Added:
1. A simple game system based on Motivations rather than skill. Roll one die, reroll if expending equipment.
2. Keeton.
3. places to visit section. just a few scribbles for now.
4. people of the time. ditto.
5. what to eat in the world of tomorrow.
6. miracles and Arthur Clarke's 3rd Law.
7. a brief introduction to the outside world.
The game motivator will be the motivations players choose. So if a character's motivation is "protect family" then, well, you know what might happen first. Group cohesion by shared motivations.
Don't need:
1. a depressingly low page count.
2. switching tenses between paragraphs.
3. disorganization in the text.
I need:
1. nice pictures
2. nice quotes
3. an artist nice pictures of priests holding the Host up are hard to find. (don't ask)
4. cool names for game terms (motivations, items, things like that).
Time for lunch and family.