My first one..... I just hope I don't make the mistakes a guy from our group did .
Ok so no title yet, but an easy to use system to make firefights smoother and no need for maps. One that I hope makes the skill combat tactics worth taking.
I want combat to be fun and deadly yet no the whole point to the game.
Sorry I am rambling but I find that getting this out like this helps cement it in my brain.
Setting wise I was thinking futuristic (22nd century ) and ultra modern (10 to 20 years in our future).
Characters are part of a Special operations group, highly trained and high morale characters. The Task force is taken from Special operations group, formed for a specific mission ie. take down this cartel, terrorist or nut job. So character generation will first be forming the group, are the old vets or young bucks, are they well funded? Further more Do they have support of the ruling council. Each choice in this options gives the players points to spend in certain areas and bonuses to certain situations, this then gives the character a unique twist, and a "home base". Having a home base makes the characters try and work as a team, also having the base allows it to become part of the story imagine their operations group being directly targeted etc.
I want to avoid a NCIS debacle and also include some right and wrong choices, this is by having Moral and Morale. Moral is a scale on where you sit in relation to right and wrong actions, kill an unarmed foe would be bad, save a mother and baby is good. Depending on where you sit on the Moral table tells you how easy it is to get Morale. Morale is a way in which the character can influence a scene and influence side rolls.
Just need a name ..... Unless Black ops is on the nose