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Thought I'd share some maps

PostPosted: Wed Apr 17, 2013 4:52 am
by vulpinoid
Image

A project I'm currently working on.

If you want to see more, have a look

Re: Thought I'd share some maps

PostPosted: Fri Apr 19, 2013 3:27 am
by Onix
Thanks vulp!

Re: Thought I'd share some maps

PostPosted: Sun Apr 21, 2013 2:37 am
by vulpinoid
For those who might be interested...

...here's a link to the playtest kit for my new game (that's what the maps were for).



(You'll need a printer, and either some scissors or a sharp knife to make the game ready for play...)

Re: Thought I'd share some maps

PostPosted: Wed Apr 24, 2013 12:33 am
by Evil Scientist
Wow, this is actually a game I'm tempted to try (a project for the summer)! It combines some elements (both design- and rule-wise) from titles I really like and play often, but is also quite original, not just a mix of ideas. I recall you briefly mentioning working on a game with Smallworld-esque card combination character generation, so I'm glad this project is taking a definite shape!

I really like the art on the town segments, and the sepia colour choice is great - though it's somehow a pity that the descriptions cover up some of those details!! Especially that the focal point of the segments is in the center. E.g. on "Gardens" you can't see the most interesting parts, with the con-joining lakes (?) and, well, the garden itself. Same goes for "Palace". It's just sad to see the great art eaten up by (an otherwise well-designed, organic and informative) text-box.

Another nice touch (for me at least) is the nice, simple design of the basic icons (attributes and rewards). But the gold coins and the honour points on the hexagonal markers seem kinda 'off', sorry, can't explain any better. I understand that you don't want to use the b&w icons there as well, but somehow they bother me - everything is flat, but these two are rendered with shadows and colour. Not a big problem, though.
If I played Town Guard, I would probably substitute these two marker types (as they are moved around quite a bit during the game) with some plastic tokens or glass beads - easier to pick up than even the sturdiest cardboard, harder to damage, easier to wash pop-corn butter off of them ;-) But that's probably an issue for furhter stages of production.

No comments on the mechanics yet. Maybe later.

Great job, vulpinoid!



Re: Thought I'd share some maps

PostPosted: Wed Apr 24, 2013 1:46 pm
by Groffa
Only skimmed the rules, but I must say I really like those b/w maps.

Re: Thought I'd share some maps

PostPosted: Thu Apr 25, 2013 4:32 am
by Rob Lang
Love the black and white maps, vulp. That's what happens when an artist draws maps, they're wonderful!

Re: Thought I'd share some maps

PostPosted: Fri Apr 26, 2013 6:02 am
by vulpinoid
Thanks for the responses.

There are a couple of quirky things about this project because it's being specifically designed for a contest on "The Game Crafter". The game needs to include 12 figures, and needs to have a cost price under $30. This means that there are certain restrictions in what I can include for the basic set (about 108 cards, 70 assorted tokens, 12 figures, 12 location tiles, a box).

I've fine tuned the rules a bit based on the first round of feedback...and I'll be modifying the location tiles a bit in order to show more of the town layout...I'll upload the new rules soon.

Re: Thought I'd share some maps

PostPosted: Mon Apr 29, 2013 12:28 am
by kumakami