I'm looking for a few "honorable geeks" who might be interested in working on Proteus. I've been working on the game for the better part of a decade. It has evolved greatly in that time and much remains to be done. The system has many influences, but its present form most closely resembles that of Burning Wheel. I'm describing the game as cross-genre because it shares elements of post-apoalyptic, fantasy, sci-fi and cyberpunk genres. You can check out more information on the game world on base113.com; register and you can also read some of the rules in progress. Feel free to post questions about the game on the forums, or drop me an email.
My current plans for the game involve the release of a free Alpha ruleset in PDF form, which will include the basic rules annd some information on the Human civilization. This will be followed later by a release of the full game in PDF and print, likely through RPGNow. I am seriously considering releasing the game under a CCL, similar to how Eclipse Phase was released. I'm not in this to make money. I simply want to create a game that's fun to play and will hopefully give rise to a reasonably sized and active community of players. If it happens to turn a profit so be it, but I'm not looking to offer a lot of money right now. I don't mind paying artists if I can afford it, but what I'm really looking for are a few like-minded individuals who would simply be happy to help develop a kickass game.
As far as legal details go, I'm flexible but want to avoid a situation down the road that screws up an otherwise awesome game. I also want to be able to be open with those I'm working with. My initial thinking is we can work together on a trial basis on some stuff, and if you seem like a good fit I'll probably ask you to sign an NDA before opening everything up to you. I'm not looking to bring tons of people in on this, but if you're interested and dedicated I'm sure we can work something out. By the way, there's no hard timeline here (obviously) so deadlines are not a major issue.
As far as what I'm looking for - everything. I'm getting more and more ambitious with regard to the game world. Even if it's not going to have any gameplay impact, I'm all for including any details in the book that add to immersion in the world. Writers, artists, players, worldbuilders, editors, playtesters, tinkerers, mappers, web designers, everything. Experienced or interested in designing game system mechanics, settings, locations, civilizations, languages, plants and animals, architecture, weapons and armor or anything in between? Proteus has plenty of opportunity for you to flex your creative muscle. Experience level is not as important as interest and dedication, though I'd love to get one or two people that have worked on a project like this before, just to help the rest of us.
Additionally, I'm trying to create a fairly realistic game world. Nothing too ridiculous, but I want the world to feel genuine, like people really live in it. If you've ever read any of the numerous forum posts or articles out there about how most fantasy worlds get the details of daily life, rural areas, arms and armor, etc. wrong, you know what I'm talking about. The game world is not exactly medieval in nature, but if you're interested in that type of history or alternative histories you could be a lot of help. The idea of Humans colonizing other planets is also important, and while the details of such a colonization don't play as central a role in the game as you might expect, anyone with experience or knowledge of interplanetary colonization in science fiction could have some fun. There are a lot of areas where I would like to develop a fair level of detail just to tear it down to see what's left. Sort of "this is what the plan was, but here's what we've got now" type of thing. Have you ever wanted to come up with a new language, the architecture of a civilization, a religion followed by the population of an entire continent, a form of currency, or exotic weapons and armor? This is only scratching the surface of what we can create for the peoples of Ortellum.
Up til now I've been working on this by myself, with the exception of some art I've had commissioned. A lot of what I've done is written, but much is only in my head. The core setting and game mechanics are developed, but a lot of details need to be added. If this sounds like a project you might be interested in you can reach me through the site, or via email at
admin@base113.com or
games@base113.com.