calling all cyberpunks

so I'm starting notes on a game based only in the game worlds net. the idea is two fold;
1) most CB games make the net into another world. A world that requires disconnection form the real world. I doing so they make it entertaning but wholy sepert from the rest of the game.
2) I love movies like sneakers and hackers, the counter culture and bravado is to much fun.
game concepts so far
1)I'm bring in the concepts of "cloud" computing. Basicly no one owns a computer (normally), they have an net ID number and access devices. Every thing is "floating" around the net and processed through it, so its accessable anywhere but there are very little "Hard" copies of anything. 90% of users deal with the net in this way. 9% are either "upper" level users or noobie hackers, they deal with the same basic interfaces but have high accesses to areas. .5% are able to connect to the nods, the hard devices that help make this net exist. 3% are the hackers; they own illigal devices that act as false nods which allow them to move information, alter datas ID numbers, and create unlisted data clusters (programs). The last 2% don't matter as they are oddballs that have little to no net contact.
2) Computers have advance; they now us a Trinary base code. The addition of the maybe or half hot to the equation has made computers smarter and more flexable. We have moved to less electro-magnetic componets. Processors are now Neutrenic, using partical faster then light (neutrenos) to make their computations. Most inputs and outputs are either public or modern cell phone size. Neural interfaces are used by true hackers because of input speed, while it does posse risks in the end the hardwear is only as fast as a person can interact. There is very little in the way of direct links, its wireless or nothing.
so thoughts, help, flying monkey poo......
1) most CB games make the net into another world. A world that requires disconnection form the real world. I doing so they make it entertaning but wholy sepert from the rest of the game.
2) I love movies like sneakers and hackers, the counter culture and bravado is to much fun.
game concepts so far
1)I'm bring in the concepts of "cloud" computing. Basicly no one owns a computer (normally), they have an net ID number and access devices. Every thing is "floating" around the net and processed through it, so its accessable anywhere but there are very little "Hard" copies of anything. 90% of users deal with the net in this way. 9% are either "upper" level users or noobie hackers, they deal with the same basic interfaces but have high accesses to areas. .5% are able to connect to the nods, the hard devices that help make this net exist. 3% are the hackers; they own illigal devices that act as false nods which allow them to move information, alter datas ID numbers, and create unlisted data clusters (programs). The last 2% don't matter as they are oddballs that have little to no net contact.
2) Computers have advance; they now us a Trinary base code. The addition of the maybe or half hot to the equation has made computers smarter and more flexable. We have moved to less electro-magnetic componets. Processors are now Neutrenic, using partical faster then light (neutrenos) to make their computations. Most inputs and outputs are either public or modern cell phone size. Neural interfaces are used by true hackers because of input speed, while it does posse risks in the end the hardwear is only as fast as a person can interact. There is very little in the way of direct links, its wireless or nothing.
so thoughts, help, flying monkey poo......