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I think I'm a Clone now

PostPosted: Tue Jun 23, 2009 11:57 am
by german

PostPosted: Tue Jun 23, 2009 12:15 pm
by Chainsaw Aardvark

PostPosted: Tue Jun 23, 2009 12:28 pm
by german

11 hours left and a little rules update

PostPosted: Tue Jun 23, 2009 8:06 pm
by german

PostPosted: Wed Jun 24, 2009 2:23 am
by Rob Lang
Looking forward to reading through the rest of this somewhat epic explain!

Massive update

PostPosted: Wed Jun 24, 2009 6:36 am
by german
The Game.

Characters don't know how they got here, they don't know much about anything that happens except a few clues.
The Construction is a training ground, there's a war going on outside of it. The construction is neutral ground from which each side takes it's recruits. One's a character is recruited, they are teleported to the real world.
There's a few problems though.
No faction wants a wimp. Recruits might get killed in the selection process.
The two most active factions need the flesh, not the mind. So a character can loose while beeing recruited.
The original is the only character that's no use for any of the factions, so if a characters can prove beyond any reasonable doubt that he is the original, he gets to go home. Or so they* say.



*they being "the rumors".

The Construction

It's an impossible building. Aparently it only has white rooms, a thousand million of them. Most of this rooms are big white and at first sight, empty.
Nobody knows ho build it, but its the characters new home, they home and every clone of them.
The place is magical, its filled with technology we can't even dream of. the good Keeton and the evil keeton seems to know everything about the construction, more importantly, every creature that dwells the construction seem to know and work for the Keeton twins.
Every room has a hidden passage to the next room. Most of the rooms are big white and empty at first, although as the characters progress through the construction, they'll find that some rooms doesn't even look like a room at all, some rooms might have a door to another dimension, leading to the most bizarres adventures of they're life, from a medieval town to a pirate ship in the caribbean, maybe even a brief stay at home. One thing is certain, no matter what the room is, at the end, the characters end up back in the construction.


The white rooms.

The first thing the characters notice is that all the empty rooms have a square carved in one of its walls.
The square is about 2 feet wide and 1 feet tall. If a character touches it, will slide to one of it sides revealing an atm kind of machine. Using this atm, a character can start the rooms test or buy equipment, advise or travel to another room (If they can remember the rooms id). Every time a room test is finished, characters will have to log into an atm machine to get their rewards, most of the time its in cash, its called construction credits. Sometimes it may be an item delivered to them.

The Atm.
In order to use this atm, a character has to put his white card in it, the first time a character uses the atm, a the character will have to create a 4 digit password to protect future transactions.

The ATm most como options are:
- challenge.

Starts current room challenge.

- buy equipment.

shows a list of current items that can be purchased at this atm. When a character chooses an item, a door will spawn in one of the walls, and a delivery man will show up with desired item. This will happen every time a purchase is made.

- call Keeton.

When a character selects this option, there's a 50% chance that Keeton will show up. an there's a 50% chance its either the good or the bad Keeton.

- travel to room id.

Transport up to 10 people to the selected room, immediately.

- show this rooms id.

shows current room id.

- help.

Helpful advise for succeding in current room.


The Two Keetons.

Welcome, I know you have a lot of questions. Unfortunately I can only give you a handful of answers. - Good Keeton
And I could give you the rest of them, but you'll have to give me something first... - Evil Keeton.

Good Keeton and Evil Keeton never appears together, one is clearly maquiavelich while the other, gives advise and often explain the rooms rules but is not a lovely character either.

Good Keeton will send a character to his world if he can absolutely prove that he is the original.
Evil Keeton will always try to taint the characters certainty that he is not a clone.

The Clone chance.

The games centers towards being a clone. Being a clone is not bad, it's dangerous.
There lots of people out there who uses clones as source material.


The Cyborgs,the Shadows and the silver skulls.

The cyborg army.

When a character stumble into a cyborg, the cyborg will try by any means to run a basic clone test, if the result is sattisfied, then the cyborg army will start sending troups until they get have the clones body to use as CPU for one of their soldiers.


The basic clone test consist of a visual scan 60% chance of being detected as a clone. if the visual scan is positive, then a blood test is required. A needle is injected and 1once of blood is extracted. a Clone chance is thrown, if this is positive, then the cyborg stocking starts, if negative, then player is left alone until he encounters another cyborg, then the process is repeated.


The shadows.

Shadows feed on clones.
They consume them. A shadow always present in the mind of the Constructions inhabitants. Every time a character fails a clone chance, the shadow gets more interested in the character, after 4 failed clone chances, the shadow starts consuming the clones mind. Represented as a -1 life point per day. and -1 mind stat per week. If life points or mind gets below 0, the character is consumed.
Before loosing the lifepoint or the mind stat the character can make a keenton check agains a dr10 if succedess then, no point is loosed that day. If succedess by more than 3 points, then 1 point is restored, either for mind or life, the players choice.


Silver skulls.

The silver skulls wander through the construction looking for high Keenton affinity bearers. A great or superb affinity means they are interested. They are the only ones that will try to convince the character into joining them, at first they'll offer help, if that fails, they might resource to torture kidnapping of a friend, valuable or worse. They work slowly but effectively.



Clone chance.

When a character metagames, clone chance goes up by 8%. Every time. It's the explanation to why he knows stuff that he shouldn't although it also may be because of a psychic link between all the clones and the original.

Every time a character meets one of his clones, he throws a clone chance. if fails then 5% is added. if success 1% is substracted.

Every time a character is tested for clone, the clone chance goes up 3% if fail or down 1% if success.

Clone destroyer.

Clone destroyers are special situations in which a character makes a clone chance and if failed, then characters head explodes in the spot.
A keenton affinity duel between two clones end up destroying the looser if a clone chance is failed.
Certain passages between rooms are clone destroyers.
A sacrifice is a clone destroyer situation.


Sacrifice.

Sacrifice usually means that one of the characters is tested for clone chance, in order to get a reward. Even if the character fails and subsecuently dies because of this, the reward is given.


Clone chance can never be over 85% nor least than 6%.
if a character has a clone chance of 10% or less and succedess 3 times in a row, then he is certain that he is not a clone, and if he manages to get in touch with Good Keeton before a failed chance, Keeton will teleport him back to the real world or to the "Chambers of truth" , depending on the characters wish.

Life outside the Construction is not covered by this game so far.


Past or Future rooms, if a room transports the players to another universe, and the GM wants to make it more tasty for the players, it's a good idea to use another games rules while in this chamber, for example travelling to a Dungeons and dragons universe, can be played using Dnd rules, or Merp, or travell to a Rift universe... :)


Hope you enjoyed reading this as much as I enjoyed writing it. I'll run a couple adventures myself and give you my feedback.
1 1/2 hour remaining! Now it's editing time, hopefully transforming these ideas into a readable format and adding a few drawings, wish me luck! :D

PostPosted: Wed Jun 24, 2009 8:20 am
by german
Well, here's the final work, it's not nearly as final As i hoped, still I hope you may find it interest at least maybe even playable. I've also posted a message on the 24 hour project cause there's where I did my first post, so you can easily check the hours spent.
:)

PostPosted: Wed Jun 24, 2009 10:19 am
by Rob Lang
Congratulations on submitting. It's a great achievement! Although you've submitted, you can always go back and make more of the game. Perhaps post up in another forum and get some discussion going.

Re: I think I'm a Clone now

PostPosted: Thu Jun 25, 2009 3:43 am
by german
Thanks Rob! I'll take your advise and continue to work a little more in the game :)