From phone, so this'll be short.
A lot of this actually mirrors my own suspicions on the faults of Orchestra.
My only super-pressing issue would be to inquire as to the language of the dice section- all the dice are handled the same, with base dice being mostly universal, hence the mention.
EDIT: I just deleted my long edit, and I've gotta get going here soon.
So here's some little things:
The Character Creation system will be rewritten in more clear language and without skipping some of the basic stuff that was forgotten in the draft.
Typesetting efforts are underway, even if no real progress is yet ready to show off.
The dice system is gonna stay more or less how it is since it's the really unique thing, but it will be described in a less ambiguous and better flowing method (with examples).
Factions will play an expanded role, and I'm gonna start off with general setting then the faction pitches, meaning the Swordsman one won't be lame now.
Psi powers are one of the things people don't touch on much, because they can be mistaken for exceptional reflexes or intelligence and a poor constitution (they don't really have anything like mind-reading, though they can be exceptional at seeing through bluffs). That said, there is prejudice against visibly augmented people and you may run into a few witch hunters out for blood.
Cataclysm Zones still have material wealth in places, but are so hostile they aren't frequently braved by major retrieval expeditions, and may have had nuclear meltdowns in several areas. The places corporations moved into were relatively hospitable/durable and are home to natural resources (usually, sometimes a corp just wants space).
Actually, thanks for the feedback. It helps a lot and I actually was expecting waaay worse comments about this, so it's actually encouraging. I've actually read Mobsters before, but will read it again and focus on those areas.