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Writing About Being A Better GM

PostPosted: Sun Jun 24, 2012 5:26 am
by Onix
I've been working on a new GM Section for The Artifact and one of the things that it struck me to do was to spend a bit more time helping a new GM tackle the job. So from a little more than one page of text, I'm upping my advice to seven pages. I don't have a new player that I can throw this concept at so I can't fully sanity check it. I will be trying to use it myself.

I was wondering if the monkeys could offer any suggestions.

What I'd like to know is, does this make sense?
Are there any gotchas or glaring omissions?
Do you think that understanding what is being described would have helped you be a better GM off the bat?



Re: Writing About Being A Better GM

PostPosted: Mon Jun 25, 2012 7:35 pm
by kylesgames
I'm gonna be a mite terse because my keyboard's broken and it's hard to work-around the "a" key, but it looks pretty good.

I liked how you pointed out making economical decisions as a GM. I'm definitely going to use these tips in my games and I liked how they line up with things I knew already (partly from loads and loads of reading) while expanding my scope of knowledge with well-fleshed out examples.

Re: Writing About Being A Better GM

PostPosted: Tue Jun 26, 2012 5:02 am
by Onix
Thanks Kyle, if your keyboard is ever resurrected I'd like to hear about some of the other tips you use. I'm only going for the basics here so I can't jam in everything but I would still like to know for my use.

Re: Writing About Being A Better GM

PostPosted: Wed Jun 27, 2012 2:19 pm
by kylesgames
A lot of my stuff is based off of John Wick's advice from Play Dirty, and various places on the internet. I studied so much before I really got into heavy GM'ing most of my methods are based off others' work; a lot is based out of Shadowrun communities.