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worst part ever

PostPosted: Sun Dec 06, 2009 2:44 pm
by kumakami
we all have points in the creative possess that we can't stand. I've had to skip past the spell section cause all the time I was spending on it was killing me creativity. Whats your writers heel?

Re: worst part ever

PostPosted: Mon Dec 07, 2009 5:41 am
by Rob Lang
Good idea for a post, Kuma. As always, the ideas engine.

I get stumped when it comes to drawing people. They never look arty or natural enough for me. Graphics is normally the thing that stops me from producing at full speed. I know that is backward but it's just the way I am wired.

Re: worst part ever

PostPosted: Mon Dec 07, 2009 9:03 am
by Jonathan Ridd
Setting material, I find I have to follow a format and break it down into small manageable pieces.

Re: worst part ever

PostPosted: Tue Dec 08, 2009 1:51 pm
by kumakami
Rob- I can draw...but finding, GOOD, free art is a pain and a half for me

Jonathan Ridd- I know what you mean, it always seems like I have it down perfectly in my head, in text not so much

Re: worst part ever

PostPosted: Wed Dec 09, 2009 5:49 pm
by Chainsaw Aardvark
I can't draw and handle proportion all that well. However, my bigger issues are the matters of typing and concentration. Filling a dozen 70 page notebooks with short stories, math behind the mechanics, technical details on how the space ships work - already done.

Turning those 840 pages into typed documents...

Re: worst part ever

PostPosted: Thu Dec 10, 2009 6:43 pm
by kumakami
CA: Gods if I don't know that problem. I sware some day I need a kid with a whiffle bat just to keep on task...I find multi-sensory multitasking helps.

Re: worst part ever

PostPosted: Tue Dec 29, 2009 2:11 am
by Kinslayer
I have two big heels. One is separating the way I GM from necessary design. I have been fighting that battle from Day 1 as a game writer. Just because I can--and often do--waste ten minutes on what my players call Golgotha History Moments, doesn't mean that all GM's should know this 'essential' information. The second heel is something of a transverse writer's block issue. I'll devote a block of time to work on X, and instead get several pages on Y or Z. Today, for example, I set out to add more knives than just the basic dagger to the system. I wrote exactly zero words on that topic. Instead, I finished design-checking the ship creation rules with a sample cutter, wrote a bit at stealth vs. deflector fields for the (as yet unrealised) scifi variant of the game, and performed WAY too much thread-necromancy on these boards. And as I see daylight through the window, sleep was apparently not on the table, either.