How I ended my 2009 Icar campaign... free comic!

My last Icar campaign was a lot of fun. Although still Sci Fi, the characters were low powered drop outs from society. The players kept the campaign rolling along, often by random acts of violence and a good time was had by all.
I had remembered reading a Gnome Stew article the year before about ending the campaign on purpose and as the game came to a close, I decided to mark the end with a surprise comic depicting the campaign as a whole and then having a wrap party (dinner at an Italian restaurant). It took me a good couple of months to do (in the evenings and weekends), finishing off the book just as the players completed the game. This seemed fitting for a campaign where the characters would often get the munchies at the worst possible time and demand lemon cake. And the players too, come to think of it.
I like to pull the book out to remember the stories of the campaign and I know it was appreciated by the players too: a happy memento from two years worth of gaming. Now you can have it too.
Have you ever done anything to wrap up a campaign?
I had remembered reading a Gnome Stew article the year before about ending the campaign on purpose and as the game came to a close, I decided to mark the end with a surprise comic depicting the campaign as a whole and then having a wrap party (dinner at an Italian restaurant). It took me a good couple of months to do (in the evenings and weekends), finishing off the book just as the players completed the game. This seemed fitting for a campaign where the characters would often get the munchies at the worst possible time and demand lemon cake. And the players too, come to think of it.
I like to pull the book out to remember the stories of the campaign and I know it was appreciated by the players too: a happy memento from two years worth of gaming. Now you can have it too.
Have you ever done anything to wrap up a campaign?