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not a compo....more..

PostPosted: Fri Nov 05, 2010 2:37 pm
by kumakami
of a challange. I'm about to write a game system (no setting) inspired by OGB and 1km1kt (hint the attributes spell out KEETON). once finished I will post a link and challange all monkys to use it to make a game....hows them apples?

Re: not a compo....more..

PostPosted: Fri Nov 05, 2010 3:27 pm
by misterecho
awesome beyond comprehension!

Re: not a compo....more..

PostPosted: Sat Nov 06, 2010 5:56 am
by Rob Lang
Apples going to make awesomesauce.

Re: not a compo....more..

PostPosted: Sat Nov 06, 2010 6:42 am
by Evil Scientist
Make sure to include Mr. Lang's facial hair.

Re: not a compo....more..

PostPosted: Sat Nov 06, 2010 6:56 am
by Groffa
Sounds interesting!

Re: not a compo....more..

PostPosted: Mon Nov 08, 2010 6:57 am
by Rob Lang

Re: not a compo....more..

PostPosted: Mon Nov 08, 2010 5:59 pm
by kumakami
to be honest Mr. Dr. the Lang. will be found in the game as the shortened Dr. lang (but as what I'm not telling)

Re: not a compo....more..

PostPosted: Tue Nov 09, 2010 1:25 am
by koipond

Re: not a compo....more..

PostPosted: Tue Nov 09, 2010 3:44 pm
by kumakami
what scares me is that;

1) you people are so into this

2) organizing my thoughts in the system is proving harder then I expected

3) I can't deside between an easy pool system or a alternity clone.......

Re: not a compo....more..

PostPosted: Thu Nov 11, 2010 6:32 am
by Rob Lang
How about a barter system instead? No dice use, just bidding to win. Like Amber. But collaborative.