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Entry: Apotheosis Blues

PostPosted: Thu May 21, 2009 1:33 pm
by tygertyger
Well, dangit.

I started work 1:15 p.m. on 05/20/09 and stopped at 1:14p.m. on 05/21/09. Lots of stuff still missing -- and it's important stuff, to. I'm pleased with the mechanic (such as they are; it's pretty rules-light), but the whole section on what the characters do is missing. Alas. And to top it all off, my thumb drive is acting up. I found out that the file wasn't there when I tried to upload it. Gah! Ah, well, at least the title is cool.
I definitely plan to finish this one; the concept is perhaps the best thing I've ever come up with for a 24-hour rpg (and this is my fourth one, mind). I'll try to post the pdf again later. Now I've got to pick the kid up from school.

PostPosted: Fri May 22, 2009 6:22 am
by Rob Lang
Congratulations, tygertyger! The title is very cool indeed.

Did you sleep at all? How did you fit it in around your family?

PostPosted: Fri May 22, 2009 9:50 am
by tygertyger

PostPosted: Sat Jun 13, 2009 11:36 pm
by Talath
After reading through Apotheosis Blues, I commend you on your work. You mentioned having some regret of not producing more material for your game, but what you did have, is way better than what I did. You attempted to produce a feasible post-apocalyptic world that has gone through a supernatural cataclysmic event, and you succeeded in doing so.

Whereas I wanted to make a game about DBZ-type characters as presidents, and everything else came last. I believe, in spirit and execution, Apotheosis Blues is a superior game to Badass Presidents.

PostPosted: Sun Jun 14, 2009 2:14 pm
by tygertyger