Session Summaries?

I just wrote a 6,000 page writeup, an epilogue to a D&D campaign I did for about a year awhile ago, anyway, I was just reading through it quickly and found my favorite phrase
"a gigantinormic dragon called the Lurque who can SWALLOW PLANES OF EXISTANCE WHOLE was set free. And he did, he swallowed planes, he swallowed deities, he even ate toads." it's phrases like this that make summaries fun.
Do most people write summaries of their campaigns as they play them?
I find it incredibly difficult to remember details of the various adventures even writing down what I remember right after getting home from the session. I try to always write a summary. The necessity became ludicrously apparent when I realized one of my campaigns had more then 100 major NPCs in it who were all alive and pertinent. I think that was just counting the ones that had been introduced, not any behind-the-scenes or too-big-for-the-PCs-to-know-about-yet.
Way too many details. My campaign planning now is focusing around how to make individual sessions more episodic while still having continuity enough not to feel episodic. Even though I've always called my sessions "Episodes" ever since I moved to GURPS.
"a gigantinormic dragon called the Lurque who can SWALLOW PLANES OF EXISTANCE WHOLE was set free. And he did, he swallowed planes, he swallowed deities, he even ate toads." it's phrases like this that make summaries fun.
Do most people write summaries of their campaigns as they play them?
I find it incredibly difficult to remember details of the various adventures even writing down what I remember right after getting home from the session. I try to always write a summary. The necessity became ludicrously apparent when I realized one of my campaigns had more then 100 major NPCs in it who were all alive and pertinent. I think that was just counting the ones that had been introduced, not any behind-the-scenes or too-big-for-the-PCs-to-know-about-yet.
Way too many details. My campaign planning now is focusing around how to make individual sessions more episodic while still having continuity enough not to feel episodic. Even though I've always called my sessions "Episodes" ever since I moved to GURPS.