Smiffy RPG preview slash overview

This is an overview of my RPG I'm making called Smiffy, Rob Lang requested I write it... (I'm not actually sure this is the right area of the forum for this)
Anyway, it's a system like GURPS (that's pretty much my guiding thought when making it) except with a particular setting and without being made a copy of GURPS. I spent alot of time trying to find ways of accomplishing what GURPS' system did without actually having to steal GURPS' way of doing it.
I've been thinking about rethinking the Setting, but I'm not sure. Anyway, the setting for now is !881 (which I actually chose randomly originally cause I thought it'd be funny to have the year be palyndrome-like but it turned out to be an awesome year).
The following is an excerpt from Smiffy #1 Core Rules (the only one I'm working on)
The Setting: 1881
“It is essential for the successful operation of waste-heat boilers that ample provision be made for cleaning by the installation of access doors through which all parts of the setting may be reached.” - Steam, It's Generation and Use by the Babcock & Wilcox Company, New York.
The setting is 1881, London is the centre of the world. The bogeymen of folklore are still haunting children's closet. Trains can almost reach the other end of the world.
1881 is the year Union Station opened, it's the year Wyatt Earp met his future wife and stole her from the man who tries to become his boss, it's the year of the first Boer War in Africa, Alexander II of Russia is slain on this date which causes the creation of Okhrana, the Red Cross is founded, US President James Garfield is assassinated in this year, Billy the Kid dies during this year, this is the year of the gun fight at the O.K. Corrale. Frankly, everything that happened in the 19th century happens in this one year. Incidentally, P.G. Wodehouse, the writer of Jeeves and Wooster, is born on this year also.
Mortality is big in Smiffy. Smiffy assumes people are human (ish) that it is impossible to be superhuman or to be completely foreign to human existence (even undead can be effected by disease, they just have to roll really badly; because undead aren't really truly dead, not anymore, they've been reanimated, meaning their partially alive or at least akin to things that are alive). This assumption of humanity or near-humanity and also the lack of possibility for superhumanly power is part of the rules system (particularly the limitations on how high attributes and skills can be).
The setting should probably have a better name, like 'Adventure!' Except not 'Adventure!' [yeah that's actually in the except; it's like an editors note. 'Adventure!' was going to be the name of a campaign I was gonna do once.]
Now that I get back to thinking about it, this does sound like an awesome setting again.
Anyway, it's a system like GURPS (that's pretty much my guiding thought when making it) except with a particular setting and without being made a copy of GURPS. I spent alot of time trying to find ways of accomplishing what GURPS' system did without actually having to steal GURPS' way of doing it.
I've been thinking about rethinking the Setting, but I'm not sure. Anyway, the setting for now is !881 (which I actually chose randomly originally cause I thought it'd be funny to have the year be palyndrome-like but it turned out to be an awesome year).
The following is an excerpt from Smiffy #1 Core Rules (the only one I'm working on)
The Setting: 1881
“It is essential for the successful operation of waste-heat boilers that ample provision be made for cleaning by the installation of access doors through which all parts of the setting may be reached.” - Steam, It's Generation and Use by the Babcock & Wilcox Company, New York.
The setting is 1881, London is the centre of the world. The bogeymen of folklore are still haunting children's closet. Trains can almost reach the other end of the world.
1881 is the year Union Station opened, it's the year Wyatt Earp met his future wife and stole her from the man who tries to become his boss, it's the year of the first Boer War in Africa, Alexander II of Russia is slain on this date which causes the creation of Okhrana, the Red Cross is founded, US President James Garfield is assassinated in this year, Billy the Kid dies during this year, this is the year of the gun fight at the O.K. Corrale. Frankly, everything that happened in the 19th century happens in this one year. Incidentally, P.G. Wodehouse, the writer of Jeeves and Wooster, is born on this year also.
Mortality is big in Smiffy. Smiffy assumes people are human (ish) that it is impossible to be superhuman or to be completely foreign to human existence (even undead can be effected by disease, they just have to roll really badly; because undead aren't really truly dead, not anymore, they've been reanimated, meaning their partially alive or at least akin to things that are alive). This assumption of humanity or near-humanity and also the lack of possibility for superhumanly power is part of the rules system (particularly the limitations on how high attributes and skills can be).
The setting should probably have a better name, like 'Adventure!' Except not 'Adventure!' [yeah that's actually in the except; it's like an editors note. 'Adventure!' was going to be the name of a campaign I was gonna do once.]
Now that I get back to thinking about it, this does sound like an awesome setting again.