well im not sure if this is the right method for posting games made fro the 24 bit but here goes nothing (if this is the wrong place or wrong format let me know)
before i add it to this post please be aware i give this a personal 5 out of 10 (im very harsh on all of my work) one i dont like how nature magic turned out and i dont like that i didnt go deep into story or dming but other then that im proud of it so please read it and give me your opinions
24 HOUR GAME DESIGN
Start: 7:00pm 6/19/2008
Welcome to BHITS (Big Hat In The Sky) the game of western magic.
well this is my first attempt at a 24 hour game, I cut it short because I knew that if I started into the last bit id go crazy with my limited time left (less then an hour), but for my first attempt I don’t think its too bad. I know there are spelling and grammar errors everywhere, English has always been a weak subject for me. On that line of though please let me know if you find any thing that absolutely needs to be changed. If there are any comments about the actual system let me know as well. I hope this lives up to the 24 game standard and I hope I have to opportunity to do this again this was a blast.
Ending time : 6:10 pm 6/20/2008
Character creation
Characters have 3 major parts to them: Profession, Skills, and Gear. All three will be vital to playing BHITS and will color your character and the world around her. Each player starts with 30 profession points to develop their profession, 14 skill points to add ranks to skill, and $10 to buy starting gear.
Profession
A profession has 3 elements in it: Health, Skills, and Start Wealth. Each player has 30 profession points (pp) to define their profession.
Health
1pp D6
2pp D8
4pp D10
8pp D12
Skills 2pp/rank
Starting Wealth 5pp/$5
Unused points become extra hit points at the end of creating a profession.
Example: John wants to create a horse wrangler named Buck Rickleffs. He wants Buck to have plenty of health but not an over abundance so he selects D10 for his hit dice(4 pp) and he knows he needs Buck to be good with horses so he spends the points for 3 ranks in the ride skill(6pp), he also wants Buck to be able to, as his profession name, wrangle livestock so he gets rank 2 in wrangle(4pp). from here we wants to make sure that Buck can defend himself so he puts 2 ranks in to both firearms and dodge(4pp each 8 total) and 2 ranks into brawl(4pp). last but not least he wants Buck to be able to notice things easily, so he give Buck 2 ranks in perception(4pp). now he has spent 24pp(4(hd)+6(ride) +4(wrangle) +4(firearms) +4(dodge) +4(brawl) +4(perception)) and has 6 points to spare so John decides to give Buck extra dollars in starting cash (5pp), leaving him with one extra point which will get added to his hit point total at the end of character creation.
Skills
Skills are the bread and butter of a character and will have the most influence on what she is capable of each player begins play with 14 skill points to be divided as she see fit. The skills of BHITS are listed below and all of them are bought at a rate of 1 skill point equals one rank.
Ride riding a horse
Brawl fist fight
Firearms gun fight
Dodge gun defense
Channeling magic fight European magic elemental based
Abjuration magic defense European magic elemental based
Nature Magic spells Native American based nature magic more ritualistic
Wrangle handle animal
Innuendo understand the sub text
Perception see, hear, listen, smell, taste
Intuition skill ask dm for extra information player is missing
Persuasion convince npc
Deal trade skill
Medicine heal skill
Larceny stealing
Example: now John needs to give Buck some skills so he starts with the ones he wants Buck to be good at so he spend 2 sp each into Ride, Wrangle, Firearms, and Dodge(total 8 skill points). From there he decides that Buck wants to be able to defend himself form magic so he gives Buck 1 rank in Abjuration (1sp), and it will be important for Buck to care for his wounds so he add 1 rank in Medicine(1sp). John decides that he wants Buck have a lot of common sense so he give Buck 3 ranks Intuition (3sp). And lastly he wants Buck to be able to get items a little cheaper so he gives Buck 1 rank in Deal (1sp) for a total of 14 skill points used (2(Ride) +2(Wrangle) +2(Firearms) +2(Dodge) +1(Abjuration) +1(Medicine) +3(Intuition) +1(Deal))
Gear
Each player starts with $10 in cash to spend on gear or to keep and use later. In addition if a players profession gives her extra cash that player starts play with that cash as well.
Example: Buck’s profession gives him an extra $5 so he starts the game with $15. This means he has just enough for a pistol and some basic supplies, but no horse so he will have to find a job where he can put his wrangling skills to work so he will be able to afford a horse.
Leveling
In BHITS characters have a level, at character creation this level is 1, that is noting more then a point of reference because unlike in most game where high levels control certain abilities in BHITS skills, not level, control aptitude at a given task so as you character gains level she gains skill points. Each new level your character gains 2 new skill points and every 5th level she gains an other hit dice, which one is based on your profession.
Example: after taking out the cattle rustlers hideout and bring the rustlers to the sheriff Buck gain 5 experience points, enough to bring him up to level 5. At this level Buck gains another 2 skill points and also gains his next hit dice. Because of his profession Buck add 1d10 hit points to his hit point total.
Stats your character needs to have written down
Your name as a player
Your characters name
Characters Hit Point total and current hit points
Skills
Your profession
Your gear