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D6Pool

PostPosted: Mon Aug 13, 2012 10:10 am
by brownr7
I'm new to these forums, but I can see myself wasting a lot of time here.
I have a Free Modern RPG system I'll be demoing at Gen Con.
D6Pool is a dice pool system designed to make life easy for gamemasters. I've used it for a couple years for one-off sessions with pretty good results.

Check it out at

Re: D6Pool

PostPosted: Mon Aug 13, 2012 3:53 pm
by Onix
Hey, cool brownr7, I'm taking a look now.

Re: D6Pool

PostPosted: Mon Sep 17, 2012 2:46 pm
by brownr7
The Cast of Characters book and version 2 of the rules are available for download.

Re: D6Pool

PostPosted: Mon Sep 17, 2012 4:06 pm
by Onix
Can you give us a run down of the elements you tweaked and why?

Re: D6Pool

PostPosted: Tue Sep 18, 2012 12:03 pm
by brownr7
Most of the changes were cleanup from playtesting - adding a few new skills, clarifying rules, etc.

There were four things I would consider significant mechanical changes:

1) Addition of personality patterns. These are philosophies or goals that drive your character's decision making. In some cases these take the place of Advantages or Disadvantages (phobias, for example, would now be personality patterns). Acting in accordance with your chosen personality patterns feeds bonus dice into your "Persona Pool" as described in #2.

2) Heroic Actions have been replaced by a more tactile, more visible "Persona Pool" of roleplaying reward dice that can be spent on any challenge. Since putting version 2 out there I've had some feedback that the heroic actions (success on a 4-6, failure only on a 6) should stay in. Maybe things could settle on a combination - say if you use any persona pool dice in a challenge, the heroic action calculations apply. This way, the persona pool dice become the markers to keep track of how may heroic actions you have available. Perhaps I could slide this back in as an optional rule.

3) Penalty dice for rough/difficulty terrain were replace with increased difficulty instead. This fits better with the general philosophy that difficulty reflects the inherent difficulty of the task, while penalty dice reflect things about your character that make failure more likely. This, of course, impacted descriptions for abilities and some vehicles.

4) The Specialty ability has been extended to all skills, at the discretion of the gamemaster. As we went through playtesting, players wanted specialties in skills I hadn't anticipated, so it's become a sort of "universal" ability.

Re: D6Pool

PostPosted: Sun Jan 27, 2013 1:35 pm
by brownr7
The D6Pool campaign "Recon 6" is now available for free download at http://www.d6pool.com. It's a post-apocalypse setting, but the cause of the collapse of civilization is a bit of a mystery to the players at the start.