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Intrigue - 24hr challenge game

PostPosted: Thu Apr 12, 2007 3:04 pm
by ravensron
Idea is clever, mechanics are suitably swift and universal, but some vital parts are missing. Obvious one is combat. You tell us that higher opposed roll, which roll was suitably modified by basic characteristics and possibly some situational advantages/disadvantages, prevails and then you roll again for damage according to rules for the weapon(s). But there are no rules for weapons given. I note in passing that the number of Life Points is going to vary very widely if it's a D20 x Physical. Less obvious is what happens on non-combat rolls. Is there a second roll for nature of the success? For example, "successfully fools collector into thinking you've sold him an original instead of a copy." Do you roll at all a second time? If not you just roleplay out what you get for the success (E.g. "X dollars" "patronage" "don't get executed"), and if you do roll a second time what is the benefit of a higher rather than a lower roll (E.g. "You get 10 gold florins x the # on the die")? Not looking for a laundry list of results per #, rather a general guide as to what if anything modifies the second roll and what range of possibilities occur on a second roll in the ranges of numbers.