Well the Kickstarter has twelve hours to go and is at 21% funded. That's both cool and slightly disappointing.
It's slightly disappointing because it means it's not going to make the funding goal. Going into this, I had no idea where this would end up so I never really fully expected to succeed although I did get quite excited when it hit the 10% mark.
It's cool because it's raised over $1000. It's cool because 27 people have backed the game. It's also cool because now I have some metrics and impressions to share with the community and I think I can give a rough idea as to what a Kickstarter would take to be successful as far as raw numbers are concerned.
Later today I'll be sharing my data and impressions.