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Words to Live By

PostPosted: Tue Sep 03, 2013 10:25 am
by Chainsaw Aardvark

Re: Words to Live By

PostPosted: Tue Sep 03, 2013 1:52 pm
by Anastylos
story

simple rules, to fokus on the story

tension, to keep them hooked up

open to the ideas of the players

roleplaying - you may have different immages of it, Talk with the other players

yes, but... is the best answer when a player asks you if something is possible.

Not that great either, but it is a start.

Re: Words to Live By

PostPosted: Tue Sep 03, 2013 11:56 pm
by Evil Scientist
I think these kinds of acronyms work better with not-so-abstract things; or if they are connected to a . For example I've always liked how Fallout's SPECIAL system stood for Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. Bang, you already have the main abilities memorized.
With vague concepts you end up spending more time trying to remember the acronym, than applying it to your work... But maybe it's just me.

Re: Words to Live By

PostPosted: Wed Sep 04, 2013 7:43 am
by Onix
Short acronyms tend to be better then. They're easier to remember.

FREE!

Flexible - Stay on your toes and bend when things go a way you weren't expecting.
Role - Strengthen your role in the game and as a character.
Environment - Don't just worry about your character, help build an environment that others can inhabit.
Everyone - Is included, cooperate and build with them.
! - Bang, because, well, bang!