After reading over at Stargazer's World about the D6 system, I went straight to DriveThruRPG and of free D6 joy.
In the "D6 Space" PDF, they start by explaining the basic game mechanics (rolling dice etc.), which is followed by a very short solo adventure (ok, all right, not much of an adventure, but you know what I mean). This is right at the beginning (page 6) of the book.
I haven't seen this before. I guess in normal cases you'd just print out a "Example of play" consisting of some dialogue between the GM and some players to show how to approach different scenarios and choices. The solo adventure-approach I felt was a bit more engaging.
What do you think? Is it worth "wasting" space/page count in this way? Could you see yourself explaining some part of your game mechanics with a (very short) solo adventure?