That is a good question. I don't know if we could necessarily allow an infinite number of pocket-mods, but using multiple in a clever way might be nice. "", for example, puts all the toys in one, and character creation in another so so shopping trips don't prevent others from referencing rules or making characters. My rewrite of Sputnik Lost is up to about six mods, though only the first two are really necessary - the rest are scenarios or NPCs.
We'll need to talk about concise format vs innovative.
Games of imagination are never truly done. Yet tomorrow we shall start another one.
If it 's made of a double-sized sheet, can it still be considered a pocket-mod? E.g. 16 pages. So yeah, the pocket-mod competition poses a few question regarding format.
(Cool!)
Edit: okay, ignore this post. I just took a glance at how pocket mod booklets are collated and it doesn't seem possible to make a larger one.
I have some things I like to put in the game. I want a more unique characterprogress than Exp to buy Stats and gold to buy stuff. And I like the Idea of gothic world where you have several classes and can choose two. Maybe I will even add a 3-16 like killing system where you roll how many enemies you kill.
Of course it depends on the theme, but I will keep this in mind and look what is possible.
Untill then I will continue to flesh out "feud". When will the challence be, can't wait.