Page 1 of 1

Bothammer Y2K

PostPosted: Tue Jul 10, 2012 4:04 pm
by catty_big

Re: Bothammer Y2K

PostPosted: Wed Jul 11, 2012 3:43 am
by Rob Lang
Wonderful! I love that you went away and thought about it. :)

As for system, I like the cards as in the BSG boardgame. For those that haven't played it - cards have "Human" or "Cylon" on them and get dealt face down at the start. You know if you're a cylon or human at the start. Everyone appears to be on the same side but you know someone might not be. Halfway through the game, a new set of cards are dealt, where people can become Cylons then. It's a great mechanic.

As for task resolution, I think someone really simple such as FATE, Fudge, 5x5 or even better (thinking while I type) you could refashion Warrior, Rogue and Mage into the digital world. Something like: Flops, RAM and Bandwidth. Flops (floating point operations per second) is your strength, RAM is the amount of skills you can have and Bandwidth the amount you do a turn. You balance your points betwen those - so you can be really effective (high strength) and focussed in being good at a couple of things (high RAM) but then you'd not be able to do a lot in a turn (low bandwidth).

Or something like that.

Or use the shared dice mechanic that I use in Cloudship Atlantis. That then gives the betrayal characters an opportunity to use up dice in the pool, making it difficult for the rest of the team!

Events could easily be done with a random roll table for the GM (cheaper/easier). Also easier for the GM to add more in. I think the final goal should not reveal itself at the start but appear halfway through. That way, the players may need to change direction or ignore the event/encounter they're working on.

This is nuts. But I like it.

Re: Bothammer Y2K

PostPosted: Wed Jul 11, 2012 4:07 am
by occultsearcher
Fred Hick's Iron Chef game Schizonauts has an allegiance system too. Might be checked.

You can see it here, btw:

Re: Bothammer Y2K

PostPosted: Wed Jul 11, 2012 5:51 am
by Onix
Pretty funny that a bot spammed this thread! :lol:

I was thinking that instead of health, the entire message board would have a certain number of visitors (per day) then there would be a number of active threads in the forum each active thread would have a cards worth of people following it (2,3,4,Q,K) or if you want to go with the W40K comparison, miniatures represent the user's avatars. The Bots would poison those threads with posts and slowly make them loose readers, the mods would try and prevent that obviously and may be able to create new active threads with their own readers but this is somewhat rare. Oh and if they hit a thread too hard they may end up deleting an actual user's thread or banning a real user so they have to be careful.

All these actions would have to be in some way strategic. There really would have to be some reason to converse about what's going on, otherwise this is a boardgame.

Re: Bothammer Y2K

PostPosted: Wed Jul 11, 2012 8:49 am
by Evil Scientist

Re: Bothammer Y2K

PostPosted: Wed Jul 11, 2012 10:24 am
by Rob Lang

Re: Bothammer Y2K

PostPosted: Wed Jul 11, 2012 11:50 am
by catty_big

Re: Bothammer Y2K

PostPosted: Wed Jul 11, 2012 1:27 pm
by catty_big

Re: Bothammer Y2K

PostPosted: Wed Jul 11, 2012 1:35 pm
by Lejonel
I also think it would make the game more interesting to the crowd if the game was set in an fora environment rather than a generic web environment since enough people have a good feel for the life in a forum but maybe not so much of the deep levels of the net itself. Besides, the whole hack/surf the net has been done a couple of times on various cyberpunk rpgs.

I would like to see the mods being issued new threads (aka missions or mission leads) by Our Glorious Benefactor, benefactor being the highest and most honorable title possible to gain.'Thread Cleared' would be synonymous with mission accomplished.

This sounds like a fun idea on the whole.:)

Re: Bothammer Y2K

PostPosted: Wed Jul 11, 2012 2:04 pm
by catty_big