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Smart Rifle

PostPosted: Fri May 17, 2013 10:37 am
by Onix
I don't know if you've seen this yet. The is here. I actually have this tech available for The Artifact in the player's handbook but it isn't a front and center technology and strangely the players, even the ones that love exploits that make them more effective, have not adopted it.

I think it would make a traditional game kind of boring. I think you could make a game where this kind of tech is front and center but it would take a very specific approach to work.

Actually I built in a buffer against the players becoming too reliant on the tech. I included a personal ECM system that is specifically designed to counter the smart rifle tech.

Re: Smart Rifle

PostPosted: Mon Aug 12, 2013 2:51 pm
by Anastylos
Well it would be easy to mess with the laser. The player will think twice if he wants a rifle that fires at will. At least after he accidently shot someone importent. Could be a great plothook: finding out who messed up the rifle and proving your innocence. :mrgreen: