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Re: Favorite System of Randomization

PostPosted: Sun Dec 02, 2012 2:09 am
by vulpinoid
The Magic 8 Ball.

It's not used in anywhere near enough systems.

Re: Favorite System of Randomization

PostPosted: Tue Dec 04, 2012 7:52 am
by maledictus
I've never liked cards for randomization. I personally prefer the good ol' six-sided die, easy to find, always charming.

And flipping coins, flipping coins is fun.

I_luv_magick wrote:I like d20's and d100's because of large number of sides.

Then you should try the d30, or as friends like to call it, the rhombic triacontahedral die.

vulpinoid wrote:The Magic 8 Ball.

It's not used in anywhere near enough systems.

I can imagine that, looks like a lot of fun.

Re: Favorite System of Randomization

PostPosted: Tue Dec 04, 2012 4:28 pm
by madunkieg
I like cards, but how I use them isn't very random. Instead I use them in ways that combines randomization with strategy.

Playing cards and tarot cards allow an element of strategy, of bluffing before revealing your choices. They allow reshuffling or re-ordering. You can combine multiple decks if you need more cards, or remove cards to create a smaller deck. They may be used multiple ways because they have suits and numbers. For my game Terribly Beautiful I set the major arcana aside for an initiative system that didn't need a tiebreaker mechanic. With other games (Metropole Luxury Coffin) I devoted special abilities to face cards, aces and jokers. I could go on and on, but you get the idea.

As for randomizers, I like twelve sided dice. They just feel so right to me, round but not too round. When I design with dice I'm always tempted to design for 12-sided dice.