I'm working on a new game exploring parent-less children in today's developed world. To that end, I've designed a system that works through challenges something like this:
Fabula: defined as the story, as constructed through the actions described by players
Challenge: two players disagree on what should happen next
Modifiers: skills, equipment, cooperation, play, and drama points for both players
Result:
yes, and
yes, but
tie
no, but
no, and
All good, right? But the word "tie" feels wrong. What should I replace it with?