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What RPGs are in the works right now?

PostPosted: Sun Oct 22, 2006 11:03 am
by ErrinF

Busy Aardvark

PostPosted: Sun Oct 22, 2006 7:34 pm
by Chainsaw Aardvark
I'm going to be submitting something called "Dead... and Back" at the end of the week. Alien invasion, zombies technological singularity, government created undead ubersoladats, power armor, and other goodness. Of course, that’s just one of the suggested settings.

Actually, I've got about 10 different projects in the works at the moment. I'm slightly obsessive compulsive in case you’re wondering.

For example, in one system your "hit points" also serve as your means to change the world - ie you can trade HP to manifest convenient objects. It doesn't have a name, but the attributes and skills have a clever mnemonic: MMORPG/CLICK. Another is a war game centered around submarines, and a third has to do with Anime style robots.

Then of course, I have Xnoexodous. Its over 200 pages of handwritten notes at the moment, will be about three books when I’m done, and that’s all I’m willing to reveal.

Provided there's some more feedback, additional material for Gangland will be provided. A new version of "Eastern Front" called Great Patriotic War is in the works as well.

PostPosted: Sun Oct 22, 2006 10:49 pm
by bal3000
there's an unnamed future war RPG that uses the RULE OF 5 ...er, rules ( that sentence just doesn't seem right !!) that is IN NO WAY ripped off from...I mean...inspired by a certain company's wargame backround ( and part of that sentence may be ironic. Or an outright lie for that manner)...and all togeteher in 1 place
and there is a fantasy RPG that tries to keep the rules simple ( two versions of one rule with a mechanic for being good or bad at what you're doing) - while betreying a love of 80s gamebooks...AND coming accross as "real" fantasy - but that just might be me!!

PostPosted: Mon Oct 23, 2006 9:14 am
by jeffmoore
Upgrading A+ Fantasy and changing it's name to "Gothic Worlds" that's the big one that has me going right now. I have adapted the Marvel Superhero Adventure Game to use a standard playing deck of cards. Once I am done with it, it will be a more generic system and I am calling it "Royal SAGA" as it is the SAGA system. I am pretty happy with it and became inspired to do it out of a love for the Marvel game, but copyright issues may keep it from ever seeing the light of day... we'll see. I would like to add some material to my Phantasy Star submission and reorganize it a bit... but that's on the back burner right now... so, that's me.

PostPosted: Mon Oct 23, 2006 11:19 am
by Sock Golem
Well, I'm working on a few things.

I'm trying to put some of the campaigns I've used in Stick Guy on paper, to let other people see them. You know, just for grins and giggles.

I've got a few other projects I've slowly been updating as time goes by. Including my very silly RPG, which I may one day releast to the public, though I'm not sure who'd want to play it. It would be fun to read for a laugh if nothing else.

Lastly, one thing I'm highly motivated to do (we'll see how long this lasts) is to create a Dreamscape rpg. I was playing WotC's new Dreamblade game, and it was OK, but it got me thinking of making an rpg specifically for Dreamscape. It's been done before, a lot, but I wanna do it, so I will. I'll try and make it unique as possible. Maybe I'll base it off another system I recently wrote...

PostPosted: Mon Oct 30, 2006 9:14 am
by jasonthedesigner
I have coming out soon, I hope, it's more of a multiversal game than anything else.

Check out MACE!

PostPosted: Wed Apr 04, 2007 10:50 pm
by Relentless96
Keep an eye out for MACE (Martial Arts Card Engine), a simple but fun rpg that uses a standard deck of playing cards. I will be posting the early material on Rpg Laboratory, as well as snippets on this forum. The key drawing point of the game is its "vanilla" nature, allowing players to be anything from Street Fighter characters to Anime to mecha and pocket monsters.
Also, see the setting material that will be posted on Rpg Laboratory, use it for any system you want.

6 months

PostPosted: Thu Apr 05, 2007 10:38 am
by Chainsaw Aardvark
As an addendum to my first post:

Dead and Back is of course posted, has an extensive library at RPGLab and has been mentioned in a zombie themed podcast.

CLICK-MMORPG has been posted, and used as the core of my Game Chef entry "Overthrow"

Gangland has notes, but is on the back burner, GPW and XE haven't had much done. Old NegEight ideas are being reexamined (such as the 5 hp pools and HERO factor explanation), and I'm trying to type up a cohesive version of Dead EISS rather than just the pages in the Lab.

I'm working on finishing a game called "Sentience" about playing an Artificial Intelligence with no physical body. My schedule may not allow me the time to participate in the official Espionage 24 hour rpg contest, but I might do one anyway. Furthermore, I want to create another 24 hour rpg on or around Aprl 26 to comemerate the of Chernobyl. Admittedly, the 20th anniversary was last year, but better late than never. 1986 just wasn't a good year - Challenger blew up in January, Chernobyl in April, and two of my siblings were born in April as well. (On the 11th, so probably no relation to the disaster in Ukraine.;))

PostPosted: Sun Jun 15, 2008 3:10 pm
by Agmar
Wow, lots of spambots here...

Anyway, I'm currently working on a revised and expended edition of Warriors, Wizards & Wanderers. It will include some tweaks, a little rewriting of the rules and some new things. It's planned to weight 8 pages instead of 6 currently.

Everything not fitting into the new version of the rules will be compiled into the Warriors, Wizards & Wanderers Companion. It'll include some optional rules, a short bestiary as well as rules for creating new races and new spells.

PostPosted: Mon Jun 16, 2008 6:24 pm
by tadk