First Great Minds hack:
Sacre Bleu!
You play French aristos fleeing the Jacobin regime, who have somehow managed to escape the Terror and arrived in England, where you have ended up in digs in some dingy part of London, or maybe a Suffolk village, or wherever, and now have to fend for yourselves without servants, on the little money you managed to take with you, and probably having to work. [Zut alors!]
Scene Zero:
You each narrate the story of your escape, embellishing (ok, making it up) where necessary, and revealing your personality and traits etc.
Final scene:
You have somehow wangled yourselves an invite to a big banquet at the Court of King George III, who has no love for republicans and is keen to help out these down-at-heel nobles, and, if rumour is to be believed, is willing to give one of them a job. Your success in the final dice roll dictates whether you are able to shine at this event and charm everyone at Court into welcoming you to their collective bosom (and maybe even one or two individual bosoms), or get completely plastered, insult your hosts and disgrace yourself utterly.