thought for food....or the man with rot in his eyes

SO I've gone back to playing Dead frontier (in between life and judging the compo). for thoughs of you who don't know its a free browser-based Zombie Epoc mmorpg. Its got me back in that old zombie mood again, so I've go three old projects on my mind again....
Rogue Cells: this was at one point a "I got a great idea for a new resident evil game!" kind of thing that turned into a full RPG idea. in this game the govenment had tryed to clean up the mess, and were close to succeeding. The last of the infecting agent was being tranceported out of country to be destroy. once done all that was left was to kill off the Zombs. unforunetly the plane caring the last of it crashed.
You characters are infected with the weakest strain, so week it mutates at the drop of a hat. You start off as a basic Zomb with one mutation...awarness. as the game goes on you can mutate in any number of ways...get smarter, faster, sprout wings...etc.
Necrovore: this one is an older idea that was alot like rogue cells, in that you were a self aware smart zomb. however nature managed to even the score with the undead by turning you and the other players into zombie eaters! Your still undead so normal people will try to kill you.
Dead-end Streets: I was writing this in a note book while at school (I multi-task to focus better). It takes place in a Quatum epoc. (time/space and entropy seem to be drunk or high as they do not function well) the world is reduced to mostly smallish walled in viliges that barely can sustain them selfs. People are more xenophobic as travel is rarer....but not for you! character play the unsung heros of the times; nomads, merchent caravaners, neo-gypsies, and freaks that just love the open road tomuch. Think romaro meets caniball run......
so to stroke the ego a bit...any sound interesting to you all?
Rogue Cells: this was at one point a "I got a great idea for a new resident evil game!" kind of thing that turned into a full RPG idea. in this game the govenment had tryed to clean up the mess, and were close to succeeding. The last of the infecting agent was being tranceported out of country to be destroy. once done all that was left was to kill off the Zombs. unforunetly the plane caring the last of it crashed.
You characters are infected with the weakest strain, so week it mutates at the drop of a hat. You start off as a basic Zomb with one mutation...awarness. as the game goes on you can mutate in any number of ways...get smarter, faster, sprout wings...etc.
Necrovore: this one is an older idea that was alot like rogue cells, in that you were a self aware smart zomb. however nature managed to even the score with the undead by turning you and the other players into zombie eaters! Your still undead so normal people will try to kill you.
Dead-end Streets: I was writing this in a note book while at school (I multi-task to focus better). It takes place in a Quatum epoc. (time/space and entropy seem to be drunk or high as they do not function well) the world is reduced to mostly smallish walled in viliges that barely can sustain them selfs. People are more xenophobic as travel is rarer....but not for you! character play the unsung heros of the times; nomads, merchent caravaners, neo-gypsies, and freaks that just love the open road tomuch. Think romaro meets caniball run......
so to stroke the ego a bit...any sound interesting to you all?