Hello Monkeys!
Some time ago I posted a few notes on an Rpg I am working on. It has been in for a lot of overhauling lately and I have now started to rebuilding a setting for it. Doing so I realise that a lot of (in-game) time will be spent traveling and I want to make this time significant and to some degree colour the players' perception of the world.
How do you usually handle travel? What kind of obstacles or interactive opportunities do you present to your players? Personally I usually just skip travel and cut to the next interesting scene, but I don't believe.this to be the only way to handle it. Nor the best.
Traveling can be of different character in different environments, I am sure, but I am interested to hear points of views from both space travel, fantasy journeys or cityscape commuting to try to get as many ideas as possible.
Best regards and Happy Lucia to those of you who celebrate it!
//Lejonel