Page 1 of 3
If I had the time, I would write an RPG about...

Posted:
Mon Aug 21, 2006 9:07 am
by Rob Lang
Let's face it, we'd all write some fab RPGs if we had loads of time. If, for example, we didn't have to work, we could write RPGs. What fun!
So, let's say you had "all the time in the world", what would you write?
Me? I'd write A Steampunk game. There are a few cool ones out there but there is nothing that has really taken the genre to the very upmost degree. I'd like to see steam helicopters, huge machines calculating things, those machines measures in the number of teeth in the cogs or the circumferance of the cogs.
What about you?

Posted:
Mon Aug 21, 2006 10:34 am
by Keeton
I have to agree with Steampunk, although lately I've been fancying the setting which is somewhat similar.

Posted:
Tue Aug 22, 2006 2:37 pm
by jeffmoore
For me isn't nearly as much of a factor as inclination. For a while I was super dedicated to Hi/Lo Heroes. But a few play tests and a few revisions later and the game felt like it was "done" to me... the inclination to work on it fades. Sure, it's only 36 pages. It should be grander, it could be greater ... but I am just not driven to work with it right now. It's not about the time. It's about the drive, the desire. Right now, I am pumped up about Gothic Worlds. Now, both Hi/Lo Heroes and Gothic Worlds began as 24 Hour RPG submissions. Man do I recommend that little challenge for getting yourself in gear and putting something (anything, really) on paper. Then you can look at it and think... "Hey, this ain't half bad. Now, what if I did this... or what if I did that...?" and the next thing you know you are motivated to work on something. I would much rather wish for all the motivation in the world than all the time in the world. If you are motivated you can make the time.
Now about the project that's motivating me these days ... Gothic Worlds ... the game mechanic is modified, but stolen from Warhammer Fantasy Role-Play. As I play test the system and it evolves it will become sufficiently my own. I recommend transplanting game mechanic ideas from games that you enjoy just as I would recommend that a person who is learning to draw trace from the works of artists who inspire them. It puts pencil to paper. It starts you off in your craft. It teaches by example. And, soon ... soon the work is all your own. Gothic Worlds is based on Warhammer Fantasy Role-Play, but it's my work. And I love the system. I love the way the mechanic works in WHFRP. It is simple and fast and fun and it is my hope that GW retains these qualities.
But, it's more than the game mechanic that has me excited. The game world is taking shape and this is the first time I have tried to develop a game to serve a specific setting concept. The world in Gothic Worlds is very much like the one depicted in the Diablo computer game. It's a dark gritty unforgiving world. It feels like medieval Europe but the stench of something dark... something evil hangs in the air. Magic is evil and now that I am working on the rules for monsters and treasures that distinction is really beginning to shape my designs. I am excited about my rules for magic which will encourage a form of materials collection and crafting that I think is rarely utilized at the tabletop. Gothic Worlds is Warhammer Fantasy Role-play + Diablo + Guild Wars + ideas all my own. And it's what I am excited about right now.
I am motivated to work on it. In an ideal world with all the time and the money in the world, I would complete its development into a full blown hard cover book. Right now, I am hoping to get it to where Hi/Lo Heroes is. If I can manage 36 to 40 well written pages in a PDF format, I will be happy.

Posted:
Thu Aug 24, 2006 5:11 am
by bal3000
If it was all the time and money in the world I'd love to field a fully painted WHFB army....yup...that's gonna happen any decade soon...
Actually I'd like to create a 1km1kt submisssion that came directly out of my own head.
I've done Rule of 5 "40k style" ..... I've done 3 different versions of Dungeon Squad ( and currently working on a "definitive version" ) .... I've even put some thought into a fantasy version of HiLo heroes ( but notning past some rough notes )...but it's all "inspired by"
Fair enough Skull Crusher is all my own work but it's not an RPG. and it's going to be followed by an SF "twin", but after that .... I'm giving myself two rules - no trad fantasy as a backround and only one die for the system !!!

Posted:
Thu Aug 24, 2006 10:10 am
by jeffmoore

Posted:
Thu Aug 24, 2006 10:41 am
by Keeton
what i would do

Posted:
Thu Aug 24, 2006 11:14 am
by tadk

Posted:
Fri Aug 25, 2006 8:08 am
by bal3000
Hey guys,
Thanks for the support. You guys rock.
There's definetly a germ of an idea twisting inside my head at the mo. If it works out in a similer fashion to my previous submissions I expect another another few weeks of planning followed by a fevered period of writing and shaping on the computer.
It would be cool to produce a 24hour game though. Given the hectic nature of my home life It'd have to be a 6 hour game !!
....either way I'll let you know ...won't pretend it is if it isn't, mind...Anyone who's succeeded so far with the challange has my respect.
Hi Tadk .... Where do I send the R-o-5 stuff ? and does this new world have zombie control gloves ??


Posted:
Fri Aug 25, 2006 8:25 am
by jeffmoore

Posted:
Mon Oct 02, 2006 7:37 pm
by shadowblue09
if you had all the time in the world to make a rpg i would probably make a world based off this one kinda like the matrix it would be neat i mean you could be a nice guy in real life and then be a secret agent, a archoligist, or even a jet fighter. Then your guy/girl will control there own lives till you log back in a free world