Entry: Joe in Ten Persons

...my really, really bizarre game of "character creation."
I had a really great time writing this one - it was one of those times where it felt like the muses really were piping insanity directly into my head: the central concept just popped-up fully-formed the instant I read the topic "Ten Men Called Joe."
The central mechanic is a variant of Vincent Baker's "Otherkind Dice" (a link to his post can be found in JiTP) and it ended up working perfectly for pushing the idea that your particular Joe's priorities are decided by you from moment to moment.
The whole thing came out to be a question of what's worth what to you. Are you willing to push Joe Prime to insanity? Are you willing to push your own Joe that far? And what does "winning" really mean?
The rule-set's now up on 1km1kt. Thanks Keeton! ()
-d-
I had a really great time writing this one - it was one of those times where it felt like the muses really were piping insanity directly into my head: the central concept just popped-up fully-formed the instant I read the topic "Ten Men Called Joe."
The central mechanic is a variant of Vincent Baker's "Otherkind Dice" (a link to his post can be found in JiTP) and it ended up working perfectly for pushing the idea that your particular Joe's priorities are decided by you from moment to moment.
The whole thing came out to be a question of what's worth what to you. Are you willing to push Joe Prime to insanity? Are you willing to push your own Joe that far? And what does "winning" really mean?
The rule-set's now up on 1km1kt. Thanks Keeton! ()
-d-