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Gathering ideas for the Chgowiz RPG

PostPosted: Sat Oct 29, 2011 2:43 pm
by Rob Lang

Re: Gathering ideas for the Chgowiz RPG

PostPosted: Sat Oct 29, 2011 5:02 pm
by Onix
Monsters are always a sure bet. :mrgreen:

Are the clones all the same? That would save a lot of time in char gen.

Re: Gathering ideas for the Chgowiz RPG

PostPosted: Sat Oct 29, 2011 8:14 pm
by kylesgames
Y'know, this sounds really cool. Is it a NaGa DeMon thing?

Re: Gathering ideas for the Chgowiz RPG

PostPosted: Sun Oct 30, 2011 6:33 am
by Rob Lang
It's not a NaGa DeMon game, unfortunately. I'm crafting it as an example of how to use my up-and-coming guide to writing a free RPG. I needed an example of the guide in action, so I'm writing the Chgowiz RPG for it.

Re: Gathering ideas for the Chgowiz RPG

PostPosted: Thu Dec 22, 2011 12:20 am
by Evil Scientist
Reminds me of those Japanese rubber-monster films.
Make sure to add double monster scenarios, Godzilla vs Mecha-Godzilla. The clone armies always have the emergency scenario of building their own monster to battle the first one, resulting in massive epic destruction of the whole planet.

Re: Gathering ideas for the Chgowiz RPG

PostPosted: Thu Dec 22, 2011 4:22 am
by misterecho
Have you asked Chgowiz for permission? He's no longer active on the blogging scene.

Re: Gathering ideas for the Chgowiz RPG

PostPosted: Thu Dec 22, 2011 5:09 am
by Rob Lang
Yes, I've been in contact with Michael a few times. I'll be definitely paying homage to the gent in this game. :)