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PostPosted: Tue May 05, 2009 8:22 pm
by Dyson Logos
kumakami wrote:I have to say I'm truly proud to see such effort in this competition....I can't wait to read this


Great to hear. Download it and read at your leisure, sir!

PostPosted: Tue May 05, 2009 10:07 pm
by Starglim
Good stuff! The cyberpunk flavour comes through nicely.

PostPosted: Wed May 06, 2009 5:14 am
by Rob Lang
kumakami wrote:I have to say I'm truly proud to see such effort in this competition....I can't wait to read this


Here here! It's staggering how people like Dyson have thrown themselves into it. When I come to do mine later this month, it's going to feel like I'm part of a proud tradition!

PostPosted: Wed May 06, 2009 10:52 am
by Dyson Logos
Just don't forget that part of that proud tradition is that some of the games just go down in flames.

Even the original master, Phil, who's first 24 hour game is in print and highly reviewed, had a disastrous second showing when he tried again. Sometimes it just doesn't come together, but the detritus of even these abortive attempts should be posted to lend hope to those who come after.

PostPosted: Fri May 15, 2009 7:12 am
by Dyson Logos
As a minor update, I've included a sample character generation here, on my blog: http://rpgcharacters.wordpress.com/2009/05/15/geodesic-gnomes-gallen-shovelhead-tool-handy-gnome/

PostPosted: Tue Jun 23, 2009 8:16 pm
by Dyson Logos
I've re-submitted Geodesic Gnomes using the submission form on the site. Hopefully it will make it up this time.