Page 1 of 3

What should be the next retro-clone?

PostPosted: Wed Dec 09, 2009 12:01 am
by Sanglorian
It's been a couple of years since the last retro-clone was released (well, unless you count Pathfinder). We've seen clones for whitebox D&D, B/E D&D and even the BRP system.

What do you think will come next? 4E's limited GSL and great popularity makes it a candidate. There's no 2E AD&D yet, and surely that wouldn't be too hard to reverse-engineer. Or is there some other game system worthy of the retro-clone treatment?

Re: What should be the next retro-clone?

PostPosted: Wed Dec 09, 2009 2:11 am
by Rob Lang
Good question! I think the retro-clone people will keep adding and updating to the fantasy games they already have but I would like to see retro-cloned. There seems to be so few Vietnam era RPGs.

Re: What should be the next retro-clone?

PostPosted: Wed Dec 09, 2009 5:17 am
by misterecho
James bond could be redone with influence from the daniel craig films, also Bourne elements. The newer espionage films are a little less silly.

Re: What should be the next retro-clone?

PostPosted: Wed Dec 09, 2009 5:53 am
by Rob Lang
Absolutely. James Bond RPG would be very cool.

Re: What should be the next retro-clone?

PostPosted: Wed Dec 09, 2009 6:08 am
by Sanglorian

Re: What should be the next retro-clone?

PostPosted: Wed Dec 09, 2009 9:03 am
by misterecho
I was unware. I now bathe in the light of knowlege. Thank you brother illuminate. :)

Re: What should be the next retro-clone?

PostPosted: Wed Dec 09, 2009 9:58 am
by Nicephorus
I'll have to think further afield as there's so much already done. I remember hearing about someone working on AD&D 2e (which was mechanically a big improvement on 1e). Traveller exists in many forms already but there is a 1pg version that's kinda a retroclone (go to their yahoo group, in the files). X-Plorers is not exactly a retroclone but takes much of the outlook and applies it to space. There's a full redo of Star Frontiers - I recall not being sure of it's legality - I thought it used some old art. T&T and CoC don't really need clones as they still exist in virtually the same format.

I'm blanking on what's left. Maybe do a change up - retroclones of computer games. I Rogue and some similar games have fan made versions. What other computer rpgs would be cool?

Re: What should be the next retro-clone?

PostPosted: Thu Dec 10, 2009 5:22 pm
by misterecho

Re: What should be the next retro-clone?

PostPosted: Thu Dec 10, 2009 6:38 pm
by kumakami
I thought we stop using cuba.....the last memo I got said we're now offering "Ski" vacation to the arctic...nude ones...

Re: What should be the next retro-clone?

PostPosted: Thu Dec 10, 2009 10:18 pm
by Chainsaw Aardvark
I own an old copy of Recon, and agree, there needs to another Vietnam RPG. Twilight 2013 came out not too long ago, and the reprint of the original Twilight 2000 is also available, but a clone of that might be nice. Of course, its the diametric opposite of RECON - the Palladium game is 3 stats and percentiles, while TW2K has rules for everything - there is an entire paragraph detailing how much food you can acquire by fishing with grenades!

Retro-clone or not, we could probably use some new military RPGs. There are a lot of "forgotten wars" during the 20th century that would make for some good role-playing. The second Congo War (aka the Great War of Africa, 1998-2003) involved no less than 8 nations and 25 armed groups, Chad-Libyan conflict (87-, The Condor War (Peru v Ecuador in 81), or even the Korean war (MASH the RPG?). Wether you're playing an aid worker amongst the devastation, or a mercenary - all of them could use some acknowledgment.

Some of the old Western games, like Boot Hill need to see the light of day again.

Anyone else remember Blue Planet? Of course, that would be hard, since its no so much the mechanics that set that game apart - but the amazing background, which is the stuff more stringently protected by copyright. (you can't really protect mechanics, you can artwork/story - )