Entry - Verge

Allright, it has taken me far too long to get this thread started, but here it is. I am really happy with the way Verge turned out, in regards to it creating an evocative setting for adventure and a not-too-horrible set of mechanics for action resoultion.
I took for inspiration the topic of 'fantasypunk'. For me cyberpunk (and therefore fantasypunk) is about urban environments and stories. I wanted to ensure that while it was a fantasy game it remained an urban setting, so trapped the characters in the city. I am really happy with the bones of the setting. Over the last couple of weeks I have had a few other ideas to turn the fantasy "dial" all the way up to eleven. One I really like is making the noble rulers the caretakers for sorcerers / vampires / demons that initially defended the city. These defenders are incorporeal / asleep / trapped but continue to defend the city while the nobles rule in their name (or so they claim). I can see stories where noble houses try to interfere with their patrons, or even what if a noble house loses their patron.
I am very happy with the character generation - I think you can create some interesting characters, and you have a fair bit of control without it being totally freeform. Character gen was certainly inspired by FATE's aspects as well as my own game, Space Rat. The agenda idea was inspired by Cold War - I wanted players to invest themselves into a plot or two (adding depth to the city), but I don't think I did this as successfully as Cold War does.
The resolution mechanics are alright. I think they need some serious playtesting and good explanations, but do allow players a fair bit of control over the story. My main concern is how long it takes to narrate actions. I am not sure whether I am expecting dice rolls to be used to resolve specific actions (like most games - climb a wall, shoot at an enemy) or an entire scene (like "With Great Power" and "Prime Time Adventures") and that will have a bearing on whether the mechanic will slow the game down too much.
Overall, I am very happy with Verge and have recieved a lot of positive comments so far - so thanks to those people. I would love to hear more comments! I have a few ideas about character development / experience and will share them in the not too distant future.
- Nathan
I took for inspiration the topic of 'fantasypunk'. For me cyberpunk (and therefore fantasypunk) is about urban environments and stories. I wanted to ensure that while it was a fantasy game it remained an urban setting, so trapped the characters in the city. I am really happy with the bones of the setting. Over the last couple of weeks I have had a few other ideas to turn the fantasy "dial" all the way up to eleven. One I really like is making the noble rulers the caretakers for sorcerers / vampires / demons that initially defended the city. These defenders are incorporeal / asleep / trapped but continue to defend the city while the nobles rule in their name (or so they claim). I can see stories where noble houses try to interfere with their patrons, or even what if a noble house loses their patron.
I am very happy with the character generation - I think you can create some interesting characters, and you have a fair bit of control without it being totally freeform. Character gen was certainly inspired by FATE's aspects as well as my own game, Space Rat. The agenda idea was inspired by Cold War - I wanted players to invest themselves into a plot or two (adding depth to the city), but I don't think I did this as successfully as Cold War does.
The resolution mechanics are alright. I think they need some serious playtesting and good explanations, but do allow players a fair bit of control over the story. My main concern is how long it takes to narrate actions. I am not sure whether I am expecting dice rolls to be used to resolve specific actions (like most games - climb a wall, shoot at an enemy) or an entire scene (like "With Great Power" and "Prime Time Adventures") and that will have a bearing on whether the mechanic will slow the game down too much.
Overall, I am very happy with Verge and have recieved a lot of positive comments so far - so thanks to those people. I would love to hear more comments! I have a few ideas about character development / experience and will share them in the not too distant future.
- Nathan