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Looking for a non GMed system

PostPosted: Thu Dec 15, 2005 12:19 pm
by jdavidw13
Hi,

Let me tell you why and what I'm looking for. I live in a pretty small town, and I don't have an rpg group to game with. So, I'd like to get my fiance and/or brother into a simple rpg that we could play together and seperately with each other. My fiance and brother have never played a rpg before, so I'm looking for something with more hack n' slash elements, and less rpg/storyline driven elements.

I've read over several different rpg system, and I really like Dice Chucker. It's seems very simple and adaptable, and quite friendly to newcomers. What I'd like would be to use a system like this, in conjunction with a non-GMed dungeon crawl of some sort; a system that could randomly generate dungeons, baddies, puzzels, treasure, and experience. Or, maybe, something I could derive from another system to create what I'm looking for.

Josiah

PostPosted: Thu Dec 15, 2005 7:15 pm
by oversoul
Hello Josiah

I am glad you took an interest in Dice Chucker. Unfortunately it is nearly impossible to play it GM less. We have a yahoo group. It is a great bunch of guys and they are great with problem solving they might be able to help you out. I also have another system called Quique, which is diceless and can be played fairly easily GM-less however it cannot generate a dungeon or any of the requirements for it.

On another note, I do not have a regular gaming group either but I do run an online Dice Chucker game as does another member of the yahoo group, if you are interested.

Bobby
oVeRsOuL gAmEs

PostPosted: Mon Dec 19, 2005 10:31 pm
by jdavidw13
I've been thinking about this alot, and yeah, it's really tough to come up with a DMless dungeon crawl. Anyways, my approach is to make a game entirely combat based. Movement and distances are expressed in hexes or squares. Attributes are entirely combat related, they would include weapon proficiencies, "special moves", ect... I've come up with a rough draft for formulas determining TNs for different kinds of spells, eg. direct damage spells, state change spells, healing, protection spells.

Anyways, once the PCs come up with their characters, you put them, along with NPCs on a map of some sort. You could have different objectives, such as PCs working together to kill the hoarde of enemies, or a free-for-all. The NPCs would run through simple algorithms determining when and who to attack, when to run and heal, ect.

I think it would be a fun game, but I would sure love to have a DMless dungeon crawl, with puzzels to solve, monsters to kill, and treasure to find. I really like this system, although I haven't really gotten to play it... It seems so easy and adaptable to any situation, and very easy to get into. Even reading through the rules just brings out the fun in the system and sucks you in.

PostPosted: Sat Dec 24, 2005 9:49 pm
by LadyThief
It sounds like something that would be pretty popular is a GM-less dungeon crawl. Maybe we could work on it? This is the place for it.

Squire

PostPosted: Tue Jan 03, 2006 11:00 pm
by ErrinF
I just submitted a simple rpg to 1km1kt called 'Squire'. It is played with a poker deck, and without a GM. It is a one player game, however, so more than one player would probably have to play seperately and compare the successes and failures. That, or multiple players would have to run one character together. Here's the link to the game:



Perhaps it will fit what you are looking for. Thanks. : )

PostPosted: Wed Jan 04, 2006 12:36 pm
by jmstar
Why are you looking for hack and slash? If your family and friends are new to the hobby, you are in a perfect position to show them what's excellent about it rather than the status quo. Maybe ask them what genre most excites them, or what they like to read, and find something that will emulate that well.

Also, if you have three people, there's no reason not to step in as GM for them. That size group can be great - lots of screen time. Trollbabe would be a great choice - you get to kick ass and throw magic around if you like, but you are also dealing with communities in crisis, which can be very interesting. It's simple and doesn't proscribe solutions - if they are baffled by the whole "slaying your enemies" thing, as many people not steeped in fantasy tropes are, there are other alternatives.

Dogs in the Vineyard utterly rocks for small, intimate groups who want to explore tough moral and ethical choices. Prime Time Adventures is super simple and can handle any genre that excites them, using a metaphor they already deeply understand.

--Jason