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Roleplaying Space combat - any good examples?

PostPosted: Thu Oct 09, 2008 2:49 am
by Rob Lang
I am looking at improving the space combat system in icar but am at something of a loss on how to do it. I want something that is more descriptive than number crunchy but still retains an element of tactics. Have you seen this done well anywhere before? Any ideas on good ways to solve it? The last thing I want is for it to turn into a wargame. I like wargames but I don't want to play one when roleplaying.

PostPosted: Thu Oct 09, 2008 6:06 pm
by tygertyger

PostPosted: Mon Dec 29, 2008 4:23 am
by Rob Lang
That's probably the way I am going to go. Keep it descriptive with a few dice rolls - ship capabilities being modifiers.

Re: Roleplaying Space combat - any good examples?

PostPosted: Sat Jul 25, 2009 11:40 pm
by Kinslayer
I agree. The Icar engine for personal combat--firearms in particular--could be fantastic for describing ship-to-ship battles.

Re: Roleplaying Space combat - any good examples?

PostPosted: Tue Jul 28, 2009 2:35 pm
by Chainsaw Aardvark