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				Sixty Second Free RPG Podcast?
				
Posted: 
Thu Sep 03, 2009 6:19 am 
				by Rob Lang
				I've been thinking about doing a podcast for ages now. Being an utter egomaniac, it would seem fitting to extend this into the verbal world. However, I don't really have the time to actually record the thing. I do have time to write. What I was thinking of doing was having a quick-fire monologue with music top and tail and then sending it out to other podcasts (all games considered, RPGCircus etc) and getting them to put high speed reviews as info-adverts in the middle of their podcasts. Sort of like a pirate radio sequence. Really fast chatter.
What do you think? A bit of fun? Waste of time? Do you listen to podcasts?
			 
			
		
			
				Re: Sixty Second Free RPG Podcast?
				
Posted: 
Fri Sep 04, 2009 9:48 am 
				by Nicephorus
				The only podcast I listen to is Animalcast and that partly because I know the guys.
But I like the idea of brief bits either embedded in other podcasts (which would give them something to comment on) or standalone.  But I appreciate succintness and think most of the podcasts are too rambling.  They should all aim to be music video length or 10-15 minutes at the most.  Actually, it's not the shortness per se that I would prefer, it's the time pressure to force them to edit towards a more intense podcast.
Maybe you can do your own podcast if you don't feel the pressure to fill a large time span.
			 
			
		
			
				Re: Sixty Second Free RPG Podcast?
				
Posted: 
Mon Sep 07, 2009 10:05 pm 
				by Kinslayer
				I am not a big podcast person, but that sounds like an interesting idea.  Perhaps you could also archive them separately?  
You may really be on to something.  Rather than a room full of blokes all chatting for an hour, a podcast could be a time-limited thing from more than one person.  There could be sixty seconds of review, a minute or two of industry news, this week's short excerpt of an ongoing fiction, a bit of game advice, and three to five minutes of how [insert latest net gossip here] will bring about the downfall of gaming as we know it (if not all of civilisation).  Keep the whole thing to a certain time limit, such as ten minutes.  
I could see this reaching a wide audience once word caught on, especially if production values were decent.