Hey all, after seeing the great feedback Kyle got on Orchestra I thought I'd post a bit about my game in the hopes of getting more eyes and brains on the rules. First of all the blurb I use to describe the game:
Dinosaur Cowboys is a fast playing (30-60 minutes) skirmish game of competing posses composed of up to 5 members and 1 dinosaur. Each character in the posse can be customized to fulfill a different role and purchase weapons and equipment from the many options available. Combat takes place in the futuristic landscape of the year 2285, where a supervolcano erupted and changed the course of mankind forever.
Basically a tabletop game that pits 2-6 figures against each other using D12s as the basis for resolving combat and so forth. Plus it has dinosaurs and cowboys and lasers so that always fills me with childish glee.
The rulebook (PDF) is downloadable at: http://dinosaurcowboys.wordpress.com/rules/ or .
Some pictures from my playtests to give you an idea of the game.
In terms of rules the game is pretty far along. The rulebook is missing that final pass of formatting to really make it pop, as well as art (although in that regard).
What I'd really like is some help in reading over the rules and giving ideas for sections that need clarity or improvement.
And to ask a more concrete question: I've been trying to distinguish dinosaurs from cowboys in terms of movement and general behaviour in the game. Does anyone have ideas on this? I was thinking maybe going to random movement distance to represent their uncontrollable nature, or perhaps some kind of turning arc to represent their sluggishness.