Thoughts on Design as a GM and Designer

I can't stop myself from writing. Sorry for the link spam:
tl;dr: I've found that giving players agency and relying on a tight toolset while fully expanding that toolset is the best thing you can do.
http://blog.homoeoteleuton.com/things-i ... -designer/
tl;dr: I've found that giving players agency and relying on a tight toolset while fully expanding that toolset is the best thing you can do.
http://blog.homoeoteleuton.com/things-i ... -designer/