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				not a compo....more..
				
Posted: 
Fri Nov 05, 2010 2:37 pm 
				by kumakami
				of a challange. I'm about to write a game system (no setting) inspired by OGB and 1km1kt (hint the attributes spell out KEETON). once finished I will post a link and challange all monkys to use it to make a game....hows them apples?
			 
			
		
			
				Re: not a compo....more..
				
Posted: 
Fri Nov 05, 2010 3:27 pm 
				by misterecho
				awesome beyond comprehension!
			 
			
		
			
				Re: not a compo....more..
				
Posted: 
Sat Nov 06, 2010 5:56 am 
				by Rob Lang
				Apples going to make awesomesauce.
			 
			
		
			
				Re: not a compo....more..
				
Posted: 
Sat Nov 06, 2010 6:42 am 
				by Evil Scientist
				Make sure to include Mr. Lang's facial hair.
			 
			
		
			
				Re: not a compo....more..
				
Posted: 
Sat Nov 06, 2010 6:56 am 
				by Groffa
				Sounds interesting!
			 
			
		
			
				Re: not a compo....more..
				
Posted: 
Mon Nov 08, 2010 6:57 am 
				by Rob Lang
				
			 
			
		
			
				Re: not a compo....more..
				
Posted: 
Mon Nov 08, 2010 5:59 pm 
				by kumakami
				to be honest Mr. Dr. the Lang. will be found in the game as the shortened Dr. lang (but as what I'm not telling)
			 
			
		
			
				Re: not a compo....more..
				
Posted: 
Tue Nov 09, 2010 1:25 am 
				by koipond
				
			 
			
		
			
				Re: not a compo....more..
				
Posted: 
Tue Nov 09, 2010 3:44 pm 
				by kumakami
				what scares me is that;
1) you people are so into this
2) organizing my thoughts in the system is proving harder then I expected
3) I can't deside between an easy pool system or a alternity clone.......
			 
			
		
			
				Re: not a compo....more..
				
Posted: 
Thu Nov 11, 2010 6:32 am 
				by Rob Lang
				How about a barter system instead? No dice use, just bidding to win. Like Amber. But collaborative.