Dice Chucker...yes it is still alive

Hey all
Remember me the guy who wrote Dice Chucker and then never posted again...er well till now I mean. I am bad about keeping up with forums but I am going to make a concious effort too from now on. One of the reasons for posting (and there are many....) is I have been thinking hard over what to do with Dice Chucker, one is I think it needs some more tinking and two, I was debating over if I should try and sell it. The second part is not important at all at this time. However I would like to bounce a few ideas off the walls here to see what yall think, I would also love to hear any independant input or general ideas anyone may have on how to improve it or just something nifty they came up with. I guess my first questions would be does anyone have an opinion on it's concepts, layout, mechanics, mood or whatever. I always get to a point in creating where I begin debating is it worth pursuing or not?
I am also keenly interested in developing some ideas for settings, as well as go over a few I am toying with. I have been in contact with Penbot, my online game/setting Red Moon. We are just getting started in the actual adventure, but character creation went fairly well. There was a little difficulty in clarity but I think that was about it.
I would love to hear from anyone on this and striking up a good thread will be greatly helpful in getting me inspired and off my tail to write something.
Bobby
Remember me the guy who wrote Dice Chucker and then never posted again...er well till now I mean. I am bad about keeping up with forums but I am going to make a concious effort too from now on. One of the reasons for posting (and there are many....) is I have been thinking hard over what to do with Dice Chucker, one is I think it needs some more tinking and two, I was debating over if I should try and sell it. The second part is not important at all at this time. However I would like to bounce a few ideas off the walls here to see what yall think, I would also love to hear any independant input or general ideas anyone may have on how to improve it or just something nifty they came up with. I guess my first questions would be does anyone have an opinion on it's concepts, layout, mechanics, mood or whatever. I always get to a point in creating where I begin debating is it worth pursuing or not?
I am also keenly interested in developing some ideas for settings, as well as go over a few I am toying with. I have been in contact with Penbot, my online game/setting Red Moon. We are just getting started in the actual adventure, but character creation went fairly well. There was a little difficulty in clarity but I think that was about it.
I would love to hear from anyone on this and striking up a good thread will be greatly helpful in getting me inspired and off my tail to write something.
Bobby