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A challenge for the 1km1kt forum crowd

PostPosted: Wed Nov 01, 2006 2:50 pm
by ErrinF
To those who haven't checked out RPG Labratory yet (and to those that have), I've started a 'challenge' over there to see if anybody wanted to collaborate from the ground up on creating a new free RPG by blogging together to do so. I thought it'd be an interesting way to make the most of the format over there, and the aim is for the game to exist mainly in blog form over at 1km1kt's sister site.
The RPG I am trying to get created with collaborative help from others is called Ogre Magi. I figured it would give us more common ground to work in a fantasy setting with an AD&D influenced setting. I also thought I should get the ball rolling by picking out a specific idea/setting to go with for this 'challenge' (or should I say 'experiment?). Anyway, here's a link to the Ogre Magi blog I just wrote over at RPG Labratory:



Looking forward to if anybody here or there will join in on the exercise. Thanks. : )

A hat in the One Ring...

PostPosted: Wed Nov 01, 2006 3:35 pm
by Chainsaw Aardvark
Well I might suggest starting a book and making each of your suggestions a page someone can post on, rather than soliciting for ideas in the blog.

Aside from that I think I have a way for the attrition to work, possibly combat. I can contribute to just about anything aside from magic - I've never had much luck with that as either a designer nor a character.

Lets see - points of an attribute can be spent to buy or change aspects. For example, the basic spell fireball has a range of 10 meters, a radius of 1 meter, and a damage of 4. one point of the magic attribute can be spent to change one of those parameters. If you really want a big fireball, you could spend multiple points, but once you're out, they don't come back until... something. Prayer, eating, accomplishing some sort of task - rather than just sleeping or studying, it should be some activity that can be actively played rather than glossed over.

Similarly, the battle attribute can be spent to increase the weapons range, damage, or an armor's resistance. When its gone, you need to sharpen your weapons, train a bit, find a blacksmith. The more you push yourself in combat, the more upkeep you need, rather than buying a sword and forgetting about it.

Each point of trickery can negate someone else's point spent. A feint in combat, a test of magic wills. Misdirection of senses during a con job. Drinking, partying, kicking back and being with family restores this trait.

In short, you need a life outside of dungeon delving to regain your abilities

PostPosted: Wed Nov 01, 2006 4:42 pm
by ErrinF
I was thinking of saving the book form for after it was all sorted out via the blogs. I'll check into if starting it as a book now is a better option. Maybe I'm confusing the two, but I was under the impression that the blog form would be more accessible for people to leave comments on and to collaborate on.
Thanks for all the suggestions. Feel free to throw out any 'official' contributions/suggestions over at the Ogre Magi blog at RPG Lab. That blog is kind of a rough draft of the RPG in progress. People are more than welcome to throw in suggestions even if they don't want to be official contributors to the Ogre Magi game.
I was thinking very similar for the attrition/attribute rules, except I was thinking just basic exertion of points to effectively use certain weapons or spells. You bring up a very interesting aspect of over-exertion, in that the ogre magi can exert themselves extra to widen the parameters of whatever weapon or spell is being used. We saw eye to eye on how trickery/cunning would function in that it will mainly negate effectiveness in battle, magic, and other's trickery, though now I'm wondering if there should be specific tricks just as there will be specific weapons and spells.
I'm also thinking of having an attribute akin to hit points that will be determined by the other attributes combined. The life/hit point attribute will have attrition when it takes damage by combat, magic, or trickery. When it's depleted, the ogre magi is finished, whereas depletion of other types of attrition points merely mean the ogre magi cannot use the respective weapons, spells, or tricks.

PostPosted: Fri Nov 03, 2006 8:08 pm
by jasonthedesigner
One suggestion I would have that may help things stay cohesive is make a wiki for it and then put in the blog after you've sorted everything into order.