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Re: Fill Your Tags

PostPosted: Thu Sep 20, 2012 2:03 am
by Evil Scientist
Yeah, Scotland Yard!! That was the game! Thank you for reminding me. My version was probably a localized one, because I can crealy remember it having a map of Budapest (with all the important landmarks) instead of London.

Sorry for the off-topic (especially in the first post on a new page). It's a nostalgy thing. Back to tag discussions!

Re: Fill Your Tags

PostPosted: Thu Sep 20, 2012 3:29 am
by Onix
No problem.

So for a setting I want something that has a hunting feel but not just animals. Hunting sentiants would be wrong unless you're going to be using defeat as a live capture like bounty hunters or police. (Wanted dead or alive?) But why use tags unless you're managing a population? I don't know, I may have to abstract the concept and just drop the overt hunting reference unless I can think of something brilliant. Self replicating robots? Why not just wipe them all out? Maybe they keep back the real bad guys? I dunno, I'll think about it.

If not, like CA said, maybe its that the character is geared for fighting one kind of enemy and can't defeat the other kind. Or it's just that they don't care to and are only interested in certain kinds of enemies. A setting for that wouldn't be hard to come up with.

One thing I'm working on is the Loot and Loss tags. In a system this light, what good is a Loot tag? Now I already talked about getting information out of a bad guy but if I took his watch, even if it's a nice watch, what good does that do me? If I took his +2 broadsword, what good does that do me if there is no attribute to +2? Really the only thing in this system that matters so far is tags. So what if Loot and Loss meant taking a tag from the GM or player?

Edit: Duh, I've been talking about points for buying new tags. Loot should let you get stuff but it really translates in to money for more tags.

Re: Fill Your Tags

PostPosted: Sat Oct 06, 2012 6:16 am
by Onix
My son has been developing a story for a while that seems like it would fit this system if I dial it back a notch. I talked to him yesterday about it and he was into the idea. The main reason I liked the setting is because in it, people need to keep their local environment in balance or they will not survive. This has a lot to do with hunting and the reasons you get tags so it fits.

The Glade
We live in a small glade of ten trees. We have heard there are places with hundreds of trees but I have never been able to leave this place because of the Creep. The trees keep the Creep from growing here but it surrounds us. While the trees take hundreds of years to grow from a sapling to a tree that we can plant in the ground, the Creep can grow from a spoor into a thirty foot vine in a single night. Many are poisonous, most will reach out and crush a man, some will even consume men.

There are other glades and other tribes. Two years ago, a tribe came and tried to raid our saplings, the product of decades of work to culture. Without our saplings our glade will slowly shrink and die off. I suspect they faced the same danger.

There are many creatures that survive in the Creep, the immense Ape, the great Ithiak that is always eating and the vicious Grenvelds that will come in the night and steal children from the branches. All of them are important to us in different ways. If we kill all the Grenvelds the Apes come and try to live in our trees. If the Apes die the Ithiaks come and try to eat the trees. If we kill off the Ithiaks, there is nothing to eat the Creep and our small glade cannot keep it out anymore.

If we leave these creatures they grow in strength they will overrun the glade. We must walk a tightrope to balance to live.

Still working on a proper title for this.

Re: Fill Your Tags

PostPosted: Sat Oct 06, 2012 11:29 pm
by bender42
I think it could work, I'm not yet sure how the tags work into it, but I like the idea.

Re: Fill Your Tags

PostPosted: Sun Oct 07, 2012 1:07 pm
by Onix
The tags are about as real to the setting as dice are to a dungeon. I'm just trying to tie the idea of balance in with the setting to strengthen the over all concept.

Re: Fill Your Tags

PostPosted: Sun Oct 07, 2012 7:28 pm
by bender42
That makes more sense, but I think some form of in game explanation is needed, so players understand why they have an easier time with some monsters than others, perhaps poison darts or some other finite weapon could work?

Re: Fill Your Tags

PostPosted: Sun Oct 07, 2012 8:29 pm
by Onix
Oh absolutely. On the one hand you may only be kitted out to fight certain enemies. "You see, you use different moves when you're fighting half a dozen people then when you only have to be worried about one." It may be that the PC doesn't want to bother with certain enemies. "I've got the big guy!" It also may be a cultural thing. "The ancestral law says that only those of my family will kill the ape."

All of it needs to be described in full. I made a play test deck. I need to work out how some of the card interactions work and then I can start writing up the setting and formal rules.