Sorta an evolution of Orchestra, Undercover Hero Squad, and its own pet project, Drifting is a game I'm starting to get a feel for how far I can push Orchestra's core system while still making a fun game.
Built around OrchestraS, Drifting maintains Orchestra's dice system while adding in an entirely different way to use it- the two would be almost similar enough to switch between, but Drifting has a major difference- it's not a d20 style "attributes are forever" thing, but it draws from a narrative storytelling feel.
Each character's attributes are determined by a "Lifepath", chosen by the player. They may branch out along this path at any time in order to make their character; the difficulty of starting games is determined by how long characters lifepaths are. Lifepaths can be forgone for a standard point-build system, but that's a little less fun and more mathematically sketchy (since players aren't forced to take good with bad).
Instead of Orchestra's static attributes-and consequential static dice numbers and modifiers- Drifting uses a token bid system; each entry on the pathway grants additional tokens in various areas (for instance, Soldiering, Piloting, M32 Atlas Cargo Vessels) that vary between general or specific. Each token can be played as a die to counteract the effects of a challenge or environment. Part of the idea of this is that the game can be played with a very lazy GM- by looking at environment or challenge tokens the narrator hardly has to think; this also allows narrator-free play since the players can choose destinations by mutual consensus and roll to determine challenges/environments by random.
Whether used or not, tokens give a +1 modifier to rolls in their specific area (not to exceed +3, enough to give a sizable advantage but not guarantee victory). Dice rules are similar to Orchestra in that even without tokens two dice are rolled, and with tokens additional dice are rolled and all but the highest two dice by numerical value are halved.
There's already a sizable setting page at , but for the most part the rules are limited to this page. I'll post up sections of the setting if people want them here.
Yeah, I do realize that a lot of my projects are vaporware: I should release what I have of Undercover Hero Squad for everyone to see (I'm gonna reboot it for next NaGa DeMon); Green Dawn is still nowhere to be found, partly because UHS stole all of its original content and my Google Docs goofed up; Orchestra is playable but stagnant and needs a lot of stuff redone; and my other projects I've mentioned are still a long way down the road.