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NaGaDeMon 2013

PostPosted: Wed Oct 02, 2013 11:06 am
by PeckishGamer
Forgive me if it's a little early to be making this post, but NaGaDeMon 2013 is only a month away!! Let's try and get some discussion flowing, shall we?

What are you planning to make for NaGaDeMon? Do you have a couple different ideas that you're juggling?

What did you do last year? Did you finish within the set time limit?

Do you plan to make a plan?!? I'd advise that you do!! Mr. Lang's primo guide to planning is all you need to set you straight! You can find it here: http://www.thefreerpgblog.com/search?up ... results=18

In order to stimulate the discussion, I'll answer the above questions as well:

I am planning on putting together some sort of Planet-of-the-Week Sci-Fi RPG for NaGaDemon, though I am also debating on some sort of low-magic Dark Fantasy game. Should I go with the former (which is more likely), it will be soft Sci-Fi (is that what you call the opposite of "hard" Sci-Fi?), in that things like interstellar dog-fights, humanoid aliens, and improbably and, by normal definitions, inefficient technologies will likely exist. I don't imagine the tone being all that serious, though it'll probably reach a middle ground between straight-faced and comedic.

Last year, I worked on a tabletop wargame based on a "fantasy" setting that I had developed. I finished the rules within the time limit and then some, as well as performing a couple playtests. However, I found the results to be unsatisfactory, and I still had the matter of how I would get the product (minis, etc), so I ended up scrapping the idea and never finished.

Lastly, yes, of course I intend to use a plan!! I'm the least organized person you'll ever meet. Without one I'd be doomed.

Re: NaGaDeMon 2013

PostPosted: Wed Oct 02, 2013 12:46 pm
by Rob Lang
You beat me to it! ;-)

I love your idea of Planet-of-the-Week RPG. Feels like the Star Trek original series used to be where every episode was a new place.

This year I am planning (ish) to finish off the Fleet setting in a month. A big ask but then work will have calmed down by then.

Re: NaGaDeMon 2013

PostPosted: Thu Oct 03, 2013 1:44 am
by Anastylos
Maybe I will do the battlestar galactica rpg I always wanted to do. The most difficult part would be if one (or more players) will be cylons and how they can work to the disatvantage of the group.

Re: NaGaDeMon 2013

PostPosted: Fri Oct 04, 2013 4:38 am
by Evil Scientist
I plan to do NaGaDeMon each year, mostly because of the HILARIOUS NAME.
Then again, I'm not a 'prolific' game designer, as in 'I haven't designed a game in years'. And I have other stuff to do.
Then again, I DID design some games in the past. And I DO get various ideas all the time.

So...


We'll see.


Re: NaGaDeMon 2013

PostPosted: Fri Oct 04, 2013 3:10 pm
by koipond
I have contract work to do, so I'll be doing that kind of stuff.