So the idea I've just had for a game is this:
It's based off of a previous idea for a dieselpunk game I've had where the US goes totally crazy after the Cold War begins and stuff just goes bad quick, putting the players in a world of hurt. I ultimately abandoned it because I felt like I was just trying to write something that has the same vibe I get from Bioshock.
Then I thought: "What if we mix it up a bit?"
The Eagle is the protagonist faction; they are home to the players when they begin. Mom, apple pie, good ol' church with a bible-thumping pastor. It's actually Nazi Germany, so I'll need to come up with some more culturally appropriate examples. They won the war after partnering with the Reds (Russia, as nobody needs to be reminded), but the two nations are now at each others' throats.
The Reds are the "antagonist" faction; they're communist Russia. They're depicted as horrible, and they're slightly less horrible in face-to-face encounters. Antagonistic with the Eagle.
The Dreamers, on the other hand, are the freedom fighters who oppose the Eagle's reign of terror, they know the true atrocities of Nazi Germany and represent internal and external factions.
Toss in touches of 1984 (German is renamed to "People's Tongue" for usage in descriptions and the like), all the bad stuff is sugar coated, McCarthyism is used as a cover for fascism in Germany rather than being an American witch-hunt, and basically it's a whole ton of mess.
But the catch is that the players don't know they're working for Nazi Germany after WWII. It's a super crappy world, meaning that the Final Solution, at least in Germany, is done and over and fascism is all the players would ever know. It's meant for American audiences who would play the trope of the Red Menace; book burnings, internment camps, and disappearing dissidents would be done under the facade of working against Communism, but nobody ever states that they're working for National Socialism instead of democracy. The goal is to get the most whammy in for the buck, so I'm trying to figure out how to leave lots of clues for someone who's versed well enough in the differences between Germany and the US during WWII (I may restrict players to an extremely small setting so that they consider the German elements to be part of the Midwest German immigrant American population instead of being universal for their homeland). In addition, everything's going to be stripped of official titles and made more fantastical (there will probably be augmentations of some sort, powered armor, and truly horrific overly complex weapons).