NPC&#8217;s and the police. Your duty is to roleplay one day, the day of your bank robbery. The game is not designed to be used in campaigns; but as a role playing exercise.
</p></blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Submission problems!?</title>
		<link>http://www.1km1kt.net/news/submissionproblems</link>
		<comments>http://www.1km1kt.net/news/submissionproblems#comments</comments>
		<pubDate>Wed, 14 May 2008 04:10:32 +0000</pubDate>
		<dc:creator>Evil1</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=575</guid>
		<description><![CDATA[Heya, this is your darling psychopathic submission sitter Evil1 reporting in. I have seen some people on rpglab saying they have submitted rpgs here and i have checked my box to no avail
So i will flat out say this: I am online EVERY DAY and my yahoo client alerts me to ALL new mail inside [...]]]></description>
			<content:encoded><![CDATA[<p>Heya, this is your darling psychopathic submission sitter Evil1 reporting in. I have seen some people on rpglab saying they have submitted rpgs here and i have checked my box to no avail</p>
<p>So i will flat out say this: I am online EVERY DAY and my yahoo client alerts me to ALL new mail inside my inbox folder. BUT now i am setting up a filter (cross your fingers&#8230;)  that will send ALL emails that have the word RPG in the subject to my inbox instead of into the spam folder. Hopefully with this new filter in my yahoo you will no longer have to cry like a baby to my pal keeton. Aaron is austrailian and i forgot who else is also on the role of adding your submissions but i know that its about time i helped a bit.</p>
<p>1km1kt itself is sort of a inactive place at the moment, but hopefully when summer starts we will start seeing more people and more submissions! I myself can be contacted @ my email/yahoo messenger robbiemackmeed(at)yahoo.com</p>
<p>I look forward to posting your submissions, guys!</p>
]]></content:encoded>
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		<item>
		<title>Dungeon Squad: Adventures in the 41st Millennium</title>
		<link>http://www.1km1kt.net/rpg/dungeon-squad-adventures-in-the-41st-millennium</link>
		<comments>http://www.1km1kt.net/rpg/dungeon-squad-adventures-in-the-41st-millennium#comments</comments>
		<pubDate>Sat, 03 May 2008 22:44:18 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[Free RPGs]]></category>

		<category><![CDATA[Tabletop]]></category>

		<category><![CDATA[Markerein]]></category>

		<category><![CDATA[Neuicon]]></category>

		<category><![CDATA[Sean Daniels]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=573</guid>
		<description><![CDATA[Adventures in the 41st Millennium puts you behind the gun in battle against hordes of enemies, or in a planet doomed by anarchy and run by gangs.
This game runs on the original Dungeon Squad System and brings the Warhammer 40,000 Universe to life as your party tries to survive the mass combat of the 41st [...]]]></description>
			<content:encoded><![CDATA[<p>Adventures in the 41st Millennium puts you behind the gun in battle against hordes of enemies, or in a planet doomed by anarchy and run by gangs.</p>
<p>This game runs on the original Dungeon Squad System and brings the Warhammer 40,000 Universe to life as your party tries to survive the mass combat of the 41st Millennium.</p>
<p>In this First Edition, you can play as Imperial Guard, Space Marines or the people who inhabit Home Worlds across the vast stars. Note that while Imperial Guard and Space Marines may fight in huge battles, Home World characters fight in gang warfare or live the lives of regular inhabitants of one of four worlds: Imperial World, Hive World, Feral World and Void Born.</p>
<p>This game is sure to bring an exciting world of fun and entertainment; now, it&#8217;s up to you to take your weapon and head out. Are you ready?</p>
<blockquote><p><strong>Introduction</strong><br />
This is a Role Playing Game set in the futuristic nightmare of Warhammer 40,000 and this game comes off the hinges of the wonderful creation by Jason Morningstar, Dungeon Squad. Creators Neuicon and Sean Daniels have delved into the world of 40,000 when they were introduced to Dark Heresy (the official Role Playing Game of Warhammer 40,000), and quickly fell in love with it. Neuicon, having played Dungeon Squad, opted for something simple and fun to get those interested in Warhammer 40,000 into<br />
gameplay using an exciting system, designed to entertain you and keep you on the edge of your seat!</p>
<p>This game comes off the release of Starcraft: Tactical Miniatures Combat, where you command skirmish-sized squads into battle against your foes! The fun of that game has helped in the inspiration to continue releasing new, fun and awesome games available to everyone!</p></blockquote>
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		</item>
		<item>
		<title>Starcraft: Tactical Miniatures Combat</title>
		<link>http://www.1km1kt.net/tabletop/starcraft-tactical-miniatures-combat</link>
		<comments>http://www.1km1kt.net/tabletop/starcraft-tactical-miniatures-combat#comments</comments>
		<pubDate>Wed, 30 Apr 2008 14:44:08 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[Tabletop]]></category>

		<category><![CDATA[Markerein]]></category>

		<category><![CDATA[Neuicon]]></category>

		<category><![CDATA[Sean Daniels]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=568</guid>
		<description><![CDATA[Starcraft: Tactical Miniatures Combat is a game of skirmish-based combat set in the Starcraft Universe. This game was created by Neuicon and Sean Daniels, and play-tested over a period of time. The rules are fun, exciting and very simple to understand. If you have ever played Dungeons and Dragons Miniatures or Star Wars Miniatures, then [...]]]></description>
			<content:encoded><![CDATA[<p>Starcraft: Tactical Miniatures Combat is a game of skirmish-based combat set in the Starcraft Universe. This game was created by Neuicon and Sean Daniels, and play-tested over a period of time. The rules are fun, exciting and very simple to understand. If you have ever played Dungeons and Dragons Miniatures or Star Wars Miniatures, then you should know what to expect.</p>
<p>In the near future, we&#8217;ll be releasing new Army Books, Scenario Booklets and more for you to play out and enjoy! Now go, fight on, to the bitter end in the name of victory!</p>
<blockquote><p><strong>01. Introduction</strong><br />
This game is about winning in the glorious future of the Starcraft Universe; you will command small bands or small armies of soldiers, machines, aliens and more into battle against enemies to totally obliterate them as you shoot them, engage into close combat with them, blow them up, and more in this game of total war and destruction.</p>
<p>The idea for Starcraft: Tactical Miniatures Combat came from Neuicon and Sean Daniels in an attempt to create small battles on a tabletop, which meant that one could command forces of Terrans, Protoss and Zerg into battle and fight it out, without using hex grids or 1” grids; this game was meant to be played on regular 3-D terrain.</p></blockquote>
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		<title>Comments are open!</title>
		<link>http://www.1km1kt.net/news/comments-are-open</link>
		<comments>http://www.1km1kt.net/news/comments-are-open#comments</comments>
		<pubDate>Tue, 29 Apr 2008 18:18:45 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=567</guid>
		<description><![CDATA[Comments are now open for the games and submissions on this site!  You can now post your thoughts, reviews, etc. about the game submissions directly under the game&#8217;s intro page.
If you have an opinion or a suggestion on this, please post a comment below or email me.
]]></description>
			<content:encoded><![CDATA[<p>Comments are now open for the games and submissions on this site!  You can now post your thoughts, reviews, etc. about the game submissions directly under the game&#8217;s intro page.</p>
<p>If you have an opinion or a suggestion on this, please post a comment below or <a href="http://www.1km1kt.net/contact-us">email me.</a></p>
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		<title>Terribly Beautiful</title>
		<link>http://www.1km1kt.net/rpg/terribly-beautiful</link>
		<comments>http://www.1km1kt.net/rpg/terribly-beautiful#comments</comments>
		<pubDate>Tue, 29 Apr 2008 02:25:28 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[Free RPGs]]></category>

		<category><![CDATA[Game Chef]]></category>

		<category><![CDATA[Graham MacLean]]></category>

		<category><![CDATA[madunkieg]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=566</guid>
		<description><![CDATA[How will you be remembered after you die?
This is the question being  faced by the Terribly Beautiful, former prostitutes who find themselves facing a  slow death at the hands of the disease known as the Pale. Is there still hope to  be found when life is slipping away?

TO TOUCH IMMORTALITY
It is the [...]]]></description>
			<content:encoded><![CDATA[<p>How will you be remembered after you die?</p>
<p>This is the question being  faced by the Terribly Beautiful, former prostitutes who find themselves facing a  slow death at the hands of the disease known as the Pale. Is there still hope to  be found when life is slipping away?</p>
<blockquote><p>
<strong>TO TOUCH IMMORTALITY</strong></p>
<p>It is the dream of humanity to escape death. No one lives forever, but we hope that our lives mattered, that we will be remembered by the next generation. We have a lifetime to create that legacy. All too often most of that lifetime gets squandered. We come to realize the importance of our<br />
legacy only when it is almost too late.</p>
<p><strong>Seduction</strong></p>
<p>They are the most desirable and seductive women in the city, the women of the night. Men are willing to travel into the most disreputable of neighbourhoods to meet them, offer money and gifts for but a few hours of their time or even less. They ply the oldest profession, selling their bodies into others’ fantasies.</p>
<p><strong>Dying Together</strong></p>
<p>For the streetwalkers of the red-light district known as the Kaz, death takes its time. The disease known as the Pale stakes its claim by transforming its victims into visions of beauty, alabaster skin and elegantly thin. But beware, for death is a jealous lover, who lays claim to any who might make love to those already ill, and so they become known as the Terribly Beautiful. Shunned by society, they find each other and face the remaining days of their lives.</p>
<p><strong>The World</strong></p>
<p>It is a world not unlike that which we live in today, with countries that war and trade. It is a city not unlike those found in many parts of the world today, with cultures that clash and blend. They are streets not unlike those that we walk in our cities every day, filled with people who have dreams both pursued and dashed.</p>
<p>The city sits on the water, industry and docks to the east, a thin strip of old docks leading to luxury shorefront property to the west, a downtown of skyscrapers and suburbs beyond. Nestled between them all, surrounded by stone walls, is a neighbourhood, the oldest in the city. It is called the Kaz.</p>
<p><strong>The Kaz</strong></p>
<p>“Ruined buildings, ruined lives&#8230;”</p>
<p>Once the beautiful, prideful, majestic centre of the city, the neighbourhood called the Kaz has been brought low by age. Grassy expanses were covered over by scabs of concrete, cheap apartments grow where flowers once bloomed, and treets that once wove gracefully around estates now snarl with traffic. Only a few of the buildings remain, protected by heritage laws, but impossibly expensive to maintain. They have fallen, one by one, to the ravages of time, becoming urban legend, the source of stories of ghosts, secrets and other mysteries that refuse to die.</p>
<p>For all the things that have changed, it is debauchery that remains a part of the Kaz. In times past a carelessly parted blind would reveal the parties of the rich, sumptuous, opulent attire carefully put on and carelessly thrown off. Today the sliver of light through a night window is reveals attire as carelessly thrown aside as ever. The Kaz has become a red-light district, a neighbourhood where prostitution is tolerated.</p>
<p>Around all this are the walls. Once they stood to protect the rich from would-be invaders. Indeed, they still do protect the rich, but now they do so by protecting the rich outside from having to see what the crowning glory of the city has become.
</p></blockquote>
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		<title>Warriors, Wizards &#038; Wanderers</title>
		<link>http://www.1km1kt.net/rpg/warriors-wizards-wanderers</link>
		<comments>http://www.1km1kt.net/rpg/warriors-wizards-wanderers#comments</comments>
		<pubDate>Mon, 28 Apr 2008 00:21:16 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[Free RPGs]]></category>

		<category><![CDATA[Xavier Raoult]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=561</guid>
		<description><![CDATA[Welcome to a world where magic exists and legends are true, a world where knights battle dragons to save the day, a world where cunning thieves try to outsmart powerful warlocks to snatch some of their treasures. Welcome to the fantasy world of Warriors, Wizards &#038; Wanderers!
Warriors, Wizards &#038; Wanderers is a complete fantasy RPG [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to a world where magic exists and legends are true, a world where knights battle dragons to save the day, a world where cunning thieves try to outsmart powerful warlocks to snatch some of their treasures. Welcome to the fantasy world of Warriors, Wizards &#038; Wanderers!</p>
<p>Warriors, Wizards &#038; Wanderers is a complete fantasy RPG in 6 pages, including everything you need for some old school gaming action. It is intended as a beer &#038; pretzel game but it can be easily expanded for a more serious kind of play. </p>
<p>The game is very rules-light and minimalist by design. You can learn how to play and create your first character in less than 10 minutes. The rules assume you&#8217;re familiar with tabletop role-playing games and with common fantasy tropes and conventions. No default setting is provided but the GM can use his favorite fantasy kitchen sink or any other existing fantasy setting instead.</p>
<p>To play you need good old six-sided dice (d6), at least one twenty-sided die (d20), pens, paper and some friends. Drinks and something to eat can be useful too, as well as a table and some kind of chair for everyone. And now, have fun!</p>
<blockquote><p>
<strong>II The Basiics</strong><br />
When your character needs to do something difficult like solving a riddle or avoiding a cunning trap, you make a Challenge roll to see if the character succeeds: roll a d20 and add the relevant Trait modifier (such as Might for breaking down a door). If the result equals or exceeds the Difficulty of the Challenge roll, the character is successful. In the following rules, this will be noted as a <name of the relevant Trait> Challenge roll. The Difficulty is set by the GM and is usually between 10 and 20.</p>
<p>Opposed rolls are used only in case of a conflict between characters. Each involved character make a Challenge roll with a Difficulty equal to the result of his opponent. That means the character with the highest total is the winner of the contest.</p></blockquote>
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		<title>Star Wars: Great Hyperspace War</title>
		<link>http://www.1km1kt.net/rpg/star-wars-great-hyperspace-war</link>
		<comments>http://www.1km1kt.net/rpg/star-wars-great-hyperspace-war#comments</comments>
		<pubDate>Sat, 26 Apr 2008 19:32:56 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[Free RPGs]]></category>

		<category><![CDATA[Kees Kalonick]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=554</guid>
		<description><![CDATA[&#8220;The galaxy is in great peril.  With the advent of the Sith invasion of the galaxy, the Jedi order is calling on their members to take an active role in the defense of the galaxy.  The Sith are ruthless enemies with nothing to lose, so the characters must out forth their every effort [...]]]></description>
			<content:encoded><![CDATA[<p>&#8220;The galaxy is in great peril.  With the advent of the Sith invasion of the galaxy, the Jedi order is calling on their members to take an active role in the defense of the galaxy.  The Sith are ruthless enemies with nothing to lose, so the characters must out forth their every effort to stop them.  This game takes place during the Great Hyperspace War, a time of Sith expansion, and the players assume the role of Jedi in order to combat the threat to galactic safety.  With a variety of Force powers, classes, and species to choose from, the Sith won&#8217;t know what hit them.&#8221;</p>
<blockquote><p><strong>A Note from the Author</strong><br />
This title borrows heavily from the Star Wars line of games (both revised and Saga editions) from Wizards of the Coast, and from West End games. It also uses the crystals, emitters, lenses, and energy cells from the Knights of the Old Republic II: The Sith Lords with little change in their effects. Most similarities between those products and this game are not coincidental, and are, in fact, intended. I thank the creators of those products profusely, and gives them full credit for their work.</p></blockquote>
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		<title>Five by Five</title>
		<link>http://www.1km1kt.net/rpg/five-by-five</link>
		<comments>http://www.1km1kt.net/rpg/five-by-five#comments</comments>
		<pubDate>Sat, 26 Apr 2008 19:28:14 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[Free RPGs]]></category>

		<category><![CDATA[Jeff Moore]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=553</guid>
		<description><![CDATA[Five by Five is a &#8220;choose your trait&#8221; style RPG that makes unique use of the d6 (called the d5) to create an easy to learn and easy to play universal task resolution system. The game is meant to be flexible enough to satisfy a variety of settings and easy enough to pick up and [...]]]></description>
			<content:encoded><![CDATA[<p>Five by Five is a &#8220;choose your trait&#8221; style RPG that makes unique use of the d6 (called the d5) to create an easy to learn and easy to play universal task resolution system. The game is meant to be flexible enough to satisfy a variety of settings and easy enough to pick up and play right away.</p>
<p>The core of the Five by Five game system is the 5&#215;5 dice roll. Players roll two d5&#8217;s and multiply the results. This basic mechanic gives an average unskilled person around a 30% chance of success and ranks of skill tend to improve this chance in roughly 10% increments.</p>
<p>The combat rules include examples for weapons and armor both archaic and modern, an open ended damage mechanic for the possibility of spectacular critical hits, and rules are included for unique traits like super powers or magical abilities.</p>
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		<title>Powers-Brawl RPG</title>
		<link>http://www.1km1kt.net/rpg/powers-brawl-rpg</link>
		<comments>http://www.1km1kt.net/rpg/powers-brawl-rpg#comments</comments>
		<pubDate>Sat, 26 Apr 2008 19:24:50 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[Free RPGs]]></category>

		<category><![CDATA[Jeff Moore]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=549</guid>
		<description><![CDATA[Powers-Brawl is the RPG of superhero battles with the emphasis on POWERS! Creating a character is as simple as choosing a few powers. There are no points to spend or attributes to roll&#8230; just select some powers and start playing right away! Players who are not sure what kinds of characters they want can even [...]]]></description>
			<content:encoded><![CDATA[<p>Powers-Brawl is the RPG of superhero battles with the emphasis on POWERS! Creating a character is as simple as choosing a few powers. There are no points to spend or attributes to roll&#8230; just select some powers and start playing right away! Players who are not sure what kinds of characters they want can even roll some powers randomly and be ready to play in moments with no prior exposure to the rules.</p>
<p>Combat resolution uses standard 6 sided dice and is simple enough that each player can control multiple heroes or villains. Characters can advance during play improving existing powers and adding new ones allowing for an ongoing gaming campaign with the same characters lasting as long as the players desire.</p>
<p>For players in a game of super powered heroes, what one element about their characters is the most important? It&#8217;s the POWERS!</p>
<blockquote><p>
<strong>POWERS-BRAWL</strong><br />
Powers-Brawl is a combat oriented miniatures game based on the battles of super powered comic book heroes and villains. Players can create characters and battle head to head or one player can take the role of the Referee shaping the story in an imaginary game world where the other players work cooperatively to defeat evil.</p>
<p>In a 2-player head to head brawl, each player can control up to 3 characters a piece. In a game controlled by a referee, any number of players will possess 1 character each and will compete against collections of villains controlled by the referee.</p>
<p>Characters are comprised of Values and Powers.</p>
<p>Values serve as a template for all characters and come in two forms: Action Values and Opposition Values. Action Values modify die rolls when you attempt to do something. Opposition Values represent how difficult it is to do something. Values can become temporarily damaged during combat but base values do not vary from one player character to another.</p>
<p>Powers vary for every character. They will continue to grow and evolve through play making the character more versatile and effective each time you play.</p></blockquote>
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		<title>Pillaging the Pitiless Palace</title>
		<link>http://www.1km1kt.net/rpg/pillaging-the-pitiless-palace</link>
		<comments>http://www.1km1kt.net/rpg/pillaging-the-pitiless-palace#comments</comments>
		<pubDate>Sat, 26 Apr 2008 19:21:23 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[Free RPGs]]></category>

		<category><![CDATA[Forest LeBlanc]]></category>

		<category><![CDATA[Teresa Hubley]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=548</guid>
		<description><![CDATA[As the prisoner of a selfish, cruel dictator who swiped all your merchandise, you can get mad and you can also get even. You just need to get out of your cell and escape the palace with all the loot you can carry, before the helpful staff put you on the menu for their pet [...]]]></description>
			<content:encoded><![CDATA[<p>As the prisoner of a selfish, cruel dictator who swiped all your merchandise, you can get mad and you can also get even. You just need to get out of your cell and escape the palace with all the loot you can carry, before the helpful staff put you on the menu for their pet ogre. This is a solo RPG that can be played with pencil, paper, and six-sided dice. A roll of the dice reveals whether you are a human, an elf, a dwarf, or a space alien. You also get to have one spell and two weapons. You need all the help you can get, as you roll to find out what lies behind each of six doors. Is it a passage to freedom? Is it more doors? Is it a big, ugly mummy or a nasty skeleton? Do they have any treasure worth stealing after you kill them off with your screwdriver or your sonic force spell? It&#8217;s all a matter of chance. Along the way, you can keep most of the sixes you roll and stockpile them to either convert them into Reward Points (your loot) or transform them into Life Points. Naturally, you want to get out of the palace but you also want to make up for the loss of your livelihood, so you hope to get at least 50 points in the bargain. You&#8217;ll have to decide sometimes what&#8217;s more important to you: that extra piece of treasure or staying alive a little longer.  </p>
<blockquote><p>
<strong>Story:</strong><br />
Yesterday, you were just an innocent wandering merchant with a stock of wine. Today you’re a prisoner in the heart of the local overlord’s sprawling palace complex at the mercy of his henchmen. They have the wine and you have one day to get out before they use you as bait in a game of “tease the ogre.” Luckily, they left the slackest guards in charge of your cell. They’d rather play cards than watch you closely. A loud argument over a good hand was your chance to get the keys off the floor,<br />
where they landed after the table got turned over. Now the guards are being summoned to the commandant’s office for discipline. You make your way out of the dungeon and start looking for the exit. Before you exit the last door, you have time to grab some weapons off the wall.</p></blockquote>
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		<title>The Dream Merchants</title>
		<link>http://www.1km1kt.net/rpg/the-dream-merchants</link>
		<comments>http://www.1km1kt.net/rpg/the-dream-merchants#comments</comments>
		<pubDate>Sat, 26 Apr 2008 19:17:48 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[Free RPGs]]></category>

		<category><![CDATA[Game Chef]]></category>

		<category><![CDATA[Chris Bennett]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=545</guid>
		<description><![CDATA[My Game Chef 2007 entry: The Dream Merchants
The Pitch: In the future&#8230;memory is currency. The players take the role of Dream Merchants who trade in forbidden and special memories in a world where strong emotions are punished. Will these memories hold the key to save their souls? Or will they end up like the rest [...]]]></description>
			<content:encoded><![CDATA[<p>My Game Chef 2007 entry: The Dream Merchants</p>
<p>The Pitch: In the future&#8230;memory is currency. The players take the role of Dream Merchants who trade in forbidden and special memories in a world where strong emotions are punished. Will these memories hold the key to save their souls? Or will they end up like the rest of the Fallen; drained of their memories and forced to live in squalor?</p>
<blockquote><p>“I remember now. The night of true passion and understanding, until our worlds came crashing down. The Judgment say that to feel too much is a sin. But the feelings inside of me cannot simply be turned off. I remember too much. It courses through me like steam through a vent, powering my brain and awakening my soul. I can’t let it go…I won’t let it go!!”</p>
<p>“Citizen, welcome to the Contentment Center. You have been selected for a MemWipe because of your troubled thoughts. We are here to guide you.”</p>
<p>“But I don’t want to be wiped. I need to remember!”</p>
<p>“No, citizen. None of us need to remember. What we need is to be Contented. That is what we…”</p>
<p>“…No!! Those are my memories…our memories! Please stop!!!”</p>
<p>“There…now isn’t that better? Feel the MemDrain moving through your veins. It’s already freeing your pain. Let it go…let it go…let it go…Okay, he’s out. Drain the last two weeks. That should do it. Is the girl ready yet?”</p></blockquote>
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		<title>Dark Spell Diceless</title>
		<link>http://www.1km1kt.net/rpg/dark-spell-diceless</link>
		<comments>http://www.1km1kt.net/rpg/dark-spell-diceless#comments</comments>
		<pubDate>Sat, 26 Apr 2008 19:13:47 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[Free RPGs]]></category>

		<category><![CDATA[Jeffrey Schecter]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=542</guid>
		<description><![CDATA[Dark Spell Diceless is a collaborative fantasy role-playing game that puts authority into the hands of the players. Features an unpredictable diceless resolution system with almost no resource management, no bidding, and absolutely no GM fiat. Simple rules to create any sort of fantasy monster or hero. Flexible and powerful but well defined magic. Can [...]]]></description>
			<content:encoded><![CDATA[<p>Dark Spell Diceless is a collaborative fantasy role-playing game that puts authority into the hands of the players. Features an unpredictable diceless resolution system with almost no resource management, no bidding, and absolutely no GM fiat. Simple rules to create any sort of fantasy monster or hero. Flexible and powerful but well defined magic. Can be played with a traditional GM, distribution of traditional game master roles, or no GM whatsoever.</p>
<blockquote><p>
<strong>About Dark Spell</strong><br />
Dark Spell is a dice-less, cooperative fantasy role-playing game. By dice-less, I mean that the game involves no randomizers. By cooperative, I mean that authority over the game is decentralized. Every player will share some of the responsibilities of a traditional GM, including framing scenes and playing multiple roles.</p>
<p>Playing Dark Spell is hard to play if everyone isn’t on the same page. Everybody has a lot of authority to change and introduce new elements into the game setting. Everybody is assumed to be at the game to have fun, build an interesting story, and challenge one another. The players may frequently be sporting and competitive, and the characters under their control will often be in direct opposition, but everyone’s at the game table for he same overarching purpose.</p>
<p>Differences in vision and other issues are bound to come up now and again. At the first opportune moment (say, between scenes, or during a pause in the action) take a brief pause in the game to deal with them out of game. Everyone doesn’t have to want the game to go in the same direction, but everyone must respect the vision of the other players. Make compromises.</p>
<p>The inspiration behind Dark Spell is the excellent story hour on ENWorld, “The Tales of Wyre,” by the<br />
poster SepulchraveII. A game of Dark Spell should feature powerful characters conflicting over big issues. There should be might, magic, and drama. The main characters should have strong goals and strong convictions, and change the world as they pursue their course. Read the ENWorld thread if you need a bit of inspiration.</p>
<p>Dark Spell is not an immersive game. Players will be frequently called upon to operate at the meta-game level, and will need to portray multiple separate characters. Even though there may be many things that an individual does not know, there are no secrets between players in a game of Dark Spell. Don’t hide things from the other players. Try to keep your out-of-game knowledge separate from the in-game knowledge of each of your characters. Don’t be afraid to state actions for characters that land them in trouble. Trouble creates tension, excitement, and drama. These are good things. Want these things. Want trouble.</p>
<p>Read. Enjoy.</p>
<p>Go Play!</p></blockquote>
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		<title>Excalibur: The Complete Guide</title>
		<link>http://www.1km1kt.net/rpg/excalibur-the-complete-guide</link>
		<comments>http://www.1km1kt.net/rpg/excalibur-the-complete-guide#comments</comments>
		<pubDate>Sat, 26 Apr 2008 19:08:13 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[Free RPGs]]></category>

		<category><![CDATA[Selidio Tan]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=539</guid>
		<description><![CDATA[The world of Albion is in despair. Evils arise from the dark corners of the world. Orcs and goblins pour out of their lairs in endless droves. Dragons and great beasts of untold terror stir from their underground caverns. But bastions of civilization, defended by stout champions of great courage, stand against this dark tide. [...]]]></description>
			<content:encoded><![CDATA[<p>The world of Albion is in despair. Evils arise from the dark corners of the world. Orcs and goblins pour out of their lairs in endless droves. Dragons and great beasts of untold terror stir from their underground caverns. But bastions of civilization, defended by stout champions of great courage, stand against this dark tide. Will you join and help in this age of need, an age in need of heroes?</p>
<p>Excalibur is a fantasy RPG where players take the role of heroes in the world of Albion, fighting against (or for) the darkness. From knights in shining armor to arcanists unleashing magical devastation, players can assume the role of any hero. Excalibur is based on the Adventurer RPG by Joe Pruitt. It should be played by a group of about four (4) people and one GM (Game Master).</p>
<p><strong>Description</strong></p>
<p>I finally remembered to submit this to 1km1kt. It has been a long time. Be on the lookout for the expansion set&#8230; coming soon.</p>
<blockquote><p>
<strong>DESIGNER’S NOTE</strong><br />
Game Masters; feel free to exercise your creative freedom within the world of Excalibur. If not for Mr. Pruitt’s permission to allow me to use his creation (Adventurer RPG), Excalibur may have never been created. So, from one RPG player to another, I wish you good luck on your adventures into Albion. May your minds bring you into the uncharted areas of your imagination! </p>
<p>-B.G. Selidio Tan</p></blockquote>
]]></content:encoded>
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		<title>A Funny Thing Happened</title>
		<link>http://www.1km1kt.net/rpg/a-funny-thing-happened</link>
		<comments>http://www.1km1kt.net/rpg/a-funny-thing-happened#comments</comments>
		<pubDate>Sat, 26 Apr 2008 18:54:42 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[Free RPGs]]></category>

		<category><![CDATA[Simon Proctor]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=536</guid>
		<description><![CDATA[A Funny Thing Happened is a game designed to fill in the blanks in journeys. To detail the intereactions and minor foibles that whilst not central to an epic plot can still occur on any journey.
It is also intended to be playable whilst on a journey. Players take it in turns to describe the story [...]]]></description>
			<content:encoded><![CDATA[<p>A Funny Thing Happened is a game designed to fill in the blanks in journeys. To detail the intereactions and minor foibles that whilst not central to an epic plot can still occur on any journey.</p>
<p>It is also intended to be playable whilst on a journey. Players take it in turns to describe the story with a dice based bidding mechanism to control conflict resolution.</p>
<p>You can play A Funny Thing Happened as a stand alone game or as a filler for your ongoing campaign to explain what acutally happened in the 2 week long trip that your GM glossed over in a sentence.</p>
<blockquote><p><strong>Introduction</strong><br />
This game is the culmination to two ideas having a head on<br />
collision in my brain. Thankfully no one was injured but the<br />
resulting fusion of ideas is what you hold in you hands. To<br />
understand the concept it&#8217;s easier to explain each of the core<br />
ideas in turn.</p>
<p><strong>The first idea : Travelling in a Game</strong><br />
At certain points in any narrative the protagonists will be at point A and the next major piece of the plot will take part at point B.</p>
<p>At which point you may hear the immortal lines &#8216;The journey was uneventful&#8217;. These words have always felt wrong to me, no journey is ever truly uneventful, something will happen. The traveller will if nothing else have some time to think, maybe read a book.</p>
<p>A better phrase is &#8216;Nothing important to the plot happens&#8217; but this then reveals the man behind the curtain and unsuspends the disbelief. Of course you could reach for the handy dandy &#8216;Random Encounter Tables&#8217; but this again is just a fancy way of saying &#8216;Nothing important to the plot happens&#8217;.<br />
Or you could play it out, tell the story of the journey. But whilst this story is real it is, as I may have  entioned, not important to the plot. So the telling of it is less vital. It doesn&#8217;t require everyone of a regular play group to be there. Or character sheets, or books and it could even be done without the GM. Everyone knows that nothing major will happen, no one will dice, no one will get any new super power (Feat whatever). But maybe some of the characters will get to actually talk and some role-playing might happen.</p>
<p><strong>The second idea : Gaming while travelling</strong><br />
The second idea occurred because at the same time as having the first idea I was thinking about the 7 hours train journey I had ahead. This got me thinking, as I was thinking about travelling and gaming, that it would be nice to have a storytelling game that would be easy to play while travelling. Or in other situations where all the regular paraphernalia of gaming might not be easily used. For instance in a drinking establishment.</p>
<p>With this thought in mind I had a constraint for my journey telling game. It should require as little as possible, finally coming down to the concept of each player needing only a pocket full of dice. Any dice, from the lowly four sider to the twenty sided dice of power. It&#8217;s all good.</p></blockquote>
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		<title>The Usual Suspects</title>
		<link>http://www.1km1kt.net/rpg/the-usual-suspects</link>
		<comments>http://www.1km1kt.net/rpg/the-usual-suspects#comments</comments>
		<pubDate>Sat, 26 Apr 2008 18:44:16 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[Contests]]></category>

		<category><![CDATA[Free RPGs]]></category>

		<category><![CDATA[Evil1]]></category>

		<category><![CDATA[Robbie Cousineau]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=533</guid>
		<description><![CDATA[One player plays as playboy billionaire James Bloodfang, whom has journeyed to his fathers castle with his four friends in order to discover who killed him. In this tale of suspense and thrills five players will be trapped in the same castle. three are innocent, and Jason must find out the fourth.
The Usual Suspects
A scary [...]]]></description>
			<content:encoded><![CDATA[<p>One player plays as playboy billionaire James Bloodfang, whom has journeyed to his fathers castle with his four friends in order to discover who killed him. In this tale of suspense and thrills five players will be trapped in the same castle. three are innocent, and Jason must find out the fourth.</p>
<blockquote><p><strong>The Usual Suspects</strong><br />
A scary ass game by Robbie Cousineau<br />
Its midnight. Theodore lay on your bed as you hear creaks and groans throughout the mansion. He hears a knock on his door. Theodore stands up and answers the door. He gasps as a a loud shot is heard and blood splatters across his bed.</p>
<p>That Morning. The police investigated your fathers mansion fully and found no murder weapon. Only a pure silver bullet casing. Your fathers will read as following: In order for you to inherit the family fortune and position, you and four friends must stay the night in your fathers mansion.<br />
Determined to get your payday and office. You collect your friends and walk up the creaky steps of Bloodfang mansion&#8230;</p>
<p><strong>Introduction</strong></p>
<p>You play as James Bloodfang. Your father was brutally murdered last night, devils night. Your lawyer has said that in order to inherit a dime, your father decided you had to stay a night in the mansion. You have been told that your allowed to bring four friends. Explore the mansion and avoid whatever ended up killing your father. One player is the killer, whose goal is to murder everybody by setting and activating the many traps placed around the mansion.</p>
<p>Ghosts haunt, Plants talk, Skeletons&#8230;.break dance? Prepare to be scared so bad you won&#8217;t even be able to say a good thing about it!</p>
<p>(This game requires 5 people and a GM)</p></blockquote>
]]></content:encoded>
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		<item>
		<title>d100 (System Core)</title>
		<link>http://www.1km1kt.net/rpg/d100-system-core</link>
		<comments>http://www.1km1kt.net/rpg/d100-system-core#comments</comments>
		<pubDate>Sat, 26 Apr 2008 18:39:58 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[24 Hour RPG]]></category>

		<category><![CDATA[Free RPGs]]></category>

		<category><![CDATA[Keith Boyle]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=530</guid>
		<description><![CDATA[d100 is a rules-light, semi-generic (biased towards modern horror/fantasy) RPG rules set with a self-contained determination system. Combat is VERY bloody yet fast-paced. The design idea was to have a flexible system that fits the &#8220;System in a Can&#8221; parameters, yet was able to be developed within 24 hours.
]]></description>
			<content:encoded><![CDATA[<p>d100 is a rules-light, semi-generic (biased towards modern horror/fantasy) RPG rules set with a self-contained determination system. Combat is VERY bloody yet fast-paced. The design idea was to have a flexible system that fits the &#8220;System in a Can&#8221; parameters, yet was able to be developed within 24 hours.</p>
]]></content:encoded>
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		<title>Immortalis the RPG</title>
		<link>http://www.1km1kt.net/rpg/immortalis-the-rpg</link>
		<comments>http://www.1km1kt.net/rpg/immortalis-the-rpg#comments</comments>
		<pubDate>Sat, 26 Apr 2008 18:33:27 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[24 Hour RPG]]></category>

		<category><![CDATA[Free RPGs]]></category>

		<category><![CDATA[Cliff Billing]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=527</guid>
		<description><![CDATA[A 24 hour RPG by Cliff Billing
Yorkshire, UK
(From 10:00 26th March to 05:44 27th March, 2008)
Immortalis&#8217; is a game set in the current day, but it is a world very different from our own. Colonies and space stations dot the Solar System and the first steps to other stars are about to be taken. You [...]]]></description>
			<content:encoded><![CDATA[<p>A 24 hour RPG by Cliff Billing<br />
Yorkshire, UK<br />
(From 10:00 26th March to 05:44 27th March, 2008)</p>
<p>Immortalis&#8217; is a game set in the current day, but it is a world very different from our own. Colonies and space stations dot the Solar System and the first steps to other stars are about to be taken. You play an Immortal, either part of the public face of the Council of Immortals or hidden amongst the masses. Either way, you work to guide humanity and stop the insidious influence of the Dark Summoners. Dark Summoners are people who can summon entities from the Rift and use them to control mortals like puppets.</p>
<p>Immortals have been around since the dawn of man. In ancient times they were the heroes of myth. However, during Roman times a Council was formed and Immortals decided to let normal mortals define the shape of the world to come. Immortals retreated from sight.</p>
<p>The plan worked well for 2000 years. In secret Immortals worked to limit the damage done by the Dark Summoners. However, the numbers of Dark Summoners grew until the conflict engulfed the world in war in the late 19th century. Secrecy was no longer possible and after the victory of the Immortals and their mortal allies, the Council of Immortals decided to take on a guiding role in the world. It was a Golden Time of art and science and it took humanity into space.</p>
<p>The game uses a fairly simple set of rules and you&#8217;ll need up to 5d6 for each player and the GM.</p>
<blockquote><p>
<strong>INTRODUCTION</strong><br />
In case you had already guessed ‘Immortalis’ is the latin word for immortal and that is what the player characters are.</p>
<p>First of all you should probably be an experienced GM or player. I will not be explaining about what roleplaying is, define many common roleplaying terms or include a lot of the other things you find written at the start of many rpgs. Consequently, you should probably already know that stuff and have done it all before.</p>
<p>These rules may be copied or printed freely, so long as I’m given credit. However, they may not be sold or used for profit by anyone but me.</p>
<p><strong>WHAT DO YOU NEED?</strong><br />
You’ll need up to 5d6 for the GM and each player. I’ve also included a character sheet at the end.</p>
<p><strong>THE SETTING</strong><br />
This game is set in an alternate version of the current day. There are colonies on several moons and planets in the Solar System and fusion-powered ships ply the space lanes between. Some believe that the first step between the stars has been taken. We first ventured into space in the 1905, ten years after the Great War.
</p></blockquote>
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		<item>
		<title>Where Have You Been?</title>
		<link>http://www.1km1kt.net/news/where-have-you-been</link>
		<comments>http://www.1km1kt.net/news/where-have-you-been#comments</comments>
		<pubDate>Sat, 26 Apr 2008 07:06:46 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/?p=524</guid>
		<description><![CDATA[I&#8217;ve gotten emails from some of our readers who have noticed that we&#8217;ve been a little slow getting the latest submissions on the site.  That&#8217;s mostly my fault, but I&#8217;m here to tell you that there&#8217;s a good reason!  You may not have noticed, but 1KM1KT has recently undergone a major change in [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve gotten emails from some of our readers who have noticed that we&#8217;ve been a little slow getting the latest submissions on the site.  That&#8217;s mostly my fault, but I&#8217;m here to tell you that there&#8217;s a good reason!  You may not have noticed, but 1KM1KT has recently undergone a major change in it&#8217;s structure.  It&#8217;s been a long road, but we&#8217;ve finally put everything in place.</p>
<p>We&#8217;ve recoded and reworked the site to make it faster and easier to navigate and have finally installed some software that will allow some of members of our community to moderate the submission and approval process.  We&#8217;re hoping the additional manpower will speed things up and keep this site running smoothly.  If you&#8217;re interested in the job, <a title="Contact Us" href="http://www.1km1kt.net/contact-us">please let me know</a>.</p>
<p>With that in mind, if you&#8217;re waiting to see your work posted please give us a little more time.  We&#8217;re hoping to have everything caught up in the next few days.</p>
<p>Thanks for your patience and support!</p>
]]></content:encoded>
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		<item>
		<title>Kpachoapmee</title>
		<link>http://www.1km1kt.net/rpg/kpachoapmee</link>
		<comments>http://www.1km1kt.net/rpg/kpachoapmee#comments</comments>
		<pubDate>Sat, 26 Apr 2008 04:25:04 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[Free RPGs]]></category>

		<category><![CDATA[James Holloway]]></category>

		<guid isPermaLink="false">http://beta.1km1kt.net/?p=520</guid>
		<description><![CDATA[KRASNOARMEETS is a submission for the November Ronnies. It&#8217;s an RPG/minis hybrid centering on the unglamorous southern flank of the Battle of Stalingrad in the autumn of 1943.
It is the autumn of 1942. In the Hero City of Stalingrad, heroic Red Army defenders are battling for their lives against the fascist hordes who have invaded [...]]]></description>
			<content:encoded><![CDATA[<p>KRASNOARMEETS is a submission for the November Ronnies. It&#8217;s an RPG/minis hybrid centering on the unglamorous southern flank of the Battle of Stalingrad in the autumn of 1943.</p>
<blockquote><p>It is the autumn of 1942. In the Hero City of Stalingrad, heroic Red Army defenders are battling for their lives against the fascist hordes who have invaded Mother Russia. Street to street and house to house, the hard-bitten Soviet soldiers fight with the desperate ferocity of madmen.</p>
<p>You are not one of them. You are a new arrival on the scene, one of a huge number of Red Army troops moved into position along the banks of the Don river, northwest of Stalingrad, in recent weeks. Everybody knows that you&#8217;re here for the big push. When winter stars to set in and the ground freezes hard, Marshal Zhukov will order you and your mates forward to smash the thinly-defended German lines and trap the Hitlerites in the city. For right now, though, the rains continue to pour down, turning the yellow earth into mud. This horrible mud. And because idleness in soldiers is a recipe for trouble, and because Comrade Stalin wants to keep the fascists on their toes, you have to go out on patrol in it. </p></blockquote>
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		<title>DIP-Styx</title>
		<link>http://www.1km1kt.net/rpg/dip-styx</link>
		<comments>http://www.1km1kt.net/rpg/dip-styx#comments</comments>
		<pubDate>Wed, 23 Apr 2008 04:24:24 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[24 Hour RPG]]></category>

		<category><![CDATA[Free RPGs]]></category>

		<category><![CDATA[Timothy Dedeaux]]></category>

		<guid isPermaLink="false">http://beta.1km1kt.net/?p=518</guid>
		<description><![CDATA[A 24 Hour RPG done on April 20/April 21, 2008 (7 pm to 6 pm), in which the PCs play ordinary people who must investigate and face down creatures of darkness.  The DIP-Styx system was designed to encourage Develop in Play character creation style and to be friendly to beginning gamers.
DIP-Styx
An introductory RPG for [...]]]></description>
			<content:encoded><![CDATA[<p>A 24 Hour RPG done on April 20/April 21, 2008 (7 pm to 6 pm), in which the PCs play ordinary people who must investigate and face down creatures of darkness.  The DIP-Styx system was designed to encourage Develop in Play character creation style and to be friendly to beginning gamers.</p>
<blockquote><p><strong>DIP-Styx</strong></p>
<p>An introductory RPG for the 24 Hour RPG Project<br />
Written by Timothy Dedeaux<br />
Begun Sunday night, April 20, 2008 around 7:00 pm<br />
Ended Monday, April 21, 2008 around ??<br />
Premise/idea: one non-roleplayer who&#8217;d tried roleplaying and hadn&#8217;t fallen in love with it told me the hardest part was character creation. Cross-referencing this in my mind with what I&#8217;d read years ago on the old Rec.Games.frp.Advocacy group about Design at Start vs. Develop in Play styles, I decided to write an RPG to emphasize the DIP side of things, and perhaps help new roleplayers get over the “character creation” hurdle. Develop in Play is abbreviated “DIP,” and thus the “DIP” part of the name. The “Styx” part comes from the setting. For the record, this is designed for an at least somewhat experienced GM to use to introduce new players, not to be easy-access for a group of total newbies.</p>
<p>For thousands of years, Charon guarded the entrance to the underworld, protecting us from the things that go bump in the night. But now, he&#8217;s gone missing, and creatures are slowly breaking free, and it falls to ordinary people to stop them. Ghosts, vampires, werewolves, and strange spirits must be put to rest, and only you can do it: are you up to the task?.<br />
The game begins with a group of relatively ordinary people (the player characters, perhaps with a few NPCs around for flavoring) finding themselves in a strange situation. They have to figure out what&#8217;s going on and how to stop the creature. Ultimately, the game is a game of investigative horror, though the horror can be run anywhere from G-rated, funny cartoon monsters to Unrated disturbing things. The characters may find themselves chasing ghosts through old, haunted mansions, seeking lost children in the dream world, chasing a vampire through the slums where he preys on prostitutes, Jack the Ripper style, or hunting (and being hunted by) a werewolf on a country estate.</p></blockquote>
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		<title>StarCadets</title>
		<link>http://www.1km1kt.net/rpg/starcadets</link>
		<comments>http://www.1km1kt.net/rpg/starcadets#comments</comments>
		<pubDate>Fri, 25 Jan 2008 16:00:00 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[Free RPGs]]></category>

		<category><![CDATA[Donald Hosford]]></category>

		<guid isPermaLink="false">http://beta.1km1kt.net/?p=500</guid>
		<description><![CDATA[
This game is Free! Really! Give copies to your friends! (Written: Apr-17-1998)
Printing Instructions: This is an PDF document. Just load and print.
Needed materials: 6-sided dice, paper, writing tools, and 2 or more players.
]]></description>
			<content:encoded><![CDATA[<p>
This game is Free! Really! Give copies to your friends! (Written: Apr-17-1998)<br />
Printing Instructions: This is an PDF document. Just load and print.<br />
Needed materials: 6-sided dice, paper, writing tools, and 2 or more players.</p>
]]></content:encoded>
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		<item>
		<title>Bring Out Your Gods</title>
		<link>http://www.1km1kt.net/rpg/bring-out-your-gods</link>
		<comments>http://www.1km1kt.net/rpg/bring-out-your-gods#comments</comments>
		<pubDate>Fri, 25 Jan 2008 16:00:00 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[Free RPGs]]></category>

		<category><![CDATA[Dylan Parker]]></category>

		<guid isPermaLink="false">http://beta.1km1kt.net/?p=436</guid>
		<description><![CDATA[
Bring Out Your Gods is an RPG set in the ancient world, spanning from China to Greece to Rome to Egypt. It&#8217;s a world where the gods have started to appear, as men and women with animal heads. These people are the new gods, entering a new world. Each has godly powers and must decide [...]]]></description>
			<content:encoded><![CDATA[<p>
Bring Out Your Gods is an RPG set in the ancient world, spanning from China to Greece to Rome to Egypt. It&#8217;s a world where the gods have started to appear, as men and women with animal heads. These people are the new gods, entering a new world. Each has godly powers and must decide between being a devil or a saint, a beggar or a king.</p>
<p>Bring Out Your Gods uses a dice system that&#8217;s quite simple: roll d6s equal to your appropriate stat and count successes (any rolls that are four or above) and then compare those to the difficulty rating.</p>
<p>So what will it be? A holy god, saving the weak, or a devil in disguise, crushing all who oppose them? Will you be king, and lead armadas to your whim, or will you be a loner, simply wandering and committing your godly will whenever you see fit?</p>
<blockquote><h2>Gods</h2>
<p>The players are gods. New gods, gods who on day simply awoke with a new head, the head of a beast. These gods are superhuman in everyway, but they are not true gods. They do not come born with the great godly powers that the old gods have. They are only better than a human in every way, shape, and form.</p>
<p>Governments quickly accepted the existence of these gods, but there is still a mystery about them. Kings and Pharaohs fear them for their powers, for their ability to uproot them. The people see them as either enemies, especially to the gods who simply ravage the country side for the hell of it, or they see them as saviors, for those who heal the wounded and feed the hungry.</p>
<p>You can be any of these things: a savior or a devil, a king or a beggar. But you are surely at least a god.</p>
</blockquote>
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		<title>Letter of Patent</title>
		<link>http://www.1km1kt.net/rpg/letter-of-patent</link>
		<comments>http://www.1km1kt.net/rpg/letter-of-patent#comments</comments>
		<pubDate>Fri, 25 Jan 2008 16:00:00 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[Free RPGs]]></category>

		<category><![CDATA[Tim Morgan]]></category>

		<guid isPermaLink="false">http://beta.1km1kt.net/?p=422</guid>
		<description><![CDATA[
Letter of Patent, Tim Morgan - 1 page RPG, 2007
In Letter of Patent, players take on the roles of knights at a late medieval tournament. Knights participate in jousts and melee competitions, while trying to meet ladies and better themselves socially.
Characters are made by creating their letter of patent, a list of the knight&#8217;s ancestors. [...]]]></description>
			<content:encoded><![CDATA[<p>
Letter of Patent, Tim Morgan - 1 page RPG, 2007</p>
<p>In Letter of Patent, players take on the roles of knights at a late medieval tournament. Knights participate in jousts and melee competitions, while trying to meet ladies and better themselves socially.</p>
<p>Characters are made by creating their letter of patent, a list of the knight&#8217;s ancestors. Depending on the stock of their forebears, their own stats and abilities are formed. Combat is simple, yet includes rules for damage to self, horse, equipment and even reputation.</p>
<blockquote><p>LoP uses six stats: Melee (used to attack while on foot), Joust (used to attack while on horseback), Shield (used to defend, either on foot or on horse), Romance (used for influencing women), Honor (used for interactions with men), and Wealth (a measure of the character&#8217;s fortunes). Each are abbreviated with their first letter.</p>
</blockquote>
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		<title>Crime Fighter RPG</title>
		<link>http://www.1km1kt.net/rpg/crime-fighter-rpg</link>
		<comments>http://www.1km1kt.net/rpg/crime-fighter-rpg#comments</comments>
		<pubDate>Fri, 25 Jan 2008 16:00:00 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[Free RPGs]]></category>

		<category><![CDATA[Errin Famiglia]]></category>

		<guid isPermaLink="false">http://beta.1km1kt.net/?p=334</guid>
		<description><![CDATA[
Crime Fighter RPG is a roleplaying game that requires this rulebook, some copies of the Crime Fighter RPG character sheet, some pencils, two six-sided dice, and at least two players in order to play. One player takes the role of CM (Crime Master) while all other players will take the role of PCF (Player Crime [...]]]></description>
			<content:encoded><![CDATA[<p>
Crime Fighter RPG is a roleplaying game that requires this rulebook, some copies of the Crime Fighter RPG character sheet, some pencils, two six-sided dice, and at least two players in order to play. One player takes the role of CM (Crime Master) while all other players will take the role of PCF (Player Crime Fighter). The CM will oversee all gameplay, put forth adventures for the PCFs to interact in, and play the role of each NPCF (Non-Player Crime Fighter) and NPC (Non-Player Criminal). The PCFs will create superheroic detectives which they will then play the role of.</p>
<blockquote><h2>THE WORLD OF CRIME FIGHTER RPG</h2>
<p>In the superheroic world of Crime Fighter RPG, there are no super powers. Instead, all crime fighters and criminals are highly skilled human beings armed with advanced technological gadgetry. Technology and science are at modern day levels, with some breakthroughs being made by a few. Despite the lack of super powers, many individuals exist that are quite formidable due to great physical prowess, genius level IQ, and advanced weaponry. Because of this, many &#8217;super&#8217; criminals exist which the normal authorities cannot handle, so the law has been taken into the hands of a select group of &#8217;super&#8217; heroes known as crime fighters.</p>
</blockquote>
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		<item>
		<title>Flashback</title>
		<link>http://www.1km1kt.net/rpg/flashback</link>
		<comments>http://www.1km1kt.net/rpg/flashback#comments</comments>
		<pubDate>Thu, 01 Nov 2007 16:00:00 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[Free RPGs]]></category>

		<category><![CDATA[Jarvis Mishler]]></category>

		<guid isPermaLink="false">http://beta.1km1kt.net/?p=243</guid>
		<description><![CDATA[
FLASHBACK is a game about identity and the power of choice. The Players assume the roles of characters (PCs) that awaken in a strange place, with no memory of their former lives. As the game progresses, Players receive Flashbacks which represent the slow trickle of memory returning to the character. Although the cards indicate the [...]]]></description>
			<content:encoded><![CDATA[<p>
FLASHBACK is a game about identity and the power of choice. The Players assume the roles of characters (PCs) that awaken in a strange place, with no memory of their former lives. As the game progresses, Players receive Flashbacks which represent the slow trickle of memory returning to the character. Although the cards indicate the content of the memories, it&#8217;s up to the individual Player to decide its specifics. Does the memory of committing a crime make one a criminal or is it the choices made from here that matter most? The game is designed to function as a one-shot RPG, however, there is no reason the game could not be continued to extend the story of any characters created during the session. You could even use this game as the prequel of another RPG altogether! Though the game could be played with two people, it really shines with a GM (guiding action, mediating conflicts, and controlling pace through Triggers) and four or more players. If you really want to play with only two people, both should be Players and simply share GM duties between them.</p>
<p>The game is heavily inspired by the film Unknown which utilizes all of the desired themes perfectly and will be used as the Example Game, but there is no reason why the game can&#8217;t be played in an alternate setting or using entirely new Triggers or Flashbacks.</p>
<blockquote><p>Your head pounds as your senses grudgingly float back from the depths of unconsciousness. A shrill noise pierces the silence. Your heavy lids lift to reveal strange and unfamiliar surroundings, hard walls of thick concrete, tiny windows barred with heavy iron, and one ominous steel door, with no handle. The noise assaults your eardrums again, resonating painfully inside your aching head. Around you lay the motionless bodies of unfamiliar foes&#8230; or are they friends? You can&#8217;t remember anything, how you got here, where &#8216;here&#8217; even is, the identities of those around you, or even your own name! The high pitch ring echoes once more and you realize a phone is somewhere nearby. Maybe you should answer it. Maybe you should find out what the hell is going on, before someone else does&#8230;</p>
</blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>kalma</title>
		<link>http://www.1km1kt.net/rpg/kalma</link>
		<comments>http://www.1km1kt.net/rpg/kalma#comments</comments>
		<pubDate>Thu, 01 Nov 2007 16:00:00 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[Free RPGs]]></category>

		<category><![CDATA[Joe Murphy]]></category>

		<guid isPermaLink="false">http://beta.1km1kt.net/?p=186</guid>
		<description><![CDATA[
In kalma, you will take the role of old, old people who have stolen the breath of others. Now on their last breath, they have one more thing to achieve. kalma was submitted for the 27 Sight &#38; Sound game design challenge.
Characters in this game are old people who have lived past their rightful age.
Some [...]]]></description>
			<content:encoded><![CDATA[<p>
In kalma, you will take the role of old, old people who have stolen the breath of others. Now on their last breath, they have one more thing to achieve. kalma was submitted for the 27 Sight &amp; Sound game design challenge.</p>
<blockquote><p>Characters in this game are old people who have lived past their rightful age.</p>
<p>Some time ago, perhaps as a child or perhaps last week, they stole the breath from another person. In doing so, they took the remainder of that person&#8217;s life as their own. The act may have been deliberate, malicious, accidental or for another reason entirely, but the breath-taker was forever changed. Since stealing breath, the character has lived on the edge of life, able to see or sniff out elements of the underworld.</p>
<p>Perhaps they can occasionally glimpse the gloomy fate that awaits others, can smell impending accidents or can touch and weave the wisps of life connecting everyone. But most importantly, they have lived beyond their allotted span.</p>
</blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Silent Archaea</title>
		<link>http://www.1km1kt.net/rpg/silent-archaea</link>
		<comments>http://www.1km1kt.net/rpg/silent-archaea#comments</comments>
		<pubDate>Thu, 01 Nov 2007 16:00:00 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[Free RPGs]]></category>

		<category><![CDATA[Guido Quaranta]]></category>

		<guid isPermaLink="false">http://beta.1km1kt.net/?p=123</guid>
		<description><![CDATA[
In a war-torn future, an elite unit of soldiers roams the depths of space exploring Palaces, huge warships frozen in space and time. They use their training and sense-enhancing drugs developed by the military to defeat unknown enemies and to learn straight from the Palace&#8217;s Memory Flow. But beware, for without teamwork they could easily [...]]]></description>
			<content:encoded><![CDATA[<p>
In a war-torn future, an elite unit of soldiers roams the depths of space exploring Palaces, huge warships frozen in space and time. They use their training and sense-enhancing drugs developed by the military to defeat unknown enemies and to learn straight from the Palace&#8217;s Memory Flow. But beware, for without teamwork they could easily fall into the mouth of madness.</p>
<blockquote><h2>What is Silent Archaea?</h2>
<p>Silent Archaea is a role-playing game. The characters will be elite troopers exploring huge abandoned spaceships in a distant future. They will use weapons, teamwork and sense-enhancing drugs to complete their mission. Some may go mad. Some will never return.</p>
</blockquote>
]]></content:encoded>
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		<item>
		<title>ArKaNa</title>
		<link>http://www.1km1kt.net/rpg/arkana</link>
		<comments>http://www.1km1kt.net/rpg/arkana#comments</comments>
		<pubDate>Mon, 27 Aug 2007 16:00:00 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[Free RPGs]]></category>

		<category><![CDATA[Liam Brennan]]></category>

		<guid isPermaLink="false">http://beta.1km1kt.net/?p=453</guid>
		<description><![CDATA[
The OMNI-GENRE grows with ArKaNa. Designed in 24 hours. With rules and character sheet (and FREE blank campaign sheet on back!) all on the same, single page, ArKaNa is just begging to be fitted with the genre of your choice and test-driven until it&#8217;s engine (multiple d6 opposed rolls comparing character stats. Easy-peasy!) EXPLODES!!! From [...]]]></description>
			<content:encoded><![CDATA[<p>
The OMNI-GENRE grows with ArKaNa. Designed in 24 hours. With rules and character sheet (and FREE blank campaign sheet on back!) all on the same, single page, ArKaNa is just begging to be fitted with the genre of your choice and test-driven until it&#8217;s engine (multiple d6 opposed rolls comparing character stats. Easy-peasy!) EXPLODES!!! From the maker of TROLL-BLADE and FREYO.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>I Play Jeff Moore&#8217;s HEX!</title>
		<link>http://www.1km1kt.net/articles/i-play-jeff-moores-hex</link>
		<comments>http://www.1km1kt.net/articles/i-play-jeff-moores-hex#comments</comments>
		<pubDate>Wed, 18 Jul 2007 07:08:09 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[Articles]]></category>

		<category><![CDATA[Jeff Moore]]></category>

		<category><![CDATA[John Lennon]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/blog/john-lennon/i-play-hex.html</guid>
		<description><![CDATA[I Play Games!
HEX is a one page solitaire game by Jeff Moore, an established game designer and author on 1km1kt.net. HEX soon after it was created, inspired the author to issue The Character Sheet is the RPG Challenge, that has been on now for two years running, with 27: The Character Sheet Is The RPG [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.rpglaboratory.com/i_play_games">I Play Games!</a></p>
<p><a href="http://www.1km1kt.net/rpg/Hex.php">HEX</a> is a one page solitaire game by <a href="http://www.1km1kt.net/Jeff-Moore.htm">Jeff Moore</a>, an established game designer and author on 1km1kt.net. HEX soon after it was created, inspired the author to issue <a href="http://www.1km1kt.net/community/showthread.php?t=89">The Character Sheet is the RPG Challenge</a>, that has been on now for two years running, with <a href="http://www.1km1kt.net/community/showthread.php?t=182">27: The Character Sheet Is The RPG Challenge II</a> currently going, issued by Errin Famiglia. This game was one of the first that I ever downloaded from 1km1kt.net, and I&#8217;m glad I did. I was attracted by HEX as a solitaire one page dungeon adventure, featuring random dungeon generation, complete with encounters, treasures and goals. Its single page also holds a character sheet with XP advancements, all the rules needed for play and even the game&#8217;s dialogue: &#8220;A curse has infested an ancient keep near your town. The evil magic has filled the keep with monsters. Can you save your home from this Hex?&#8221; -a powerful hook.</p>
<p>HEX is an amazingly whole game, simple and clear in its one page presentation. The questions that are asked at the end of the game, should you roll 9 and Exit the Dungeon, along with the author&#8217;s encouragement to &#8220;Chronicle your adventures!&#8221; gave me the idea to write this review and include the following play record with my analysis.</p>
<p>So, I played HEX and after a few minutes of rolling dice and taking notes here is what I came up with:</p>
<p>Play Record 1</p>
<p>turn 1  Roll   5  Room Monster Corridor Action   Fight    Result H-1,E-1,X+1    HEX  5,5,1 lvl   1 Keys  </p>
<p>turn 2  Roll   4  Room Monster Room     Action   Fight    Result H-1,E-1,X+1    HEX  4,4,2  lvl  1 Keys  </p>
<p>turn 3  Roll   6  Room Treasure         Action   Roll 2   Result get keys+1     HEX  4,4,2  lvl  1 Keys  1</p>
<p>turn 4  Roll  4+1 Room Monster Corridor Action   Run      Result  move on       HEX 4,4,2   lvl  1 Keys  1</p>
<p>turn 5  Roll  6+1 Room Stairs Down      Action   &#8212;      Result lvl +1         HEX 4,4,2   lvl  2 Keys  1</p>
<p>turn 6  Roll  6+1 Room Stairs Down      Action   &#8212;      Result lvl +1         HEX  4,4,2  lvl  2 Keys  1</p>
<p>turn 7  Roll  4+1 Room Monster Corridor Action  Run       Result  move on       HEX 4,4,2   lvl  2 Keys  1</p>
<p>turn 8  Roll  2+1 Room Empty Room       Action  Rest      Result H+1,E+3        HEX  5,7,2  lvl  2 Keys  1</p>
<p>turn 9  Roll  5+1 Room Treasure         Action  Roll 1    Result get keys+1     HEX  5,7,2  lvl  2 Keys  2</p>
<p>turn 1 Roll  3+2 Room Monster Corridor Action  Fight     Result H-2,E-2,X+1    HEX  3,4,3  lvl  2 Keys  2</p>
<p>turn 11 Roll  5+2 Room Stairs Down      Action   &#8212;      Result lvl +1         HEX  3,4,3  lvl  3 Keys  2</p>
<p>turn 12 Roll  3+3 Room Treasure         Action  Roll 5    Result get X+3        HEX  3,4,6  lvl  3 Keys  3</p>
<p>turn 13 Roll  5+3 Room Boss             Action  lose      Result  H-6,E-6,X-1/2 HEX -3,-2,3 lvl  3 Keys  3</p>
<p>Results</p>
<p>I earned 3 experience points, I coudn&#8217;t buy any upgrades to magic weopon or magic armor.</p>
<p>I reached the 3rd level.</p>
<p>I found 3 keys.</p>
<p>I faced the level 3 boss. (evil Vampire)</p>
<p>I was forced to flee the dungeon after 13 turns of play.</p>
<p>Analysis</p>
<p>Even though I lost, I enjoyed playing, and in real life I feel like I gained experience points, because I learned a few things and I was inspired by the concept. Now I am working on my own game <a href="http://www.rpglaboratory.com/dungeoneers_rpg">Dungeoneers RPG</a>! Unfortunately, the &#8220;Keys and Level&#8221; system for rolling on the Dungeon table, borrowed from <a href="http://www.1km1kt.net/rpg/Doom_Semper_Fidelis.php">Doom Semper Fidelis</a> has a few small flaws as implemented in HEX. In order to have the opportunity to regain Health or Endurance, you must roll 1 or 3 on the Dungeon table. That means if you find a Key (meant to be a &#8220;Treasure&#8221;), you lose a chance to heal -and once you have a chance to roll a 9 and exit the Dungeon successfully (keys +3), you can&#8217;t heal at all. That could be a problem, because monsters always do damage if you fight them, and you can&#8217;t avoid taking damage from Traps or a Boss. If you gain even more Keys, it becomes possible to roll off the table. It also looks like it might be possible to roll too many 7&#8217;s and quickly reach way too high of a dungeon level, and therefore have the monsters, traps and boss become impossibly deadly. Making the &#8220;stairs down&#8221; optional until the character chooses to leave the level might help this last issue.</p>
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		</item>
		<item>
		<title>I Play THE CREATURE OF MURKY COUNTY RPG!</title>
		<link>http://www.1km1kt.net/articles/i-play-the-creature-of-murky-county-rpg</link>
		<comments>http://www.1km1kt.net/articles/i-play-the-creature-of-murky-county-rpg#comments</comments>
		<pubDate>Mon, 16 Jul 2007 17:05:52 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[Articles]]></category>

		<category><![CDATA[John Lennon]]></category>

		<guid isPermaLink="false">http://www.1km1kt.net/blog/?p=4</guid>
		<description><![CDATA[I Play Games!
The game simulates some of the plot from BOGGY CREEK II: AND THE LEGEND CONTINUES a movie that can normally only be survived by watching it as an episode of Mystery Science Theater 3. The legend of the Fouke Monster aka the Big Foot of Arkansas aka the Creature continues and continues in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.rpglaboratory.com/i_play_games">I Play Games!</a></p>
<p>The game simulates some of the plot from BOGGY CREEK II: AND THE LEGEND CONTINUES a movie that can normally only be survived by watching it as an episode of Mystery Science Theater 3. The legend of the Fouke Monster aka the Big Foot of Arkansas aka the Creature continues and continues in the movies and you just want it all to end. The RPG took the hokey events of the movie and turned them into a &#8220;serious&#8221; game with out the humor of MST3K or the flaws that made the movie worthy of an MST3K episode. In the game, you want the search for the Creature to continue as you explore Murky County,gaining bonuses.This is because meeting the Creature is deadly, especially if you aren&#8217;t &#8220;prepared&#8221; with the various bonuses. Most of the places you search in Murky County will either send you on further along your search, present danger or provide opportunity and sometimes all of these. Many places are different depending on whether it is day or night. This increases both the amount of possible play and the length of time you could play this single page with out getting bored or seeing the same things happen.</p>
<p>Murky County&#8217;s creator, <a href="http://www.1km1kt.net/Errin-Famiglia.htm">Errin Famiglia</a>, is a prolific game designer on 1k1mkt.net and the person responsible for The Character Sheet Is The RPG Challenge II 27. The one page game is growing into a new cutting edge genre of role playing games, and solo RPG games, such as <a href="http://www.1km1kt.net/rpg/The_Creature_of_Murky_County.php">THE CREATURE OF MURKY COUNTY RPG</a> definitely have a place in it.</p>
<p>Here is my play records for two games:</p>
<p>Play Record 1</p>
<p>Physical 6 Mental 6 Spiritual 4 Class: Professor<br />
Status: wounded twice, horrified<br />
1 roll 3 Lone Stretch Of Road, roll 3 day, roll 4</p>
<p>2 roll 3 Lone Stretch of Road, roll 6 night, roll 6 Creature Encounter<br />
Creature Encounter:<br />
roll 3 + Physical 6 = 9 &lt; 11 I am wounded, roll 6 + Mental 6 the Creature is Outsmarted, roll  4 + Spiritual 4 = 8 I am Horrified</p>
<p>3  roll 4 Desolate Farmhouse, roll 3 night, roll 5</p>
<p>4  roll 6 Murky Creek, roll 1 Murky Creek Swamplands, I don&#8217;t camp here overnight</p>
<p>5 roll 4 Desolate Farmhouse, roll 1 day, roll 4</p>
<p>6roll 6 Murky Creek, roll 4 The River Bottoms, roll 6 Creature Encounter<br />
Creature Encounter: roll 3 + Physical 6 = 9 &lt; 11 I am wounded for the second time, so I lost.</p>
<p>Play Record 2</p>
<p>Physical 5 + 1 + 1 + 1 final 8 Mental 4 + 2 + 1 =final 7 Spiritual 6 + 1 = final 7 Class: Professor<br />
Status: wounded, stop being wounded, horrified no longer horrified,<br />
1 roll 3 Lone Stretch Of Road, roll 4 day, roll 2</p>
<p>2 roll 6 Murky Creek, roll 5, Old Man Crenshaw&#8217;s Place, roll 1 I am wounded</p>
<p>3 roll 4 Desolate Farmhouse, roll 4 night, roll 3</p>
<p>4 roll 6 Murky Creek, roll 5 Old Man Crenshaw&#8217;s Place, roll 2</p>
<p>5 roll 1 The Town Of Murky, roll 5, Post Ofï¬ce, roll a die the next time</p>
<p>6 roll 6 Murky Creek, roll 2 Murky Creek Swamplands, camp here overnight, roll 3</p>
<p>7 roll 5 Murky Creek, roll 6 The Creature&#8217;s Den, roll 5</p>
<p>8 roll 5 Murky Creek, roll 4 The River Bottoms, roll 5</p>
<p>9 roll 1 The Town Of Murky, roll 2 General Store</p>
<p>1 roll 6 Murky Creek, roll 3 The River Bottoms, roll 1, roll 4 + 1 physical</p>
<p>11 roll 2 The Town Of Murky, roll 1 Local Library, roll 3, Physical + 1</p>
<p>12 roll 4 Desolate Farmhouse, roll 1 day, roll 5</p>
<p>13 roll 5 Murky Creek, roll 3 The River Bottoms, roll 5</p>
<p>14 roll 1 The Town Of Murky, roll 5 Post Ofï¬ce, roll 6 Mental + 2, no more bonus here</p>
<p>15 roll 6 Murky Creek, roll 3 The River Bottoms, roll 1, roll 4 &lt; 6, Physical + 1</p>
<p>16 roll 2 The Town Of Murky ,roll 3 Police Station, roll 6  Search Old Man Crenshaw&#8217;s Place instead.<br />
16 Search Old Man Crenshaw&#8217;s Place roll 6 search The Creature&#8217;s Den instead,The Creature&#8217;s Den roll 6<br />
16 Creature Encounter: roll 4 + Physical 7 = 11, I end the Encounter</p>
<p>17 roll 6 Murky Creek, roll 2 Murky Creek Swamplands, camp here overnight, roll 1 Physical + 1</p>
<p>18 roll 1 The Town Of Murky, roll 4 Doctor&#8217;s Ofï¬ce I stop being wounded</p>
<p>19 roll 4 Desolate Farmhouse, roll 3 night, roll 4</p>
<p>2 roll 3  Lone Stretch Of Road, roll 5  night, roll 6 Creature Encounter roll 5 + Physical  7 = 12 the Creature is beaten, roll 6 + Mental 6 the Creature is outsmarted, roll 4 + Spiritual 6 = 1 I am horrified</p>
<p>21 roll 1 The Town Of Murky,roll 6 Old Church I am no longer horrified</p>
<p>22 roll 2 The Town Of Murky, roll 3 Police Station,roll 4 search Desolate Farmhouse instead,<br />
22 roll 5 night, roll 1,roll 4 &lt; 6 Spiritual + 1</p>
<p>23 roll 6 Murky Creek, roll 5 Old Man Crenshaw&#8217;s Place, roll 4 Physical + 1 Mental + 1 Spiritual + 1, no more bonus here</p>
<p>24 roll 6 Murky Creek,roll 6 The Creature&#8217;s Den,roll 1 Creature Encounter<br />
24 Creature Encounter roll Creature Encounter roll 6 + Physical  8 = 14 the Creature is beaten, roll 6 + Mental 7 = 13 the Creature is outsmarted, roll 5  + Spiritual 7 = 12 the Creature is dominated Victory!</p>
<p>Analysis</p>
<p>The longer you survive in Murky County, the better your chances of gaining the sometimes required bonuses to beat the Creature. The higher your scores are the more likely it is that you can take advantage of an opportunity to gain bonuses.The Creature, Old Man Crenshaw and other dangers through out the game add a strong element of risk.The Creature is a powerful and elusive boss type since it takes above average scores in all areas obtained through game play to beat, outsmart and finally dominate the Creature, while as the Creature can easily wound,traumatize and horrify you with each failed rolled.</p>
<p>the game is copyright by Errin Famiglia, this review is copyright 27 John Lennon Goodwin, but please feel free to copy or repost unmodified</p>
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		</item>
		<item>
		<title>Trollblade 2nd Edition</title>
		<link>http://www.1km1kt.net/rpg/trollblade-2nd-edition</link>
		<comments>http://www.1km1kt.net/rpg/trollblade-2nd-edition#comments</comments>
		<pubDate>Mon, 16 Jul 2007 16:00:00 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[Free RPGs]]></category>

		<category><![CDATA[Liam Brennan]]></category>

		<guid isPermaLink="false">http://beta.1km1kt.net/?p=303</guid>
		<description><![CDATA[
TROLL-BLADE 2nd edition. One single page could never hope to hold it. Expanded from both previous releases to a MASSIVE 13 pages, TB2 provides the most comprehensive (and compacted) rules in FRPG. FIVE races, FOUR classes, TWENTY-THREE spells, limitless monsters and magic item creation are all included. Old-skool gaming never had this clarity. Enjoy.
THE GODS
There [...]]]></description>
			<content:encoded><![CDATA[<p>
TROLL-BLADE 2nd edition. One single page could never hope to hold it. Expanded from both previous releases to a MASSIVE 13 pages, TB2 provides the most comprehensive (and compacted) rules in FRPG. FIVE races, FOUR classes, TWENTY-THREE spells, limitless monsters and magic item creation are all included. Old-skool gaming never had this clarity. Enjoy.</p>
<blockquote><h2>THE GODS</h2>
<p>There is no one who denies the existence of a Creator God. But his power is considered beyond mortal concerns. In his place there exists a pantheon of deities, all created to aid with the needs of men and all vying to increase their power and influence. The gods accept worshippers from all races, their appearances humanoid but without being one race over another.</p>
<p>The following list lists just some of the deities and includes any INFLUENCE spells they bestow on their priests.</p>
<p>AEYONUS - the warrior god (strike, healing)<br />
IBRATO - the trickster (illusion, transform)<br />
MEH?DIAH - goddess of retribution (cripple, energy bolt)<br />
KUHL - god of war (energy blast, destruction)<br />
NOL - god of learning (detect, dispel)<br />
BELLOC - god of travellers (flight, teleport)<br />
KHURN - god of strength (boost, holding)<br />
SOLLAH - goddess of compassion (healing, warding)<br />
MANAR - god of the dead (shielding, turning)</p>
</blockquote>
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		</item>
		<item>
		<title>Dungeon Party</title>
		<link>http://www.1km1kt.net/rpg/dungeon-party</link>
		<comments>http://www.1km1kt.net/rpg/dungeon-party#comments</comments>
		<pubDate>Mon, 16 Jul 2007 16:00:00 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[Free RPGs]]></category>

		<category><![CDATA[Errin Famiglia]]></category>

		<guid isPermaLink="false">http://beta.1km1kt.net/?p=288</guid>
		<description><![CDATA[
Dungeon Party RPG is a solo roleplaying game representing a diverse party of fantastic adventurers delving into dangerous dungeons wherein horrible monsters and magical treasures await, all in a far off world of fantasy&#8230;
In Dungeon Party RPG, a single player takes the role of a party of dungeon explorers. Instead of playing a single character, [...]]]></description>
			<content:encoded><![CDATA[<p>
Dungeon Party RPG is a solo roleplaying game representing a diverse party of fantastic adventurers delving into dangerous dungeons wherein horrible monsters and magical treasures await, all in a far off world of fantasy&#8230;</p>
<p>In Dungeon Party RPG, a single player takes the role of a party of dungeon explorers. Instead of playing a single character, the entire party of characters is the role played by the player. Instead of characteristics, the characters within the party represent the only factors that define it, and no characters are individualized or have characteristics themselves. In a way, the dungeon party is the &#8220;player character&#8221; and the characters in the party are it&#8217;s &#8220;characteristics&#8221;.</p>
<blockquote><h2>COMPONENTS</h2>
<p>In order to play Dungeon Party RPG, you need the following components:</p>
<ul>
<li>A player (you!)</li>
<li>A six-sided die</li>
<li>A pencil</li>
<li>A copy of the Dungeon Party RPG Character Sheet</li>
<li>Copies of the Dungeon Party RPG Dungeon Map Sheet</li>
<li>Counters cut out from copies of the Dungeon Party RPG Counter Sheet</li>
<li>This Dungeon Party RPG Rulebook (read on&#8230;)</li>
</ul>
</blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Bad Day CA</title>
		<link>http://www.1km1kt.net/rpg/bad-day-ca</link>
		<comments>http://www.1km1kt.net/rpg/bad-day-ca#comments</comments>
		<pubDate>Mon, 16 Jul 2007 16:00:00 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[Free RPGs]]></category>

		<category><![CDATA[Evil1]]></category>

		<category><![CDATA[Robbie Cousineau]]></category>

		<guid isPermaLink="false">http://beta.1km1kt.net/?p=138</guid>
		<description><![CDATA[Its been a long day. The first place you find yourself going when you get home is the bed. You hear the scratching of some sort of animals at your door, you hear something chirping at your windows, you hear something knocking around your trashcans, you hear the dull sound of fists beating at your [...]]]></description>
			<content:encoded><![CDATA[<p>Its been a long day. The first place you find yourself going when you get home is the bed. You hear the scratching of some sort of animals at your door, you hear something chirping at your windows, you hear something knocking around your trashcans, you hear the dull sound of fists beating at your walls. They must still be outside. As these un-comforting sounds fly around your room and thoughts; one thought emerges. &#8220;I never should of moved to california&#8221;</p>
<p>Common knowledge is that its currently summer. since i have not had to do any intense work for awhile I have slipped out of sight or sound and actually have not gotten anything done (Meaning &#8220;The Looking Glass&#8221; may be on the shelf for awhile, and other projects&#8230;.maybe). I really had to get up and write something. Suprisingly, i actually got inspired by one of the most boring things possible. I pulled up 1km1kt.com, and looked at the archive of free games. Not actually clicking on anything. just looking at the names. Then it hit me what i could fire off a quick 1 pager about. By the power of window shopping (And viking metal, all hail dragonforce!) I actually think i can get a good 1 page rpg out.</p>
<p>The point of the game is simple. You live in California, and all hell breaks loose. And the goal is to simply&#8230;. survive one day; being the worst possible day ever. Literally the game is about turning the DMs flock of gamers into ping pong balls for the DM to swat around. The players will find themselves running from B-movie and modern movie monsters (the movie &#8220;8 legged freaks&#8221; comes to mind as what made me think of this), along with surviving natural and not so natural disasters, and whatever god or whatever deity exists throws at you.</p>
<blockquote>
<h2>Victory?:</h2>
<p>A character must survive 24 game hours. in short: a day. sounds simple still? surviving masses of disasters and hundreds of monsters, and other things athat go bump in the night.</p></blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.1km1kt.net/rpg/bad-day-ca/feed</wfw:commentRss>
		</item>
		<item>
		<title>FREYO</title>
		<link>http://www.1km1kt.net/rpg/freyo</link>
		<comments>http://www.1km1kt.net/rpg/freyo#comments</comments>
		<pubDate>Mon, 09 Jul 2007 16:00:00 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[Free RPGs]]></category>

		<category><![CDATA[Liam Brennan]]></category>

		<guid isPermaLink="false">http://beta.1km1kt.net/?p=454</guid>
		<description><![CDATA[
FREYO exists as a SINGLE page RPG containing both rules AND character sheet together (with a handy blank side for all those important campaign notes!). FREYO is an OMNI-GENRE game (I.E. - a &#8220;clothes horse&#8221;. Hang any setting you like on it.). FREYO is free to use as you please (unless you aim to make [...]]]></description>
			<content:encoded><![CDATA[<p>
FREYO exists as a SINGLE page RPG containing both rules AND character sheet together (with a handy blank side for all those important campaign notes!). FREYO is an OMNI-GENRE game (I.E. - a &#8220;clothes horse&#8221;. Hang any setting you like on it.). FREYO is free to use as you please (unless you aim to make $$$ from it or want to claim it as your own creation.In which case put it back where you found it!!).</p>
<p>&#8230;and that&#8217;s all FREYO is.I like it. I hope you do to!</p>
<blockquote><h2>THE GAME MECHANIC</h2>
<ul>
<li>Any action may be decided by rolling 2d6 and adding the scores together. This is called the TASK roll.</li>
<li>This total is compared to the numerical value of the ability most relevant to the action at hand.</li>
<li>Success is achieved if the total rolled is LOWER than the numerical value of the ability.</li>
<li>Each point that the TASK roll is lower than the ability is considered 1 success, thus the lower the roll is in relation to the ability?s value means the greater the level of success achieved.</li>
<li>The exception to this is were an ability has a value of 2, in which case a roll of 2 counts as 1 success.</li>
<li>Occasionally the rolls are HINDERED. A HINDERED TASK roll has an additional die rolled and the 2 highest rolls are added together with the lowest roll discarded. Circumstances which HINDER rolls can stack.</li>
<li>Should someone or something be deliberately acting against the character?s action then the TASK roll is OPPOSED. Both sides make the TASK roll and the most number of successes rolled is the winner.</li>
<li>TASK ROLL examples include- FORCE - lifting, climbing, jumping. RESIST - hold breath, avoid disease. REACT - riding, balancing, dodging. AWARE - listen, spotting. IMPOSE - charm, seduce, bully. OPPOSE - resisting IMPOSE TASKS.</li>
</ul>
</blockquote>
]]></content:encoded>
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		<item>
		<title>Lucidity</title>
		<link>http://www.1km1kt.net/rpg/lucidity</link>
		<comments>http://www.1km1kt.net/rpg/lucidity#comments</comments>
		<pubDate>Mon, 09 Jul 2007 16:00:00 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[Free RPGs]]></category>

		<category><![CDATA[William Prahl]]></category>

		<guid isPermaLink="false">http://beta.1km1kt.net/?p=237</guid>
		<description><![CDATA[
Lucidity is a game about dreaming. In the world of Lucidity, for reasons unknown, what people dreamed started to become real. But, for the most part, people didn&#8217;t realize that it was happening. The characters are lucid dreamers in a world made out of dreams. Can they save the world from this menace? Or do [...]]]></description>
			<content:encoded><![CDATA[<p>
Lucidity is a game about dreaming. In the world of Lucidity, for reasons unknown, what people dreamed started to become real. But, for the most part, people didn&#8217;t realize that it was happening. The characters are lucid dreamers in a world made out of dreams. Can they save the world from this menace? Or do they even want to?</p>
<blockquote><p>Lucidity is a 24-hour RPG. That means that all the actual work was done in 24 Hours. The idea for the game was bouncing around in my head for a couple of days before I actually sat down and Took the Challenge, but all of the typing, editing, and layout was done during the 24 hour period of Wednesday, June 27, 2007.</p>
<p>This is not my first RPG. This is not even my first 24-hour RPG. I&#8217;m also the William Prahl of N/ AI, a really cool digital-themed pen and paper RPG. I can&#8217;t bear to look at the thing now, but it&#8217;s still on the web. I have, in the past, tried and failed to create games with no time constraint, and most of them have ended in failure. Let&#8217;s hope this one joins N/AI on the very short list of games I have finished.</p>
</blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Caught Between Planes</title>
		<link>http://www.1km1kt.net/rpg/caught-between-planes</link>
		<comments>http://www.1km1kt.net/rpg/caught-between-planes#comments</comments>
		<pubDate>Mon, 11 Jun 2007 16:00:00 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[Free RPGs]]></category>

		<category><![CDATA[Evil1]]></category>

		<category><![CDATA[Robbie Cousineau]]></category>

		<guid isPermaLink="false">http://beta.1km1kt.net/?p=307</guid>
		<description><![CDATA[
One night, when i was walking home in the dark, a thought hit me. &#8220;What if there was a game, where you could be good or evil, and fight the deamons of hell or the angels of heavon&#8221;. for while, i ignored the idea, but then i figured i could get away with it, im [...]]]></description>
			<content:encoded><![CDATA[<p>
One night, when i was walking home in the dark, a thought hit me. &#8220;What if there was a game, where you could be good or evil, and fight the deamons of hell or the angels of heavon&#8221;. for while, i ignored the idea, but then i figured i could get away with it, im not that well known. Besides, people have written much more drastic things.</p>
<p>In this game, you play as a alternate version of yourself (As you do in my other games). One night walking through the park, you notice a red light. you walk closer, and witness the horrors appearing. you see bums being drug into a portal to the abyss, you witness late night joggers being sacraficed, you witness graveyard shift policeman pumping rounds into they who cannot be dead again. Your choice? to run. Your town is in danger, and it needs a hero, or a villian. It all depends on what team you are rooting for.</p>
<p>Will you side with satan and aid his minions in their quest for total control? or will you side with god, and beat back the minions of the pit back to whence they came?</p>
<blockquote><p>This game is designed for a DM (Death Master) to run with a group of players (preferably 2 or more) in a open, purerly DM ran story. this game is to hand the creative tools to a creative person to create a story with their freinds as the heros (or villians). Note that this game uses terminology used by christians, but i myself am not of the christian faith, but have some information of various demons and traditions. and obviously i know what heaven and hell are. This is made only for pleasure, and this is not any attept to bash a religion. I myself though am a bit pissed that christians seem to think their faith is bloodless though, but i will rant later.</p>
<p>The main goal of the game is to make your own choice on what to do. Take the path of evil and kill god, or take the path of good and save heaven and earth from satans attacks. This is a war, demons and angels pour out of portals, phase in, and appear all to fight. As combat sways in one side, then you can expect to see war advance to one of the realms.</p>
<p>As you do your side proud. you will eventually be granted a familiar(or two)by your diety. You never know how much they can save you. Familiars are linked to you via soul. therefore as long as you live, they are unable to die, only be knocked out. Same goes with you, if you fall in battle, and your familiar survives, then you will be reborn. Your side will also grant you powers and spells if you serve them well. Your a important peice in this game of chess, as not any person is granted power like this. All around the world, people have been imbued to the greater causes, to help fight this war.</p>
<p>Character Creation is divided into several steps. all being fueled by a supply of creation points. I call this the &#8220;Every Man Made Equal System&#8221; (EMMES), Since my games tend to use alot of passive and npc elements, but require dice rolls. You start with 3 points to use to shape your character.</p>
<p>I have renewed and brought back some skills from BR RPG, but many are completely new.</p>
</blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>The Hive</title>
		<link>http://www.1km1kt.net/rpg/the-hive</link>
		<comments>http://www.1km1kt.net/rpg/the-hive#comments</comments>
		<pubDate>Wed, 06 Jun 2007 16:00:00 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[Free RPGs]]></category>

		<category><![CDATA[Tabletop]]></category>

		<category><![CDATA[John Wilson]]></category>

		<guid isPermaLink="false">http://beta.1km1kt.net/?p=159</guid>
		<description><![CDATA[
The Hive is a game set in a world that has been taken over by mobs under the control of an alien mind. Sometime in the late 196s, London Transportundercovered an alien spacecraft while excavating an extension at the Hobs Lane underground station. There was a lot of publicity about the discovery of Martians in [...]]]></description>
			<content:encoded><![CDATA[<p>
The Hive is a game set in a world that has been taken over by mobs under the control of an alien mind. Sometime in the late 196s, London Transportundercovered an alien spacecraft while excavating an extension at the Hobs Lane underground station. There was a lot of publicity about the discovery of Martians in London. However, it ended when a force in the craft awakened. The force took over the minds of those nearby, and welded them into a mob dedicated to killing any who would not join them.</p>
<blockquote><p>At some point it all fell apart&#8230; I don&#8217;t know how. One day, everyone was normal - the next day, the mobs had arrived. Blank, mindless and with strange powers: they roamed the streets, killing everyone they met who wasn&#8217;t one of them.</p>
<p>A few of us are immune, but there are less of us everyday. The mob takes us. Some of us think that the controller lives in the structur e thay have been building in central London. Some of us think they&#8217;re Martians &#8230;<br />
Just like poor Bernard did.<br />
<em>- Diaries of Professor Roney</em></p>
</blockquote>
]]></content:encoded>
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		<item>
		<title>Dungeons and Vigilantes RPG</title>
		<link>http://www.1km1kt.net/rpg/dungeons-and-vigilantes-rpg</link>
		<comments>http://www.1km1kt.net/rpg/dungeons-and-vigilantes-rpg#comments</comments>
		<pubDate>Thu, 24 May 2007 16:00:00 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[Free RPGs]]></category>

		<category><![CDATA[Errin Famiglia]]></category>

		<guid isPermaLink="false">http://beta.1km1kt.net/?p=448</guid>
		<description><![CDATA[
Dungeons and Vigilantes RPG is played using a six-sided die, a pencil, and a copy of this character sheet. This game is be played with another player with a character sheet from Dungeons and Vigilantes RPG or with a character sheet from the game Villains and Dragons RPG.
Dungeons and Vigilantes RPG is played using a [...]]]></description>
			<content:encoded><![CDATA[<p>
Dungeons and Vigilantes RPG is played using a six-sided die, a pencil, and a copy of this character sheet. This game is be played with another player with a character sheet from Dungeons and Vigilantes RPG or with a character sheet from the game Villains and Dragons RPG.</p>
<blockquote><p>Dungeons and Vigilantes RPG is played using a six-sided die, a pencil, and a copy of this character sheet. This game is be played with another player with a character sheet from Dungeons and Vigilantes RPG or with a character sheet from the game Villains and Dragons RPG.</p>
</blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Villians and Dragons RPG</title>
		<link>http://www.1km1kt.net/rpg/villians-and-dragons-rpg</link>
		<comments>http://www.1km1kt.net/rpg/villians-and-dragons-rpg#comments</comments>
		<pubDate>Thu, 24 May 2007 16:00:00 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[Free RPGs]]></category>

		<category><![CDATA[Errin Famiglia]]></category>

		<guid isPermaLink="false">http://beta.1km1kt.net/?p=431</guid>
		<description><![CDATA[
Villains and Dragons RPG is played using a six-sided die, a pencil, and a copy of this character sheet. This game is be played with another player with a character sheet from Villains and Dragons RPG or with a character sheet from the game Dungeons and Vigilantes RPG.
Villains and Dragons RPG is played using a [...]]]></description>
			<content:encoded><![CDATA[<p>
Villains and Dragons RPG is played using a six-sided die, a pencil, and a copy of this character sheet. This game is be played with another player with a character sheet from Villains and Dragons RPG or with a character sheet from the game Dungeons and Vigilantes RPG.</p>
<blockquote><p>Villains and Dragons RPG is played using a six-sided die, a pencil, and a copy of this character sheet. This game is be played with another player with a character sheet from Villains and Dragons RPG or with a character sheet from the game Dungeons and Vigilantes RPG.</p></blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Dawn of the Dumb</title>
		<link>http://www.1km1kt.net/rpg/dawn-of-the-dumb</link>
		<comments>http://www.1km1kt.net/rpg/dawn-of-the-dumb#comments</comments>
		<pubDate>Thu, 24 May 2007 16:00:00 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[Free RPGs]]></category>

		<category><![CDATA[Errin Famiglia]]></category>

		<guid isPermaLink="false">http://beta.1km1kt.net/?p=176</guid>
		<description><![CDATA[
The zombie invasion had swept the nation&#8230; City after city had fallen to the zombie horde&#8230; Starting on the east coast, the horde had moved steadily to the west&#8230; As the zombies descended upon the city of Oakland, the horde never saw it&#8217;s defeat coming at the hands of the Hyphy Movement&#8230; One by one, [...]]]></description>
			<content:encoded><![CDATA[<p>
The zombie invasion had swept the nation&#8230; City after city had fallen to the zombie horde&#8230; Starting on the east coast, the horde had moved steadily to the west&#8230; As the zombies descended upon the city of Oakland, the horde never saw it&#8217;s defeat coming at the hands of the Hyphy Movement&#8230; One by one, the zombies fell as the words of E-4 filled the air, beats blasting out of cars as fools danced around their moving vehicles&#8230; &#8220;Tell me when to go! Tell me when to go! Go DUM DUM DUM DUM DUM&#8230;&#8221;</p>
<blockquote><p>The zombie invasion had swept the nation&#8230; City after city had fallen to the zombie horde&#8230; Starting on the east coast, the horde had moved steadily to the west&#8230; As the zombies descended upon the city of Oakland, the horde never saw it&#8217;s defeat coming at the hands of the Hyphy Movement&#8230; One by one, the zombies fell as the words of E-4 filled the air, beats blasting out of cars as fools danced around their moving vehicles&#8230; &#8220;Tell me when to go! Tell me when to go! Go DUM DUM DUM DUM DUM&#8230;&#8221;</p>
</blockquote>
]]></content:encoded>
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		</item>
		<item>
		<title>Fear on Four RPG</title>
		<link>http://www.1km1kt.net/rpg/fear-on-four-rpg</link>
		<comments>http://www.1km1kt.net/rpg/fear-on-four-rpg#comments</comments>
		<pubDate>Thu, 17 May 2007 16:00:00 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[Free RPGs]]></category>

		<category><![CDATA[Errin Famiglia]]></category>

		<guid isPermaLink="false">http://beta.1km1kt.net/?p=94</guid>
		<description><![CDATA[
Fear On Four was a BBC radio program that aired from 1988 to 1993, then returned to be aired anew in 1997 and 1999. The radio drama featured horror stories and was hosted by The Man In Black, as played by Edward De Souza. Fear On Four RPG is a one page roleplaying game based [...]]]></description>
			<content:encoded><![CDATA[<p>
Fear On Four was a BBC radio program that aired from 1988 to 1993, then returned to be aired anew in 1997 and 1999. The radio drama featured horror stories and was hosted by The Man In Black, as played by Edward De Souza. Fear On Four RPG is a one page roleplaying game based on the radio program.</p>
<blockquote><p>Fear On Four RPG is played like a standard roleplaying game. Two or more players play the game with one of the players taking the role of The Man In Black and every other player taking the role of a Doomed Victim. This game is best played by two players, and may not be played by more than four players. Each player will get a copy of this character sheet and read the section of this game that pertains to the role they will play.</p>
</blockquote>
]]></content:encoded>
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		<item>
		<title>MACE: Martial Arts Card Engine</title>
		<link>http://www.1km1kt.net/rpg/mace-martial-arts-card-engine</link>
		<comments>http://www.1km1kt.net/rpg/mace-martial-arts-card-engine#comments</comments>
		<pubDate>Mon, 14 May 2007 16:00:00 +0000</pubDate>
		<dc:creator>Keeton</dc:creator>
		
		<category><![CDATA[Free RPGs]]></category>

		<category><![CDATA[Aaron White]]></category>

		<guid isPermaLink="false">http://beta.1km1kt.net/?p=443</guid>
		<description><![CDATA[
MACE is a game for 2 - 4 players. MACE simulates the fantastic martial arts battles common to fighting games and anime. Each player is represented by a Fighter, a master of the martial arts complete with vicious Strikes and powerful Blasts of energy. The goal is to Knock Out all other players Fighters, with [...]]]></description>
			<content:encoded><![CDATA[<p>
MACE is a game for 2 - 4 players. MACE simulates the fantastic martial arts battles common to fighting games and anime. Each player is represented by a Fighter, a master of the martial arts complete with vicious Strikes and powerful Blasts of energy. The goal is to Knock Out all other players Fighters, with the last one standing the winner.</p>
<p>MACE uses a deck of playing cards, a hex sheet and some tokens, so is easy to play and requires no book keeping. MACE also features a unique order mechanic called Momentum, which allows you to choose when you act.</p>
<p>If you are interested in anything anime or martial arts and like a fun simple system, then check out MACE!</p>
<blockquote><p>Place one deck o